| Audio Clocking |
| ============== |
| |
| This text describes the audio clocking terms in ASoC and digital audio in |
| general. Note: Audio clocking can be complex ! |
| |
| |
| Master Clock |
| ------------ |
| |
| Every audio subsystem is driven by a master clock (sometimes refered to as MCLK |
| or SYSCLK). This audio master clock can be derived from a number of sources |
| (e.g. crystal, PLL, CPU clock) and is responsible for producing the correct |
| audio playback and capture sample rates. |
| |
| Some master clocks (e.g. PLL's and CPU based clocks) are configuarble in that |
| their speed can be altered by software (depending on the system use and to save |
| power). Other master clocks are fixed at at set frequency (i.e. crystals). |
| |
| |
| DAI Clocks |
| ---------- |
| The Digital Audio Interface is usually driven by a Bit Clock (often referred to |
| as BCLK). This clock is used to drive the digital audio data across the link |
| between the codec and CPU. |
| |
| The DAI also has a frame clock to signal the start of each audio frame. This |
| clock is sometimes referred to as LRC (left right clock) or FRAME. This clock |
| runs at exactly the sample rate (LRC = Rate). |
| |
| Bit Clock can be generated as follows:- |
| |
| BCLK = MCLK / x |
| |
| or |
| |
| BCLK = LRC * x |
| |
| or |
| |
| BCLK = LRC * Channels * Word Size |
| |
| This relationship depends on the codec or SoC CPU in particular. In general |
| it's best to configure BCLK to the lowest possible speed (depending on your |
| rate, number of channels and wordsize) to save on power. |
| |
| It's also desireable to use the codec (if possible) to drive (or master) the |
| audio clocks as it's usually gives more accurate sample rates than the CPU. |
| |
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