| #ifndef _BCACHE_H |
| #define _BCACHE_H |
| |
| /* |
| * SOME HIGH LEVEL CODE DOCUMENTATION: |
| * |
| * Bcache mostly works with cache sets, cache devices, and backing devices. |
| * |
| * Support for multiple cache devices hasn't quite been finished off yet, but |
| * it's about 95% plumbed through. A cache set and its cache devices is sort of |
| * like a md raid array and its component devices. Most of the code doesn't care |
| * about individual cache devices, the main abstraction is the cache set. |
| * |
| * Multiple cache devices is intended to give us the ability to mirror dirty |
| * cached data and metadata, without mirroring clean cached data. |
| * |
| * Backing devices are different, in that they have a lifetime independent of a |
| * cache set. When you register a newly formatted backing device it'll come up |
| * in passthrough mode, and then you can attach and detach a backing device from |
| * a cache set at runtime - while it's mounted and in use. Detaching implicitly |
| * invalidates any cached data for that backing device. |
| * |
| * A cache set can have multiple (many) backing devices attached to it. |
| * |
| * There's also flash only volumes - this is the reason for the distinction |
| * between struct cached_dev and struct bcache_device. A flash only volume |
| * works much like a bcache device that has a backing device, except the |
| * "cached" data is always dirty. The end result is that we get thin |
| * provisioning with very little additional code. |
| * |
| * Flash only volumes work but they're not production ready because the moving |
| * garbage collector needs more work. More on that later. |
| * |
| * BUCKETS/ALLOCATION: |
| * |
| * Bcache is primarily designed for caching, which means that in normal |
| * operation all of our available space will be allocated. Thus, we need an |
| * efficient way of deleting things from the cache so we can write new things to |
| * it. |
| * |
| * To do this, we first divide the cache device up into buckets. A bucket is the |
| * unit of allocation; they're typically around 1 mb - anywhere from 128k to 2M+ |
| * works efficiently. |
| * |
| * Each bucket has a 16 bit priority, and an 8 bit generation associated with |
| * it. The gens and priorities for all the buckets are stored contiguously and |
| * packed on disk (in a linked list of buckets - aside from the superblock, all |
| * of bcache's metadata is stored in buckets). |
| * |
| * The priority is used to implement an LRU. We reset a bucket's priority when |
| * we allocate it or on cache it, and every so often we decrement the priority |
| * of each bucket. It could be used to implement something more sophisticated, |
| * if anyone ever gets around to it. |
| * |
| * The generation is used for invalidating buckets. Each pointer also has an 8 |
| * bit generation embedded in it; for a pointer to be considered valid, its gen |
| * must match the gen of the bucket it points into. Thus, to reuse a bucket all |
| * we have to do is increment its gen (and write its new gen to disk; we batch |
| * this up). |
| * |
| * Bcache is entirely COW - we never write twice to a bucket, even buckets that |
| * contain metadata (including btree nodes). |
| * |
| * THE BTREE: |
| * |
| * Bcache is in large part design around the btree. |
| * |
| * At a high level, the btree is just an index of key -> ptr tuples. |
| * |
| * Keys represent extents, and thus have a size field. Keys also have a variable |
| * number of pointers attached to them (potentially zero, which is handy for |
| * invalidating the cache). |
| * |
| * The key itself is an inode:offset pair. The inode number corresponds to a |
| * backing device or a flash only volume. The offset is the ending offset of the |
| * extent within the inode - not the starting offset; this makes lookups |
| * slightly more convenient. |
| * |
