| /* |
| * Floating point emulation support for subnormalised numbers on SH4 |
| * architecture This file is derived from the SoftFloat IEC/IEEE |
| * Floating-point Arithmetic Package, Release 2 the original license of |
| * which is reproduced below. |
| * |
| * ======================================================================== |
| * |
| * This C source file is part of the SoftFloat IEC/IEEE Floating-point |
| * Arithmetic Package, Release 2. |
| * |
| * Written by John R. Hauser. This work was made possible in part by the |
| * International Computer Science Institute, located at Suite 600, 1947 Center |
| * Street, Berkeley, California 94704. Funding was partially provided by the |
| * National Science Foundation under grant MIP-9311980. The original version |
| * of this code was written as part of a project to build a fixed-point vector |
| * processor in collaboration with the University of California at Berkeley, |
| * overseen by Profs. Nelson Morgan and John Wawrzynek. More information |
| * is available through the web page `http://HTTP.CS.Berkeley.EDU/~jhauser/ |
| * arithmetic/softfloat.html'. |
| * |
| * THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort |
| * has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT |
| * TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO |
| * PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY |
| * AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE. |
| * |
| * Derivative works are acceptable, even for commercial purposes, so long as |
| * (1) they include prominent notice that the work is derivative, and (2) they |
| * include prominent notice akin to these three paragraphs for those parts of |
| * this code that are retained. |
| * |
| * ======================================================================== |
| * |
| * SH4 modifications by Ismail Dhaoui <ismail.dhaoui@st.com> |
| * and Kamel Khelifi <kamel.khelifi@st.com> |
| */ |
| #include <linux/kernel.h> |
| #include <cpu/fpu.h> |
| |
| #define LIT64( a ) a##LL |
| |
| typedef char flag; |
| typedef unsigned char uint8; |
| typedef signed char int8; |
| typedef int uint16; |
| typedef int int16; |
| typedef unsigned int uint32; |
| typedef signed int int32; |
| |
| typedef unsigned long long int bits64; |
| typedef signed long long int sbits64; |
| |
| typedef unsigned char bits8; |
| typedef signed char sbits8; |
| typedef unsigned short int bits16; |
| typedef signed short int sbits16; |
| typedef unsigned int bits32; |
| typedef signed int sbits32; |
| |
| typedef unsigned long long int uint64; |
| typedef signed long long int int64; |
| |
| typedef unsigned long int float32; |
| typedef unsigned long long float64; |
| |
| extern void float_raise(unsigned int flags); /* in fpu.c */ |
| extern int float_rounding_mode(void); /* in fpu.c */ |
| |
| inline bits64 extractFloat64Frac(float64 a); |
| inline flag extractFloat64Sign(float64 a); |
| inline int16 extractFloat64Exp(float64 a); |
| inline int16 extractFloat32Exp(float32 a); |
| inline flag extractFloat32Sign(float32 a); |
| inline bits32 extractFloat32Frac(float32 a); |
