blob: e50d84a9de3215ddf877bb1b24dbcb05ebd47f44 [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_RUNTIME_BASE_MESSAGE_QUEUE_H_
#define ART_RUNTIME_BASE_MESSAGE_QUEUE_H_
#include <deque>
#include <optional>
#include <variant>
#include "base/time_utils.h"
#include "mutex.h"
#include "thread.h"
#pragma clang diagnostic push
#pragma clang diagnostic error "-Wconversion"
namespace art HIDDEN {
struct TimeoutExpiredMessage {};
// MessageQueue is an unbounded multiple producer, multiple consumer (MPMC) queue that can be
// specialized to send messages between threads. The queue is parameterized by a set of types that
// serve as the message types. Note that messages are passed by value, so smaller messages should be
// used when possible.
//
// Example:
//
// struct IntMessage { int value; };
// struct DoubleMessage { double value; };
//
// MessageQueue<IntMessage, DoubleMessage> queue;
//
// queue.SendMessage(IntMessage{42});
// queue.SendMessage(DoubleMessage{42.0});
//
// auto message = queue.ReceiveMessage(); // message is a std::variant of the different
// // message types.
//
// if (std::holds_alternative<IntMessage>(message)) {
// cout << "Received int message with value " << std::get<IntMessage>(message) << "\n";
// }
//
// The message queue also supports a special timeout message. This is scheduled to be sent by the
// SetTimeout method, which will cause the MessageQueue to deliver a TimeoutExpiredMessage after the
// time period has elapsed. Note that only one timeout can be active can be active at a time, and
// subsequent calls to SetTimeout will overwrite any existing timeout.
//
// Example:
//
// queue.SetTimeout(5000); // request to send TimeoutExpiredMessage in 5000ms.
//
// auto message = queue.ReceiveMessage(); // blocks for 5000ms and returns
// // TimeoutExpiredMessage
//
// Note additional messages can be sent in the meantime and a ReceiveMessage call will wake up to
// return that message. The TimeoutExpiredMessage will still be sent at the right time.
//
// Finally, MessageQueue has a SwitchReceive method that can be used to run different code depending
// on the type of message received. SwitchReceive takes a set of lambda expressions that take one
// argument of one of the allowed message types. An additional lambda expression that takes a single
// auto argument can be used to serve as a catch-all case.
//
// Example:
//
// queue.SwitchReceive(
// [&](IntMessage message) {
// cout << "Received int: " << message.value << "\n";
// },
// [&](DoubleMessage message) {
// cout << "Received double: " << message.value << "\n";
// },
// [&](auto other_message) {
// // Another message was received. In this case, it's TimeoutExpiredMessage.
// }
// )
//
// For additional examples, see message_queue_test.cc.
template <typename... MessageTypes>
class MessageQueue {
public:
using Message = std::variant<TimeoutExpiredMessage, MessageTypes...>;
// Adds a message to the message queue, which can later be received with ReceiveMessage. See class
// comment for more details.
void SendMessage(Message message) {
// TimeoutExpiredMessage should not be sent manually.
DCHECK(!std::holds_alternative<TimeoutExpiredMessage>(message));
Thread* self = Thread::Current();
MutexLock lock{self, mutex_};
messages_.push_back(message);
cv_.Signal(self);
}
// Schedule a TimeoutExpiredMessage to be delivered in timeout_milliseconds. See class comment for
// more details.
void SetTimeout(uint64_t timeout_milliseconds) {
Thread* self = Thread::Current();
MutexLock lock{self, mutex_};
deadline_milliseconds_ = timeout_milliseconds + MilliTime();
cv_.Signal(self);
}
// Remove and return a message from the queue. If no message is available, ReceiveMessage will
// block until one becomes available. See class comment for more details.
Message ReceiveMessage() {
Thread* self = Thread::Current();
MutexLock lock{self, mutex_};
// Loop until we receive a message
while (true) {
uint64_t const current_time = MilliTime();
// First check if the deadline has passed.
if (deadline_milliseconds_.has_value() && deadline_milliseconds_.value() < current_time) {
deadline_milliseconds_.reset();
return TimeoutExpiredMessage{};
}
// Check if there is a message in the queue.
if (messages_.size() > 0) {
Message message = messages_.front();
messages_.pop_front();
return message;
}
// Otherwise, wait until we have a message or a timeout.
if (deadline_milliseconds_.has_value()) {
DCHECK_LE(current_time, deadline_milliseconds_.value());
int64_t timeout = static_cast<int64_t>(deadline_milliseconds_.value() - current_time);
cv_.TimedWait(self, timeout, /*ns=*/0);
} else {
cv_.Wait(self);
}
}
}
// Waits for a message and applies the appropriate function argument to the received message. See
// class comment for more details.
template <typename ReturnType = void, typename... Fn>
ReturnType SwitchReceive(Fn... case_fn) {
struct Matcher : Fn... {
using Fn::operator()...;
} matcher{case_fn...};
return std::visit(matcher, ReceiveMessage());
}
private:
Mutex mutex_{"MessageQueue Mutex"};
ConditionVariable cv_{"MessageQueue ConditionVariable", mutex_};
std::deque<Message> messages_ GUARDED_BY(mutex_);
std::optional<uint64_t> deadline_milliseconds_ GUARDED_BY(mutex_);
};
} // namespace art
#pragma clang diagnostic pop // -Wconversion
#endif // ART_RUNTIME_BASE_MESSAGE_QUEUE_H_