| /* |
| * Copyright (c) 1998-2005 Vojtech Pavlik |
| */ |
| |
| /* |
| * Microsoft SideWinder joystick family driver for Linux |
| */ |
| |
| /* |
| * This program is free software; you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License as published by |
| * the Free Software Foundation; either version 2 of the License, or |
| * (at your option) any later version. |
| * |
| * This program is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this program; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| * |
| * Should you need to contact me, the author, you can do so either by |
| * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: |
| * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic |
| */ |
| |
| #include <linux/delay.h> |
| #include <linux/kernel.h> |
| #include <linux/module.h> |
| #include <linux/slab.h> |
| #include <linux/init.h> |
| #include <linux/input.h> |
| #include <linux/gameport.h> |
| |
| #define DRIVER_DESC "Microsoft SideWinder joystick family driver" |
| |
| MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); |
| MODULE_DESCRIPTION(DRIVER_DESC); |
| MODULE_LICENSE("GPL"); |
| |
| /* |
| * These are really magic values. Changing them can make a problem go away, |
| * as well as break everything. |
| */ |
| |
| #undef SW_DEBUG |
| #undef SW_DEBUG_DATA |
| |
| #define SW_START 600 /* The time we wait for the first bit [600 us] */ |
| #define SW_STROBE 60 /* Max time per bit [60 us] */ |
| #define SW_TIMEOUT 6 /* Wait for everything to settle [6 ms] */ |
| #define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */ |
| #define SW_END 8 /* Number of bits before end of packet to kick */ |
| #define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */ |
| #define SW_BAD 2 /* Number of packet read errors to switch off 3d Pro optimization */ |
| #define SW_OK 64 /* Number of packet read successes to switch optimization back on */ |
| #define SW_LENGTH 512 /* Max number of bits in a packet */ |
| |
| #ifdef SW_DEBUG |
| #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg) |
| #else |
| #define dbg(format, arg...) do {} while (0) |
| #endif |
| |
| /* |
| * SideWinder joystick types ... |
| */ |
| |
| #define SW_ID_3DP 0 |
| #define SW_ID_GP 1 |
| #define SW_ID_PP 2 |
| #define SW_ID_FFP 3 |
| #define SW_ID_FSP 4 |
| #define SW_ID_FFW 5 |
| |
| /* |
| * Names, buttons, axes ... |
| */ |
| |
| static char *sw_name[] = { "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro", |
| "Force Feedback Wheel" }; |
| |
| static char sw_abs[][7] = { |
| { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, |
| { ABS_X, ABS_Y }, |
| { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, |
| { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, |
| { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, |
| { ABS_RX, ABS_RUDDER, ABS_THROTTLE }}; |
| |
| static char sw_bit[][7] = { |
| { 10, 10, 9, 10, 1, 1 }, |
| { 1, 1 }, |
| { 10, 10, 6, 7, 1, 1 }, |
| { 10, 10, 6, 7, 1, 1 }, |
| { 10, 10, 6, 1, 1 }, |
| { 10, 7, 7, 1, 1 }}; |
| |
| static short sw_btn[][12] = { |
| { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE }, |
| { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE }, |
| { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, |
| { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, |
| { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT }, |
| { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }}; |
| |
| static struct { |
| int x; |
| int y; |
| } sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}}; |
| |
| struct sw { |
| struct gameport *gameport; |
| struct input_dev dev[4]; |
| char name[64]; |
| char phys[4][32]; |
| int length; |