| inline float64 packFloat64(flag zSign, int16 zExp, bits64 zSig); |
| inline void shift64RightJamming(bits64 a, int16 count, bits64 * zPtr); |
| inline float32 packFloat32(flag zSign, int16 zExp, bits32 zSig); |
| inline void shift32RightJamming(bits32 a, int16 count, bits32 * zPtr); |
| float64 float64_sub(float64 a, float64 b); |
| float32 float32_sub(float32 a, float32 b); |
| float32 float32_add(float32 a, float32 b); |
| float64 float64_add(float64 a, float64 b); |
| float64 float64_div(float64 a, float64 b); |
| float32 float32_div(float32 a, float32 b); |
| float32 float32_mul(float32 a, float32 b); |
| float64 float64_mul(float64 a, float64 b); |
| float32 float64_to_float32(float64 a); |
| inline void add128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr, |
| bits64 * z1Ptr); |
| inline void sub128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr, |
| bits64 * z1Ptr); |
| inline void mul64To128(bits64 a, bits64 b, bits64 * z0Ptr, bits64 * z1Ptr); |
| |
| static int8 countLeadingZeros32(bits32 a); |
| static int8 countLeadingZeros64(bits64 a); |
| static float64 normalizeRoundAndPackFloat64(flag zSign, int16 zExp, |
| bits64 zSig); |
| static float64 subFloat64Sigs(float64 a, float64 b, flag zSign); |
| static float64 addFloat64Sigs(float64 a, float64 b, flag zSign); |
| static float32 roundAndPackFloat32(flag zSign, int16 zExp, bits32 zSig); |
| static float32 normalizeRoundAndPackFloat32(flag zSign, int16 zExp, |
| bits32 zSig); |
| static float64 roundAndPackFloat64(flag zSign, int16 zExp, bits64 zSig); |
| static float32 subFloat32Sigs(float32 a, float32 b, flag zSign); |
| static float32 addFloat32Sigs(float32 a, float32 b, flag zSign); |
| static void normalizeFloat64Subnormal(bits64 aSig, int16 * zExpPtr, |
| bits64 * zSigPtr); |
| static bits64 estimateDiv128To64(bits64 a0, bits64 a1, bits64 b); |
| static void normalizeFloat32Subnormal(bits32 aSig, int16 * zExpPtr, |
| bits32 * zSigPtr); |
| |
| inline bits64 extractFloat64Frac(float64 a) |
| { |
| return a & LIT64(0x000FFFFFFFFFFFFF); |
| } |
| |
| inline flag extractFloat64Sign(float64 a) |
| { |
| return a >> 63; |
| } |
| |
| inline int16 extractFloat64Exp(float64 a) |
| { |
| return (a >> 52) & 0x7FF; |
| } |
| |
| inline int16 extractFloat32Exp(float32 a) |
| { |
| return (a >> 23) & 0xFF; |
| } |
| |
| inline flag extractFloat32Sign(float32 a) |
| { |
| return a >> 31; |
| } |
| |
| inline bits32 extractFloat32Frac(float32 a) |
| { |
| return a & 0x007FFFFF; |
| } |
| |
| inline float64 packFloat64(flag zSign, int16 zExp, bits64 zSig) |
| { |
| return (((bits64) zSign) << 63) + (((bits64) zExp) << 52) + zSig; |
| } |
| |
| inline void shift64RightJamming(bits64 a, int16 count, bits64 * zPtr) |
| { |
| bits64 z; |
| |
| if (count == 0) { |
| z = a; |
| } else if (count < 64) { |
| z = (a >> count) | ((a << ((-count) & 63)) != 0); |
| } else { |
| z = (a != 0); |
| } |
| *zPtr = z; |
| } |
| |
| static int8 countLeadingZeros32(bits32 a) |
| { |
| static const int8 countLeadingZerosHigh[] = { |
| 8, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, |
