| /* |
| * $Id: a3d.c,v 1.21 2002/01/22 20:11:50 vojtech Exp $ |
| * |
| * Copyright (c) 1998-2001 Vojtech Pavlik |
| */ |
| |
| /* |
| * FP-Gaming Assasin 3D joystick driver for Linux |
| */ |
| |
| /* |
| * This program is free software; you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License as published by |
| * the Free Software Foundation; either version 2 of the License, or |
| * (at your option) any later version. |
| * |
| * This program is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this program; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| * |
| * Should you need to contact me, the author, you can do so either by |
| * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: |
| * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic |
| */ |
| |
| #include <linux/kernel.h> |
| #include <linux/module.h> |
| #include <linux/slab.h> |
| #include <linux/init.h> |
| #include <linux/gameport.h> |
| #include <linux/input.h> |
| |
| #define DRIVER_DESC "FP-Gaming Assasin 3D joystick driver" |
| |
| MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); |
| MODULE_DESCRIPTION(DRIVER_DESC); |
| MODULE_LICENSE("GPL"); |
| |
| #define A3D_MAX_START 600 /* 600 us */ |
| #define A3D_MAX_STROBE 80 /* 80 us */ |
| #define A3D_MAX_LENGTH 40 /* 40*3 bits */ |
| |
| #define A3D_MODE_A3D 1 /* Assassin 3D */ |
| #define A3D_MODE_PAN 2 /* Panther */ |
| #define A3D_MODE_OEM 3 /* Panther OEM version */ |
| #define A3D_MODE_PXL 4 /* Panther XL */ |
| |
| static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther", |
| "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" }; |
| |
| struct a3d { |
| struct gameport *gameport; |
| struct gameport *adc; |
| struct input_dev dev; |
| int axes[4]; |
| int buttons; |
| int mode; |
| int length; |
| int reads; |
| int bads; |
| char phys[32]; |
| }; |
| |
| /* |
| * a3d_read_packet() reads an Assassin 3D packet. |
| */ |
| |
| static int a3d_read_packet(struct gameport *gameport, int length, char *data) |
| { |
| unsigned long flags; |
| unsigned char u, v; |
| unsigned int t, s; |
| int i; |
| |
| i = 0; |
| t = gameport_time(gameport, A3D_MAX_START); |
| s = gameport_time(gameport, A3D_MAX_STROBE); |
| |
| local_irq_save(flags); |
| gameport_trigger(gameport); |
| v = gameport_read(gameport); |
| |
| while (t > 0 && i < length) { |
| t--; |
| u = v; v = gameport_read(gameport); |
| if (~v & u & 0x10) { |
| data[i++] = v >> 5; |
| t = s; |
| } |
| } |
| |
| local_irq_restore(flags); |
| |
| return i; |
| } |
| |
| /* |
| * a3d_csum() computes checksum of triplet packet |
| */ |
| |
| static int a3d_csum(char *data, int count) |
| { |
| int i, csum = 0; |
| |
| for (i = 0; i < count - 2; i++) |
| csum += data[i]; |
| return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]); |
| } |
| |
| static void a3d_read(struct a3d *a3d, unsigned char *data) |
| { |
| struct input_dev *dev = &a3d->dev; |
| |
| switch (a3d->mode) { |
| |
| case A3D_MODE_A3D: |
| case A3D_MODE_OEM: |
| case A3D_MODE_PAN: |
| |
| input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7)); |
| input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7)); |
| |
| input_report_key(dev, BTN_RIGHT, data[2] & 1); |
| input_report_key(dev, BTN_LEFT, data[3] & 2); |
| input_report_key(dev, BTN_MIDDLE, data[3] & 4); |
| |
| input_sync(dev); |
| |
| a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128; |
| a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128; |
| a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128; |
| a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128; |
| |
| a3d->buttons = ((data[3] << 3) | data[4]) & 0xf; |
| |
| break; |
| |
| case A3D_MODE_PXL: |
| |