| * Pointers contain the cache device id, the offset on that device, and an 8 bit |
| * generation number. More on the gen later. |
| * |
| * Index lookups are not fully abstracted - cache lookups in particular are |
| * still somewhat mixed in with the btree code, but things are headed in that |
| * direction. |
| * |
| * Updates are fairly well abstracted, though. There are two different ways of |
| * updating the btree; insert and replace. |
| * |
| * BTREE_INSERT will just take a list of keys and insert them into the btree - |
| * overwriting (possibly only partially) any extents they overlap with. This is |
| * used to update the index after a write. |
| * |
| * BTREE_REPLACE is really cmpxchg(); it inserts a key into the btree iff it is |
| * overwriting a key that matches another given key. This is used for inserting |
| * data into the cache after a cache miss, and for background writeback, and for |
| * the moving garbage collector. |
| * |
| * There is no "delete" operation; deleting things from the index is |
| * accomplished by either by invalidating pointers (by incrementing a bucket's |
| * gen) or by inserting a key with 0 pointers - which will overwrite anything |
| * previously present at that location in the index. |
| * |
| * This means that there are always stale/invalid keys in the btree. They're |
| * filtered out by the code that iterates through a btree node, and removed when |
| * a btree node is rewritten. |
| * |
| * BTREE NODES: |
| * |
| * Our unit of allocation is a bucket, and we we can't arbitrarily allocate and |
| * free smaller than a bucket - so, that's how big our btree nodes are. |
| * |
| * (If buckets are really big we'll only use part of the bucket for a btree node |
| * - no less than 1/4th - but a bucket still contains no more than a single |
| * btree node. I'd actually like to change this, but for now we rely on the |
| * bucket's gen for deleting btree nodes when we rewrite/split a node.) |
| * |
| * Anyways, btree nodes are big - big enough to be inefficient with a textbook |
| * btree implementation. |
| * |
| * The way this is solved is that btree nodes are internally log structured; we |
| * can append new keys to an existing btree node without rewriting it. This |
| * means each set of keys we write is sorted, but the node is not. |
| * |
| * We maintain this log structure in memory - keeping 1Mb of keys sorted would |
| * be expensive, and we have to distinguish between the keys we have written and |
| * the keys we haven't. So to do a lookup in a btree node, we have to search |
| * each sorted set. But we do merge written sets together lazily, so the cost of |
| * these extra searches is quite low (normally most of the keys in a btree node |
| * will be in one big set, and then there'll be one or two sets that are much |
| * smaller). |
| * |
| * This log structure makes bcache's btree more of a hybrid between a |
| * conventional btree and a compacting data structure, with some of the |
| * advantages of both. |
| * |
| * GARBAGE COLLECTION: |
| * |
| * We can't just invalidate any bucket - it might contain dirty data or |
| * metadata. If it once contained dirty data, other writes might overwrite it |
| * later, leaving no valid pointers into that bucket in the index. |
| * |
| * Thus, the primary purpose of garbage collection is to find buckets to reuse. |
| * It also counts how much valid data it each bucket currently contains, so that |
| * allocation can reuse buckets sooner when they've been mostly overwritten. |
| * |
| * It also does some things that are really internal to the btree |
| * implementation. If a btree node contains pointers that are stale by more than |
| * some threshold, it rewrites the btree node to avoid the bucket's generation |
| * wrapping around. It also merges adjacent btree nodes if they're empty enough. |
| * |
| * THE JOURNAL: |
| * |
| * Bcache's journal is not necessary for consistency; we always strictly |