| 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, |
| 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, |
| 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, |
| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, |
| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, |
| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, |
| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 |
| }; |
| int8 shiftCount; |
| |
| shiftCount = 0; |
| if (a < 0x10000) { |
| shiftCount += 16; |
| a <<= 16; |
| } |
| if (a < 0x1000000) { |
| shiftCount += 8; |
| a <<= 8; |
| } |
| shiftCount += countLeadingZerosHigh[a >> 24]; |
| return shiftCount; |
| |
| } |
| |
| static int8 countLeadingZeros64(bits64 a) |
| { |
| int8 shiftCount; |
| |
| shiftCount = 0; |
| if (a < ((bits64) 1) << 32) { |
| shiftCount += 32; |
| } else { |
| a >>= 32; |
| } |
| shiftCount += countLeadingZeros32(a); |
| return shiftCount; |
| |
| } |
| |
| static float64 normalizeRoundAndPackFloat64(flag zSign, int16 zExp, bits64 zSig) |
| { |
| int8 shiftCount; |
| |
| shiftCount = countLeadingZeros64(zSig) - 1; |
| return roundAndPackFloat64(zSign, zExp - shiftCount, |
| zSig << shiftCount); |
| |
| } |
| |
| static float64 subFloat64Sigs(float64 a, float64 b, flag zSign) |
| { |
| int16 aExp, bExp, zExp; |
| bits64 aSig, bSig, zSig; |
| int16 expDiff; |
| |
| aSig = extractFloat64Frac(a); |
| aExp = extractFloat64Exp(a); |
| bSig = extractFloat64Frac(b); |
| bExp = extractFloat64Exp(b); |
| expDiff = aExp - bExp; |
| aSig <<= 10; |
| bSig <<= 10; |
| if (0 < expDiff) |
| goto aExpBigger; |
| if (expDiff < 0) |
| goto bExpBigger; |
| if (aExp == 0) { |
| aExp = 1; |
| bExp = 1; |
| } |
| if (bSig < aSig) |
| goto aBigger; |
| if (aSig < bSig) |
| goto bBigger; |
| return packFloat64(float_rounding_mode() == FPSCR_RM_ZERO, 0, 0); |
| bExpBigger: |
| if (bExp == 0x7FF) { |
| return packFloat64(zSign ^ 1, 0x7FF, 0); |
| } |
| if (aExp == 0) { |
| ++expDiff; |
| } else { |
| aSig |= LIT64(0x4000000000000000); |
| } |
| shift64RightJamming(aSig, -expDiff, &aSig); |
| bSig |= LIT64(0x4000000000000000); |
| bBigger: |
| zSig = bSig - aSig; |
| zExp = bExp; |
| zSign ^= 1; |
| goto normalizeRoundAndPack; |
| aExpBigger: |
| if (aExp == 0x7FF) { |
| return a; |
| } |
| if (bExp == 0) { |
| --expDiff; |
| } else { |
| bSig |= LIT64(0x4000000000000000); |
| } |
| shift64RightJamming(bSig, expDiff, &bSig); |
| aSig |= LIT64(0x4000000000000000); |
| aBigger: |
| zSig = aSig - bSig; |
| zExp = aExp; |
| normalizeRoundAndPack: |
| --zExp; |
| return normalizeRoundAndPackFloat64(zSign, zExp, zSig); |
| |
| } |
| static float64 addFloat64Sigs(float64 a, float64 b, flag zSign) |
| { |
| int16 aExp, bExp, zExp; |
| bits64 aSig, bSig, zSig; |
| int16 expDiff; |
| |
| aSig = extractFloat64Frac(a); |
| aExp = extractFloat64Exp(a); |
| bSig = extractFloat64Frac(b); |
| bExp = extractFloat64Exp(b); |
| expDiff = aExp - bExp; |
| aSig <<= 9; |
| bSig <<= 9; |
| if (0 < expDiff) { |
| if (aExp == 0x7FF) { |
| return a; |
| } |
| if (bExp == 0) { |
| --expDiff; |
| } else { |
| bSig |= LIT64(0x2000000000000000); |
| } |
