| .. _development_followthrough: |
| |
| Followthrough |
| ============= |
| |
| At this point, you have followed the guidelines given so far and, with the |
| addition of your own engineering skills, have posted a perfect series of |
| patches. One of the biggest mistakes that even experienced kernel |
| developers can make is to conclude that their work is now done. In truth, |
| posting patches indicates a transition into the next stage of the process, |
| with, possibly, quite a bit of work yet to be done. |
| |
| It is a rare patch which is so good at its first posting that there is no |
| room for improvement. The kernel development process recognizes this fact, |
| and, as a result, is heavily oriented toward the improvement of posted |
| code. You, as the author of that code, will be expected to work with the |
| kernel community to ensure that your code is up to the kernel's quality |
| standards. A failure to participate in this process is quite likely to |
| prevent the inclusion of your patches into the mainline. |
| |
| |
| Working with reviewers |
| ---------------------- |
| |
| A patch of any significance will result in a number of comments from other |
| developers as they review the code. Working with reviewers can be, for |
| many developers, the most intimidating part of the kernel development |
| process. Life can be made much easier, though, if you keep a few things in |
| mind: |
| |
| - If you have explained your patch well, reviewers will understand its |
| value and why you went to the trouble of writing it. But that value |
| will not keep them from asking a fundamental question: what will it be |
| like to maintain a kernel with this code in it five or ten years later? |
| Many of the changes you may be asked to make - from coding style tweaks |
| to substantial rewrites - come from the understanding that Linux will |
| still be around and under development a decade from now. |
| |
| - Code review is hard work, and it is a relatively thankless occupation; |
| people remember who wrote kernel code, but there is little lasting fame |
| for those who reviewed it. So reviewers can get grumpy, especially when |
| they see the same mistakes being made over and over again. If you get a |
| review which seems angry, insulting, or outright offensive, resist the |
| impulse to respond in kind. Code review is about the code, not about |
| the people, and code reviewers are not attacking you personally. |
| |
| - Similarly, code reviewers are not trying to promote their employers' |
| agendas at the expense of your own. Kernel developers often expect to |
| be working on the kernel years from now, but they understand that their |
| employer could change. They truly are, almost without exception, |
| working toward the creation of the best kernel they can; they are not |
| trying to create discomfort for their employers' competitors. |
| |
| What all of this comes down to is that, when reviewers send you comments, |
| you need to pay attention to the technical observations that they are |
| making. Do not let their form of expression or your own pride keep that |
| from happening. When you get review comments on a patch, take the time to |
| understand what the reviewer is trying to say. If possible, fix the things |
| that the reviewer is asking you to fix. And respond back to the reviewer: |
| thank them, and describe how you will answer their questions. |
| |
| Note that you do not have to agree with every change suggested by |
| reviewers. If you believe that the reviewer has misunderstood your code, |
| explain what is really going on. If you have a technical objection to a |
| suggested change, describe it and justify your solution to the problem. If |
| your explanations make sense, the reviewer will accept them. Should your |
| explanation not prove persuasive, though, especially if others start to |
| agree with the reviewer, take some time to think things over again. It can |
| be easy to become blinded by your own solution to a problem to the point |
| that you don't realize that something is fundamentally wrong or, perhaps, |
| you're not even solving the right problem. |
| |
| Andrew Morton has suggested that every review comment which does not result |
| in a code change should result in an additional code comment instead; that |
| can help future reviewers avoid the questions which came up the first time |
| around. |
| |
| One fatal mistake is to ignore review comments in the hope that they will |
| go away. They will not go away. If you repost code without having |
| responded to the comments you got the time before, you're likely to find |
| that your patches go nowhere. |
| |
| Speaking of reposting code: please bear in mind that reviewers are not |
| going to remember all the details of the code you posted the last time |
| around. So it is always a good idea to remind reviewers of previously |
| raised issues and how you dealt with them; the patch changelog is a good |
| place for this kind of information. Reviewers should not have to search |
| through list archives to familiarize themselves with what was said last |
| time; if you help them get a running start, they will be in a better mood |
| when they revisit your code. |
| |
| What if you've tried to do everything right and things still aren't going |
| anywhere? Most technical disagreements can be resolved through discussion, |
| but there are times when somebody simply has to make a decision. If you |
| honestly believe that this decision is going against you wrongly, you can |
| always try appealing to a higher power. As of this writing, that higher |
| power tends to be Andrew Morton. Andrew has a great deal of respect in the |
| kernel development community; he can often unjam a situation which seems to |
| be hopelessly blocked. Appealing to Andrew should not be done lightly, |
| though, and not before all other alternatives have been explored. And bear |
| in mind, of course, that he may not agree with you either. |
| |
| |
| What happens next |
| ----------------- |
| |
| If a patch is considered to be a good thing to add to the kernel, and once |
| most of the review issues have been resolved, the next step is usually |
| entry into a subsystem maintainer's tree. How that works varies from one |
| subsystem to the next; each maintainer has his or her own way of doing |
