1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
|
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <sys/types.h>
/*
* NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ >
*/
#include <android-base/stringprintf.h>
#include <android-base/strings.h>
#include <android-base/thread_annotations.h>
#include <android/gui/ActivePicture.h>
#include <android/gui/BnSurfaceComposer.h>
#include <android/gui/DisplayStatInfo.h>
#include <android/gui/DisplayState.h>
#include <android/gui/IActivePictureListener.h>
#include <android/gui/IJankListener.h>
#include <android/gui/ISurfaceComposerClient.h>
#include <common/trace.h>
#include <cutils/atomic.h>
#include <cutils/compiler.h>
#include <ftl/algorithm.h>
#include <ftl/future.h>
#include <ftl/non_null.h>
#include <gui/BufferQueue.h>
#include <gui/CompositorTiming.h>
#include <gui/FrameTimestamps.h>
#include <gui/ISurfaceComposer.h>
#include <gui/ITransactionCompletedListener.h>
#include <gui/LayerState.h>
#include <layerproto/LayerProtoHeader.h>
#include <math/mat4.h>
#include <renderengine/LayerSettings.h>
#include <serviceutils/PriorityDumper.h>
#include <system/graphics.h>
#include <ui/DisplayMap.h>
#include <ui/FenceTime.h>
#include <ui/PixelFormat.h>
#include <ui/Size.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
#include <utils/threads.h>
#include <compositionengine/OutputColorSetting.h>
#include <compositionengine/impl/OutputCompositionState.h>
#include <scheduler/Fps.h>
#include <scheduler/PresentLatencyTracker.h>
#include <scheduler/Time.h>
#include <scheduler/TransactionSchedule.h>
#include <scheduler/interface/CompositionCoverage.h>
#include <scheduler/interface/ICompositor.h>
#include <ui/FenceResult.h>
#include <common/FlagManager.h>
#include "ActivePictureTracker.h"
#include "Display/DisplayModeController.h"
#include "Display/PhysicalDisplay.h"
#include "Display/VirtualDisplaySnapshot.h"
#include "DisplayDevice.h"
#include "DisplayHardware/HWC2.h"
#include "DisplayHardware/HWComposer.h"
#include "DisplayIdGenerator.h"
#include "Effects/Daltonizer.h"
#include "FrontEnd/DisplayInfo.h"
#include "FrontEnd/LayerCreationArgs.h"
#include "FrontEnd/LayerLifecycleManager.h"
#include "FrontEnd/LayerSnapshot.h"
#include "FrontEnd/LayerSnapshotBuilder.h"
#include "FrontEnd/TransactionHandler.h"
#include "LayerVector.h"
#include "MutexUtils.h"
#include "PowerAdvisor/PowerAdvisor.h"
#include "QueuedTransactionState.h"
#include "Scheduler/ISchedulerCallback.h"
#include "Scheduler/RefreshRateSelector.h"
#include "Scheduler/Scheduler.h"
#include "SurfaceFlingerFactory.h"
#include "ThreadContext.h"
#include "Tracing/LayerTracing.h"
#include "Tracing/TransactionTracing.h"
#include "TransactionCallbackInvoker.h"
#include "Utils/OnceFuture.h"
#include <algorithm>
#include <atomic>
#include <cstdint>
#include <functional>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h>
#include <aidl/android/hardware/graphics/common/DisplayHotplugEvent.h>
#include <aidl/android/hardware/graphics/composer3/RefreshRateChangedDebugData.h>
#include "Client.h"
using namespace android::surfaceflinger;
namespace android {
class EventThread;
class FlagManager;
class FpsReporter;
class TunnelModeEnabledReporter;
class HdrLayerInfoReporter;
class IGraphicBufferProducer;
class Layer;
class MessageBase;
class RefreshRateOverlay;
class RegionSamplingThread;
class TimeStats;
class FrameTracer;
class ScreenCapturer;
class WindowInfosListenerInvoker;
using ::aidl::android::hardware::drm::HdcpLevels;
using ::aidl::android::hardware::graphics::common::DisplayHotplugEvent;
using ::aidl::android::hardware::graphics::composer3::RefreshRateChangedDebugData;
using frontend::TransactionHandler;
using gui::CaptureArgs;
using gui::DisplayCaptureArgs;
using gui::IRegionSamplingListener;
using gui::LayerCaptureArgs;
using gui::ScreenCaptureResults;
namespace frametimeline {
class FrameTimeline;
}
namespace os {
class IInputFlinger;
}
namespace compositionengine {
class DisplaySurface;
class OutputLayer;
struct CompositionRefreshArgs;
class DisplayCreationArgsBuilder;
} // namespace compositionengine
namespace renderengine {
class RenderEngine;
} // namespace renderengine
enum {
eTransactionNeeded = 0x01,
eTraversalNeeded = 0x02,
eDisplayTransactionNeeded = 0x04,
eTransformHintUpdateNeeded = 0x08,
eTransactionFlushNeeded = 0x10,
eInputInfoUpdateNeeded = 0x20,
eTransactionMask = 0x3f,
};
// Latch Unsignaled buffer behaviours
enum class LatchUnsignaledConfig {
// All buffers are latched signaled.