| * order metadata writes so that the btree and everything else is consistent on |
| * disk in the event of an unclean shutdown, and in fact bcache had writeback |
| * caching (with recovery from unclean shutdown) before journalling was |
| * implemented. |
| * |
| * Rather, the journal is purely a performance optimization; we can't complete a |
| * write until we've updated the index on disk, otherwise the cache would be |
| * inconsistent in the event of an unclean shutdown. This means that without the |
| * journal, on random write workloads we constantly have to update all the leaf |
| * nodes in the btree, and those writes will be mostly empty (appending at most |
| * a few keys each) - highly inefficient in terms of amount of metadata writes, |
| * and it puts more strain on the various btree resorting/compacting code. |
| * |
| * The journal is just a log of keys we've inserted; on startup we just reinsert |
| * all the keys in the open journal entries. That means that when we're updating |
| * a node in the btree, we can wait until a 4k block of keys fills up before |
| * writing them out. |
| * |
| * For simplicity, we only journal updates to leaf nodes; updates to parent |
| * nodes are rare enough (since our leaf nodes are huge) that it wasn't worth |
| * the complexity to deal with journalling them (in particular, journal replay) |
| * - updates to non leaf nodes just happen synchronously (see btree_split()). |
| */ |
| |
| #define pr_fmt(fmt) "bcache: %s() " fmt "\n", __func__ |
| |
| #include <linux/bcache.h> |
| #include <linux/bio.h> |
| #include <linux/kobject.h> |
| #include <linux/list.h> |
| #include <linux/mutex.h> |
| #include <linux/rbtree.h> |
| #include <linux/rwsem.h> |
| #include <linux/types.h> |
| #include <linux/workqueue.h> |
| |
| #include "bset.h" |
| #include "util.h" |
| #include "closure.h" |
| |
| struct bucket { |
| atomic_t pin; |
| uint16_t prio; |
| uint8_t gen; |
| uint8_t last_gc; /* Most out of date gen in the btree */ |
| uint16_t gc_mark; /* Bitfield used by GC. See below for field */ |
| }; |
| |
| /* |
| * I'd use bitfields for these, but I don't trust the compiler not to screw me |
| * as multiple threads touch struct bucket without locking |
| */ |
| |
| BITMASK(GC_MARK, struct bucket, gc_mark, 0, 2); |
| #define GC_MARK_RECLAIMABLE 1 |
| #define GC_MARK_DIRTY 2 |
| #define GC_MARK_METADATA 3 |
| #define GC_SECTORS_USED_SIZE 13 |
| #define MAX_GC_SECTORS_USED (~(~0ULL << GC_SECTORS_USED_SIZE)) |
| BITMASK(GC_SECTORS_USED, struct bucket, gc_mark, 2, GC_SECTORS_USED_SIZE); |
| BITMASK(GC_MOVE, struct bucket, gc_mark, 15, 1); |
| |
| #include "journal.h" |
| #include "stats.h" |
| struct search; |
| struct btree; |
| struct keybuf; |
| |
| struct keybuf_key { |
| struct rb_node node; |
| BKEY_PADDED(key); |
| void *private; |
| }; |
| |
| struct keybuf { |
| struct bkey last_scanned; |
| spinlock_t lock; |
| |
| /* |
| * Beginning and end of range in rb tree - so that we can skip taking |
| * lock and checking the rb tree when we need to check for overlapping |
| * keys. |
| */ |
| struct bkey start; |
| struct bkey end; |
| |
| struct rb_root keys; |
| |
| #define KEYBUF_NR 500 |
| DECLARE_ARRAY_ALLOCATOR(struct keybuf_key, freelist, KEYBUF_NR); |
| }; |
| |
| struct bcache_device { |
| struct closure cl; |
| |
| struct kobject kobj; |
| |
| struct cache_set *c; |
| unsigned id; |
| #define BCACHEDEVNAME_SIZE 12 |
| char name[BCACHEDEVNAME_SIZE]; |
| |
| struct gendisk *disk; |
| |
| unsigned long flags; |
| #define BCACHE_DEV_CLOSING 0 |
| #define BCACHE_DEV_DETACHING 1 |
| #define BCACHE_DEV_UNLINK_DONE 2 |
| |
| unsigned nr_stripes; |
| unsigned stripe_size; |
| atomic_t *stripe_sectors_dirty; |
| unsigned long *full_dirty_stripes; |
| |
| unsigned long sectors_dirty_last; |
| long sectors_dirty_derivative; |
| |
| struct bio_set *bio_split; |
| |
| unsigned data_csum:1; |
