| /* |
| * workqueue.h --- work queue handling for Linux. |
| */ |
| |
| #ifndef _LINUX_WORKQUEUE_H |
| #define _LINUX_WORKQUEUE_H |
| |
| #include <linux/timer.h> |
| #include <linux/linkage.h> |
| #include <linux/bitops.h> |
| #include <linux/lockdep.h> |
| #include <linux/threads.h> |
| #include <asm/atomic.h> |
| |
| struct workqueue_struct; |
| |
| struct work_struct; |
| typedef void (*work_func_t)(struct work_struct *work); |
| |
| /* |
| * The first word is the work queue pointer and the flags rolled into |
| * one |
| */ |
| #define work_data_bits(work) ((unsigned long *)(&(work)->data)) |
| |
| enum { |
| WORK_STRUCT_PENDING_BIT = 0, /* work item is pending execution */ |
| WORK_STRUCT_DELAYED_BIT = 1, /* work item is delayed */ |
| WORK_STRUCT_CWQ_BIT = 2, /* data points to cwq */ |
| WORK_STRUCT_LINKED_BIT = 3, /* next work is linked to this one */ |
| #ifdef CONFIG_DEBUG_OBJECTS_WORK |
| WORK_STRUCT_STATIC_BIT = 4, /* static initializer (debugobjects) */ |
| WORK_STRUCT_COLOR_SHIFT = 5, /* color for workqueue flushing */ |
| #else |
| WORK_STRUCT_COLOR_SHIFT = 4, /* color for workqueue flushing */ |
| #endif |
| |
| WORK_STRUCT_COLOR_BITS = 4, |
| |
| WORK_STRUCT_PENDING = 1 << WORK_STRUCT_PENDING_BIT, |
| WORK_STRUCT_DELAYED = 1 << WORK_STRUCT_DELAYED_BIT, |
| WORK_STRUCT_CWQ = 1 << WORK_STRUCT_CWQ_BIT, |
| WORK_STRUCT_LINKED = 1 << WORK_STRUCT_LINKED_BIT, |
| #ifdef CONFIG_DEBUG_OBJECTS_WORK |
| WORK_STRUCT_STATIC = 1 << WORK_STRUCT_STATIC_BIT, |
| #else |
| WORK_STRUCT_STATIC = 0, |
| #endif |
| |
| /* |
| * The last color is no color used for works which don't |
| * participate in workqueue flushing. |
| */ |
| WORK_NR_COLORS = (1 << WORK_STRUCT_COLOR_BITS) - 1, |
| WORK_NO_COLOR = WORK_NR_COLORS, |
| |
| /* special cpu IDs */ |
| WORK_CPU_UNBOUND = NR_CPUS, |
| WORK_CPU_NONE = NR_CPUS + 1, |
| WORK_CPU_LAST = WORK_CPU_NONE, |
| |
| /* |
| * Reserve 7 bits off of cwq pointer w/ debugobjects turned |
| * off. This makes cwqs aligned to 256 bytes and allows 15 |
| * workqueue flush colors. |
| */ |
| WORK_STRUCT_FLAG_BITS = WORK_STRUCT_COLOR_SHIFT + |
| WORK_STRUCT_COLOR_BITS, |
| |
| WORK_STRUCT_FLAG_MASK = (1UL << WORK_STRUCT_FLAG_BITS) - 1, |
| WORK_STRUCT_WQ_DATA_MASK = ~WORK_STRUCT_FLAG_MASK, |
| WORK_STRUCT_NO_CPU = WORK_CPU_NONE << WORK_STRUCT_FLAG_BITS, |
| |
| /* bit mask for work_busy() return values */ |
| WORK_BUSY_PENDING = 1 << 0, |
| WORK_BUSY_RUNNING = 1 << 1, |
| }; |
| |
| struct work_struct { |
| atomic_long_t data; |
| struct list_head entry; |
| work_func_t func; |
| #ifdef CONFIG_LOCKDEP |
| struct lockdep_map lockdep_map; |
| #endif |
| }; |
| |
| #define WORK_DATA_INIT() ATOMIC_LONG_INIT(WORK_STRUCT_NO_CPU) |
| #define WORK_DATA_STATIC_INIT() \ |
| ATOMIC_LONG_INIT(WORK_STRUCT_NO_CPU | WORK_STRUCT_STATIC) |
| |
| struct delayed_work { |
| struct work_struct work; |
| struct timer_list timer; |
| }; |
| |
| static inline struct delayed_work *to_delayed_work(struct work_struct *work) |
| { |
| return container_of(work, struct delayed_work, work); |
| } |
| |
| struct execute_work { |
| struct work_struct work; |
| }; |
| |
| #ifdef CONFIG_LOCKDEP |
| /* |
| * NB: because we have to copy the lockdep_map, setting _key |
| * here is required, otherwise it could get initialised to the |
| * copy of the lockdep_map! |
| */ |
| #define __WORK_INIT_LOCKDEP_MAP(n, k) \ |