| shift64RightJamming(bSig, expDiff, &bSig); |
| zExp = aExp; |
| } else if (expDiff < 0) { |
| if (bExp == 0x7FF) { |
| return packFloat64(zSign, 0x7FF, 0); |
| } |
| if (aExp == 0) { |
| ++expDiff; |
| } else { |
| aSig |= LIT64(0x2000000000000000); |
| } |
| shift64RightJamming(aSig, -expDiff, &aSig); |
| zExp = bExp; |
| } else { |
| if (aExp == 0x7FF) { |
| return a; |
| } |
| if (aExp == 0) |
| return packFloat64(zSign, 0, (aSig + bSig) >> 9); |
| zSig = LIT64(0x4000000000000000) + aSig + bSig; |
| zExp = aExp; |
| goto roundAndPack; |
| } |
| aSig |= LIT64(0x2000000000000000); |
| zSig = (aSig + bSig) << 1; |
| --zExp; |
| if ((sbits64) zSig < 0) { |
| zSig = aSig + bSig; |
| ++zExp; |
| } |
| roundAndPack: |
| return roundAndPackFloat64(zSign, zExp, zSig); |
| |
| } |
| |
| inline float32 packFloat32(flag zSign, int16 zExp, bits32 zSig) |
| { |
| return (((bits32) zSign) << 31) + (((bits32) zExp) << 23) + zSig; |
| } |
| |
| inline void shift32RightJamming(bits32 a, int16 count, bits32 * zPtr) |
| { |
| bits32 z; |
| if (count == 0) { |
| z = a; |
| } else if (count < 32) { |
| z = (a >> count) | ((a << ((-count) & 31)) != 0); |
| } else { |
| z = (a != 0); |
| } |
| *zPtr = z; |
| } |
| |
| static float32 roundAndPackFloat32(flag zSign, int16 zExp, bits32 zSig) |
| { |
| flag roundNearestEven; |
| int8 roundIncrement, roundBits; |
| flag isTiny; |
| |
| /* SH4 has only 2 rounding modes - round to nearest and round to zero */ |
| roundNearestEven = (float_rounding_mode() == FPSCR_RM_NEAREST); |
| roundIncrement = 0x40; |
| if (!roundNearestEven) { |
| roundIncrement = 0; |
| } |
| roundBits = zSig & 0x7F; |
| if (0xFD <= (bits16) zExp) { |
| if ((0xFD < zExp) |
| || ((zExp == 0xFD) |
| && ((sbits32) (zSig + roundIncrement) < 0)) |
| ) { |
| float_raise(FPSCR_CAUSE_OVERFLOW | FPSCR_CAUSE_INEXACT); |
| return packFloat32(zSign, 0xFF, |
| 0) - (roundIncrement == 0); |
| } |
| if (zExp < 0) { |
| isTiny = (zExp < -1) |
| || (zSig + roundIncrement < 0x80000000); |
| shift32RightJamming(zSig, -zExp, &zSig); |
| zExp = 0; |
| roundBits = zSig & 0x7F; |
| if (isTiny && roundBits) |
| float_raise(FPSCR_CAUSE_UNDERFLOW); |
| } |
| } |
| if (roundBits) |
| float_raise(FPSCR_CAUSE_INEXACT); |
| zSig = (zSig + roundIncrement) >> 7; |
| zSig &= ~(((roundBits ^ 0x40) == 0) & roundNearestEven); |
| if (zSig == 0) |
| zExp = 0; |
| return packFloat32(zSign, zExp, zSig); |
| |
| } |
| |
| static float32 normalizeRoundAndPackFloat32(flag zSign, int16 zExp, bits32 zSig) |
| { |
| int8 shiftCount; |
| |
| shiftCount = countLeadingZeros32(zSig) - 1; |
| return roundAndPackFloat32(zSign, zExp - shiftCount, |
| zSig << shiftCount); |
| } |
| |
| static float64 roundAndPackFloat64(flag zSign, int16 zExp, bits64 zSig) |
| { |
| flag roundNearestEven; |
| int16 roundIncrement, roundBits; |
| flag isTiny; |
| |
| /* SH4 has only 2 rounding modes - round to nearest and round to zero */ |
| roundNearestEven = (float_rounding_mode() == FPSCR_RM_NEAREST); |
| roundIncrement = 0x200; |
| if (!roundNearestEven) { |
| roundIncrement = 0; |
| } |
| roundBits = zSig & 0x3FF; |
| if (0x7FD <= (bits16) zExp) { |