Disabled,
// Latch unsignaled is permitted when a single layer is updated in a frame,
// and the update includes just a buffer update (i.e. no sync transactions
// or geometry changes).
// Latch unsignaled is also only permitted when a single transaction is ready
// to be applied. If we pass an unsignaled fence to HWC, HWC might miss presenting
// the frame if the fence does not fire in time. If we apply another transaction,
// we may penalize the other transaction unfairly.
AutoSingleLayer,
// All buffers are latched unsignaled. This behaviour is discouraged as it
// can break sync transactions, stall the display and cause undesired side effects.
// This is equivalent to ignoring the acquire fence when applying transactions.
Always,
};
using DisplayColorSetting = compositionengine::OutputColorSetting;
class SurfaceFlinger : public BnSurfaceComposer,
public PriorityDumper,
private IBinder::DeathRecipient,
private HWC2::ComposerCallback,
private ICompositor,
private scheduler::ISchedulerCallback,
private compositionengine::ICEPowerCallback {
public:
struct SkipInitializationTag {};
SurfaceFlinger(surfaceflinger::Factory&, SkipInitializationTag) ANDROID_API;
explicit SurfaceFlinger(surfaceflinger::Factory&) ANDROID_API;
// Set scheduling policy and attributes of main thread.
static void setSchedFifo(bool enabled, const char* whence);
static void setSchedAttr(bool enabled, const char* whence);
static char const* getServiceName() ANDROID_API { return "SurfaceFlinger"; }
// If fences from sync Framework are supported.
static bool hasSyncFramework;
// The offset in nanoseconds to use when VsyncController timestamps present fence
// signaling time.
static int64_t dispSyncPresentTimeOffset;
// Some hardware can do RGB->YUV conversion more efficiently in hardware
// controlled by HWC than in hardware controlled by the video encoder.
// This instruct VirtualDisplaySurface to use HWC for such conversion on
// GL composition.
static bool useHwcForRgbToYuv;
// Controls the number of buffers SurfaceFlinger will allocate for use in
// FramebufferSurface
static int64_t maxFrameBufferAcquiredBuffers;
// Controls the minimum acquired buffers SurfaceFlinger will suggest via
// ISurfaceComposer.getMaxAcquiredBufferCount().
static int64_t minAcquiredBuffers;
// Controls the maximum acquired buffers SurfaceFlinger will suggest via
// ISurfaceComposer.getMaxAcquiredBufferCount().
// Value is set through ro.surface_flinger.max_acquired_buffers.
static std::optional<int64_t> maxAcquiredBuffersOpt;
// Controls the maximum width and height in pixels that the graphics pipeline can support for
// GPU fallback composition. For example, 8k devices with 4k GPUs, or 4k devices with 2k GPUs.
static uint32_t maxGraphicsWidth;
static uint32_t maxGraphicsHeight;
static bool useContextPriority;
// The data space and pixel format that SurfaceFlinger expects hardware composer
// to composite efficiently. Meaning under most scenarios, hardware composer
// will accept layers with the data space and pixel format.
static ui::Dataspace defaultCompositionDataspace;
static ui::PixelFormat defaultCompositionPixelFormat;
// The data space and pixel format that SurfaceFlinger expects hardware composer
// to composite efficiently for wide color gamut surfaces. Meaning under most scenarios,
// hardware composer will accept layers with the data space and pixel format.
static ui::Dataspace wideColorGamutCompositionDataspace;
static ui::PixelFormat wideColorGamutCompositionPixelFormat;
static constexpr SkipInitializationTag SkipInitialization;
static LatchUnsignaledConfig enableLatchUnsignaledConfig;
// must be called before clients can connect
void init() ANDROID_API;
// starts SurfaceFlinger main loop in the current thread
void run() ANDROID_API;
// Indicates frame activity, i.e. whether commit and/or composite is taking place.
enum class FrameHint { kNone, kActive };
// Schedule commit of transactions on the main thread ahead of the next VSYNC.
