blob: ede4f9edb7c75c311962c8ec87671e29969ac339 [file] [log] [blame]
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <errno.h>
#include <stdio.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#include "android-base/stringprintf.h"
#include "base/logging.h"
#include "jdwp/jdwp_priv.h"
#include "thread-current-inl.h"
#ifdef ART_TARGET_ANDROID
#include "cutils/sockets.h"
#endif
/*
* The JDWP <-> ADB transport protocol is explained in detail
* in system/core/adb/jdwp_service.c. Here's a summary.
*
* 1/ when the JDWP thread starts, it tries to connect to a Unix
* domain stream socket (@jdwp-control) that is opened by the
* ADB daemon.
*
* 2/ it then sends the current process PID as a string of 4 hexadecimal
* chars (no terminating zero)
*
* 3/ then, it uses recvmsg to receive file descriptors from the
* daemon. each incoming file descriptor is a pass-through to
* a given JDWP debugger, that can be used to read the usual
* JDWP-handshake, etc...
*/
static constexpr char kJdwpControlName[] = "\0jdwp-control";
static constexpr size_t kJdwpControlNameLen = sizeof(kJdwpControlName) - 1;
/* This timeout is for connect/send with control socket. In practice, the
* connect should never timeout since it's just connect to a local unix domain
* socket. But in case adb is buggy and doesn't respond to any connection, the
* connect will block. For send, actually it would never block since we only send
* several bytes and the kernel buffer is big enough to accept it. 10 seconds
* should be far enough.
*/
static constexpr int kControlSockSendTimeout = 10;
namespace art {
namespace JDWP {
using android::base::StringPrintf;
struct JdwpAdbState : public JdwpNetStateBase {
public:
explicit JdwpAdbState(JdwpState* state)
: JdwpNetStateBase(state),
state_lock_("JdwpAdbState lock", kJdwpAdbStateLock) {
control_sock_ = -1;
shutting_down_ = false;
control_addr_.controlAddrUn.sun_family = AF_UNIX;
control_addr_len_ = sizeof(control_addr_.controlAddrUn.sun_family) + kJdwpControlNameLen;
memcpy(control_addr_.controlAddrUn.sun_path, kJdwpControlName, kJdwpControlNameLen);
}
~JdwpAdbState() {
if (clientSock != -1) {
shutdown(clientSock, SHUT_RDWR);
close(clientSock);
}
if (control_sock_ != -1) {
shutdown(control_sock_, SHUT_RDWR);
close(control_sock_);
}
}
virtual bool Accept() REQUIRES(!state_lock_);
virtual bool Establish(const JdwpOptions*) {
return false;
}
virtual void Shutdown() REQUIRES(!state_lock_) {
int control_sock;
int local_clientSock;
{
MutexLock mu(Thread::Current(), state_lock_);
shutting_down_ = true;
control_sock = this->control_sock_;
local_clientSock = this->clientSock;
/* clear these out so it doesn't wake up and try to reuse them */
this->control_sock_ = this->clientSock = -1;
}
if (local_clientSock != -1) {
shutdown(local_clientSock, SHUT_RDWR);
}
if (control_sock != -1) {
shutdown(control_sock, SHUT_RDWR);
}
WakePipe();
}
virtual bool ProcessIncoming() REQUIRES(!state_lock_);
private:
int ReceiveClientFd() REQUIRES(!state_lock_);
bool IsDown() REQUIRES(!state_lock_) {
MutexLock mu(Thread::Current(), state_lock_);
return shutting_down_;
}
int ControlSock() REQUIRES(!state_lock_) {
MutexLock mu(Thread::Current(), state_lock_);
if (shutting_down_) {
CHECK_EQ(control_sock_, -1);
}
return control_sock_;
}
int control_sock_ GUARDED_BY(state_lock_);
bool shutting_down_ GUARDED_BY(state_lock_);
Mutex state_lock_;
socklen_t control_addr_len_;
union {
sockaddr_un controlAddrUn;
sockaddr controlAddrPlain;
} control_addr_;
};
/*
* Do initial prep work, e.g. binding to ports and opening files. This
* runs in the main thread, before the JDWP thread starts, so it shouldn't
* do anything that might block forever.
*/
bool InitAdbTransport(JdwpState* state, const JdwpOptions*) {
VLOG(jdwp) << "ADB transport startup";
state->netState = new JdwpAdbState(state);
return (state->netState != nullptr);
}
/*
* Receive a file descriptor from ADB. The fd can be used to communicate
* directly with a debugger or DDMS.
*
* Returns the file descriptor on success. On failure, returns -1 and
* closes netState->control_sock_.
