| * (c) 1998 Martin Mares <mj@ucw.cz> |
| #include <asm/byteorder.h> |
| * On the PC, we can just recalculate addresses and then |
| * access the videoram directly without any black magic. |
| #define VGA_MAP_MEM(x,s) (0xb0000000L + (unsigned long)(x)) |
| #define vga_readb(x) (*(x)) |
| #define vga_writeb(x,y) (*(y) = (x)) |
| * These are only needed for supporting VGA or MDA text mode, which use little |
| * In other cases, we can optimize by using native byte ordering and |
| * <linux/vt_buffer.h> has already done the right job for us. |
| static inline void scr_writew(u16 val, volatile u16 *addr) |
| *addr = cpu_to_le16(val); |
| static inline u16 scr_readw(volatile const u16 *addr) |
| return le16_to_cpu(*addr); |
| #define scr_memcpyw(d, s, c) memcpy(d, s, c) |
| #define scr_memmovew(d, s, c) memmove(d, s, c) |
| #define VT_BUF_HAVE_MEMCPYW |
| #define VT_BUF_HAVE_MEMMOVEW |