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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_RUNTIME_QUICK_EXCEPTION_HANDLER_H_
#define ART_RUNTIME_QUICK_EXCEPTION_HANDLER_H_
#include "base/logging.h"
#include "base/macros.h"
#include "base/mutex.h"
#include "stack_reference.h"
namespace art {
namespace mirror {
class Throwable;
} // namespace mirror
class ArtMethod;
class Context;
class OatQuickMethodHeader;
class Thread;
class ShadowFrame;
class StackVisitor;
// Manages exception delivery for Quick backend.
class QuickExceptionHandler {
public:
QuickExceptionHandler(Thread* self, bool is_deoptimization)
REQUIRES_SHARED(Locks::mutator_lock_);
NO_RETURN ~QuickExceptionHandler() {
LOG(FATAL) << "UNREACHABLE"; // Expected to take long jump.
UNREACHABLE();
}
// Find the catch handler for the given exception.
void FindCatch(ObjPtr<mirror::Throwable> exception) REQUIRES_SHARED(Locks::mutator_lock_);
// Deoptimize the stack to the upcall/some code that's not deoptimizeable. For
// every compiled frame, we create a "copy" shadow frame that will be executed
// with the interpreter.
void DeoptimizeStack() REQUIRES_SHARED(Locks::mutator_lock_);
// Deoptimize a single frame. It's directly triggered from compiled code. It
// has the following properties:
// - It deoptimizes a single frame, which can include multiple inlined frames.
// - It doesn't have return result or pending exception at the deoptimization point.
// - It always deoptimizes, even if IsDeoptimizeable() returns false for the
// code, since HDeoptimize always saves the full environment. So it overrides
// the result of IsDeoptimizeable().
// - It can be either full-fragment, or partial-fragment deoptimization, depending
// on whether that single frame covers full or partial fragment.
void DeoptimizeSingleFrame() REQUIRES_SHARED(Locks::mutator_lock_);
void DeoptimizePartialFragmentFixup(uintptr_t return_pc)
REQUIRES_SHARED(Locks::mutator_lock_);
// Update the instrumentation stack by removing all methods that will be unwound
// by the exception being thrown.
// Return the return pc of the last frame that's unwound.
uintptr_t UpdateInstrumentationStack() REQUIRES_SHARED(Locks::mutator_lock_);
// Set up environment before delivering an exception to optimized code.
void SetCatchEnvironmentForOptimizedHandler(StackVisitor* stack_visitor)
REQUIRES_SHARED(Locks::mutator_lock_);
// Long jump either to a catch handler or to the upcall.
NO_RETURN void DoLongJump(bool smash_caller_saves = true) REQUIRES_SHARED(Locks::mutator_lock_);
void SetHandlerQuickFrame(ArtMethod** handler_quick_frame) {
handler_quick_frame_ = handler_quick_frame;
}
void SetHandlerQuickFramePc(uintptr_t handler_quick_frame_pc) {
handler_quick_frame_pc_ = handler_quick_frame_pc;
}
void SetHandlerMethodHeader(const OatQuickMethodHeader* handler_method_header) {
handler_method_header_ = handler_method_header;
}
void SetHandlerQuickArg0(uintptr_t handler_quick_arg0) {
handler_quick_arg0_ = handler_quick_arg0;
}
ArtMethod* GetHandlerMethod() const {
return handler_method_;
}
void SetHandlerMethod(ArtMethod* handler_quick_method) {
handler_method_ = handler_quick_method;
}
uint32_t GetHandlerDexPc() const {
return handler_dex_pc_;
}
void SetHandlerDexPc(uint32_t dex_pc) {
handler_dex_pc_ = dex_pc;
}
void SetClearException(bool clear_exception) {
clear_exception_ = clear_exception;
}
void SetHandlerFrameDepth(size_t frame_depth) {
handler_frame_depth_ = frame_depth;
}
bool IsFullFragmentDone() const {
return full_fragment_done_;
}
void SetFullFragmentDone(bool full_fragment_done) {
full_fragment_done_ = full_fragment_done;
}
// Walk the stack frames of the given thread, printing out non-runtime methods with their types
// of frames. Helps to verify that partial-fragment deopt really works as expected.
static void DumpFramesWithType(Thread* self, bool details = false)
REQUIRES_SHARED(Locks::mutator_lock_);
private:
Thread* const self_;
Context* const context_;
// Should we deoptimize the stack?
const bool is_deoptimization_;
// Is method tracing active?
const bool method_tracing_active_;
// Quick frame with found handler or last frame if no handler found.
ArtMethod** handler_quick_frame_;
// PC to branch to for the handler.
uintptr_t handler_quick_frame_pc_;
// Quick code of the handler.
const OatQuickMethodHeader* handler_method_header_;
// The value for argument 0.
uintptr_t handler_quick_arg0_;
// The handler method to report to the debugger.
ArtMethod* handler_method_;
// The handler's dex PC, zero implies an uncaught exception.
uint32_t handler_dex_pc_;
// Should the exception be cleared as the catch block has no move-exception?
bool clear_exception_;
// Frame depth of the catch handler or the upcall.
size_t handler_frame_depth_;
// Does the handler successfully walk the full fragment (not stopped
// by some code that's not deoptimizeable)? Even single-frame deoptimization
// can set this to true if the fragment contains only one quick frame.
bool full_fragment_done_;
void PrepareForLongJumpToInvokeStubOrInterpreterBridge()
REQUIRES_SHARED(Locks::mutator_lock_);
DISALLOW_COPY_AND_ASSIGN(QuickExceptionHandler);
};
} // namespace art
#endif // ART_RUNTIME_QUICK_EXCEPTION_HANDLER_H_