*/
int JdwpAdbState::ReceiveClientFd() {
char dummy = '!';
union {
cmsghdr cm;
char buffer[CMSG_SPACE(sizeof(int))];
} cm_un;
iovec iov;
iov.iov_base = &dummy;
iov.iov_len = 1;
msghdr msg;
msg.msg_name = nullptr;
msg.msg_namelen = 0;
msg.msg_iov = &iov;
msg.msg_iovlen = 1;
msg.msg_flags = 0;
msg.msg_control = cm_un.buffer;
msg.msg_controllen = sizeof(cm_un.buffer);
cmsghdr* cmsg = CMSG_FIRSTHDR(&msg);
cmsg->cmsg_len = msg.msg_controllen;
cmsg->cmsg_level = SOL_SOCKET;
cmsg->cmsg_type = SCM_RIGHTS;
(reinterpret_cast<int*>(CMSG_DATA(cmsg)))[0] = -1;
int rc = TEMP_FAILURE_RETRY(recvmsg(ControlSock(), &msg, 0));
if (rc <= 0) {
if (rc == -1) {
PLOG(WARNING) << "Receiving file descriptor from ADB failed (socket " << ControlSock() << ")";
}
MutexLock mu(Thread::Current(), state_lock_);
close(control_sock_);
control_sock_ = -1;
return -1;
}
return (reinterpret_cast<int*>(CMSG_DATA(cmsg)))[0];
}
/*
* Block forever, waiting for a debugger to connect to us. Called from the
* JDWP thread.
*
* This needs to un-block and return "false" if the VM is shutting down. It
* should return "true" when it successfully accepts a connection.
*/
bool JdwpAdbState::Accept() {
int retryCount = 0;
/* first, ensure that we get a connection to the ADB daemon */
retry:
if (IsDown()) {
return false;
}
if (ControlSock() == -1) {
int sleep_ms = 500;
const int sleep_max_ms = 2*1000;
char buff[5];
int sock = socket(AF_UNIX, SOCK_SEQPACKET, 0);
if (sock < 0) {
PLOG(ERROR) << "Could not create ADB control socket";
return false;
}
struct timeval timeout;
timeout.tv_sec = kControlSockSendTimeout;
timeout.tv_usec = 0;
setsockopt(sock, SOL_SOCKET, SO_SNDTIMEO, &timeout, sizeof(timeout));
{
MutexLock mu(Thread::Current(), state_lock_);
control_sock_ = sock;
if (shutting_down_) {
return false;
}
if (!MakePipe()) {
return false;
}
}
snprintf(buff, sizeof(buff), "%04x", getpid());
buff[4] = 0;
for (;;) {
/*
* If adbd isn't running, because USB debugging was disabled or
* perhaps the system is restarting it for "adb root", the
* connect() will fail. We loop here forever waiting for it
* to come back.
*
* Waking up and polling every couple of seconds is generally a
* bad thing to do, but we only do this if the application is
* debuggable *and* adbd isn't running. Still, for the sake
* of battery life, we should consider timing out and giving
* up after a few minutes in case somebody ships an app with
* the debuggable flag set.
*/
int ret = connect(ControlSock(), &control_addr_.controlAddrPlain, control_addr_len_);
if (!ret) {
int control_sock = ControlSock();
#ifdef ART_TARGET_ANDROID
if (control_sock < 0 || !socket_peer_is_trusted(control_sock)) {
if (control_sock >= 0 && shutdown(control_sock, SHUT_RDWR)) {
PLOG(ERROR) << "trouble shutting down socket";
}
return false;
}
#endif
/* now try to send our pid to the ADB daemon */
ret = TEMP_FAILURE_RETRY(send(control_sock, buff, 4, 0));
if (ret == 4) {
VLOG(jdwp) << StringPrintf("PID sent as '%.*s' to ADB", 4, buff);
break;
}
PLOG(ERROR) << "Weird, can't send JDWP process pid to ADB";
return false;
}
if (VLOG_IS_ON(jdwp)) {
PLOG(ERROR) << "Can't connect to ADB control socket";
}
usleep(sleep_ms * 1000);
sleep_ms += (sleep_ms >> 1);
if (sleep_ms > sleep_max_ms) {
sleep_ms = sleep_max_ms;
}
if (IsDown()) {
return false;
}
}
}
VLOG(jdwp) << "trying to receive file descriptor from ADB";
/* now we can receive a client file descriptor */
int sock = ReceiveClientFd();
{
MutexLock mu(Thread::Current(), state_lock_);
clientSock = sock;
if (shutting_down_) {
return false; // suppress logs and additional activity
}
}
if (clientSock == -1) {
if (++retryCount > 5) {
LOG(ERROR) << "adb connection max retries exceeded";
return false;
}
goto retry;
} else {
VLOG(jdwp) << "received file descriptor " << clientSock << " from ADB";
SetAwaitingHandshake(true);
input_count_ = 0;
return true;
}
}
/*
* Process incoming data. If no data is available, this will block until
* some arrives.