| |
| int (*cache_miss)(struct btree *, struct search *, |
| struct bio *, unsigned); |
| int (*ioctl) (struct bcache_device *, fmode_t, unsigned, unsigned long); |
| }; |
| |
| struct io { |
| /* Used to track sequential IO so it can be skipped */ |
| struct hlist_node hash; |
| struct list_head lru; |
| |
| unsigned long jiffies; |
| unsigned sequential; |
| sector_t last; |
| }; |
| |
| struct cached_dev { |
| struct list_head list; |
| struct bcache_device disk; |
| struct block_device *bdev; |
| |
| struct cache_sb sb; |
| struct bio sb_bio; |
| struct bio_vec sb_bv[1]; |
| struct closure sb_write; |
| struct semaphore sb_write_mutex; |
| |
| /* Refcount on the cache set. Always nonzero when we're caching. */ |
| atomic_t count; |
| struct work_struct detach; |
| |
| /* |
| * Device might not be running if it's dirty and the cache set hasn't |
| * showed up yet. |
| */ |
| atomic_t running; |
| |
| /* |
| * Writes take a shared lock from start to finish; scanning for dirty |
| * data to refill the rb tree requires an exclusive lock. |
| */ |
| struct rw_semaphore writeback_lock; |
| |
| /* |
| * Nonzero, and writeback has a refcount (d->count), iff there is dirty |
| * data in the cache. Protected by writeback_lock; must have an |
| * shared lock to set and exclusive lock to clear. |
| */ |
| atomic_t has_dirty; |
| |
| struct bch_ratelimit writeback_rate; |
| struct delayed_work writeback_rate_update; |
| |
| /* |
| * Internal to the writeback code, so read_dirty() can keep track of |
| * where it's at. |
| */ |
| sector_t last_read; |
| |
| /* Limit number of writeback bios in flight */ |
| struct semaphore in_flight; |
| struct task_struct *writeback_thread; |
| |
| struct keybuf writeback_keys; |
| |
| /* For tracking sequential IO */ |
| #define RECENT_IO_BITS 7 |
| #define RECENT_IO (1 << RECENT_IO_BITS) |
| struct io io[RECENT_IO]; |
| struct hlist_head io_hash[RECENT_IO + 1]; |
| struct list_head io_lru; |
| spinlock_t io_lock; |
| |
| struct cache_accounting accounting; |
| |
| /* The rest of this all shows up in sysfs */ |
| unsigned sequential_cutoff; |
| unsigned readahead; |
| |
| unsigned verify:1; |
| unsigned bypass_torture_test:1; |
| |
| unsigned partial_stripes_expensive:1; |
| unsigned writeback_metadata:1; |
| unsigned writeback_running:1; |
| unsigned char writeback_percent; |
| unsigned writeback_delay; |
| |
| uint64_t writeback_rate_target; |
| int64_t writeback_rate_proportional; |
| int64_t writeback_rate_derivative; |
| int64_t writeback_rate_change; |
| |
| unsigned writeback_rate_update_seconds; |
| unsigned writeback_rate_d_term; |
| unsigned writeback_rate_p_term_inverse; |
| }; |
| |
| enum alloc_reserve { |
| RESERVE_BTREE, |
| RESERVE_PRIO, |
| RESERVE_MOVINGGC, |
| RESERVE_NONE, |
| RESERVE_NR, |
| }; |
| |
| struct cache { |
| struct cache_set *set; |
| struct cache_sb sb; |
| struct bio sb_bio; |
| struct bio_vec sb_bv[1]; |
| |
| struct kobject kobj; |
| struct block_device *bdev; |
| |
| struct task_struct *alloc_thread; |
| |
| struct closure prio; |
| struct prio_set *disk_buckets; |
| |
| /* |
| * When allocating new buckets, prio_write() gets first dibs - since we |
| * may not be allocate at all without writing priorities and gens. |
| * prio_buckets[] contains the last buckets we wrote priorities to (so |
| * gc can mark them as metadata), prio_next[] contains the buckets |
| * allocated for the next prio write. |
| */ |
| uint64_t *prio_buckets; |
| uint64_t *prio_last_buckets; |
| |
| /* |
| * free: Buckets that are ready to be used |
| * |
| * free_inc: Incoming buckets - these are buckets that currently have |
| * cached data in them, and we can't reuse them until after we write |
| * their new gen to disk. After prio_write() finishes writing the new |
| * gens/prios, they'll be moved to the free list (and possibly discarded |
| * in the process) |
| */ |
| DECLARE_FIFO(long, free)[RESERVE_NR]; |