| int type; |
| int bits; |
| int number; |
| int fail; |
| int ok; |
| int reads; |
| int bads; |
| }; |
| |
| /* |
| * sw_read_packet() is a function which reads either a data packet, or an |
| * identification packet from a SideWinder joystick. The protocol is very, |
| * very, very braindamaged. Microsoft patented it in US patent #5628686. |
| */ |
| |
| static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id) |
| { |
| unsigned long flags; |
| int timeout, bitout, sched, i, kick, start, strobe; |
| unsigned char pending, u, v; |
| |
| i = -id; /* Don't care about data, only want ID */ |
| timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */ |
| kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */ |
| start = gameport_time(gameport, SW_START); |
| strobe = gameport_time(gameport, SW_STROBE); |
| bitout = start; |
| pending = 0; |
| sched = 0; |
| |
| local_irq_save(flags); /* Quiet, please */ |
| |
| gameport_trigger(gameport); /* Trigger */ |
| v = gameport_read(gameport); |
| |
| do { |
| bitout--; |
| u = v; |
| v = gameport_read(gameport); |
| } while (!(~v & u & 0x10) && (bitout > 0)); /* Wait for first falling edge on clock */ |
| |
| if (bitout > 0) |
| bitout = strobe; /* Extend time if not timed out */ |
| |
| while ((timeout > 0 || bitout > 0) && (i < length)) { |
| |
| timeout--; |
| bitout--; /* Decrement timers */ |
| sched--; |
| |
| u = v; |
| v = gameport_read(gameport); |
| |
| if ((~u & v & 0x10) && (bitout > 0)) { /* Rising edge on clock - data bit */ |
| if (i >= 0) /* Want this data */ |
| buf[i] = v >> 5; /* Store it */ |
| i++; /* Advance index */ |
| bitout = strobe; /* Extend timeout for next bit */ |
| } |
| |
| if (kick && (~v & u & 0x01)) { /* Falling edge on axis 0 */ |
| sched = kick; /* Schedule second trigger */ |
| kick = 0; /* Don't schedule next time on falling edge */ |
| pending = 1; /* Mark schedule */ |
| } |
| |
| if (pending && sched < 0 && (i > -SW_END)) { /* Second trigger time */ |
| gameport_trigger(gameport); /* Trigger */ |
| bitout = start; /* Long bit timeout */ |
| pending = 0; /* Unmark schedule */ |
| timeout = 0; /* Switch from global to bit timeouts */ |
| } |
| } |
| |
| local_irq_restore(flags); /* Done - relax */ |
| |
| #ifdef SW_DEBUG_DATA |
| { |
| int j; |
| printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i); |
| for (j = 0; j < i; j++) printk("%d", buf[j]); |
| printk("]\n"); |
| } |
| #endif |
| |
| return i; |
| } |
| |
| /* |
| * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64. |
| * Parameter 'pos' is bit number inside packet where to start at, 'num' is number |
| * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits |
| * is number of bits per triplet. |
| */ |
| |
| #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits) |
| |
| static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits) |
| { |
| __u64 data = 0; |
| int tri = pos % bits; /* Start position */ |
| int i = pos / bits; |
| int bit = 0; |
| |
| while (num--) { |
| data |= (__u64)((buf[i] >> tri++) & 1) << bit++; /* Transfer bit */ |
| if (tri == bits) { |
| i++; /* Next triplet */ |
| tri = 0; |
| } |
| } |
| |
| return data; |
| } |
| |
| /* |
| * sw_init_digital() initializes a SideWinder 3D Pro joystick |
| * into digital mode. |
| */ |
| |
| static void sw_init_digital(struct gameport *gameport) |
| { |
| int seq[] = { 140, 140+725, 140+300, 0 }; |
| unsigned long flags; |
| int i, t; |
| |
| local_irq_save(flags); |
| |
| i = 0; |
| do { |
| gameport_trigger(gameport); /* Trigger */ |
| t = gameport_time(gameport, SW_TIMEOUT * 1000); |
| while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */ |
| udelay(seq[i]); /* Delay magic time */ |
