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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_RUNTIME_ENTRYPOINTS_QUICK_QUICK_ALLOC_ENTRYPOINTS_H_
#define ART_RUNTIME_ENTRYPOINTS_QUICK_QUICK_ALLOC_ENTRYPOINTS_H_
#include "base/locks.h"
#include "gc/allocator_type.h"
#include "quick_entrypoints.h"
namespace art HIDDEN {
void ResetQuickAllocEntryPoints(QuickEntryPoints* qpoints);
// Runtime shutdown lock is necessary to prevent races in thread initialization. When the thread is
// starting it doesn't hold the mutator lock until after it has been added to the thread list.
// However, Thread::Init is guarded by the runtime shutdown lock, so we can prevent these races by
// holding the runtime shutdown lock and the mutator lock when we update the entrypoints.
void SetQuickAllocEntryPointsAllocator(gc::AllocatorType allocator)
REQUIRES(Locks::mutator_lock_, Locks::runtime_shutdown_lock_);
void SetQuickAllocEntryPointsInstrumented(bool instrumented)
REQUIRES(Locks::mutator_lock_, Locks::runtime_shutdown_lock_);
} // namespace art
#endif // ART_RUNTIME_ENTRYPOINTS_QUICK_QUICK_ALLOC_ENTRYPOINTS_H_