| if ((0x7FD < zExp) |
| || ((zExp == 0x7FD) |
| && ((sbits64) (zSig + roundIncrement) < 0)) |
| ) { |
| float_raise(FPSCR_CAUSE_OVERFLOW | FPSCR_CAUSE_INEXACT); |
| return packFloat64(zSign, 0x7FF, |
| 0) - (roundIncrement == 0); |
| } |
| if (zExp < 0) { |
| isTiny = (zExp < -1) |
| || (zSig + roundIncrement < |
| LIT64(0x8000000000000000)); |
| shift64RightJamming(zSig, -zExp, &zSig); |
| zExp = 0; |
| roundBits = zSig & 0x3FF; |
| if (isTiny && roundBits) |
| float_raise(FPSCR_CAUSE_UNDERFLOW); |
| } |
| } |
| if (roundBits) |
| float_raise(FPSCR_CAUSE_INEXACT); |
| zSig = (zSig + roundIncrement) >> 10; |
| zSig &= ~(((roundBits ^ 0x200) == 0) & roundNearestEven); |
| if (zSig == 0) |
| zExp = 0; |
| return packFloat64(zSign, zExp, zSig); |
| |
| } |
| |
| static float32 subFloat32Sigs(float32 a, float32 b, flag zSign) |
| { |
| int16 aExp, bExp, zExp; |
| bits32 aSig, bSig, zSig; |
| int16 expDiff; |
| |
| aSig = extractFloat32Frac(a); |
| aExp = extractFloat32Exp(a); |
| bSig = extractFloat32Frac(b); |
| bExp = extractFloat32Exp(b); |
| expDiff = aExp - bExp; |
| aSig <<= 7; |
| bSig <<= 7; |
| if (0 < expDiff) |
| goto aExpBigger; |
| if (expDiff < 0) |
| goto bExpBigger; |
| if (aExp == 0) { |
| aExp = 1; |
| bExp = 1; |
| } |
| if (bSig < aSig) |
| goto aBigger; |
| if (aSig < bSig) |
| goto bBigger; |
| return packFloat32(float_rounding_mode() == FPSCR_RM_ZERO, 0, 0); |
| bExpBigger: |
| if (bExp == 0xFF) { |
| return packFloat32(zSign ^ 1, 0xFF, 0); |
| } |
| if (aExp == 0) { |
| ++expDiff; |
| } else { |
| aSig |= 0x40000000; |
| } |
| shift32RightJamming(aSig, -expDiff, &aSig); |
| bSig |= 0x40000000; |
| bBigger: |
| zSig = bSig - aSig; |
| zExp = bExp; |
| zSign ^= 1; |
| goto normalizeRoundAndPack; |
| aExpBigger: |
| if (aExp == 0xFF) { |
| return a; |
| } |
| if (bExp == 0) { |
| --expDiff; |
| } else { |
| bSig |= 0x40000000; |
| } |
| shift32RightJamming(bSig, expDiff, &bSig); |
| aSig |= 0x40000000; |
| aBigger: |
| zSig = aSig - bSig; |
| zExp = aExp; |
| normalizeRoundAndPack: |
| --zExp; |
| return normalizeRoundAndPackFloat32(zSign, zExp, zSig); |
| |
| } |
| |
| static float32 addFloat32Sigs(float32 a, float32 b, flag zSign) |
| { |
| int16 aExp, bExp, zExp; |
| bits32 aSig, bSig, zSig; |
| int16 expDiff; |
| |
| aSig = extractFloat32Frac(a); |
| aExp = extractFloat32Exp(a); |
| bSig = extractFloat32Frac(b); |
| bExp = extractFloat32Exp(b); |
| expDiff = aExp - bExp; |
| aSig <<= 6; |
| bSig <<= 6; |
| if (0 < expDiff) { |
| if (aExp == 0xFF) { |
| return a; |
| } |
| if (bExp == 0) { |
| --expDiff; |
| } else { |
| bSig |= 0x20000000; |
| } |
| shift32RightJamming(bSig, expDiff, &bSig); |
| zExp = aExp; |
| } else if (expDiff < 0) { |
| if (bExp == 0xFF) { |
| return packFloat32(zSign, 0xFF, 0); |
| } |
| if (aExp == 0) { |
| ++expDiff; |
| } else { |
| aSig |= 0x20000000; |
| } |
| shift32RightJamming(aSig, -expDiff, &aSig); |
| zExp = bExp; |
| } else { |
| if (aExp == 0xFF) { |
| return a; |
| } |
| if (aExp == 0) |
| return packFloat32(zSign, 0, (aSig + bSig) >> 6); |
| zSig = 0x40000000 + aSig + bSig; |
| zExp = aExp; |