| } while (seq[++i]); |
| |
| gameport_trigger(gameport); /* Last trigger */ |
| |
| local_irq_restore(flags); |
| } |
| |
| /* |
| * sw_parity() computes parity of __u64 |
| */ |
| |
| static int sw_parity(__u64 t) |
| { |
| int x = t ^ (t >> 32); |
| |
| x ^= x >> 16; |
| x ^= x >> 8; |
| x ^= x >> 4; |
| x ^= x >> 2; |
| x ^= x >> 1; |
| return x & 1; |
| } |
| |
| /* |
| * sw_ccheck() checks synchronization bits and computes checksum of nibbles. |
| */ |
| |
| static int sw_check(__u64 t) |
| { |
| unsigned char sum = 0; |
| |
| if ((t & 0x8080808080808080ULL) ^ 0x80) /* Sync */ |
| return -1; |
| |
| while (t) { /* Sum */ |
| sum += t & 0xf; |
| t >>= 4; |
| } |
| |
| return sum & 0xf; |
| } |
| |
| /* |
| * sw_parse() analyzes SideWinder joystick data, and writes the results into |
| * the axes and buttons arrays. |
| */ |
| |
| static int sw_parse(unsigned char *buf, struct sw *sw) |
| { |
| int hat, i, j; |
| struct input_dev *dev = sw->dev; |
| |
| switch (sw->type) { |
| |
| case SW_ID_3DP: |
| |
| if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) |
| return -1; |
| |
| input_report_abs(dev, ABS_X, (GB( 3,3) << 7) | GB(16,7)); |
| input_report_abs(dev, ABS_Y, (GB( 0,3) << 7) | GB(24,7)); |
| input_report_abs(dev, ABS_RZ, (GB(35,2) << 7) | GB(40,7)); |
| input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7)); |
| |
| input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); |
| input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); |
| |
| for (j = 0; j < 7; j++) |
| input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1)); |
| |
| input_report_key(dev, BTN_BASE4, !GB(38,1)); |
| input_report_key(dev, BTN_BASE5, !GB(37,1)); |
| |
| input_sync(dev); |
| |
| return 0; |
| |
| case SW_ID_GP: |
| |
| for (i = 0; i < sw->number; i ++) { |
| |
| if (sw_parity(GB(i*15,15))) |
| return -1; |
| |
| input_report_abs(dev + i, ABS_X, GB(i*15+3,1) - GB(i*15+2,1)); |
| input_report_abs(dev + i, ABS_Y, GB(i*15+0,1) - GB(i*15+1,1)); |
| |
| for (j = 0; j < 10; j++) |
| input_report_key(dev + i, sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1)); |
| |
| input_sync(dev + i); |
| } |
| |
| return 0; |
| |
| case SW_ID_PP: |
| case SW_ID_FFP: |
| |
| if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) |
| return -1; |
| |
| input_report_abs(dev, ABS_X, GB( 9,10)); |
| input_report_abs(dev, ABS_Y, GB(19,10)); |
| input_report_abs(dev, ABS_RZ, GB(36, 6)); |
| input_report_abs(dev, ABS_THROTTLE, GB(29, 7)); |
| |
| input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); |
| input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); |
| |
| for (j = 0; j < 9; j++) |
| input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1)); |
| |
| input_sync(dev); |
| |
| return 0; |
| |
| case SW_ID_FSP: |
| |
| if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) |
| return -1; |
| |
| input_report_abs(dev, ABS_X, GB( 0,10)); |
| input_report_abs(dev, ABS_Y, GB(16,10)); |
| input_report_abs(dev, ABS_THROTTLE, GB(32, 6)); |
| |
| input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); |
| input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); |
| |
| for (j = 0; j < 6; j++) |
| input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1)); |
| |
| input_report_key(dev, BTN_TR, !GB(26,1)); |
| input_report_key(dev, BTN_START, !GB(27,1)); |
| input_report_key(dev, BTN_MODE, !GB(38,1)); |
| input_report_key(dev, BTN_SELECT, !GB(39,1)); |
| |
| input_sync(dev); |
| |
| return 0; |
| |
| case SW_ID_FFW: |
| |
| if (!sw_parity(GB(0,33))) |
| return -1; |
| |
| input_report_abs(dev, ABS_RX, GB( 0,10)); |
| input_report_abs(dev, ABS_RUDDER, GB(10, 6)); |
