| # |
| # Input device configuration |
| # |
| |
| menu "Input device support" |
| depends on !UML |
| |
| config INPUT |
| tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT |
| default y |
| help |
| Say Y here if you have any input device (mouse, keyboard, tablet, |
| joystick, steering wheel ...) connected to your system and want |
| it to be available to applications. This includes standard PS/2 |
| keyboard and mouse. |
| |
| Say N here if you have a headless (no monitor, no keyboard) system. |
| |
| More information is available: <file:Documentation/input/input.txt> |
| |
| If unsure, say Y. |
| |
| To compile this driver as a module, choose M here: the |
| module will be called input. |
| |
| if INPUT |
| |
| config INPUT_LEDS |
| tristate "Export input device LEDs in sysfs" |
| depends on LEDS_CLASS |
| default INPUT |
| help |
| Say Y here if you would like to export LEDs on input devices |
| as standard LED class devices in sysfs. |
| |
| If unsure, say Y. |
| |
| To compile this driver as a module, choose M here: the |
| module will be called input-leds. |
| |
| config INPUT_FF_MEMLESS |
| tristate "Support for memoryless force-feedback devices" |
| help |
| Say Y here if you have memoryless force-feedback input device |
| such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual |
| Power 2, or similar. You will also need to enable hardware-specific |
| driver. |
| |
| If unsure, say N. |
| |
| To compile this driver as a module, choose M here: the |
| module will be called ff-memless. |
| |
| config INPUT_POLLDEV |
| tristate "Polled input device skeleton" |
| help |
| Say Y here if you are using a driver for an input |
| device that periodically polls hardware state. This |
| option is only useful for out-of-tree drivers since |
| in-tree drivers select it automatically. |
| |
| If unsure, say N. |
| |
| To compile this driver as a module, choose M here: the |
| module will be called input-polldev. |
| |
| config INPUT_SPARSEKMAP |
| tristate "Sparse keymap support library" |
| help |
| Say Y here if you are using a driver for an input |
| device that uses sparse keymap. This option is only |
| useful for out-of-tree drivers since in-tree drivers |
| select it automatically. |
| |
| If unsure, say N. |
| |
| To compile this driver as a module, choose M here: the |
| module will be called sparse-keymap. |
| |
| config INPUT_MATRIXKMAP |
| tristate "Matrix keymap support library" |
| help |
| Say Y here if you are using a driver for an input |
| device that uses matrix keymap. This option is only |
| useful for out-of-tree drivers since in-tree drivers |
| select it automatically. |
| |
| If unsure, say N. |
| |
| To compile this driver as a module, choose M here: the |
| module will be called matrix-keymap. |
| |
| comment "Userland interfaces" |
| |
| config INPUT_MOUSEDEV |
| tristate "Mouse interface" |
| help |
| Say Y here if you want your mouse to be accessible as char devices |
| 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an |
| emulated IntelliMouse Explorer PS/2 mouse. That way, all user space |
| programs (including SVGAlib, GPM and X) will be able to use your |
| mouse. |
| |
| If unsure, say Y. |
| |
| To compile this driver as a module, choose M here: the |
| module will be called mousedev. |
| |
| config INPUT_MOUSEDEV_PSAUX |
| bool "Provide legacy /dev/psaux device" |
| depends on INPUT_MOUSEDEV |
| help |
| Say Y here if you want your mouse also be accessible as char device |
| 10:1 - /dev/psaux. The data available through /dev/psaux is exactly |
| the same as the data from /dev/input/mice. |
| |
| If unsure, say Y. |
| |
| config INPUT_MOUSEDEV_SCREEN_X |
| int "Horizontal screen resolution" |
| depends on INPUT_MOUSEDEV |
| default "1024" |
| help |
| If you're using a digitizer, or a graphic tablet, and want to use |
| it as a mouse then the mousedev driver needs to know the X window |
| screen resolution you are using to correctly scale the data. If |
| you're not using a digitizer, this value is ignored. |
| |
| config INPUT_MOUSEDEV_SCREEN_Y |
| int "Vertical screen resolution" |
| depends on INPUT_MOUSEDEV |
| default "768" |
| help |
| If you're using a digitizer, or a graphic tablet, and want to use |
| it as a mouse then the mousedev driver needs to know the X window |
| screen resolution you are using to correctly scale the data. If |
| you're not using a digitizer, this value is ignored. |
| |
| config INPUT_JOYDEV |
| tristate "Joystick interface" |
| help |
| Say Y here if you want your joystick or gamepad to be |
| accessible as char device 13:0+ - /dev/input/jsX device. |
| |
| If unsure, say Y. |
| |
| More information is available: <file:Documentation/input/joystick.txt> |
| |
| To compile this driver as a module, choose M here: the |
| module will be called joydev. |
| |
| config INPUT_EVDEV |
| tristate "Event interface" |
| help |
| Say Y here if you want your input device events be accessible |
| under char device 13:64+ - /dev/input/eventX in a generic way. |
| |
| To compile this driver as a module, choose M here: the |
| module will be called evdev. |
| |
| config INPUT_EVBUG |
| tristate "Event debugging" |
| help |
| Say Y here if you have a problem with the input subsystem and |
| want all events (keypresses, mouse movements), to be output to |
| the system log. While this is useful for debugging, it's also |
| a security threat - your keypresses include your passwords, of |
| course. |
| |
| If unsure, say N. |
| |
| To compile this driver as a module, choose M here: the |
| module will be called evbug. |
| |
| config INPUT_APMPOWER |
| tristate "Input Power Event -> APM Bridge" if EXPERT |
| depends on INPUT && APM_EMULATION |
| help |
| Say Y here if you want suspend key events to trigger a user |
| requested suspend through APM. This is useful on embedded |
| systems where such behaviour is desired without userspace |
| interaction. If unsure, say N. |
| |
| To compile this driver as a module, choose M here: the |
| module will be called apm-power. |
| |
| config INPUT_KEYRESET |
| bool "Reset key" |
| depends on INPUT |
| select INPUT_KEYCOMBO |
| ---help--- |
| Say Y here if you want to reboot when some keys are pressed; |
| |
| config INPUT_KEYCOMBO |
| bool "Key combo" |
| depends on INPUT |
| ---help--- |
| Say Y here if you want to take action when some keys are pressed; |
| |
| comment "Input Device Drivers" |
| |
| source "drivers/input/keyboard/Kconfig" |
| |
| source "drivers/input/mouse/Kconfig" |
| |
| source "drivers/input/joystick/Kconfig" |
| |
| source "drivers/input/tablet/Kconfig" |
| |
| source "drivers/input/touchscreen/Kconfig" |
| |
| source "drivers/input/misc/Kconfig" |
| |
| source "drivers/input/rmi4/Kconfig" |
| |
| endif |
| |
| menu "Hardware I/O ports" |
| |
| source "drivers/input/serio/Kconfig" |
| |
| source "drivers/input/gameport/Kconfig" |
| |
| endmenu |
| |
| endmenu |
| |