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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "linear_order.h"
#include "base/scoped_arena_allocator.h"
#include "base/scoped_arena_containers.h"
namespace art HIDDEN {
static bool InSameLoop(HLoopInformation* first_loop, HLoopInformation* second_loop) {
return first_loop == second_loop;
}
static bool IsLoop(HLoopInformation* info) {
return info != nullptr;
}
static bool IsInnerLoop(HLoopInformation* outer, HLoopInformation* inner) {
return (inner != outer)
&& (inner != nullptr)
&& (outer != nullptr)
&& inner->IsIn(*outer);
}
// Helper method to update work list for linear order.
static void AddToListForLinearization(ScopedArenaVector<HBasicBlock*>* worklist,
HBasicBlock* block) {
HLoopInformation* block_loop = block->GetLoopInformation();
auto insert_pos = worklist->rbegin(); // insert_pos.base() will be the actual position.
for (auto end = worklist->rend(); insert_pos != end; ++insert_pos) {
HBasicBlock* current = *insert_pos;
HLoopInformation* current_loop = current->GetLoopInformation();
if (InSameLoop(block_loop, current_loop)
|| !IsLoop(current_loop)
|| IsInnerLoop(current_loop, block_loop)) {
// The block can be processed immediately.
break;
}
}
worklist->insert(insert_pos.base(), block);
}
// Helper method to validate linear order.
static bool IsLinearOrderWellFormed(const HGraph* graph, ArrayRef<HBasicBlock*> linear_order) {
for (HBasicBlock* header : graph->GetBlocks()) {
if (header == nullptr || !header->IsLoopHeader()) {
continue;
}
HLoopInformation* loop = header->GetLoopInformation();
size_t num_blocks = loop->GetBlocks().NumSetBits();
size_t found_blocks = 0u;
for (HBasicBlock* block : linear_order) {
if (loop->Contains(*block)) {
found_blocks++;
if (found_blocks == 1u && block != header) {
// First block is not the header.
return false;
} else if (found_blocks == num_blocks && !loop->IsBackEdge(*block)) {
// Last block is not a back edge.
return false;
}
} else if (found_blocks != 0u && found_blocks != num_blocks) {
// Blocks are not adjacent.
return false;
}
}
DCHECK_EQ(found_blocks, num_blocks);
}
return true;
}
void LinearizeGraphInternal(const HGraph* graph, ArrayRef<HBasicBlock*> linear_order) {
DCHECK_EQ(linear_order.size(), graph->GetReversePostOrder().size());
// Create a reverse post ordering with the following properties:
// - Blocks in a loop are consecutive,
// - Back-edge is the last block before loop exits.
//
// (1): Record the number of forward predecessors for each block. This is to
// ensure the resulting order is reverse post order. We could use the
// current reverse post order in the graph, but it would require making
// order queries to a GrowableArray, which is not the best data structure
// for it.
ScopedArenaAllocator allocator(graph->GetArenaStack());
ScopedArenaVector<uint32_t> forward_predecessors(graph->GetBlocks().size(),
allocator.Adapter(kArenaAllocLinearOrder));
for (HBasicBlock* block : graph->GetReversePostOrder()) {
size_t number_of_forward_predecessors = block->GetPredecessors().size();
if (block->IsLoopHeader()) {
number_of_forward_predecessors -= block->GetLoopInformation()->NumberOfBackEdges();
}
forward_predecessors[block->GetBlockId()] = number_of_forward_predecessors;
}
// (2): Following a worklist approach, first start with the entry block, and
// iterate over the successors. When all non-back edge predecessors of a
// successor block are visited, the successor block is added in the worklist
// following an order that satisfies the requirements to build our linear graph.
ScopedArenaVector<HBasicBlock*> worklist(allocator.Adapter(kArenaAllocLinearOrder));
worklist.push_back(graph->GetEntryBlock());
size_t num_added = 0u;
do {
HBasicBlock* current = worklist.back();
worklist.pop_back();
linear_order[num_added] = current;
++num_added;
for (HBasicBlock* successor : current->GetSuccessors()) {
int block_id = successor->GetBlockId();
size_t number_of_remaining_predecessors = forward_predecessors[block_id];
if (number_of_remaining_predecessors == 1) {
AddToListForLinearization(&worklist, successor);
}
forward_predecessors[block_id] = number_of_remaining_predecessors - 1;
}
} while (!worklist.empty());
DCHECK_EQ(num_added, linear_order.size());
DCHECK(graph->HasIrreducibleLoops() || IsLinearOrderWellFormed(graph, linear_order));
}
} // namespace art