| ~~~~~~~~~~~~~~~~~~~~~~~~~ |
| Programming input drivers |
| ~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| Creating an input device driver |
| =============================== |
| |
| The simplest example |
| ~~~~~~~~~~~~~~~~~~~~ |
| |
| Here comes a very simple example of an input device driver. The device has |
| just one button and the button is accessible at i/o port BUTTON_PORT. When |
| pressed or released a BUTTON_IRQ happens. The driver could look like:: |
| |
| #include <linux/input.h> |
| #include <linux/module.h> |
| #include <linux/init.h> |
| |
| #include <asm/irq.h> |
| #include <asm/io.h> |
| |
| static struct input_dev *button_dev; |
| |
| static irqreturn_t button_interrupt(int irq, void *dummy) |
| { |
| input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1); |
| input_sync(button_dev); |
| return IRQ_HANDLED; |
| } |
| |
| static int __init button_init(void) |
| { |
| int error; |
| |
| if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { |
| printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); |
| return -EBUSY; |
| } |
| |
| button_dev = input_allocate_device(); |
| if (!button_dev) { |
| printk(KERN_ERR "button.c: Not enough memory\n"); |
| error = -ENOMEM; |
| goto err_free_irq; |
| } |
| |
| button_dev->evbit[0] = BIT_MASK(EV_KEY); |
| button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0); |
| |
| error = input_register_device(button_dev); |
| if (error) { |
| printk(KERN_ERR "button.c: Failed to register device\n"); |
| goto err_free_dev; |
| } |
| |
| return 0; |
| |
| err_free_dev: |
| input_free_device(button_dev); |
| err_free_irq: |
| free_irq(BUTTON_IRQ, button_interrupt); |
| return error; |
| } |
| |
| static void __exit button_exit(void) |
| { |
| input_unregister_device(button_dev); |
| free_irq(BUTTON_IRQ, button_interrupt); |
| } |
| |
| module_init(button_init); |
| module_exit(button_exit); |
| |
| What the example does |
| ~~~~~~~~~~~~~~~~~~~~~ |
| |
| First it has to include the <linux/input.h> file, which interfaces to the |
| input subsystem. This provides all the definitions needed. |
| |
| In the _init function, which is called either upon module load or when |
| booting the kernel, it grabs the required resources (it should also check |
| for the presence of the device). |
| |
| Then it allocates a new input device structure with input_allocate_device() |
| and sets up input bitfields. This way the device driver tells the other |
| parts of the input systems what it is - what events can be generated or |
| accepted by this input device. Our example device can only generate EV_KEY |
| type events, and from those only BTN_0 event code. Thus we only set these |
| two bits. We could have used:: |
| |
| set_bit(EV_KEY, button_dev.evbit); |
| set_bit(BTN_0, button_dev.keybit); |
| |
| as well, but with more than single bits the first approach tends to be |
| shorter. |
| |
| Then the example driver registers the input device structure by calling:: |
| |
| input_register_device(&button_dev); |
| |
| This adds the button_dev structure to linked lists of the input driver and |
| calls device handler modules _connect functions to tell them a new input |
| device has appeared. input_register_device() may sleep and therefore must |
| not be called from an interrupt or with a spinlock held. |
| |
| While in use, the only used function of the driver is:: |
| |
| button_interrupt() |
| |
| which upon every interrupt from the button checks its state and reports it |
| via the:: |
| |
| input_report_key() |
| |
| call to the input system. There is no need to check whether the interrupt |
| routine isn't reporting two same value events (press, press for example) to |
| the input system, because the input_report_* functions check that |
| themselves. |
| |
| Then there is the:: |
| |
| input_sync() |
| |
| call to tell those who receive the events that we've sent a complete report. |
| This doesn't seem important in the one button case, but is quite important |
| for for example mouse movement, where you don't want the X and Y values |
| to be interpreted separately, because that'd result in a different movement. |
| |
| dev->open() and dev->close() |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| In case the driver has to repeatedly poll the device, because it doesn't |
| have an interrupt coming from it and the polling is too expensive to be done |
| all the time, or if the device uses a valuable resource (eg. interrupt), it |
| can use the open and close callback to know when it can stop polling or |
| release the interrupt and when it must resume polling or grab the interrupt |
| again. To do that, we would add this to our example driver:: |
| |
| static int button_open(struct input_dev *dev) |
| { |
| if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { |
| printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); |
| return -EBUSY; |
| } |
| |
| return 0; |
| } |
| |
| static void button_close(struct input_dev *dev) |
| { |
| free_irq(IRQ_AMIGA_VERTB, button_interrupt); |
| } |
| |
| static int __init button_init(void) |
| { |
| ... |
| button_dev->open = button_open; |
| button_dev->close = button_close; |
| ... |
| } |
| |
| Note that input core keeps track of number of users for the device and |
| makes sure that dev->open() is called only when the first user connects |
| to the device and that dev->close() is called when the very last user |
| disconnects. Calls to both callbacks are serialized. |
| |
| The open() callback should return a 0 in case of success or any nonzero value |
| in case of failure. The close() callback (which is void) must always succeed. |
| |
| Basic event types |
| ~~~~~~~~~~~~~~~~~ |
