| /* |
| * Generic semaphore code. Buyer beware. Do your own |
| * specific changes in <asm/semaphore-helper.h> |
| */ |
| |
| #include <linux/sched.h> |
| #include <linux/init.h> |
| #include <asm/semaphore-helper.h> |
| |
| /* |
| * Semaphores are implemented using a two-way counter: |
| * The "count" variable is decremented for each process |
| * that tries to sleep, while the "waking" variable is |
| * incremented when the "up()" code goes to wake up waiting |
| * processes. |
| * |
| * Notably, the inline "up()" and "down()" functions can |
| * efficiently test if they need to do any extra work (up |
| * needs to do something only if count was negative before |
| * the increment operation. |
| * |
| * waking_non_zero() (from asm/semaphore.h) must execute |
| * atomically. |
| * |
| * When __up() is called, the count was negative before |
| * incrementing it, and we need to wake up somebody. |
| * |
| * This routine adds one to the count of processes that need to |
| * wake up and exit. ALL waiting processes actually wake up but |
| * only the one that gets to the "waking" field first will gate |
| * through and acquire the semaphore. The others will go back |
| * to sleep. |
| * |
| * Note that these functions are only called when there is |
| * contention on the lock, and as such all this is the |
| * "non-critical" part of the whole semaphore business. The |
| * critical part is the inline stuff in <asm/semaphore.h> |
| * where we want to avoid any extra jumps and calls. |
| */ |
| void __up(struct semaphore *sem) |
| { |
| wake_one_more(sem); |
| wake_up(&sem->wait); |
| } |
| |
| /* |
| * Perform the "down" function. Return zero for semaphore acquired, |
| * return negative for signalled out of the function. |
| * |
| * If called from __down, the return is ignored and the wait loop is |
| * not interruptible. This means that a task waiting on a semaphore |
| * using "down()" cannot be killed until someone does an "up()" on |
| * the semaphore. |
| * |
| * If called from __down_interruptible, the return value gets checked |
| * upon return. If the return value is negative then the task continues |
| * with the negative value in the return register (it can be tested by |
| * the caller). |
| * |
| * Either form may be used in conjunction with "up()". |
| * |
| */ |
| |
| #define DOWN_VAR \ |
| struct task_struct *tsk = current; \ |
| wait_queue_t wait; \ |
| init_waitqueue_entry(&wait, tsk); |
| |
| #define DOWN_HEAD(task_state) \ |
| \ |
| \ |
| tsk->state = (task_state); \ |
| add_wait_queue(&sem->wait, &wait); \ |
| \ |
| /* \ |
| * Ok, we're set up. sem->count is known to be less than zero \ |
| * so we must wait. \ |
| * \ |
| * We can let go the lock for purposes of waiting. \ |
| * We re-acquire it after awaking so as to protect \ |
| * all semaphore operations. \ |
| * \ |
| * If "up()" is called before we call waking_non_zero() then \ |
| * we will catch it right away. If it is called later then \ |
| * we will have to go through a wakeup cycle to catch it. \ |
| * \ |
| * Multiple waiters contend for the semaphore lock to see \ |
| * who gets to gate through and who has to wait some more. \ |
| */ \ |
| for (;;) { |
| |
| #define DOWN_TAIL(task_state) \ |
| tsk->state = (task_state); \ |
| } \ |
| tsk->state = TASK_RUNNING; \ |
| remove_wait_queue(&sem->wait, &wait); |
| |
| void __sched __down(struct semaphore * sem) |
| { |
| DOWN_VAR |
| DOWN_HEAD(TASK_UNINTERRUPTIBLE) |
| if (waking_non_zero(sem)) |
| break; |
| schedule(); |
| DOWN_TAIL(TASK_UNINTERRUPTIBLE) |
| } |
| |
| int __sched __down_interruptible(struct semaphore * sem) |
| { |
| int ret = 0; |
| DOWN_VAR |
| DOWN_HEAD(TASK_INTERRUPTIBLE) |
| |
| ret = waking_non_zero_interruptible(sem, tsk); |
| if (ret) |
| { |
| if (ret == 1) |
| /* ret != 0 only if we get interrupted -arca */ |
| ret = 0; |
| break; |
| } |
| schedule(); |
| DOWN_TAIL(TASK_INTERRUPTIBLE) |
| return ret; |
| } |
| |
| int __down_trylock(struct semaphore * sem) |
| { |
| return waking_non_zero_trylock(sem); |
| } |