void scheduleCommit(FrameHint, Duration workDurationSlack = Duration::fromNs(0));
// As above, but also force composite regardless if transactions were committed.
void scheduleComposite(FrameHint);
// As above, but also force dirty geometry to repaint.
void scheduleRepaint();
// Schedule sampling independently from commit or composite.
void scheduleSample();
surfaceflinger::Factory& getFactory() { return mFactory; }
// The CompositionEngine encapsulates all composition related interfaces and actions.
compositionengine::CompositionEngine& getCompositionEngine() const;
renderengine::RenderEngine& getRenderEngine() const;
void onLayerFirstRef(Layer*);
void onLayerDestroyed(Layer*);
void onLayerUpdate();
// Called when all clients have released all their references to
// this layer. The layer may still be kept alive by its parents but
// the client can no longer modify this layer directly.
void onHandleDestroyed(sp<Layer>& layer, uint32_t layerId);
TransactionCallbackInvoker& getTransactionCallbackInvoker() {
return mTransactionCallbackInvoker;
}
// If set, disables reusing client composition buffers. This can be set by
// debug.sf.disable_client_composition_cache
bool mDisableClientCompositionCache = false;
// Disables expensive rendering for all displays
// This is scheduled on the main thread
void disableExpensiveRendering();
// If set, composition engine tries to predict the composition strategy provided by HWC
// based on the previous frame. If the strategy can be predicted, gpu composition will
// run parallel to the hwc validateDisplay call and re-run if the predition is incorrect.
bool mPredictCompositionStrategy = false;
// If true, then any layer with a SMPTE 170M transfer function is decoded using the sRGB
// transfer instead. This is mainly to preserve legacy behavior, where implementations treated
// SMPTE 170M as sRGB prior to color management being implemented, and now implementations rely
// on this behavior to increase contrast for some media sources.
bool mTreat170mAsSrgb = false;
// If true, then screenshots with an enhanced render intent will dim in gamma space.
// The purpose is to ensure that screenshots appear correct during system animations for devices
// that require that dimming must occur in gamma space.
bool mDimInGammaSpaceForEnhancedScreenshots = false;
// Allows to ignore physical orientation provided through hwc API in favour of
// 'ro.surface_flinger.primary_display_orientation'.
// TODO(b/246793311): Clean up a temporary property
bool mIgnoreHwcPhysicalDisplayOrientation = false;
void forceFutureUpdate(int delayInMs);
const DisplayDevice* getDisplayFromLayerStack(ui::LayerStack)
REQUIRES(mStateLock, kMainThreadContext);
// TODO (b/259407931): Remove.
// TODO (b/281857977): This should be annotated with REQUIRES(kMainThreadContext), but this
// would require thread safety annotations throughout the frontend (in particular Layer and
// LayerFE).
static ui::Transform::RotationFlags getActiveDisplayRotationFlags() {
return sActiveDisplayRotationFlags;
}
protected:
// We're reference counted, never destroy SurfaceFlinger directly
virtual ~SurfaceFlinger();
virtual std::shared_ptr<renderengine::ExternalTexture> getExternalTextureFromBufferData(
BufferData& bufferData, const char* layerName, uint64_t transactionId);
// Returns true if any display matches a `bool(const DisplayDevice&)` predicate.
template <typename Predicate>
bool hasDisplay(Predicate p) const REQUIRES(mStateLock) {
return static_cast<bool>(findDisplay(p));
}
bool exceedsMaxRenderTargetSize(uint32_t width, uint32_t height) const {
return width > mMaxRenderTargetSize || height > mMaxRenderTargetSize;
}
private:
friend class BufferLayer;
friend class Client;
friend class FpsReporter;
friend class TunnelModeEnabledReporter;
friend class Layer;
friend class RefreshRateOverlay;
friend class RegionSamplingThread;
friend class SurfaceComposerAIDL;
// For unit tests
friend class TestableSurfaceFlinger;
friend class TransactionApplicationTest;
friend class TunnelModeEnabledReporterTest;
using TransactionSchedule = scheduler::TransactionSchedule;
using GetLayerSnapshotsFunction = std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()>;
using DumpArgs = Vector<String16>;
using Dumper = std::function<void(const DumpArgs&, bool asProto, std::string&)>;
class State {
public:
explicit State(LayerVector::StateSet set) : stateSet(set) {}
State& operator=(const State& other) {
// We explicitly don't copy stateSet so that, e.g., mDrawingState
// always uses the Drawing StateSet.
displays = other.displays;
colorMatrixChanged = other.colorMatrixChanged;
if (colorMatrixChanged) {
colorMatrix = other.colorMatrix;
}
globalShadowSettings = other.globalShadowSettings;
return *this;
}
const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid;
// TODO(b/241285876): Replace deprecated DefaultKeyedVector with ftl::SmallMap.