| DECLARE_FIFO(long, free_inc); |
| |
| size_t fifo_last_bucket; |
| |
| /* Allocation stuff: */ |
| struct bucket *buckets; |
| |
| DECLARE_HEAP(struct bucket *, heap); |
| |
| /* |
| * If nonzero, we know we aren't going to find any buckets to invalidate |
| * until a gc finishes - otherwise we could pointlessly burn a ton of |
| * cpu |
| */ |
| unsigned invalidate_needs_gc; |
| |
| bool discard; /* Get rid of? */ |
| |
| struct journal_device journal; |
| |
| /* The rest of this all shows up in sysfs */ |
| #define IO_ERROR_SHIFT 20 |
| atomic_t io_errors; |
| atomic_t io_count; |
| |
| atomic_long_t meta_sectors_written; |
| atomic_long_t btree_sectors_written; |
| atomic_long_t sectors_written; |
| }; |
| |
| struct gc_stat { |
| size_t nodes; |
| size_t key_bytes; |
| |
| size_t nkeys; |
| uint64_t data; /* sectors */ |
| unsigned in_use; /* percent */ |
| }; |
| |
| /* |
| * Flag bits, for how the cache set is shutting down, and what phase it's at: |
| * |
| * CACHE_SET_UNREGISTERING means we're not just shutting down, we're detaching |
| * all the backing devices first (their cached data gets invalidated, and they |
| * won't automatically reattach). |
| * |
| * CACHE_SET_STOPPING always gets set first when we're closing down a cache set; |
| * we'll continue to run normally for awhile with CACHE_SET_STOPPING set (i.e. |
| * flushing dirty data). |
| * |
| * CACHE_SET_RUNNING means all cache devices have been registered and journal |
| * replay is complete. |
| */ |
| #define CACHE_SET_UNREGISTERING 0 |
| #define CACHE_SET_STOPPING 1 |
| #define CACHE_SET_RUNNING 2 |
| |
| struct cache_set { |
| struct closure cl; |
| |
| struct list_head list; |
| struct kobject kobj; |
| struct kobject internal; |
| struct dentry *debug; |
| struct cache_accounting accounting; |
| |
| unsigned long flags; |
| |
| struct cache_sb sb; |
| |
| struct cache *cache[MAX_CACHES_PER_SET]; |
| struct cache *cache_by_alloc[MAX_CACHES_PER_SET]; |
| int caches_loaded; |
| |
| struct bcache_device **devices; |
| struct list_head cached_devs; |
| uint64_t cached_dev_sectors; |
| struct closure caching; |
| |
| struct closure sb_write; |
| struct semaphore sb_write_mutex; |
| |
| mempool_t *search; |
| mempool_t *bio_meta; |
| struct bio_set *bio_split; |
| |
| /* For the btree cache */ |
| struct shrinker shrink; |
| |
| /* For the btree cache and anything allocation related */ |
| struct mutex bucket_lock; |
| |
| /* log2(bucket_size), in sectors */ |
| unsigned short bucket_bits; |
| |
| /* log2(block_size), in sectors */ |
| unsigned short block_bits; |
| |
| /* |
| * Default number of pages for a new btree node - may be less than a |
| * full bucket |
| */ |
| unsigned btree_pages; |
| |
| /* |
| * Lists of struct btrees; lru is the list for structs that have memory |
| * allocated for actual btree node, freed is for structs that do not. |
| * |
| * We never free a struct btree, except on shutdown - we just put it on |
| * the btree_cache_freed list and reuse it later. This simplifies the |
| * code, and it doesn't cost us much memory as the memory usage is |
| * dominated by buffers that hold the actual btree node data and those |
| * can be freed - and the number of struct btrees allocated is |
| * effectively bounded. |
| * |
| * btree_cache_freeable effectively is a small cache - we use it because |
| * high order page allocations can be rather expensive, and it's quite |
| * common to delete and allocate btree nodes in quick succession. It |
| * should never grow past ~2-3 nodes in practice. |
| */ |
| struct list_head btree_cache; |
| struct list_head btree_cache_freeable; |
| struct list_head btree_cache_freed; |
| |
| /* Number of elements in btree_cache + btree_cache_freeable lists */ |
| unsigned btree_cache_used; |
| |
| /* |
| * If we need to allocate memory for a new btree node and that |
| * allocation fails, we can cannibalize another node in the btree cache |
