| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "parallel_move_resolver.h" |
| #include "nodes.h" |
| #include "locations.h" |
| |
| namespace art { |
| |
| void ParallelMoveResolver::EmitNativeCode(HParallelMove* parallel_move) { |
| DCHECK(moves_.IsEmpty()); |
| // Build up a worklist of moves. |
| BuildInitialMoveList(parallel_move); |
| |
| for (size_t i = 0; i < moves_.Size(); ++i) { |
| const MoveOperands& move = *moves_.Get(i); |
| // Skip constants to perform them last. They don't block other moves |
| // and skipping such moves with register destinations keeps those |
| // registers free for the whole algorithm. |
| if (!move.IsEliminated() && !move.GetSource().IsConstant()) { |
| PerformMove(i); |
| } |
| } |
| |
| // Perform the moves with constant sources. |
| for (size_t i = 0; i < moves_.Size(); ++i) { |
| const MoveOperands& move = *moves_.Get(i); |
| if (!move.IsEliminated()) { |
| DCHECK(move.GetSource().IsConstant()); |
| EmitMove(i); |
| } |
| } |
| |
| moves_.Reset(); |
| } |
| |
| |
| void ParallelMoveResolver::BuildInitialMoveList(HParallelMove* parallel_move) { |
| // Perform a linear sweep of the moves to add them to the initial list of |
| // moves to perform, ignoring any move that is redundant (the source is |
| // the same as the destination, the destination is ignored and |
| // unallocated, or the move was already eliminated). |
| for (size_t i = 0; i < parallel_move->NumMoves(); ++i) { |
| MoveOperands* move = parallel_move->MoveOperandsAt(i); |
| if (!move->IsRedundant()) { |
| moves_.Add(move); |
| } |
| } |
| } |
| |
| |
| void ParallelMoveResolver::PerformMove(size_t index) { |
| // Each call to this function performs a move and deletes it from the move |
| // graph. We first recursively perform any move blocking this one. We |
| // mark a move as "pending" on entry to PerformMove in order to detect |
| // cycles in the move graph. We use operand swaps to resolve cycles, |
| // which means that a call to PerformMove could change any source operand |
| // in the move graph. |
| |
| DCHECK(!moves_.Get(index)->IsPending()); |
| DCHECK(!moves_.Get(index)->IsRedundant()); |
| |
| // Clear this move's destination to indicate a pending move. The actual |
| // destination is saved in a stack-allocated local. Recursion may allow |
| // multiple moves to be pending. |
| DCHECK(!moves_.Get(index)->GetSource().IsInvalid()); |
| Location destination = moves_.Get(index)->MarkPending(); |
| |
| // Perform a depth-first traversal of the move graph to resolve |
| // dependencies. Any unperformed, unpending move with a source the same |
| // as this one's destination blocks this one so recursively perform all |
| // such moves. |
| for (size_t i = 0; i < moves_.Size(); ++i) { |
| const MoveOperands& other_move = *moves_.Get(i); |
| if (other_move.Blocks(destination) && !other_move.IsPending()) { |
| // Though PerformMove can change any source operand in the move graph, |
| // this call cannot create a blocking move via a swap (this loop does |
| // not miss any). Assume there is a non-blocking move with source A |
| // and this move is blocked on source B and there is a swap of A and |
| // B. Then A and B must be involved in the same cycle (or they would |
| // not be swapped). Since this move's destination is B and there is |
| // only a single incoming edge to an operand, this move must also be |
| // involved in the same cycle. In that case, the blocking move will |
| // be created but will be "pending" when we return from PerformMove. |
| PerformMove(i); |
| } |
| } |
| MoveOperands* move = moves_.Get(index); |
| |
| // We are about to resolve this move and don't need it marked as |
| // pending, so restore its destination. |
| move->ClearPending(destination); |
| |
| // This move's source may have changed due to swaps to resolve cycles and |
| // so it may now be the last move in the cycle. If so remove it. |
| if (move->GetSource().Equals(destination)) { |
| move->Eliminate(); |
| return; |
| } |
| |
| // The move may be blocked on a (at most one) pending move, in which case |
| // we have a cycle. Search for such a blocking move and perform a swap to |
| // resolve it. |
| bool do_swap = false; |
| for (size_t i = 0; i < moves_.Size(); ++i) { |
| const MoveOperands& other_move = *moves_.Get(i); |
| if (other_move.Blocks(destination)) { |
| DCHECK(other_move.IsPending()); |
| do_swap = true; |
| break; |
| } |
| } |
| |
| if (do_swap) { |
| EmitSwap(index); |
| // Any unperformed (including pending) move with a source of either |
| // this move's source or destination needs to have their source |
| // changed to reflect the state of affairs after the swap. |
| Location source = move->GetSource(); |
| Location destination = move->GetDestination(); |
| move->Eliminate(); |
| for (size_t i = 0; i < moves_.Size(); ++i) { |
| const MoveOperands& other_move = *moves_.Get(i); |
| if (other_move.Blocks(source)) { |
| moves_.Get(i)->SetSource(destination); |
| } else if (other_move.Blocks(destination)) { |
| moves_.Get(i)->SetSource(source); |
| } |
| } |
| } else { |
| // This move is not blocked. |
| EmitMove(index); |
| move->Eliminate(); |
| } |
| } |
| |
| } // namespace art |