| input_report_abs(dev, ABS_THROTTLE, GB(16, 6)); |
| |
| for (j = 0; j < 8; j++) |
| input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1)); |
| |
| input_sync(dev); |
| |
| return 0; |
| } |
| |
| return -1; |
| } |
| |
| /* |
| * sw_read() reads SideWinder joystick data, and reinitializes |
| * the joystick in case of persistent problems. This is the function that is |
| * called from the generic code to poll the joystick. |
| */ |
| |
| static int sw_read(struct sw *sw) |
| { |
| unsigned char buf[SW_LENGTH]; |
| int i; |
| |
| i = sw_read_packet(sw->gameport, buf, sw->length, 0); |
| |
| if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) { /* Broken packet, try to fix */ |
| |
| if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) { /* Last init failed, 1 bit mode */ |
| printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s" |
| " - going to reinitialize.\n", sw->gameport->phys); |
| sw->fail = SW_FAIL; /* Reinitialize */ |
| i = 128; /* Bogus value */ |
| } |
| |
| if (i < 66 && GB(0,64) == GB(i*3-66,64)) /* 1 == 3 */ |
| i = 66; /* Everything is fine */ |
| |
| if (i < 66 && GB(0,64) == GB(66,64)) /* 1 == 2 */ |
| i = 66; /* Everything is fine */ |
| |
| if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) { /* 2 == 3 */ |
| memmove(buf, buf + i - 22, 22); /* Move data */ |
| i = 66; /* Carry on */ |
| } |
| } |
| |
| if (i == sw->length && !sw_parse(buf, sw)) { /* Parse data */ |
| |
| sw->fail = 0; |
| sw->ok++; |
| |
| if (sw->type == SW_ID_3DP && sw->length == 66 /* Many packets OK */ |
| && sw->ok > SW_OK) { |
| |
| printk(KERN_INFO "sidewinder.c: No more trouble on %s" |
| " - enabling optimization again.\n", sw->gameport->phys); |
| sw->length = 22; |
| } |
| |
| return 0; |
| } |
| |
| sw->ok = 0; |
| sw->fail++; |
| |
| if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) { /* Consecutive bad packets */ |
| |
| printk(KERN_INFO "sidewinder.c: Many bit errors on %s" |
| " - disabling optimization.\n", sw->gameport->phys); |
| sw->length = 66; |
| } |
| |
| if (sw->fail < SW_FAIL) |
| return -1; /* Not enough, don't reinitialize yet */ |
| |
| printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s" |
| " - reinitializing joystick.\n", sw->gameport->phys); |
| |
| if (!i && sw->type == SW_ID_3DP) { /* 3D Pro can be in analog mode */ |
| mdelay(3 * SW_TIMEOUT); |
| sw_init_digital(sw->gameport); |
| } |
| |
| mdelay(SW_TIMEOUT); |
| i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0); /* Read normal data packet */ |
| mdelay(SW_TIMEOUT); |
| sw_read_packet(sw->gameport, buf, SW_LENGTH, i); /* Read ID packet, this initializes the stick */ |
| |
| sw->fail = SW_FAIL; |
| |
| return -1; |
| } |
| |
| static void sw_poll(struct gameport *gameport) |
| { |
| struct sw *sw = gameport_get_drvdata(gameport); |
| |
| sw->reads++; |
| if (sw_read(sw)) |
| sw->bads++; |
| } |
| |
| static int sw_open(struct input_dev *dev) |
| { |
| struct sw *sw = dev->private; |
| |
| gameport_start_polling(sw->gameport); |
| return 0; |
| } |
| |
| static void sw_close(struct input_dev *dev) |
| { |
| struct sw *sw = dev->private; |
| |
| gameport_stop_polling(sw->gameport); |
| } |
| |
| /* |
| * sw_print_packet() prints the contents of a SideWinder packet. |
| */ |
| |
| static void sw_print_packet(char *name, int length, unsigned char *buf, char bits) |
| { |
| int i; |
| |
| printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length); |
| for (i = (((length + 3) >> 2) - 1); i >= 0; i--) |
| printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits)); |
| printk("]\n"); |
| } |
| |
| /* |
| * sw_3dp_id() translates the 3DP id into a human legible string. |
