| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ART_ADBCONNECTION_ADBCONNECTION_H_ |
| #define ART_ADBCONNECTION_ADBCONNECTION_H_ |
| |
| #include <jni.h> |
| #include <stdint.h> |
| #include <sys/socket.h> |
| #include <sys/un.h> |
| |
| #include <limits> |
| #include <memory> |
| #include <vector> |
| |
| #include "adbconnection/client.h" |
| #include "base/array_ref.h" |
| #include "base/mutex.h" |
| #include "runtime_callbacks.h" |
| |
| namespace adbconnection { |
| |
| static constexpr char kAdbConnectionThreadName[] = "ADB-JDWP Connection Control Thread"; |
| |
| // The default jdwp agent name. |
| static constexpr char kDefaultJdwpAgentName[] = "libjdwp.so"; |
| |
| class AdbConnectionState; |
| |
| struct AdbConnectionDebuggerController : public art::DebuggerControlCallback { |
| explicit AdbConnectionDebuggerController(AdbConnectionState* connection) |
| : connection_(connection) {} |
| |
| // Begin running the debugger. |
| void StartDebugger() override; |
| |
| // The debugger should begin shutting down since the runtime is ending. |
| void StopDebugger() override; |
| |
| bool IsDebuggerConfigured() override; |
| |
| private: |
| AdbConnectionState* connection_; |
| }; |
| |
| enum class DdmPacketType : uint8_t { kReply = 0x80, kCmd = 0x00, }; |
| |
| struct AdbConnectionDdmCallback : public art::DdmCallback { |
| explicit AdbConnectionDdmCallback(AdbConnectionState* connection) : connection_(connection) {} |
| |
| void DdmPublishChunk(uint32_t type, |
| const art::ArrayRef<const uint8_t>& data) |
| REQUIRES_SHARED(art::Locks::mutator_lock_); |
| |
| private: |
| AdbConnectionState* connection_; |
| }; |
| |
| class AdbConnectionState { |
| public: |
| explicit AdbConnectionState(const std::string& name); |
| ~AdbConnectionState(); |
| |
| // Called on the listening thread to start dealing with new input. thr is used to attach the new |
| // thread to the runtime. |
| void RunPollLoop(art::Thread* self); |
| |
| // Sends ddms data over the socket, if there is one. This data is sent even if we haven't finished |
| // hand-shaking yet. |
| void PublishDdmData(uint32_t type, const art::ArrayRef<const uint8_t>& data); |
| |
| // Stops debugger threads during shutdown. |
| void StopDebuggerThreads(); |
| |
| // If StartDebuggerThreads was called successfully. |
| bool DebuggerThreadsStarted() { |
| return started_debugger_threads_; |
| } |
| |
| private: |
| uint32_t NextDdmId(); |
| |
| void StartDebuggerThreads(); |
| |
| // Tell adbd about the new runtime. |
| bool SetupAdbConnection(); |
| |
| std::string MakeAgentArg(); |
| |
| void SendAgentFds(bool require_handshake); |
| |
| void CloseFds(); |
| |
| void HandleDataWithoutAgent(art::Thread* self); |
| |
| void PerformHandshake(); |
| |
| void AttachJdwpAgent(art::Thread* self); |
| |
| void NotifyDdms(bool active); |
| |
| void SendDdmPacket(uint32_t id, |
| DdmPacketType type, |
| uint32_t ddm_type, |
| art::ArrayRef<const uint8_t> data); |
| |
| std::string agent_name_; |
| |
| AdbConnectionDebuggerController controller_; |
| AdbConnectionDdmCallback ddm_callback_; |
| |
| // Eventfd used to allow the StopDebuggerThreads function to wake up sleeping threads |
| android::base::unique_fd sleep_event_fd_; |
| |
| // Context which wraps the socket which we use to talk to adbd. |
| std::unique_ptr<AdbConnectionClientContext, void(*)(AdbConnectionClientContext*)> control_ctx_; |
| |
| // Socket that we use to talk to the agent (if it's loaded). |
| android::base::unique_fd local_agent_control_sock_; |
| |
| // The fd of the socket the agent uses to talk to us. We need to keep it around in order to clean |
| // it up when the runtime goes away. |
| android::base::unique_fd remote_agent_control_sock_; |
| |
| // The fd that is forwarded through adb to the client. This is guarded by the |
| // adb_write_event_fd_. |
| android::base::unique_fd adb_connection_socket_; |
| |
| // The fd we send to the agent to let us synchronize access to the shared adb_connection_socket_. |
| // This is also used as a general lock for the adb_connection_socket_ on any threads other than |
| // the poll thread. |
| android::base::unique_fd adb_write_event_fd_; |
| |
| std::atomic<bool> shutting_down_; |
| |
| // True if we have loaded the agent library. |
| std::atomic<bool> agent_loaded_; |
| |
| // True if the dt_fd_forward transport is listening for a new communication channel. |
| std::atomic<bool> agent_listening_; |
| |
| // True if the dt_fd_forward transport has the socket. If so we don't do anything to the agent or |
| // the adb connection socket until connection goes away. |
| std::atomic<bool> agent_has_socket_; |
| |
| std::atomic<bool> sent_agent_fds_; |
| |
| std::atomic<bool> performed_handshake_; |
| |
| bool notified_ddm_active_; |
| |
| std::atomic<uint32_t> next_ddm_id_; |
| |
| bool started_debugger_threads_; |
| |
| friend struct AdbConnectionDebuggerController; |
| }; |
| |
| } // namespace adbconnection |
| |
| #endif // ART_ADBCONNECTION_ADBCONNECTION_H_ |