| * to satisfy the allocation - lock to guarantee only one thread does |
| * this at a time: |
| */ |
| wait_queue_head_t btree_cache_wait; |
| struct task_struct *btree_cache_alloc_lock; |
| |
| /* |
| * When we free a btree node, we increment the gen of the bucket the |
| * node is in - but we can't rewrite the prios and gens until we |
| * finished whatever it is we were doing, otherwise after a crash the |
| * btree node would be freed but for say a split, we might not have the |
| * pointers to the new nodes inserted into the btree yet. |
| * |
| * This is a refcount that blocks prio_write() until the new keys are |
| * written. |
| */ |
| atomic_t prio_blocked; |
| wait_queue_head_t bucket_wait; |
| |
| /* |
| * For any bio we don't skip we subtract the number of sectors from |
| * rescale; when it hits 0 we rescale all the bucket priorities. |
| */ |
| atomic_t rescale; |
| /* |
| * When we invalidate buckets, we use both the priority and the amount |
| * of good data to determine which buckets to reuse first - to weight |
| * those together consistently we keep track of the smallest nonzero |
| * priority of any bucket. |
| */ |
| uint16_t min_prio; |
| |
| /* |
| * max(gen - last_gc) for all buckets. When it gets too big we have to gc |
| * to keep gens from wrapping around. |
| */ |
| uint8_t need_gc; |
| struct gc_stat gc_stats; |
| size_t nbuckets; |
| |
| struct task_struct *gc_thread; |
| /* Where in the btree gc currently is */ |
| struct bkey gc_done; |
| |
| /* |
| * The allocation code needs gc_mark in struct bucket to be correct, but |
| * it's not while a gc is in progress. Protected by bucket_lock. |
| */ |
| int gc_mark_valid; |
| |
| /* Counts how many sectors bio_insert has added to the cache */ |
| atomic_t sectors_to_gc; |
| wait_queue_head_t gc_wait; |
| |
| struct keybuf moving_gc_keys; |
| /* Number of moving GC bios in flight */ |
| struct semaphore moving_in_flight; |
| |
| struct workqueue_struct *moving_gc_wq; |
| |
| struct btree *root; |
| |
| #ifdef CONFIG_BCACHE_DEBUG |
| struct btree *verify_data; |
| struct bset *verify_ondisk; |
| struct mutex verify_lock; |
| #endif |
| |
| unsigned nr_uuids; |
| struct uuid_entry *uuids; |
| BKEY_PADDED(uuid_bucket); |
| struct closure uuid_write; |
| struct semaphore uuid_write_mutex; |
| |
| /* |
| * A btree node on disk could have too many bsets for an iterator to fit |
| * on the stack - have to dynamically allocate them |
| */ |
| mempool_t *fill_iter; |
| |
| struct bset_sort_state sort; |
| |
| /* List of buckets we're currently writing data to */ |
| struct list_head data_buckets; |
| spinlock_t data_bucket_lock; |
| |
| struct journal journal; |
| |
| #define CONGESTED_MAX 1024 |
| unsigned congested_last_us; |
| atomic_t congested; |
| |
| /* The rest of this all shows up in sysfs */ |
| unsigned congested_read_threshold_us; |
| unsigned congested_write_threshold_us; |
| |
| struct time_stats btree_gc_time; |
| struct time_stats btree_split_time; |
| struct time_stats btree_read_time; |
| |
| atomic_long_t cache_read_races; |
| atomic_long_t writeback_keys_done; |
| atomic_long_t writeback_keys_failed; |
| |
| enum { |
| ON_ERROR_UNREGISTER, |
| ON_ERROR_PANIC, |
| } on_error; |
| unsigned error_limit; |
| unsigned error_decay; |
| |
| unsigned short journal_delay_ms; |
| bool expensive_debug_checks; |
| unsigned verify:1; |
| unsigned key_merging_disabled:1; |
| unsigned gc_always_rewrite:1; |
| unsigned shrinker_disabled:1; |
| unsigned copy_gc_enabled:1; |
| |
| #define BUCKET_HASH_BITS 12 |
| struct hlist_head bucket_hash[1 << BUCKET_HASH_BITS]; |
| }; |
| |
| struct bbio { |
| unsigned submit_time_us; |
| union { |
| struct bkey key; |
| uint64_t _pad[3]; |
| /* |
| * We only need pad = 3 here because we only ever carry around a |
| * single pointer - i.e. the pointer we're doing io to/from. |
| */ |
| }; |
| struct bio bio; |