| * Unfortunately I don't know how to do this for the other SW types. |
| */ |
| |
| static void sw_3dp_id(unsigned char *buf, char *comment) |
| { |
| int i; |
| char pnp[8], rev[9]; |
| |
| for (i = 0; i < 7; i++) /* ASCII PnP ID */ |
| pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1); |
| |
| for (i = 0; i < 8; i++) /* ASCII firmware revision */ |
| rev[i] = sw_get_bits(buf, 88+8*i, 8, 1); |
| |
| pnp[7] = rev[8] = 0; |
| |
| sprintf(comment, " [PnP %d.%02d id %s rev %s]", |
| (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | /* Two 6-bit values */ |
| sw_get_bits(buf, 16, 6, 1)) / 100, |
| (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | |
| sw_get_bits(buf, 16, 6, 1)) % 100, |
| pnp, rev); |
| } |
| |
| /* |
| * sw_guess_mode() checks the upper two button bits for toggling - |
| * indication of that the joystick is in 3-bit mode. This is documented |
| * behavior for 3DP ID packet, and for example the FSP does this in |
| * normal packets instead. Fun ... |
| */ |
| |
| static int sw_guess_mode(unsigned char *buf, int len) |
| { |
| int i; |
| unsigned char xor = 0; |
| |
| for (i = 1; i < len; i++) |
| xor |= (buf[i - 1] ^ buf[i]) & 6; |
| |
| return !!xor * 2 + 1; |
| } |
| |
| /* |
| * sw_connect() probes for SideWinder type joysticks. |
| */ |
| |
| static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) |
| { |
| struct sw *sw; |
| int i, j, k, l; |
| int err; |
| unsigned char *buf = NULL; /* [SW_LENGTH] */ |
| unsigned char *idbuf = NULL; /* [SW_LENGTH] */ |
| unsigned char m = 1; |
| char comment[40]; |
| |
| comment[0] = 0; |
| |
| sw = kzalloc(sizeof(struct sw), GFP_KERNEL); |
| buf = kmalloc(SW_LENGTH, GFP_KERNEL); |
| idbuf = kmalloc(SW_LENGTH, GFP_KERNEL); |
| if (!sw || !buf || !idbuf) { |
| err = -ENOMEM; |
| goto fail1; |
| } |
| |
| sw->gameport = gameport; |
| |
| gameport_set_drvdata(gameport, sw); |
| |
| err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); |
| if (err) |
| goto fail1; |
| |
| dbg("Init 0: Opened %s, io %#x, speed %d", |
| gameport->phys, gameport->io, gameport->speed); |
| |
| i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read normal packet */ |
| msleep(SW_TIMEOUT); |
| dbg("Init 1: Mode %d. Length %d.", m , i); |
| |
| if (!i) { /* No data. 3d Pro analog mode? */ |
| sw_init_digital(gameport); /* Switch to digital */ |
| msleep(SW_TIMEOUT); |
| i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */ |
| msleep(SW_TIMEOUT); |
| dbg("Init 1b: Length %d.", i); |
| if (!i) { /* No data -> FAIL */ |
| err = -ENODEV; |
| goto fail2; |
| } |
| } |
| |
| j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Read ID. This initializes the stick */ |
| m |= sw_guess_mode(idbuf, j); /* ID packet should carry mode info [3DP] */ |
| dbg("Init 2: Mode %d. ID Length %d.", m, j); |
| |
| if (j <= 0) { /* Read ID failed. Happens in 1-bit mode on PP */ |
| msleep(SW_TIMEOUT); |
| i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */ |
| m |= sw_guess_mode(buf, i); |
| dbg("Init 2b: Mode %d. Length %d.", m, i); |
| if (!i) { |
| err = -ENODEV; |
| goto fail2; |
| } |
| msleep(SW_TIMEOUT); |
| j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Retry reading ID */ |
| dbg("Init 2c: ID Length %d.", j); |
| } |
| |
| sw->type = -1; |
| k = SW_FAIL; /* Try SW_FAIL times */ |
| l = 0; |
| |
| do { |
| k--; |
| msleep(SW_TIMEOUT); |
| i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read data packet */ |
| dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k); |
| |
| if (i > l) { /* Longer? As we can only lose bits, it makes */ |
| /* no sense to try detection for a packet shorter */ |
| l = i; /* than the previous one */ |
| |
| sw->number = 1; |