*
* If we get a full packet, handle it.
*
* To take some of the mystery out of life, we want to reject incoming
* connections if we already have a debugger attached. If we don't, the
* debugger will just mysteriously hang until it times out. We could just
* close the listen socket, but there's a good chance we won't be able to
* bind to the same port again, which would confuse utilities.
*
* Returns "false" on error (indicating that the connection has been severed),
* "true" if things are still okay.
*/
bool JdwpAdbState::ProcessIncoming() {
int readCount;
CHECK_NE(clientSock, -1);
if (!HaveFullPacket()) {
/* read some more, looping until we have data */
errno = 0;
while (1) {
int selCount;
fd_set readfds;
int maxfd = -1;
int fd;
FD_ZERO(&readfds);
/* configure fds; note these may get zapped by another thread */
fd = ControlSock();
if (fd >= 0) {
FD_SET(fd, &readfds);
if (maxfd < fd) {
maxfd = fd;
}
}
fd = clientSock;
if (fd >= 0) {
FD_SET(fd, &readfds);
if (maxfd < fd) {
maxfd = fd;
}
}
fd = wake_pipe_[0];
if (fd >= 0) {
FD_SET(fd, &readfds);
if (maxfd < fd) {
maxfd = fd;
}
} else {
LOG(INFO) << "NOTE: entering select w/o wakepipe";
}
if (maxfd < 0) {
VLOG(jdwp) << "+++ all fds are closed";
return false;
}
/*
* Select blocks until it sees activity on the file descriptors.
* Closing the local file descriptor does not count as activity,
* so we can't rely on that to wake us up (it works for read()
* and accept(), but not select()).
*
* We can do one of three things: (1) send a signal and catch
* EINTR, (2) open an additional fd ("wake pipe") and write to
* it when it's time to exit, or (3) time out periodically and
* re-issue the select. We're currently using #2, as it's more
* reliable than #1 and generally better than #3. Wastes two fds.
*/
selCount = select(maxfd + 1, &readfds, nullptr, nullptr, nullptr);
if (selCount < 0) {
if (errno == EINTR) {
continue;
}
PLOG(ERROR) << "select failed";
goto fail;
}
if (wake_pipe_[0] >= 0 && FD_ISSET(wake_pipe_[0], &readfds)) {
VLOG(jdwp) << "Got wake-up signal, bailing out of select";
goto fail;
}
int control_sock = ControlSock();
if (control_sock >= 0 && FD_ISSET(control_sock, &readfds)) {
int sock = ReceiveClientFd();
if (sock >= 0) {
LOG(INFO) << "Ignoring second debugger -- accepting and dropping";
close(sock);
} else {
CHECK_EQ(ControlSock(), -1);
/*
* Remote side most likely went away, so our next read
* on clientSock will fail and throw us out of the loop.
*/
}
}
if (clientSock >= 0 && FD_ISSET(clientSock, &readfds)) {
readCount = read(clientSock, input_buffer_ + input_count_, sizeof(input_buffer_) - input_count_);
if (readCount < 0) {
/* read failed */
if (errno != EINTR) {
goto fail;
}
VLOG(jdwp) << "+++ EINTR hit";
return true;
} else if (readCount == 0) {
/* EOF hit -- far end went away */
VLOG(jdwp) << "+++ peer disconnected";
goto fail;
} else {
break;
}
}
}
input_count_ += readCount;
if (!HaveFullPacket()) {
return true; /* still not there yet */
}
}
/*
* Special-case the initial handshake. For some bizarre reason we're
* expected to emulate bad tty settings by echoing the request back
* exactly as it was sent. Note the handshake is always initiated by
* the debugger, no matter who connects to whom.
*
* Other than this one case, the protocol [claims to be] stateless.
*/
if (IsAwaitingHandshake()) {
if (memcmp(input_buffer_, kMagicHandshake, kMagicHandshakeLen) != 0) {
LOG(ERROR) << StringPrintf("ERROR: bad handshake '%.14s'", input_buffer_);
goto fail;
}
errno = 0;
int cc = TEMP_FAILURE_RETRY(write(clientSock, input_buffer_, kMagicHandshakeLen));
if (cc != kMagicHandshakeLen) {
PLOG(ERROR) << "Failed writing handshake bytes (" << cc << " of " << kMagicHandshakeLen << ")";
goto fail;
}
ConsumeBytes(kMagicHandshakeLen);
SetAwaitingHandshake(false);
VLOG(jdwp) << "+++ handshake complete";
return true;
}
/*
* Handle this packet.
*/
return state_->HandlePacket();
fail:
Close();
return false;
}
} // namespace JDWP
} // namespace art