| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "Dalvik.h" |
| #include "CompilerInternals.h" |
| #include "Dataflow.h" |
| #include "codegen/Ralloc.h" |
| |
| /* |
| * Quick & dirty - make FP usage sticky. This is strictly a hint - local |
| * code generation will handle misses. It might be worthwhile to collaborate |
| * with dx/dexopt to avoid reusing the same Dalvik temp for values of |
| * different types. |
| */ |
| static void inferTypes(CompilationUnit* cUnit, BasicBlock* bb) |
| { |
| MIR *mir; |
| if (bb->blockType != kDalvikByteCode && bb->blockType != kEntryBlock) |
| return; |
| |
| for (mir = bb->firstMIRInsn; mir; mir = mir->next) { |
| SSARepresentation *ssaRep = mir->ssaRep; |
| if (ssaRep) { |
| int i; |
| for (i=0; ssaRep->fpUse && i< ssaRep->numUses; i++) { |
| if (ssaRep->fpUse[i]) |
| cUnit->regLocation[ssaRep->uses[i]].fp = true; |
| } |
| for (i=0; ssaRep->fpDef && i< ssaRep->numDefs; i++) { |
| if (ssaRep->fpDef[i]) |
| cUnit->regLocation[ssaRep->defs[i]].fp = true; |
| } |
| } |
| } |
| } |
| |
| static const char* storageName[] = {" Frame ", "PhysReg", " Spill "}; |
| |
| void oatDumpRegLocTable(RegLocation* table, int count) |
| { |
| for (int i = 0; i < count; i++) { |
| char buf[100]; |
| snprintf(buf, 100, "Loc[%02d] : %s, %c %c r%d r%d S%d : %s s%d s%d", |
| i, storageName[table[i].location], table[i].wide ? 'W' : 'N', |
| table[i].fp ? 'F' : 'C', table[i].lowReg, table[i].highReg, |
| table[i].sRegLow, storageName[table[i].fpLocation], |
| table[i].fpLowReg & FP_REG_MASK, table[i].fpHighReg & |
| FP_REG_MASK); |
| LOG(INFO) << buf; |
| } |
| } |
| |
| static const RegLocation freshLoc = {kLocDalvikFrame, 0, 0, INVALID_REG, |
| INVALID_REG, INVALID_SREG, 0, |
| kLocDalvikFrame, INVALID_REG, INVALID_REG, |
| INVALID_OFFSET}; |
| |
| /* |
| * Simple register allocation. Some Dalvik virtual registers may |
| * be promoted to physical registers. Most of the work for temp |
| * allocation is done on the fly. We also do some initilization and |
| * type inference here. |
| */ |
| void oatSimpleRegAlloc(CompilationUnit* cUnit) |
| { |
| int i; |
| RegLocation* loc; |
| |
| /* Allocate the location map */ |
| loc = (RegLocation*)oatNew(cUnit->numSSARegs * sizeof(*loc), true); |
| for (i=0; i< cUnit->numSSARegs; i++) { |
| loc[i] = freshLoc; |
| loc[i].sRegLow = i; |
| } |
| cUnit->regLocation = loc; |
| |
| GrowableListIterator iterator; |
| |
| oatGrowableListIteratorInit(&cUnit->blockList, &iterator); |
| /* Do type inference pass */ |
| while (true) { |
| BasicBlock *bb = (BasicBlock *) oatGrowableListIteratorNext(&iterator); |
| if (bb == NULL) break; |
| inferTypes(cUnit, bb); |
| } |
| |
| /* |
| * Set the sRegLow field to refer to the pre-SSA name of the |
| * base Dalvik virtual register. Once we add a better register |
| * allocator, remove this remapping. |
| */ |
| for (i=0; i < cUnit->numSSARegs; i++) { |
| cUnit->regLocation[i].sRegLow = |
| DECODE_REG(oatConvertSSARegToDalvik(cUnit, loc[i].sRegLow)); |
| } |
| |
| cUnit->coreSpillMask = 0; |
| cUnit->fpSpillMask = 0; |
| cUnit->numSpills = 0; |
| |
| oatDoPromotion(cUnit); |
| |
| if (cUnit->printMe && !(cUnit->disableOpt & (1 << kPromoteRegs))) { |
| LOG(INFO) << "After Promotion"; |
| oatDumpRegLocTable(cUnit->regLocation, cUnit->numSSARegs); |
| } |
| |
| /* Figure out the frame size */ |
| cUnit->numIns = cUnit->method->NumIns(); |
| cUnit->numRegs = cUnit->method->NumRegisters() - cUnit->numIns; |
| cUnit->numOuts = cUnit->method->NumOuts(); |
| cUnit->numPadding = (STACK_ALIGN_WORDS - |
| (cUnit->numSpills + cUnit->numRegs + |
| cUnit->numOuts + 2)) & (STACK_ALIGN_WORDS-1); |
| cUnit->frameSize = (cUnit->numSpills + cUnit->numRegs + cUnit->numOuts + |
| cUnit->numPadding + 2) * 4; |
| cUnit->insOffset = cUnit->frameSize + 4; |
| cUnit->regsOffset = (cUnit->numOuts + cUnit->numPadding + 1) * 4; |
| |
| /* Compute sp-relative home location offsets */ |
| for (i = 0; i < cUnit->numSSARegs; i++) { |
| int vReg = oatS2VReg(cUnit, cUnit->regLocation[i].sRegLow); |
| cUnit->regLocation[i].spOffset = oatVRegOffset(cUnit, vReg); |
| } |
| } |