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/*
* Copyright (C) 2018 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/light/BnLights.h>
#include <android-base/logging.h>
#include <hardware/hardware.h>
#include <hardware/lights.h>
#include <vector>
using ::aidl::android::hardware::light::HwLightState;
using ::aidl::android::hardware::light::HwLight;
using ::aidl::android::hardware::light::LightType;
using ::aidl::android::hardware::light::BnLights;
namespace aidl {
namespace android {
namespace hardware {
namespace light {
class Lights : public BnLights {
ndk::ScopedAStatus setLightState(int id, const HwLightState& state) override;
ndk::ScopedAStatus getLights(std::vector<HwLight>* types) override;
};
} // namespace light
} // namespace hardware
} // namespace android
} // namespace aidl