| goto roundAndPack; |
| } |
| aSig |= 0x20000000; |
| zSig = (aSig + bSig) << 1; |
| --zExp; |
| if ((sbits32) zSig < 0) { |
| zSig = aSig + bSig; |
| ++zExp; |
| } |
| roundAndPack: |
| return roundAndPackFloat32(zSign, zExp, zSig); |
| |
| } |
| |
| float64 float64_sub(float64 a, float64 b) |
| { |
| flag aSign, bSign; |
| |
| aSign = extractFloat64Sign(a); |
| bSign = extractFloat64Sign(b); |
| if (aSign == bSign) { |
| return subFloat64Sigs(a, b, aSign); |
| } else { |
| return addFloat64Sigs(a, b, aSign); |
| } |
| |
| } |
| |
| float32 float32_sub(float32 a, float32 b) |
| { |
| flag aSign, bSign; |
| |
| aSign = extractFloat32Sign(a); |
| bSign = extractFloat32Sign(b); |
| if (aSign == bSign) { |
| return subFloat32Sigs(a, b, aSign); |
| } else { |
| return addFloat32Sigs(a, b, aSign); |
| } |
| |
| } |
| |
| float32 float32_add(float32 a, float32 b) |
| { |
| flag aSign, bSign; |
| |
| aSign = extractFloat32Sign(a); |
| bSign = extractFloat32Sign(b); |
| if (aSign == bSign) { |
| return addFloat32Sigs(a, b, aSign); |
| } else { |
| return subFloat32Sigs(a, b, aSign); |
| } |
| |
| } |
| |
| float64 float64_add(float64 a, float64 b) |
| { |
| flag aSign, bSign; |
| |
| aSign = extractFloat64Sign(a); |
| bSign = extractFloat64Sign(b); |
| if (aSign == bSign) { |
| return addFloat64Sigs(a, b, aSign); |
| } else { |
| return subFloat64Sigs(a, b, aSign); |
| } |
| } |
| |
| static void |
| normalizeFloat64Subnormal(bits64 aSig, int16 * zExpPtr, bits64 * zSigPtr) |
| { |
| int8 shiftCount; |
| |
| shiftCount = countLeadingZeros64(aSig) - 11; |
| *zSigPtr = aSig << shiftCount; |
| *zExpPtr = 1 - shiftCount; |
| } |
| |
| inline void add128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr, |
| bits64 * z1Ptr) |
| { |
| bits64 z1; |
| |
| z1 = a1 + b1; |
| *z1Ptr = z1; |
| *z0Ptr = a0 + b0 + (z1 < a1); |
| } |
| |
| inline void |
| sub128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr, |
| bits64 * z1Ptr) |
| { |
| *z1Ptr = a1 - b1; |
| *z0Ptr = a0 - b0 - (a1 < b1); |
| } |
| |
| static bits64 estimateDiv128To64(bits64 a0, bits64 a1, bits64 b) |
| { |
| bits64 b0, b1; |
| bits64 rem0, rem1, term0, term1; |
| bits64 z; |
| if (b <= a0) |
| return LIT64(0xFFFFFFFFFFFFFFFF); |
| b0 = b >> 32; |
| z = (b0 << 32 <= a0) ? LIT64(0xFFFFFFFF00000000) : (a0 / b0) << 32; |
| mul64To128(b, z, &term0, &term1); |
| sub128(a0, a1, term0, term1, &rem0, &rem1); |
| while (((sbits64) rem0) < 0) { |
| z -= LIT64(0x100000000); |
| b1 = b << 32; |
| add128(rem0, rem1, b0, b1, &rem0, &rem1); |
| } |
| rem0 = (rem0 << 32) | (rem1 >> 32); |
| z |= (b0 << 32 <= rem0) ? 0xFFFFFFFF : rem0 / b0; |
| return z; |
| } |
| |
| inline void mul64To128(bits64 a, bits64 b, bits64 * z0Ptr, bits64 * z1Ptr) |
| { |
| bits32 aHigh, aLow, bHigh, bLow; |
| bits64 z0, zMiddleA, zMiddleB, z1; |
| |
| aLow = a; |
| aHigh = a >> 32; |
| bLow = b; |
| bHigh = b >> 32; |
| z1 = ((bits64) aLow) * bLow; |
| zMiddleA = ((bits64) aLow) * bHigh; |
| zMiddleB = ((bits64) aHigh) * bLow; |
| z0 = ((bits64) aHigh) * bHigh; |
| zMiddleA += zMiddleB; |
| z0 += (((bits64) (zMiddleA < zMiddleB)) << 32) + (zMiddleA >> 32); |