| }; |
| |
| #define BTREE_PRIO USHRT_MAX |
| #define INITIAL_PRIO 32768U |
| |
| #define btree_bytes(c) ((c)->btree_pages * PAGE_SIZE) |
| #define btree_blocks(b) \ |
| ((unsigned) (KEY_SIZE(&b->key) >> (b)->c->block_bits)) |
| |
| #define btree_default_blocks(c) \ |
| ((unsigned) ((PAGE_SECTORS * (c)->btree_pages) >> (c)->block_bits)) |
| |
| #define bucket_pages(c) ((c)->sb.bucket_size / PAGE_SECTORS) |
| #define bucket_bytes(c) ((c)->sb.bucket_size << 9) |
| #define block_bytes(c) ((c)->sb.block_size << 9) |
| |
| #define prios_per_bucket(c) \ |
| ((bucket_bytes(c) - sizeof(struct prio_set)) / \ |
| sizeof(struct bucket_disk)) |
| #define prio_buckets(c) \ |
| DIV_ROUND_UP((size_t) (c)->sb.nbuckets, prios_per_bucket(c)) |
| |
| static inline size_t sector_to_bucket(struct cache_set *c, sector_t s) |
| { |
| return s >> c->bucket_bits; |
| } |
| |
| static inline sector_t bucket_to_sector(struct cache_set *c, size_t b) |
| { |
| return ((sector_t) b) << c->bucket_bits; |
| } |
| |
| static inline sector_t bucket_remainder(struct cache_set *c, sector_t s) |
| { |
| return s & (c->sb.bucket_size - 1); |
| } |
| |
| static inline struct cache *PTR_CACHE(struct cache_set *c, |
| const struct bkey *k, |
| unsigned ptr) |
| { |
| return c->cache[PTR_DEV(k, ptr)]; |
| } |
| |
| static inline size_t PTR_BUCKET_NR(struct cache_set *c, |
| const struct bkey *k, |
| unsigned ptr) |
| { |
| return sector_to_bucket(c, PTR_OFFSET(k, ptr)); |
| } |
| |
| static inline struct bucket *PTR_BUCKET(struct cache_set *c, |
| const struct bkey *k, |
| unsigned ptr) |
| { |
| return PTR_CACHE(c, k, ptr)->buckets + PTR_BUCKET_NR(c, k, ptr); |
| } |
| |
| static inline uint8_t gen_after(uint8_t a, uint8_t b) |
| { |
| uint8_t r = a - b; |
| return r > 128U ? 0 : r; |
| } |
| |
| static inline uint8_t ptr_stale(struct cache_set *c, const struct bkey *k, |
| unsigned i) |
| { |
| return gen_after(PTR_BUCKET(c, k, i)->gen, PTR_GEN(k, i)); |
| } |
| |
| static inline bool ptr_available(struct cache_set *c, const struct bkey *k, |
| unsigned i) |
| { |
| return (PTR_DEV(k, i) < MAX_CACHES_PER_SET) && PTR_CACHE(c, k, i); |
| } |
| |
| /* Btree key macros */ |
| |
| /* |
| * This is used for various on disk data structures - cache_sb, prio_set, bset, |
| * jset: The checksum is _always_ the first 8 bytes of these structs |
| */ |
| #define csum_set(i) \ |
| bch_crc64(((void *) (i)) + sizeof(uint64_t), \ |
| ((void *) bset_bkey_last(i)) - \ |
| (((void *) (i)) + sizeof(uint64_t))) |
| |
| /* Error handling macros */ |
| |
| #define btree_bug(b, ...) \ |
| do { \ |
| if (bch_cache_set_error((b)->c, __VA_ARGS__)) \ |
| dump_stack(); \ |
| } while (0) |
| |
| #define cache_bug(c, ...) \ |
| do { \ |
| if (bch_cache_set_error(c, __VA_ARGS__)) \ |
| dump_stack(); \ |
| } while (0) |
| |
| #define btree_bug_on(cond, b, ...) \ |
| do { \ |
| if (cond) \ |
| btree_bug(b, __VA_ARGS__); \ |
| } while (0) |
| |
| #define cache_bug_on(cond, c, ...) \ |
| do { \ |
| if (cond) \ |
| cache_bug(c, __VA_ARGS__); \ |
| } while (0) |
| |
| #define cache_set_err_on(cond, c, ...) \ |
| do { \ |
| if (cond) \ |
| bch_cache_set_error(c, __VA_ARGS__); \ |
| } while (0) |
| |
| /* Looping macros */ |
| |
| #define for_each_cache(ca, cs, iter) \ |
| for (iter = 0; ca = cs->cache[iter], iter < (cs)->sb.nr_in_set; iter++) |
| |
| #define for_each_bucket(b, ca) \ |
| for (b = (ca)->buckets + (ca)->sb.first_bucket; \ |
| b < (ca)->buckets + (ca)->sb.nbuckets; b++) |
| |
| static inline void cached_dev_put(struct cached_dev *dc) |
| { |
| if (atomic_dec_and_test(&dc->count)) |
| schedule_work(&dc->detach); |
| } |
| |
| static inline bool cached_dev_get(struct cached_dev *dc) |
| { |
| if (!atomic_inc_not_zero(&dc->count)) |
| return false; |
| |
| /* Paired with the mb in cached_dev_attach */ |
| smp_mb__after_atomic(); |
| return true; |
| } |
| |
| /* |
