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| Power Management Strategies |
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| Copyright (c) 2017 Intel Corp., Rafael J. Wysocki <rafael.j.wysocki@intel.com> |
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| The Linux kernel supports two major high-level power management strategies. |
| |
| One of them is based on using global low-power states of the whole system in |
| which user space code cannot be executed and the overall system activity is |
| significantly reduced, referred to as :doc:`sleep states <sleep-states>`. The |
| kernel puts the system into one of these states when requested by user space |
| and the system stays in it until a special signal is received from one of |
| designated devices, triggering a transition to the ``working state`` in which |
| user space code can run. Because sleep states are global and the whole system |
| is affected by the state changes, this strategy is referred to as the |
| :doc:`system-wide power management <system-wide>`. |
| |
| The other strategy, referred to as the :doc:`working-state power management |
| <working-state>`, is based on adjusting the power states of individual hardware |
| components of the system, as needed, in the working state. In consequence, if |
| this strategy is in use, the working state of the system usually does not |
| correspond to any particular physical configuration of it, but can be treated as |
| a metastate covering a range of different power states of the system in which |
| the individual components of it can be either ``active`` (in use) or |
| ``inactive`` (idle). If they are active, they have to be in power states |
| allowing them to process data and to be accessed by software. In turn, if they |
| are inactive, ideally, they should be in low-power states in which they may not |
| be accessible. |
| |
| If all of the system components are active, the system as a whole is regarded as |
| "runtime active" and that situation typically corresponds to the maximum power |
| draw (or maximum energy usage) of it. If all of them are inactive, the system |
| as a whole is regarded as "runtime idle" which may be very close to a sleep |
| state from the physical system configuration and power draw perspective, but |
| then it takes much less time and effort to start executing user space code than |
| for the same system in a sleep state. However, transitions from sleep states |
| back to the working state can only be started by a limited set of devices, so |
| typically the system can spend much more time in a sleep state than it can be |
| runtime idle in one go. For this reason, systems usually use less energy in |
| sleep states than when they are runtime idle most of the time. |
| |
| Moreover, the two power management strategies address different usage scenarios. |
| Namely, if the user indicates that the system will not be in use going forward, |
| for example by closing its lid (if the system is a laptop), it probably should |
| go into a sleep state at that point. On the other hand, if the user simply goes |
| away from the laptop keyboard, it probably should stay in the working state and |
| use the working-state power management in case it becomes idle, because the user |
| may come back to it at any time and then may want the system to be immediately |
| accessible. |