| .lockdep_map = STATIC_LOCKDEP_MAP_INIT(n, k), |
| #else |
| #define __WORK_INIT_LOCKDEP_MAP(n, k) |
| #endif |
| |
| #define __WORK_INITIALIZER(n, f) { \ |
| .data = WORK_DATA_STATIC_INIT(), \ |
| .entry = { &(n).entry, &(n).entry }, \ |
| .func = (f), \ |
| __WORK_INIT_LOCKDEP_MAP(#n, &(n)) \ |
| } |
| |
| #define __DELAYED_WORK_INITIALIZER(n, f) { \ |
| .work = __WORK_INITIALIZER((n).work, (f)), \ |
| .timer = TIMER_INITIALIZER(NULL, 0, 0), \ |
| } |
| |
| #define DECLARE_WORK(n, f) \ |
| struct work_struct n = __WORK_INITIALIZER(n, f) |
| |
| #define DECLARE_DELAYED_WORK(n, f) \ |
| struct delayed_work n = __DELAYED_WORK_INITIALIZER(n, f) |
| |
| /* |
| * initialize a work item's function pointer |
| */ |
| #define PREPARE_WORK(_work, _func) \ |
| do { \ |
| (_work)->func = (_func); \ |
| } while (0) |
| |
| #define PREPARE_DELAYED_WORK(_work, _func) \ |
| PREPARE_WORK(&(_work)->work, (_func)) |
| |
| #ifdef CONFIG_DEBUG_OBJECTS_WORK |
| extern void __init_work(struct work_struct *work, int onstack); |
| extern void destroy_work_on_stack(struct work_struct *work); |
| static inline unsigned int work_static(struct work_struct *work) |
| { |
| return *work_data_bits(work) & WORK_STRUCT_STATIC; |
| } |
| #else |
| static inline void __init_work(struct work_struct *work, int onstack) { } |
| static inline void destroy_work_on_stack(struct work_struct *work) { } |
| static inline unsigned int work_static(struct work_struct *work) { return 0; } |
| #endif |
| |
| /* |
| * initialize all of a work item in one go |
| * |
| * NOTE! No point in using "atomic_long_set()": using a direct |
| * assignment of the work data initializer allows the compiler |
| * to generate better code. |
| */ |
| #ifdef CONFIG_LOCKDEP |
| #define __INIT_WORK(_work, _func, _onstack) \ |
| do { \ |
| static struct lock_class_key __key; \ |
| \ |
| __init_work((_work), _onstack); \ |
| (_work)->data = (atomic_long_t) WORK_DATA_INIT(); \ |
| lockdep_init_map(&(_work)->lockdep_map, #_work, &__key, 0);\ |
| INIT_LIST_HEAD(&(_work)->entry); \ |
| PREPARE_WORK((_work), (_func)); \ |
| } while (0) |
| #else |
| #define __INIT_WORK(_work, _func, _onstack) \ |
| do { \ |
| __init_work((_work), _onstack); \ |
| (_work)->data = (atomic_long_t) WORK_DATA_INIT(); \ |
| INIT_LIST_HEAD(&(_work)->entry); \ |
| PREPARE_WORK((_work), (_func)); \ |
| } while (0) |
| #endif |
| |
| #define INIT_WORK(_work, _func) \ |
| do { \ |
| __INIT_WORK((_work), (_func), 0); \ |
| } while (0) |
| |
| #define INIT_WORK_ON_STACK(_work, _func) \ |
| do { \ |
| __INIT_WORK((_work), (_func), 1); \ |
| } while (0) |
| |
| #define INIT_DELAYED_WORK(_work, _func) \ |
| do { \ |
| INIT_WORK(&(_work)->work, (_func)); \ |
| init_timer(&(_work)->timer); \ |
| } while (0) |
| |
| #define INIT_DELAYED_WORK_ON_STACK(_work, _func) \ |
| do { \ |
| INIT_WORK_ON_STACK(&(_work)->work, (_func)); \ |
| init_timer_on_stack(&(_work)->timer); \ |
| } while (0) |
| |
| #define INIT_DELAYED_WORK_DEFERRABLE(_work, _func) \ |
| do { \ |
| INIT_WORK(&(_work)->work, (_func)); \ |
| init_timer_deferrable(&(_work)->timer); \ |
| } while (0) |
| |
| /** |
| * work_pending - Find out whether a work item is currently pending |
| * @work: The work item in question |
| */ |
| #define work_pending(work) \ |
| test_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)) |
| |
| /** |
| * delayed_work_pending - Find out whether a delayable work item is currently |