DefaultKeyedVector<wp<IBinder>, DisplayDeviceState> displays;
std::optional<size_t> getDisplayIndex(PhysicalDisplayId displayId) const {
for (size_t i = 0; i < displays.size(); i++) {
const auto& state = displays.valueAt(i);
if (state.physical && state.physical->id == displayId) {
return i;
}
}
return {};
}
bool colorMatrixChanged = true;
mat4 colorMatrix;
ShadowSettings globalShadowSettings;
};
// Keeps track of pending buffers per layer handle in the transaction queue or current/drawing
// state before the buffers are latched. The layer owns the atomic counters and decrements the
// count in the main thread when dropping or latching a buffer.
//
// The binder threads increment the same counter when a new transaction containing a buffer is
// added to the transaction queue. The map is updated with the layer handle lifecycle updates.
// This is done to avoid lock contention with the main thread.
class BufferCountTracker {
public:
void increment(uint32_t layerId) {
std::lock_guard<std::mutex> lock(mLock);
auto it = mCounterByLayerId.find(layerId);
if (it != mCounterByLayerId.end()) {
auto [name, pendingBuffers] = it->second;
int32_t count = ++(*pendingBuffers);
SFTRACE_INT(name.c_str(), count);
} else {
ALOGW("Layer ID not found! %d", layerId);
}
}
void add(uint32_t layerId, const std::string& name, std::atomic<int32_t>* counter) {
std::lock_guard<std::mutex> lock(mLock);
mCounterByLayerId[layerId] = std::make_pair(name, counter);
}
void remove(uint32_t layerId) {
std::lock_guard<std::mutex> lock(mLock);
mCounterByLayerId.erase(layerId);
}
private:
std::mutex mLock;
std::unordered_map<uint32_t, std::pair<std::string, std::atomic<int32_t>*>>
mCounterByLayerId GUARDED_BY(mLock);
};
enum class BootStage {
BOOTLOADER,
BOOTANIMATION,
FINISHED,
};
template <typename F, std::enable_if_t<!std::is_member_function_pointer_v<F>>* = nullptr>
static Dumper dumper(F&& dump) {
using namespace std::placeholders;
return std::bind(std::forward<F>(dump), _3);
}
Dumper lockedDumper(Dumper dump) {
return [this, dump](const DumpArgs& args, bool asProto, std::string& result) -> void {
TimedLock lock(mStateLock, s2ns(1), __func__);
if (!lock.locked()) {
base::StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n",
strerror(-lock.status), lock.status);
}
dump(args, asProto, result);
};
}
template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr>
Dumper dumper(F dump) {
using namespace std::placeholders;
return lockedDumper(std::bind(dump, this, _3));
}
template <typename F>
Dumper argsDumper(F dump) {
using namespace std::placeholders;
return lockedDumper(std::bind(dump, this, _1, _3));
}
template <typename F>
Dumper protoDumper(F dump) {
using namespace std::placeholders;
return lockedDumper(std::bind(dump, this, _1, _2, _3));
}
Dumper mainThreadDumperImpl(Dumper dumper) {
return [this, dumper](const DumpArgs& args, bool asProto, std::string& result) -> void {
mScheduler
->schedule(
[&args, asProto, &result, dumper]() FTL_FAKE_GUARD(kMainThreadContext)
FTL_FAKE_GUARD(mStateLock) { dumper(args, asProto, result); })
.get();
};
}
template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr>
Dumper mainThreadDumper(F dump) {
using namespace std::placeholders;
return mainThreadDumperImpl(std::bind(dump, this, _3));
}
template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr>
Dumper argsMainThreadDumper(F dump) {
using namespace std::placeholders;
return mainThreadDumperImpl(std::bind(dump, this, _1, _3));
}
// Maximum allowed number of display frames that can be set through backdoor
static const int MAX_ALLOWED_DISPLAY_FRAMES = 2048;
static const size_t MAX_LAYERS = 4096;
static bool callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache = true)
EXCLUDES(mStateLock);
// IBinder overrides:
status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override;
status_t dump(int fd, const Vector<String16>& args) override { return priorityDump(fd, args); }
// ISurfaceComposer implementation:
sp<IBinder> createVirtualDisplay(const std::string& displayName, bool isSecure,
gui::ISurfaceComposer::OptimizationPolicy optimizationPolicy,
const std::string& uniqueId,
float requestedRefreshRate = 0.0f);
status_t destroyVirtualDisplay(const sp<IBinder>& displayToken);
std::vector<PhysicalDisplayId> getPhysicalDisplayIds() const EXCLUDES(mStateLock) {
Mutex::Autolock lock(mStateLock);
return getPhysicalDisplayIdsLocked();
}
sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId) const;
status_t setTransactionState(TransactionState&&) override;