| * bucket_gc_gen() returns the difference between the bucket's current gen and |
| * the oldest gen of any pointer into that bucket in the btree (last_gc). |
| */ |
| |
| static inline uint8_t bucket_gc_gen(struct bucket *b) |
| { |
| return b->gen - b->last_gc; |
| } |
| |
| #define BUCKET_GC_GEN_MAX 96U |
| |
| #define kobj_attribute_write(n, fn) \ |
| static struct kobj_attribute ksysfs_##n = __ATTR(n, S_IWUSR, NULL, fn) |
| |
| #define kobj_attribute_rw(n, show, store) \ |
| static struct kobj_attribute ksysfs_##n = \ |
| __ATTR(n, S_IWUSR|S_IRUSR, show, store) |
| |
| static inline void wake_up_allocators(struct cache_set *c) |
| { |
| struct cache *ca; |
| unsigned i; |
| |
| for_each_cache(ca, c, i) |
| wake_up_process(ca->alloc_thread); |
| } |
| |
| /* Forward declarations */ |
| |
| void bch_count_io_errors(struct cache *, int, const char *); |
| void bch_bbio_count_io_errors(struct cache_set *, struct bio *, |
| int, const char *); |
| void bch_bbio_endio(struct cache_set *, struct bio *, int, const char *); |
| void bch_bbio_free(struct bio *, struct cache_set *); |
| struct bio *bch_bbio_alloc(struct cache_set *); |
| |
| void __bch_submit_bbio(struct bio *, struct cache_set *); |
| void bch_submit_bbio(struct bio *, struct cache_set *, struct bkey *, unsigned); |
| |
| uint8_t bch_inc_gen(struct cache *, struct bucket *); |
| void bch_rescale_priorities(struct cache_set *, int); |
| |
| bool bch_can_invalidate_bucket(struct cache *, struct bucket *); |
| void __bch_invalidate_one_bucket(struct cache *, struct bucket *); |
| |
| void __bch_bucket_free(struct cache *, struct bucket *); |
| void bch_bucket_free(struct cache_set *, struct bkey *); |
| |
| long bch_bucket_alloc(struct cache *, unsigned, bool); |
| int __bch_bucket_alloc_set(struct cache_set *, unsigned, |
| struct bkey *, int, bool); |
| int bch_bucket_alloc_set(struct cache_set *, unsigned, |
| struct bkey *, int, bool); |
| bool bch_alloc_sectors(struct cache_set *, struct bkey *, unsigned, |
| unsigned, unsigned, bool); |
| |
| __printf(2, 3) |
| bool bch_cache_set_error(struct cache_set *, const char *, ...); |
| |
| void bch_prio_write(struct cache *); |
| void bch_write_bdev_super(struct cached_dev *, struct closure *); |
| |
| extern struct workqueue_struct *bcache_wq; |
| extern const char * const bch_cache_modes[]; |
| extern struct mutex bch_register_lock; |
| extern struct list_head bch_cache_sets; |
| |
| extern struct kobj_type bch_cached_dev_ktype; |
| extern struct kobj_type bch_flash_dev_ktype; |
| extern struct kobj_type bch_cache_set_ktype; |
| extern struct kobj_type bch_cache_set_internal_ktype; |
| extern struct kobj_type bch_cache_ktype; |
| |
| void bch_cached_dev_release(struct kobject *); |
| void bch_flash_dev_release(struct kobject *); |
| void bch_cache_set_release(struct kobject *); |
| void bch_cache_release(struct kobject *); |
| |
| int bch_uuid_write(struct cache_set *); |
| void bcache_write_super(struct cache_set *); |
| |
| int bch_flash_dev_create(struct cache_set *c, uint64_t size); |
| |
| int bch_cached_dev_attach(struct cached_dev *, struct cache_set *); |
| void bch_cached_dev_detach(struct cached_dev *); |
| void bch_cached_dev_run(struct cached_dev *); |
| void bcache_device_stop(struct bcache_device *); |
| |
| void bch_cache_set_unregister(struct cache_set *); |
| void bch_cache_set_stop(struct cache_set *); |
| |
| struct cache_set *bch_cache_set_alloc(struct cache_sb *); |
| void bch_btree_cache_free(struct cache_set *); |
| int bch_btree_cache_alloc(struct cache_set *); |
| void bch_moving_init_cache_set(struct cache_set *); |
| int bch_open_buckets_alloc(struct cache_set *); |
| void bch_open_buckets_free(struct cache_set *); |
| |
| int bch_cache_allocator_start(struct cache *ca); |
| |
| void bch_debug_exit(void); |
| int bch_debug_init(struct kobject *); |
| void bch_request_exit(void); |
| int bch_request_init(void); |
| |
| #endif /* _BCACHE_H */ |