| * pending |
| * @work: The work item in question |
| */ |
| #define delayed_work_pending(w) \ |
| work_pending(&(w)->work) |
| |
| /** |
| * work_clear_pending - for internal use only, mark a work item as not pending |
| * @work: The work item in question |
| */ |
| #define work_clear_pending(work) \ |
| clear_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)) |
| |
| enum { |
| WQ_NON_REENTRANT = 1 << 0, /* guarantee non-reentrance */ |
| WQ_UNBOUND = 1 << 1, /* not bound to any cpu */ |
| WQ_FREEZEABLE = 1 << 2, /* freeze during suspend */ |
| WQ_RESCUER = 1 << 3, /* has an rescue worker */ |
| WQ_HIGHPRI = 1 << 4, /* high priority */ |
| WQ_CPU_INTENSIVE = 1 << 5, /* cpu instensive workqueue */ |
| |
| WQ_DYING = 1 << 6, /* internal: workqueue is dying */ |
| |
| WQ_MAX_ACTIVE = 512, /* I like 512, better ideas? */ |
| WQ_MAX_UNBOUND_PER_CPU = 4, /* 4 * #cpus for unbound wq */ |
| WQ_DFL_ACTIVE = WQ_MAX_ACTIVE / 2, |
| }; |
| |
| /* unbound wq's aren't per-cpu, scale max_active according to #cpus */ |
| #define WQ_UNBOUND_MAX_ACTIVE \ |
| max_t(int, WQ_MAX_ACTIVE, num_possible_cpus() * WQ_MAX_UNBOUND_PER_CPU) |
| |
| /* |
| * System-wide workqueues which are always present. |
| * |
| * system_wq is the one used by schedule[_delayed]_work[_on](). |
| * Multi-CPU multi-threaded. There are users which expect relatively |
| * short queue flush time. Don't queue works which can run for too |
| * long. |
| * |
| * system_long_wq is similar to system_wq but may host long running |
| * works. Queue flushing might take relatively long. |
| * |
| * system_nrt_wq is non-reentrant and guarantees that any given work |
| * item is never executed in parallel by multiple CPUs. Queue |
| * flushing might take relatively long. |
| * |
| * system_unbound_wq is unbound workqueue. Workers are not bound to |
| * any specific CPU, not concurrency managed, and all queued works are |
| * executed immediately as long as max_active limit is not reached and |
| * resources are available. |
| */ |
| extern struct workqueue_struct *system_wq; |
| extern struct workqueue_struct *system_long_wq; |
| extern struct workqueue_struct *system_nrt_wq; |
| extern struct workqueue_struct *system_unbound_wq; |
| |
| extern struct workqueue_struct * |
| __alloc_workqueue_key(const char *name, unsigned int flags, int max_active, |
| struct lock_class_key *key, const char *lock_name); |
| |
| #ifdef CONFIG_LOCKDEP |
| #define alloc_workqueue(name, flags, max_active) \ |
| ({ \ |
| static struct lock_class_key __key; \ |
| const char *__lock_name; \ |
| \ |
| if (__builtin_constant_p(name)) \ |
| __lock_name = (name); \ |
| else \ |
| __lock_name = #name; \ |
| \ |
| __alloc_workqueue_key((name), (flags), (max_active), \ |
| &__key, __lock_name); \ |
| }) |
| #else |
| #define alloc_workqueue(name, flags, max_active) \ |
| __alloc_workqueue_key((name), (flags), (max_active), NULL, NULL) |
| #endif |
| |
| #define create_workqueue(name) \ |
| alloc_workqueue((name), WQ_RESCUER, 1) |
| #define create_freezeable_workqueue(name) \ |
| alloc_workqueue((name), WQ_FREEZEABLE | WQ_UNBOUND | WQ_RESCUER, 1) |
| #define create_singlethread_workqueue(name) \ |
| alloc_workqueue((name), WQ_UNBOUND | WQ_RESCUER, 1) |
| |
| extern void destroy_workqueue(struct workqueue_struct *wq); |
| |
| extern int queue_work(struct workqueue_struct *wq, struct work_struct *work); |
