Reland "Introduce a flag to check if JITed code has instrumentation support"
This reverts commit 26aef1213dbdd7ab03688d898cf802c8c8d7e610.
Reason for revert: Relanding after a fix. When checking if the caller
is deoptimizaeble we should consider the outer caller and not the
inlined method that we could be executing currently.
Bug: 222479430
Change-Id: I37cbc8f1b34113a36a92c3801db72b16d2b9c81a
diff --git a/compiler/optimizing/stack_map_test.cc b/compiler/optimizing/stack_map_test.cc
index f6a739e..23af1f7 100644
--- a/compiler/optimizing/stack_map_test.cc
+++ b/compiler/optimizing/stack_map_test.cc
@@ -52,7 +52,12 @@
ArenaStack arena_stack(&pool);
ScopedArenaAllocator allocator(&arena_stack);
StackMapStream stream(&allocator, kRuntimeISA);
- stream.BeginMethod(32, 0, 0, 2);
+ stream.BeginMethod(/* frame_size_in_bytes= */ 32,
+ /* core_spill_mask= */ 0,
+ /* fp_spill_mask= */ 0,
+ /* num_dex_registers= */ 2,
+ /* baseline= */ false,
+ /* debuggable= */ false);
ArenaBitVector sp_mask(&allocator, 0, false);
size_t number_of_dex_registers = 2;
@@ -106,7 +111,12 @@
ArenaStack arena_stack(&pool);
ScopedArenaAllocator allocator(&arena_stack);
StackMapStream stream(&allocator, kRuntimeISA);
- stream.BeginMethod(32, 0, 0, 2);
+ stream.BeginMethod(/* frame_size_in_bytes= */ 32,
+ /* core_spill_mask= */ 0,
+ /* fp_spill_mask= */ 0,
+ /* num_dex_registers= */ 2,
+ /* baseline= */ false,
+ /* debuggable= */ false);
ArtMethod art_method;
ArenaBitVector sp_mask1(&allocator, 0, true);
@@ -300,7 +310,12 @@
ArenaStack arena_stack(&pool);
ScopedArenaAllocator allocator(&arena_stack);
StackMapStream stream(&allocator, kRuntimeISA);
- stream.BeginMethod(32, 0, 0, 2);
+ stream.BeginMethod(/* frame_size_in_bytes= */ 32,
+ /* core_spill_mask= */ 0,
+ /* fp_spill_mask= */ 0,
+ /* num_dex_registers= */ 2,
+ /* baseline= */ false,
+ /* debuggable= */ false);
ArtMethod art_method;
ArenaBitVector sp_mask1(&allocator, 0, true);
@@ -363,7 +378,12 @@
ArenaStack arena_stack(&pool);
ScopedArenaAllocator allocator(&arena_stack);
StackMapStream stream(&allocator, kRuntimeISA);
- stream.BeginMethod(32, 0, 0, 2);
+ stream.BeginMethod(/* frame_size_in_bytes= */ 32,
+ /* core_spill_mask= */ 0,
+ /* fp_spill_mask= */ 0,
+ /* num_dex_registers= */ 2,
+ /* baseline= */ false,
+ /* debuggable= */ false);
ArenaBitVector sp_mask(&allocator, 0, false);
uint32_t number_of_dex_registers = 2;
@@ -411,7 +431,12 @@
ArenaStack arena_stack(&pool);
ScopedArenaAllocator allocator(&arena_stack);
StackMapStream stream(&allocator, kRuntimeISA);
- stream.BeginMethod(32, 0, 0, 2);
+ stream.BeginMethod(/* frame_size_in_bytes= */ 32,
+ /* core_spill_mask= */ 0,
+ /* fp_spill_mask= */ 0,
+ /* num_dex_registers= */ 2,
+ /* baseline= */ false,
+ /* debuggable= */ false);
ArenaBitVector sp_mask(&allocator, 0, false);
uint32_t number_of_dex_registers = 2;
@@ -467,7 +492,12 @@
ArenaStack arena_stack(&pool);
ScopedArenaAllocator allocator(&arena_stack);
StackMapStream stream(&allocator, kRuntimeISA);
- stream.BeginMethod(32, 0, 0, 1);
+ stream.BeginMethod(/* frame_size_in_bytes= */ 32,
+ /* core_spill_mask= */ 0,
+ /* fp_spill_mask= */ 0,
+ /* num_dex_registers= */ 1,
+ /* baseline= */ false,
+ /* debuggable= */ false);
ArenaBitVector sp_mask(&allocator, 0, false);
stream.BeginStackMapEntry(0, 64 * kPcAlign, 0x3, &sp_mask);
@@ -512,7 +542,12 @@
ArenaStack arena_stack(&pool);
ScopedArenaAllocator allocator(&arena_stack);
StackMapStream stream(&allocator, kRuntimeISA);
- stream.BeginMethod(32, 0, 0, 2);
+ stream.BeginMethod(/* frame_size_in_bytes= */ 32,
+ /* core_spill_mask= */ 0,
+ /* fp_spill_mask= */ 0,
+ /* num_dex_registers= */ 2,
+ /* baseline= */ false,
+ /* debuggable= */ false);
ArtMethod art_method;
ArenaBitVector sp_mask1(&allocator, 0, true);
@@ -702,7 +737,12 @@
ArenaStack arena_stack(&pool);
ScopedArenaAllocator allocator(&arena_stack);
StackMapStream stream(&allocator, kRuntimeISA);
- stream.BeginMethod(32, 0, 0, 0);
+ stream.BeginMethod(/* frame_size_in_bytes= */ 32,
+ /* core_spill_mask= */ 0,
+ /* fp_spill_mask= */ 0,
+ /* num_dex_registers= */ 0,
+ /* baseline= */ false,
+ /* debuggable= */ false);
ArenaBitVector sp_mask(&allocator, 0, true);
sp_mask.SetBit(1);