| things. In particular, there may be more than one tree - one, perhaps, |
| dedicated to patches planned for the next merge window, and another for |
| longer-term work. |
| |
| For patches applying to areas for which there is no obvious subsystem tree |
| (memory management patches, for example), the default tree often ends up |
| being -mm. Patches which affect multiple subsystems can also end up going |
| through the -mm tree. |
| |
| Inclusion into a subsystem tree can bring a higher level of visibility to a |
| patch. Now other developers working with that tree will get the patch by |
| default. Subsystem trees typically feed linux-next as well, making their |
| contents visible to the development community as a whole. At this point, |
| there's a good chance that you will get more comments from a new set of |
| reviewers; these comments need to be answered as in the previous round. |
| |
| What may also happen at this point, depending on the nature of your patch, |
| is that conflicts with work being done by others turn up. In the worst |
| case, heavy patch conflicts can result in some work being put on the back |
| burner so that the remaining patches can be worked into shape and merged. |
| Other times, conflict resolution will involve working with the other |
| developers and, possibly, moving some patches between trees to ensure that |
| everything applies cleanly. This work can be a pain, but count your |
| blessings: before the advent of the linux-next tree, these conflicts often |
| only turned up during the merge window and had to be addressed in a hurry. |
| Now they can be resolved at leisure, before the merge window opens. |
| |
| Some day, if all goes well, you'll log on and see that your patch has been |
| merged into the mainline kernel. Congratulations! Once the celebration is |
| complete (and you have added yourself to the MAINTAINERS file), though, it |
| is worth remembering an important little fact: the job still is not done. |
| Merging into the mainline brings its own challenges. |
| |
| To begin with, the visibility of your patch has increased yet again. There |
| may be a new round of comments from developers who had not been aware of |
| the patch before. It may be tempting to ignore them, since there is no |
| longer any question of your code being merged. Resist that temptation, |
| though; you still need to be responsive to developers who have questions or |
| suggestions. |
| |
| More importantly, though: inclusion into the mainline puts your code into |
| the hands of a much larger group of testers. Even if you have contributed |
| a driver for hardware which is not yet available, you will be surprised by |
| how many people will build your code into their kernels. And, of course, |
| where there are testers, there will be bug reports. |
| |
| The worst sort of bug reports are regressions. If your patch causes a |
| regression, you'll find an uncomfortable number of eyes upon you; |
| regressions need to be fixed as soon as possible. If you are unwilling or |
| unable to fix the regression (and nobody else does it for you), your patch |
| will almost certainly be removed during the stabilization period. Beyond |
| negating all of the work you have done to get your patch into the mainline, |
| having a patch pulled as the result of a failure to fix a regression could |
| well make it harder for you to get work merged in the future. |
| |
| After any regressions have been dealt with, there may be other, ordinary |
| bugs to deal with. The stabilization period is your best opportunity to |
| fix these bugs and ensure that your code's debut in a mainline kernel |
| release is as solid as possible. So, please, answer bug reports, and fix |
| the problems if at all possible. That's what the stabilization period is |
| for; you can start creating cool new patches once any problems with the old |
| ones have been taken care of. |
| |
| And don't forget that there are other milestones which may also create bug |
| reports: the next mainline stable release, when prominent distributors pick |
| up a version of the kernel containing your patch, etc. Continuing to |
| respond to these reports is a matter of basic pride in your work. If that |
| is insufficient motivation, though, it's also worth considering that the |
| development community remembers developers who lose interest in their code |
| after it's merged. The next time you post a patch, they will be evaluating |
| it with the assumption that you will not be around to maintain it |
| afterward. |
| |
| |
| Other things that can happen |
| ----------------------------- |
| |
| One day, you may open your mail client and see that somebody has mailed you |
| a patch to your code. That is one of the advantages of having your code |
| out there in the open, after all. If you agree with the patch, you can |
| either forward it on to the subsystem maintainer (be sure to include a |
| proper From: line so that the attribution is correct, and add a signoff of |
| your own), or send an Acked-by: response back and let the original poster |
| send it upward. |
| |
| If you disagree with the patch, send a polite response explaining why. If |
| possible, tell the author what changes need to be made to make the patch |
| acceptable to you. There is a certain resistance to merging patches which |
| are opposed by the author and maintainer of the code, but it only goes so |
| far. If you are seen as needlessly blocking good work, those patches will |
| eventually flow around you and get into the mainline anyway. In the Linux |
| kernel, nobody has absolute veto power over any code. Except maybe Linus. |
| |
| On very rare occasion, you may see something completely different: another |
| developer posts a different solution to your problem. At that point, |
| chances are that one of the two patches will not be merged, and "mine was |
| here first" is not considered to be a compelling technical argument. If |
| somebody else's patch displaces yours and gets into the mainline, there is |
| really only one way to respond: be pleased that your problem got solved and |
| get on with your work. Having one's work shoved aside in this manner can |
| be hurtful and discouraging, but the community will remember your reaction |
| long after they have forgotten whose patch actually got merged. |