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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Header file of an in-memory representation of DEX files.
*/
#ifndef ART_DEXLAYOUT_DEX_WRITER_H_
#define ART_DEXLAYOUT_DEX_WRITER_H_
#include <functional>
#include "base/unix_file/fd_file.h"
#include "cdex/compact_dex_level.h"
#include "dex_ir.h"
#include "mem_map.h"
#include "os.h"
#include <queue>
namespace art {
class DexLayout;
class DexLayoutHotnessInfo;
struct MapItem {
// Not using DexFile::MapItemType since compact dex and standard dex file may have different
// sections.
MapItem() = default;
MapItem(uint32_t type, uint32_t size, uint32_t offset)
: type_(type), size_(size), offset_(offset) { }
// Sort by decreasing order since the priority_queue puts largest elements first.
bool operator>(const MapItem& other) const {
return offset_ > other.offset_;
}
uint32_t type_ = 0u;
uint32_t size_ = 0u;
uint32_t offset_ = 0u;
};
class MapItemQueue : public
std::priority_queue<MapItem, std::vector<MapItem>, std::greater<MapItem>> {
public:
void AddIfNotEmpty(const MapItem& item);
};
class DexWriter {
public:
DexWriter(dex_ir::Header* header,
MemMap* mem_map,
DexLayout* dex_layout,
bool compute_offsets)
: header_(header),
mem_map_(mem_map),
dex_layout_(dex_layout),
compute_offsets_(compute_offsets) {}
static void Output(dex_ir::Header* header,
MemMap* mem_map,
DexLayout* dex_layout,
bool compute_offsets,
CompactDexLevel compact_dex_level);
virtual ~DexWriter() {}
protected:
void WriteMemMap();
size_t Write(const void* buffer, size_t length, size_t offset) WARN_UNUSED;
size_t WriteSleb128(uint32_t value, size_t offset) WARN_UNUSED;
size_t WriteUleb128(uint32_t value, size_t offset) WARN_UNUSED;
size_t WriteEncodedValue(dex_ir::EncodedValue* encoded_value, size_t offset) WARN_UNUSED;
size_t WriteEncodedValueHeader(int8_t value_type, size_t value_arg, size_t offset) WARN_UNUSED;
size_t WriteEncodedArray(dex_ir::EncodedValueVector* values, size_t offset) WARN_UNUSED;
size_t WriteEncodedAnnotation(dex_ir::EncodedAnnotation* annotation, size_t offset) WARN_UNUSED;
size_t WriteEncodedFields(dex_ir::FieldItemVector* fields, size_t offset) WARN_UNUSED;
size_t WriteEncodedMethods(dex_ir::MethodItemVector* methods, size_t offset) WARN_UNUSED;
// Header and id section
virtual void WriteHeader();
virtual size_t GetHeaderSize() const;
// reserve_only means don't write, only reserve space. This is required since the string data
// offsets must be assigned.
uint32_t WriteStringIds(uint32_t offset, bool reserve_only);
uint32_t WriteTypeIds(uint32_t offset);
uint32_t WriteProtoIds(uint32_t offset, bool reserve_only);
uint32_t WriteFieldIds(uint32_t offset);
uint32_t WriteMethodIds(uint32_t offset);
uint32_t WriteClassDefs(uint32_t offset, bool reserve_only);
uint32_t WriteCallSiteIds(uint32_t offset, bool reserve_only);
uint32_t WriteEncodedArrays(uint32_t offset);
uint32_t WriteAnnotations(uint32_t offset);
uint32_t WriteAnnotationSets(uint32_t offset);
uint32_t WriteAnnotationSetRefs(uint32_t offset);
uint32_t WriteAnnotationsDirectories(uint32_t offset);
// Data section.
uint32_t WriteDebugInfoItems(uint32_t offset);
uint32_t WriteCodeItems(uint32_t offset, bool reserve_only);
uint32_t WriteTypeLists(uint32_t offset);
uint32_t WriteStringDatas(uint32_t offset);
uint32_t WriteClassDatas(uint32_t offset);
uint32_t WriteMethodHandles(uint32_t offset);
uint32_t WriteMapItems(uint32_t offset, MapItemQueue* queue);
uint32_t GenerateAndWriteMapItems(uint32_t offset);
// Process an offset, if compute_offset is set, write into the dex ir item, otherwise read the
// existing offset and use that for writing.
void ProcessOffset(uint32_t* const offset, dex_ir::Item* item) {
if (compute_offsets_) {
item->SetOffset(*offset);
} else {
// Not computing offsets, just use the one in the item.
*offset = item->GetOffset();
}
}
dex_ir::Header* const header_;
MemMap* const mem_map_;
DexLayout* const dex_layout_;
bool compute_offsets_;
private:
DISALLOW_COPY_AND_ASSIGN(DexWriter);
};
} // namespace art
#endif // ART_DEXLAYOUT_DEX_WRITER_H_