| |
| The most simple event type is EV_KEY, which is used for keys and buttons. |
| It's reported to the input system via:: |
| |
| input_report_key(struct input_dev *dev, int code, int value) |
| |
| See linux/input.h for the allowable values of code (from 0 to KEY_MAX). |
| Value is interpreted as a truth value, ie any nonzero value means key |
| pressed, zero value means key released. The input code generates events only |
| in case the value is different from before. |
| |
| In addition to EV_KEY, there are two more basic event types: EV_REL and |
| EV_ABS. They are used for relative and absolute values supplied by the |
| device. A relative value may be for example a mouse movement in the X axis. |
| The mouse reports it as a relative difference from the last position, |
| because it doesn't have any absolute coordinate system to work in. Absolute |
| events are namely for joysticks and digitizers - devices that do work in an |
| absolute coordinate systems. |
| |
| Having the device report EV_REL buttons is as simple as with EV_KEY, simply |
| set the corresponding bits and call the:: |
| |
| input_report_rel(struct input_dev *dev, int code, int value) |
| |
| function. Events are generated only for nonzero value. |
| |
| However EV_ABS requires a little special care. Before calling |
| input_register_device, you have to fill additional fields in the input_dev |
| struct for each absolute axis your device has. If our button device had also |
| the ABS_X axis:: |
| |
| button_dev.absmin[ABS_X] = 0; |
| button_dev.absmax[ABS_X] = 255; |
| button_dev.absfuzz[ABS_X] = 4; |
| button_dev.absflat[ABS_X] = 8; |
| |
| Or, you can just say:: |
| |
| input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8); |
| |
| This setting would be appropriate for a joystick X axis, with the minimum of |
| 0, maximum of 255 (which the joystick *must* be able to reach, no problem if |
| it sometimes reports more, but it must be able to always reach the min and |
| max values), with noise in the data up to +- 4, and with a center flat |
| position of size 8. |
| |
| If you don't need absfuzz and absflat, you can set them to zero, which mean |
| that the thing is precise and always returns to exactly the center position |
| (if it has any). |
| |
| BITS_TO_LONGS(), BIT_WORD(), BIT_MASK() |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| These three macros from bitops.h help some bitfield computations:: |
| |
| BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for |
| x bits |
| BIT_WORD(x) - returns the index in the array in longs for bit x |
| BIT_MASK(x) - returns the index in a long for bit x |
| |
| The id* and name fields |
| ~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| The dev->name should be set before registering the input device by the input |
| device driver. It's a string like 'Generic button device' containing a |
| user friendly name of the device. |
| |
| The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID |
| of the device. The bus IDs are defined in input.h. The vendor and device ids |
| are defined in pci_ids.h, usb_ids.h and similar include files. These fields |
| should be set by the input device driver before registering it. |
| |
| The idtype field can be used for specific information for the input device |
| driver. |
| |
| The id and name fields can be passed to userland via the evdev interface. |
| |
| The keycode, keycodemax, keycodesize fields |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| These three fields should be used by input devices that have dense keymaps. |
| The keycode is an array used to map from scancodes to input system keycodes. |
| The keycode max should contain the size of the array and keycodesize the |
| size of each entry in it (in bytes). |
| |
| Userspace can query and alter current scancode to keycode mappings using |
| EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface. |
| When a device has all 3 aforementioned fields filled in, the driver may |
| rely on kernel's default implementation of setting and querying keycode |
| mappings. |
| |
| dev->getkeycode() and dev->setkeycode() |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| getkeycode() and setkeycode() callbacks allow drivers to override default |
| keycode/keycodesize/keycodemax mapping mechanism provided by input core |
| and implement sparse keycode maps. |
| |
| Key autorepeat |
| ~~~~~~~~~~~~~~ |
| |
| ... is simple. It is handled by the input.c module. Hardware autorepeat is |
| not used, because it's not present in many devices and even where it is |
| present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable |
| autorepeat for your device, just set EV_REP in dev->evbit. All will be |
| handled by the input system. |
| |
| Other event types, handling output events |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| The other event types up to now are: |
| |
| - EV_LED - used for the keyboard LEDs. |
| - EV_SND - used for keyboard beeps. |
| |
| They are very similar to for example key events, but they go in the other |
| direction - from the system to the input device driver. If your input device |
| driver can handle these events, it has to set the respective bits in evbit, |
| *and* also the callback routine:: |
| |
| button_dev->event = button_event; |
| |
| int button_event(struct input_dev *dev, unsigned int type, |
| unsigned int code, int value) |
| { |
| if (type == EV_SND && code == SND_BELL) { |
| outb(value, BUTTON_BELL); |
| return 0; |
| } |
| return -1; |
| } |
| |
| This callback routine can be called from an interrupt or a BH (although that |
| isn't a rule), and thus must not sleep, and must not take too long to finish. |