| input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7)); |
| input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7)); |
| |
| input_report_key(dev, BTN_RIGHT, data[2] & 1); |
| input_report_key(dev, BTN_LEFT, data[3] & 2); |
| input_report_key(dev, BTN_MIDDLE, data[3] & 4); |
| input_report_key(dev, BTN_SIDE, data[7] & 2); |
| input_report_key(dev, BTN_EXTRA, data[7] & 4); |
| |
| input_report_abs(dev, ABS_X, ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128); |
| input_report_abs(dev, ABS_Y, ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128); |
| input_report_abs(dev, ABS_RUDDER, ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128); |
| input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128); |
| |
| input_report_abs(dev, ABS_HAT0X, ( data[5] & 1) - ((data[5] >> 2) & 1)); |
| input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1)); |
| input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3] & 1)); |
| input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4] & 1)); |
| |
| input_report_key(dev, BTN_TRIGGER, data[8] & 1); |
| input_report_key(dev, BTN_THUMB, data[8] & 2); |
| input_report_key(dev, BTN_TOP, data[8] & 4); |
| input_report_key(dev, BTN_PINKIE, data[7] & 1); |
| |
| input_sync(dev); |
| |
| break; |
| } |
| } |
| |
| |
| /* |
| * a3d_poll() reads and analyzes A3D joystick data. |
| */ |
| |
| static void a3d_poll(struct gameport *gameport) |
| { |
| struct a3d *a3d = gameport_get_drvdata(gameport); |
| unsigned char data[A3D_MAX_LENGTH]; |
| |
| a3d->reads++; |
| if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length || |
| data[0] != a3d->mode || a3d_csum(data, a3d->length)) |
| a3d->bads++; |
| else |
| a3d_read(a3d, data); |
| } |
| |
| /* |
| * a3d_adc_cooked_read() copies the acis and button data to the |
| * callers arrays. It could do the read itself, but the caller could |
| * call this more than 50 times a second, which would use too much CPU. |
| */ |
| |
| static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) |
| { |
| struct a3d *a3d = gameport->port_data; |
| int i; |
| |
| for (i = 0; i < 4; i++) |
| axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1; |
| *buttons = a3d->buttons; |
| return 0; |
| } |
| |
| /* |
| * a3d_adc_open() is the gameport open routine. It refuses to serve |
| * any but cooked data. |
| */ |
| |
| static int a3d_adc_open(struct gameport *gameport, int mode) |
| { |
| struct a3d *a3d = gameport->port_data; |
| |
| if (mode != GAMEPORT_MODE_COOKED) |
| return -1; |
| |
| gameport_start_polling(a3d->gameport); |
| return 0; |
| } |
| |
| /* |
| * a3d_adc_close() is a callback from the input close routine. |
| */ |
| |
| static void a3d_adc_close(struct gameport *gameport) |
| { |
| struct a3d *a3d = gameport->port_data; |
| |
| gameport_stop_polling(a3d->gameport); |
| } |
| |
| /* |
| * a3d_open() is a callback from the input open routine. |
| */ |
| |
| static int a3d_open(struct input_dev *dev) |
| { |
| struct a3d *a3d = dev->private; |
| |
| gameport_start_polling(a3d->gameport); |
| return 0; |
| } |
| |
| /* |
| * a3d_close() is a callback from the input close routine. |
| */ |
| |
| static void a3d_close(struct input_dev *dev) |
| { |
| struct a3d *a3d = dev->private; |
| |
| gameport_stop_polling(a3d->gameport); |
| } |
| |
| /* |
| * a3d_connect() probes for A3D joysticks. |
| */ |
| |
| static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) |
| { |
| struct a3d *a3d; |
| struct gameport *adc; |
| unsigned char data[A3D_MAX_LENGTH]; |
| int i; |
| int err; |
| |
| if (!(a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL))) |
| return -ENOMEM; |
| |
| a3d->gameport = gameport; |
| |
| gameport_set_drvdata(gameport, a3d); |
| |