| zMiddleA <<= 32; |
| z1 += zMiddleA; |
| z0 += (z1 < zMiddleA); |
| *z1Ptr = z1; |
| *z0Ptr = z0; |
| |
| } |
| |
| static void normalizeFloat32Subnormal(bits32 aSig, int16 * zExpPtr, |
| bits32 * zSigPtr) |
| { |
| int8 shiftCount; |
| |
| shiftCount = countLeadingZeros32(aSig) - 8; |
| *zSigPtr = aSig << shiftCount; |
| *zExpPtr = 1 - shiftCount; |
| |
| } |
| |
| float64 float64_div(float64 a, float64 b) |
| { |
| flag aSign, bSign, zSign; |
| int16 aExp, bExp, zExp; |
| bits64 aSig, bSig, zSig; |
| bits64 rem0, rem1; |
| bits64 term0, term1; |
| |
| aSig = extractFloat64Frac(a); |
| aExp = extractFloat64Exp(a); |
| aSign = extractFloat64Sign(a); |
| bSig = extractFloat64Frac(b); |
| bExp = extractFloat64Exp(b); |
| bSign = extractFloat64Sign(b); |
| zSign = aSign ^ bSign; |
| if (aExp == 0x7FF) { |
| if (bExp == 0x7FF) { |
| } |
| return packFloat64(zSign, 0x7FF, 0); |
| } |
| if (bExp == 0x7FF) { |
| return packFloat64(zSign, 0, 0); |
| } |
| if (bExp == 0) { |
| if (bSig == 0) { |
| if ((aExp | aSig) == 0) { |
| float_raise(FPSCR_CAUSE_INVALID); |
| } |
| return packFloat64(zSign, 0x7FF, 0); |
| } |
| normalizeFloat64Subnormal(bSig, &bExp, &bSig); |
| } |
| if (aExp == 0) { |
| if (aSig == 0) |
| return packFloat64(zSign, 0, 0); |
| normalizeFloat64Subnormal(aSig, &aExp, &aSig); |
| } |
| zExp = aExp - bExp + 0x3FD; |
| aSig = (aSig | LIT64(0x0010000000000000)) << 10; |
| bSig = (bSig | LIT64(0x0010000000000000)) << 11; |
| if (bSig <= (aSig + aSig)) { |
| aSig >>= 1; |
| ++zExp; |
| } |
| zSig = estimateDiv128To64(aSig, 0, bSig); |
| if ((zSig & 0x1FF) <= 2) { |
| mul64To128(bSig, zSig, &term0, &term1); |
| sub128(aSig, 0, term0, term1, &rem0, &rem1); |
| while ((sbits64) rem0 < 0) { |
| --zSig; |
| add128(rem0, rem1, 0, bSig, &rem0, &rem1); |
| } |
| zSig |= (rem1 != 0); |
| } |
| return roundAndPackFloat64(zSign, zExp, zSig); |
| |
| } |
| |
| float32 float32_div(float32 a, float32 b) |
| { |
| flag aSign, bSign, zSign; |
| int16 aExp, bExp, zExp; |
| bits32 aSig, bSig, zSig; |
| |
| aSig = extractFloat32Frac(a); |
| aExp = extractFloat32Exp(a); |
| aSign = extractFloat32Sign(a); |
| bSig = extractFloat32Frac(b); |
| bExp = extractFloat32Exp(b); |
| bSign = extractFloat32Sign(b); |
| zSign = aSign ^ bSign; |
| if (aExp == 0xFF) { |
| if (bExp == 0xFF) { |
| } |
| return packFloat32(zSign, 0xFF, 0); |
| } |
| if (bExp == 0xFF) { |
| return packFloat32(zSign, 0, 0); |
| } |
| if (bExp == 0) { |
| if (bSig == 0) { |
| return packFloat32(zSign, 0xFF, 0); |
| } |
| normalizeFloat32Subnormal(bSig, &bExp, &bSig); |
| } |
| if (aExp == 0) { |
| if (aSig == 0) |
| return packFloat32(zSign, 0, 0); |
| normalizeFloat32Subnormal(aSig, &aExp, &aSig); |
| } |
| zExp = aExp - bExp + 0x7D; |
| aSig = (aSig | 0x00800000) << 7; |
| bSig = (bSig | 0x00800000) << 8; |
| if (bSig <= (aSig + aSig)) { |
| aSig >>= 1; |
| ++zExp; |
| } |
| zSig = (((bits64) aSig) << 32) / bSig; |
| if ((zSig & 0x3F) == 0) { |
| zSig |= (((bits64) bSig) * zSig != ((bits64) aSig) << 32); |
| } |
| return roundAndPackFloat32(zSign, zExp, zSig); |
| |
| } |
| |
| float32 float32_mul(float32 a, float32 b) |
