| // Copyright 2011 Google Inc. All Rights Reserved. |
| |
| #include "context_arm.h" |
| |
| #include "object.h" |
| |
| namespace art { |
| namespace arm { |
| |
| ArmContext::ArmContext() { |
| #ifndef NDEBUG |
| // Initialize registers with easy to spot debug values |
| for (int i=0; i < 16; i++) { |
| gprs_[i] = 0xEBAD6070+i; |
| } |
| #endif |
| memset(fprs_, 0, sizeof(fprs_)); |
| } |
| |
| void ArmContext::FillCalleeSaves(const Frame& fr) { |
| Method* method = fr.GetMethod(); |
| uint32_t core_spills = method->GetCoreSpillMask(); |
| size_t spill_count = __builtin_popcount(core_spills); |
| CHECK_EQ(method->GetFpSpillMask(), 0u); |
| if (spill_count > 0) { |
| // Lowest number spill is furthest away, walk registers and fill into context |
| int j = 1; |
| for(int i = 0; i < 16; i++) { |
| if (((core_spills >> i) & 1) != 0) { |
| gprs_[i] = fr.LoadCalleeSave(spill_count - j); |
| j++; |
| } |
| } |
| } |
| } |
| |
| void ArmContext::DoLongJump() { |
| #if defined(__arm__) |
| // TODO: Load all GPRs and FPRs, currently the code restores registers R4 to PC |
| asm volatile ( "mov %%r0, %0\n" |
| "mov %%r1, %1\n" |
| "ldm %%r0, {%%r4, %%r5, %%r6, %%r7,%%r8,%%r9,%%r10,%%r11,%%r12,%%r13,%%r14}\n" |
| "mov %%pc,%%r1\n" |
| : // output |
| : "r"(&gprs_[4]), "r"(gprs_[R15]) // input |
| #if 0 // TODO: FPRs.. |
| "w0" (fprs_[0] ), "w1" (fprs_[1] ), "w2" (fprs_[2] ), "w3" (fprs_[3]), |
| "w4" (fprs_[4] ), "w5" (fprs_[5] ), "w6" (fprs_[6] ), "w7" (fprs_[7]), |
| "w8" (fprs_[8] ), "w9" (fprs_[9] ), "w10"(fprs_[10]), "w11"(fprs_[11]), |
| "w12"(fprs_[12]), "w13"(fprs_[13]), "w14"(fprs_[14]), "w15"(fprs_[15]), |
| "w16"(fprs_[16]), "w17"(fprs_[17]), "w18"(fprs_[18]), "w19"(fprs_[19]), |
| "w20"(fprs_[20]), "w21"(fprs_[21]), "w22"(fprs_[22]), "w23"(fprs_[23]), |
| "w24"(fprs_[24]), "w25"(fprs_[25]), "w26"(fprs_[26]), "w27"(fprs_[27]), |
| "w28"(fprs_[28]), "w29"(fprs_[29]), "w30"(fprs_[30]), "w31"(fprs_[31]) |
| #endif |
| :); // clobber |
| #else |
| UNIMPLEMENTED(FATAL); |
| #endif |
| } |
| |
| } // namespace arm |
| } // namespace art |