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path: root/services/surfaceflinger/TransactionCallbackInvoker.h
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/*
 * Copyright 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <deque>
#include <optional>
#include <unordered_map>

#include <android-base/thread_annotations.h>
#include <binder/IBinder.h>
#include <ftl/future.h>
#include <gui/BufferReleaseChannel.h>
#include <gui/ITransactionCompletedListener.h>
#include <ui/Fence.h>
#include <ui/FenceResult.h>

namespace android {

class CallbackHandle : public RefBase {
public:
    CallbackHandle(const sp<IBinder>& transactionListener, const std::vector<CallbackId>& ids,
                   const sp<IBinder>& sc);

    sp<IBinder> listener;
    std::vector<CallbackId> callbackIds;
    wp<IBinder> surfaceControl;

    bool releasePreviousBuffer = false;
    std::string name;
    sp<Fence> previousReleaseFence;
    std::vector<ftl::Future<FenceResult>> previousReleaseFences;
    std::variant<nsecs_t, sp<Fence>> acquireTimeOrFence = -1;
    nsecs_t latchTime = -1;
    std::optional<uint32_t> transformHint = std::nullopt;
    uint32_t currentMaxAcquiredBufferCount = 0;
    std::shared_ptr<FenceTime> gpuCompositionDoneFence{FenceTime::NO_FENCE};
    CompositorTiming compositorTiming;
    nsecs_t refreshStartTime = 0;
    nsecs_t dequeueReadyTime = 0;
    uint64_t frameNumber = 0;
    uint64_t previousFrameNumber = 0;
    ReleaseCallbackId previousReleaseCallbackId = ReleaseCallbackId::INVALID_ID;
    std::shared_ptr<gui::BufferReleaseChannel::ProducerEndpoint> bufferReleaseChannel;
};

class TransactionCallbackInvoker {
public:
    status_t addCallbackHandles(const std::deque<sp<CallbackHandle>>& handles);
    status_t addOnCommitCallbackHandles(const std::deque<sp<CallbackHandle>>& handles,
                                             std::deque<sp<CallbackHandle>>& outRemainingHandles);

    void addEmptyTransaction(const ListenerCallbacks& listenerCallbacks);

    void addPresentFence(sp<Fence>);

    void sendCallbacks(bool onCommitOnly);
    void clearCompletedTransactions() {
        mCompletedTransactions.clear();
    }

    status_t addCallbackHandle(const sp<CallbackHandle>& handle);

private:
    status_t findOrCreateTransactionStats(const sp<IBinder>& listener,
                                          const std::vector<CallbackId>& callbackIds,
                                          TransactionStats** outTransactionStats);

    std::unordered_map<sp<IBinder>, std::deque<TransactionStats>, IListenerHash>
        mCompletedTransactions;

    struct BufferRelease {
        std::string layerName;
        std::shared_ptr<gui::BufferReleaseChannel::ProducerEndpoint> channel;
        ReleaseCallbackId callbackId;
        sp<Fence> fence;
        uint32_t currentMaxAcquiredBufferCount;
    };
    std::vector<BufferRelease> mBufferReleases;

    sp<Fence> mPresentFence;
};

} // namespace android