| err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); |
| if (err) |
| goto fail1; |
| |
| i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data); |
| |
| if (!i || a3d_csum(data, i)) { |
| err = -ENODEV; |
| goto fail2; |
| } |
| |
| a3d->mode = data[0]; |
| |
| if (!a3d->mode || a3d->mode > 5) { |
| printk(KERN_WARNING "a3d.c: Unknown A3D device detected " |
| "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode); |
| err = -ENODEV; |
| goto fail2; |
| } |
| |
| gameport_set_poll_handler(gameport, a3d_poll); |
| gameport_set_poll_interval(gameport, 20); |
| |
| sprintf(a3d->phys, "%s/input0", gameport->phys); |
| |
| if (a3d->mode == A3D_MODE_PXL) { |
| |
| int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; |
| |
| a3d->length = 33; |
| |
| init_input_dev(&a3d->dev); |
| |
| a3d->dev.evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL); |
| a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y); |
| a3d->dev.absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER) |
| | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y); |
| |
| a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE) |
| | BIT(BTN_SIDE) | BIT(BTN_EXTRA); |
| |
| a3d->dev.keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | BIT(BTN_PINKIE); |
| |
| a3d_read(a3d, data); |
| |
| for (i = 0; i < 4; i++) { |
| if (i < 2) |
| input_set_abs_params(&a3d->dev, axes[i], 48, a3d->dev.abs[axes[i]] * 2 - 48, 0, 8); |
| else |
| input_set_abs_params(&a3d->dev, axes[i], 2, 253, 0, 0); |
| input_set_abs_params(&a3d->dev, ABS_HAT0X + i, -1, 1, 0, 0); |
| } |
| |
| } else { |
| a3d->length = 29; |
| |
| init_input_dev(&a3d->dev); |
| |
| a3d->dev.evbit[0] |= BIT(EV_KEY) | BIT(EV_REL); |
| a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y); |
| a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE); |
| |
| a3d_read(a3d, data); |
| |
| if (!(a3d->adc = adc = gameport_allocate_port())) |
| printk(KERN_ERR "a3d: Not enough memory for ADC port\n"); |
| else { |
| adc->port_data = a3d; |
| adc->open = a3d_adc_open; |
| adc->close = a3d_adc_close; |
| adc->cooked_read = a3d_adc_cooked_read; |
| adc->fuzz = 1; |
| |
| gameport_set_name(adc, a3d_names[a3d->mode]); |
| gameport_set_phys(adc, "%s/gameport0", gameport->phys); |
| adc->dev.parent = &gameport->dev; |
| |
| gameport_register_port(adc); |
| } |
| } |
| |
| a3d->dev.private = a3d; |
| a3d->dev.open = a3d_open; |
| a3d->dev.close = a3d_close; |
| |
| a3d->dev.name = a3d_names[a3d->mode]; |
| a3d->dev.phys = a3d->phys; |
| a3d->dev.id.bustype = BUS_GAMEPORT; |
| a3d->dev.id.vendor = GAMEPORT_ID_VENDOR_MADCATZ; |
| a3d->dev.id.product = a3d->mode; |
| a3d->dev.id.version = 0x0100; |
| |
| input_register_device(&a3d->dev); |
| printk(KERN_INFO "input: %s on %s\n", a3d_names[a3d->mode], a3d->phys); |
| |
| return 0; |
| |
| fail2: gameport_close(gameport); |
| fail1: gameport_set_drvdata(gameport, NULL); |
| kfree(a3d); |
| return err; |
| } |
| |
| static void a3d_disconnect(struct gameport *gameport) |
| { |
| struct a3d *a3d = gameport_get_drvdata(gameport); |
| |
| input_unregister_device(&a3d->dev); |
| if (a3d->adc) { |
| gameport_unregister_port(a3d->adc); |
| a3d->adc = NULL; |
| } |
| gameport_close(gameport); |
| gameport_set_drvdata(gameport, NULL); |
| kfree(a3d); |
| } |
| |
| static struct gameport_driver a3d_drv = { |
| .driver = { |
| .name = "adc", |
| }, |
| .description = DRIVER_DESC, |
| .connect = a3d_connect, |
| .disconnect = a3d_disconnect, |
| }; |
| |
| static int __init a3d_init(void) |
| { |
| gameport_register_driver(&a3d_drv); |
| return 0; |
| } |
| |
| static void __exit a3d_exit(void) |
| { |
| gameport_unregister_driver(&a3d_drv); |
| } |
| |
| module_init(a3d_init); |
| module_exit(a3d_exit); |