| extern int queue_work_on(int cpu, struct workqueue_struct *wq, |
| struct work_struct *work); |
| extern int queue_delayed_work(struct workqueue_struct *wq, |
| struct delayed_work *work, unsigned long delay); |
| extern int queue_delayed_work_on(int cpu, struct workqueue_struct *wq, |
| struct delayed_work *work, unsigned long delay); |
| |
| extern void flush_workqueue(struct workqueue_struct *wq); |
| extern void flush_scheduled_work(void); |
| extern void flush_delayed_work(struct delayed_work *work); |
| |
| extern int schedule_work(struct work_struct *work); |
| extern int schedule_work_on(int cpu, struct work_struct *work); |
| extern int schedule_delayed_work(struct delayed_work *work, unsigned long delay); |
| extern int schedule_delayed_work_on(int cpu, struct delayed_work *work, |
| unsigned long delay); |
| extern int schedule_on_each_cpu(work_func_t func); |
| extern int keventd_up(void); |
| |
| int execute_in_process_context(work_func_t fn, struct execute_work *); |
| |
| extern int flush_work(struct work_struct *work); |
| extern int cancel_work_sync(struct work_struct *work); |
| |
| extern void workqueue_set_max_active(struct workqueue_struct *wq, |
| int max_active); |
| extern bool workqueue_congested(unsigned int cpu, struct workqueue_struct *wq); |
| extern unsigned int work_cpu(struct work_struct *work); |
| extern unsigned int work_busy(struct work_struct *work); |
| |
| /* |
| * Kill off a pending schedule_delayed_work(). Note that the work callback |
| * function may still be running on return from cancel_delayed_work(), unless |
| * it returns 1 and the work doesn't re-arm itself. Run flush_workqueue() or |
| * cancel_work_sync() to wait on it. |
| */ |
| static inline int cancel_delayed_work(struct delayed_work *work) |
| { |
| int ret; |
| |
| ret = del_timer_sync(&work->timer); |
| if (ret) |
| work_clear_pending(&work->work); |
| return ret; |
| } |
| |
| /* |
| * Like above, but uses del_timer() instead of del_timer_sync(). This means, |
| * if it returns 0 the timer function may be running and the queueing is in |
| * progress. |
| */ |
| static inline int __cancel_delayed_work(struct delayed_work *work) |
| { |
| int ret; |
| |
| ret = del_timer(&work->timer); |
| if (ret) |
| work_clear_pending(&work->work); |
| return ret; |
| } |
| |
| extern int cancel_delayed_work_sync(struct delayed_work *work); |
| |
| /* Obsolete. use cancel_delayed_work_sync() */ |
| static inline |
| void cancel_rearming_delayed_workqueue(struct workqueue_struct *wq, |
| struct delayed_work *work) |
| { |
| cancel_delayed_work_sync(work); |
| } |
| |
| /* Obsolete. use cancel_delayed_work_sync() */ |
| static inline |
| void cancel_rearming_delayed_work(struct delayed_work *work) |
| { |
| cancel_delayed_work_sync(work); |
| } |
| |
| #ifndef CONFIG_SMP |
| static inline long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg) |
| { |
| return fn(arg); |
| } |
| #else |
| long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg); |
| #endif /* CONFIG_SMP */ |
| |
| #ifdef CONFIG_FREEZER |
| extern void freeze_workqueues_begin(void); |
| extern bool freeze_workqueues_busy(void); |
| extern void thaw_workqueues(void); |
| #endif /* CONFIG_FREEZER */ |
| |
| #ifdef CONFIG_LOCKDEP |
| int in_workqueue_context(struct workqueue_struct *wq); |
| #endif |
| |
| #endif |