| sw->gameport = gameport; |
| sw->length = i; |
| sw->bits = m; |
| |
| dbg("Init 3a: Case %d.\n", i * m); |
| |
| switch (i * m) { |
| case 60: |
| sw->number++; |
| case 45: /* Ambiguous packet length */ |
| if (j <= 40) { /* ID length less or eq 40 -> FSP */ |
| case 43: |
| sw->type = SW_ID_FSP; |
| break; |
| } |
| sw->number++; |
| case 30: |
| sw->number++; |
| case 15: |
| sw->type = SW_ID_GP; |
| break; |
| case 33: |
| case 31: |
| sw->type = SW_ID_FFW; |
| break; |
| case 48: /* Ambiguous */ |
| if (j == 14) { /* ID length 14*3 -> FFP */ |
| sw->type = SW_ID_FFP; |
| sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on"); |
| } else |
| sw->type = SW_ID_PP; |
| break; |
| case 66: |
| sw->bits = 3; |
| case 198: |
| sw->length = 22; |
| case 64: |
| sw->type = SW_ID_3DP; |
| if (j == 160) sw_3dp_id(idbuf, comment); |
| break; |
| } |
| } |
| |
| } while (k && sw->type == -1); |
| |
| if (sw->type == -1) { |
| printk(KERN_WARNING "sidewinder.c: unknown joystick device detected " |
| "on %s, contact <vojtech@ucw.cz>\n", gameport->phys); |
| sw_print_packet("ID", j * 3, idbuf, 3); |
| sw_print_packet("Data", i * m, buf, m); |
| err = -ENODEV; |
| goto fail2; |
| } |
| |
| #ifdef SW_DEBUG |
| sw_print_packet("ID", j * 3, idbuf, 3); |
| sw_print_packet("Data", i * m, buf, m); |
| #endif |
| |
| gameport_set_poll_handler(gameport, sw_poll); |
| gameport_set_poll_interval(gameport, 20); |
| |
| k = i; |
| l = j; |
| |
| for (i = 0; i < sw->number; i++) { |
| int bits, code; |
| |
| sprintf(sw->name, "Microsoft SideWinder %s", sw_name[sw->type]); |
| sprintf(sw->phys[i], "%s/input%d", gameport->phys, i); |
| |
| sw->dev[i].private = sw; |
| |
| sw->dev[i].open = sw_open; |
| sw->dev[i].close = sw_close; |
| |
| sw->dev[i].name = sw->name; |
| sw->dev[i].phys = sw->phys[i]; |
| sw->dev[i].id.bustype = BUS_GAMEPORT; |
| sw->dev[i].id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT; |
| sw->dev[i].id.product = sw->type; |
| sw->dev[i].id.version = 0x0100; |
| |
| sw->dev[i].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); |
| |
| for (j = 0; (bits = sw_bit[sw->type][j]); j++) { |
| code = sw_abs[sw->type][j]; |
| set_bit(code, sw->dev[i].absbit); |
| sw->dev[i].absmax[code] = (1 << bits) - 1; |
| sw->dev[i].absmin[code] = (bits == 1) ? -1 : 0; |
| sw->dev[i].absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0; |
| if (code != ABS_THROTTLE) |
| sw->dev[i].absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0; |
| } |
| |
| for (j = 0; (code = sw_btn[sw->type][j]); j++) |
| set_bit(code, sw->dev[i].keybit); |
| |
| input_register_device(sw->dev + i); |
| printk(KERN_INFO "input: %s%s on %s [%d-bit id %d data %d]\n", |
| sw->name, comment, gameport->phys, m, l, k); |
| } |
| |
| return 0; |
| |
| fail2: gameport_close(gameport); |
| fail1: gameport_set_drvdata(gameport, NULL); |
| kfree(sw); |
| kfree(buf); |
| kfree(idbuf); |
| return err; |
| } |
| |
| static void sw_disconnect(struct gameport *gameport) |
| { |
| struct sw *sw = gameport_get_drvdata(gameport); |
| int i; |
| |
| for (i = 0; i < sw->number; i++) |
| input_unregister_device(sw->dev + i); |
| gameport_close(gameport); |
| gameport_set_drvdata(gameport, NULL); |
| kfree(sw); |
| } |
| |
| static struct gameport_driver sw_drv = { |
| .driver = { |
| .name = "sidewinder", |
| }, |
| .description = DRIVER_DESC, |
| .connect = sw_connect, |
| .disconnect = sw_disconnect, |
| }; |
| |
| static int __init sw_init(void) |
| { |
| gameport_register_driver(&sw_drv); |
| return 0; |
| } |
| |
| static void __exit sw_exit(void) |
| { |
| gameport_unregister_driver(&sw_drv); |
| } |
| |
| module_init(sw_init); |
| module_exit(sw_exit); |