| { |
| char aSign, bSign, zSign; |
| int aExp, bExp, zExp; |
| unsigned int aSig, bSig; |
| unsigned long long zSig64; |
| unsigned int zSig; |
| |
| aSig = extractFloat32Frac(a); |
| aExp = extractFloat32Exp(a); |
| aSign = extractFloat32Sign(a); |
| bSig = extractFloat32Frac(b); |
| bExp = extractFloat32Exp(b); |
| bSign = extractFloat32Sign(b); |
| zSign = aSign ^ bSign; |
| if (aExp == 0) { |
| if (aSig == 0) |
| return packFloat32(zSign, 0, 0); |
| normalizeFloat32Subnormal(aSig, &aExp, &aSig); |
| } |
| if (bExp == 0) { |
| if (bSig == 0) |
| return packFloat32(zSign, 0, 0); |
| normalizeFloat32Subnormal(bSig, &bExp, &bSig); |
| } |
| if ((bExp == 0xff && bSig == 0) || (aExp == 0xff && aSig == 0)) |
| return roundAndPackFloat32(zSign, 0xff, 0); |
| |
| zExp = aExp + bExp - 0x7F; |
| aSig = (aSig | 0x00800000) << 7; |
| bSig = (bSig | 0x00800000) << 8; |
| shift64RightJamming(((unsigned long long)aSig) * bSig, 32, &zSig64); |
| zSig = zSig64; |
| if (0 <= (signed int)(zSig << 1)) { |
| zSig <<= 1; |
| --zExp; |
| } |
| return roundAndPackFloat32(zSign, zExp, zSig); |
| |
| } |
| |
| float64 float64_mul(float64 a, float64 b) |
| { |
| char aSign, bSign, zSign; |
| int aExp, bExp, zExp; |
| unsigned long long int aSig, bSig, zSig0, zSig1; |
| |
| aSig = extractFloat64Frac(a); |
| aExp = extractFloat64Exp(a); |
| aSign = extractFloat64Sign(a); |
| bSig = extractFloat64Frac(b); |
| bExp = extractFloat64Exp(b); |
| bSign = extractFloat64Sign(b); |
| zSign = aSign ^ bSign; |
| |
| if (aExp == 0) { |
| if (aSig == 0) |
| return packFloat64(zSign, 0, 0); |
| normalizeFloat64Subnormal(aSig, &aExp, &aSig); |
| } |
| if (bExp == 0) { |
| if (bSig == 0) |
| return packFloat64(zSign, 0, 0); |
| normalizeFloat64Subnormal(bSig, &bExp, &bSig); |
| } |
| if ((aExp == 0x7ff && aSig == 0) || (bExp == 0x7ff && bSig == 0)) |
| return roundAndPackFloat64(zSign, 0x7ff, 0); |
| |
| zExp = aExp + bExp - 0x3FF; |
| aSig = (aSig | 0x0010000000000000LL) << 10; |
| bSig = (bSig | 0x0010000000000000LL) << 11; |
| mul64To128(aSig, bSig, &zSig0, &zSig1); |
| zSig0 |= (zSig1 != 0); |
| if (0 <= (signed long long int)(zSig0 << 1)) { |
| zSig0 <<= 1; |
| --zExp; |
| } |
| return roundAndPackFloat64(zSign, zExp, zSig0); |
| } |
| |
| /* |
| * ------------------------------------------------------------------------------- |
| * Returns the result of converting the double-precision floating-point value |
| * `a' to the single-precision floating-point format. The conversion is |
| * performed according to the IEC/IEEE Standard for Binary Floating-point |
| * Arithmetic. |
| * ------------------------------------------------------------------------------- |
| * */ |
| float32 float64_to_float32(float64 a) |
| { |
| flag aSign; |
| int16 aExp; |
| bits64 aSig; |
| bits32 zSig; |
| |
| aSig = extractFloat64Frac( a ); |
| aExp = extractFloat64Exp( a ); |
| aSign = extractFloat64Sign( a ); |
| |
| shift64RightJamming( aSig, 22, &aSig ); |
| zSig = aSig; |
| if ( aExp || zSig ) { |
| zSig |= 0x40000000; |
| aExp -= 0x381; |
| } |
| return roundAndPackFloat32(aSign, aExp, zSig); |
| } |