void bootFinished();
status_t getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) const;
sp<IDisplayEventConnection> createDisplayEventConnection(
gui::ISurfaceComposer::VsyncSource vsyncSource =
gui::ISurfaceComposer::VsyncSource::eVsyncSourceApp,
EventRegistrationFlags eventRegistration = {},
const sp<IBinder>& layerHandle = nullptr);
void captureDisplay(const DisplayCaptureArgs&, const sp<IScreenCaptureListener>&);
void captureDisplay(DisplayId, const CaptureArgs&, const sp<IScreenCaptureListener>&);
ScreenCaptureResults captureLayersSync(const LayerCaptureArgs&);
void captureLayers(const LayerCaptureArgs&, const sp<IScreenCaptureListener>&);
status_t getDisplayStats(const sp<IBinder>& displayToken, DisplayStatInfo* stats);
status_t getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState*)
EXCLUDES(mStateLock);
status_t getStaticDisplayInfo(int64_t displayId, ui::StaticDisplayInfo*) EXCLUDES(mStateLock);
status_t getDynamicDisplayInfoFromId(int64_t displayId, ui::DynamicDisplayInfo*)
EXCLUDES(mStateLock);
status_t getDynamicDisplayInfoFromToken(const sp<IBinder>& displayToken,
ui::DynamicDisplayInfo*) EXCLUDES(mStateLock);
void getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo*&, const sp<DisplayDevice>&,
const display::DisplaySnapshot&);
status_t getDisplayNativePrimaries(const sp<IBinder>& displayToken, ui::DisplayPrimaries&);
status_t setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode colorMode);
status_t getBootDisplayModeSupport(bool* outSupport) const;
status_t setBootDisplayMode(const sp<display::DisplayToken>&, DisplayModeId);
status_t getOverlaySupport(gui::OverlayProperties* outProperties) const;
status_t clearBootDisplayMode(const sp<IBinder>& displayToken);
status_t getHdrConversionCapabilities(
std::vector<gui::HdrConversionCapability>* hdrConversionCapaabilities) const;
status_t setHdrConversionStrategy(const gui::HdrConversionStrategy& hdrConversionStrategy,
int32_t*);
status_t getHdrOutputConversionSupport(bool* outSupport) const;
void setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on);
void setGameContentType(const sp<IBinder>& displayToken, bool on);
status_t getMaxLayerPictureProfiles(const sp<IBinder>& displayToken, int32_t* outMaxProfiles);
void setPowerMode(const sp<IBinder>& displayToken, int mode);
status_t overrideHdrTypes(const sp<IBinder>& displayToken,
const std::vector<ui::Hdr>& hdrTypes);
status_t onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData, bool* success);
status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
ui::Dataspace* outWideColorGamutDataspace,
ui::PixelFormat* outWideColorGamutPixelFormat) const;
status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken,
ui::PixelFormat* outFormat,
ui::Dataspace* outDataspace,
uint8_t* outComponentMask) const;
status_t setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, bool enable,
uint8_t componentMask, uint64_t maxFrames);
status_t getDisplayedContentSample(const sp<IBinder>& displayToken, uint64_t maxFrames,
uint64_t timestamp, DisplayedFrameStats* outStats) const;
status_t getProtectedContentSupport(bool* outSupported) const;
status_t isWideColorDisplay(const sp<IBinder>& displayToken, bool* outIsWideColorDisplay) const;
status_t addRegionSamplingListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle,
const sp<IRegionSamplingListener>& listener);
status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener);
status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener);
status_t removeFpsListener(const sp<gui::IFpsListener>& listener);
status_t addTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener>& listener);
status_t removeTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener>& listener);
status_t setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
const gui::DisplayModeSpecs&);
status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, gui::DisplayModeSpecs*);
status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken, bool* outSupport) const;
status_t setDisplayBrightness(const sp<IBinder>& displayToken,
const gui::DisplayBrightness& brightness);
status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken,
const sp<gui::IHdrLayerInfoListener>& listener);
status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken,
const sp<gui::IHdrLayerInfoListener>& listener);
status_t notifyPowerBoost(int32_t boostId);
status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
float lightPosY, float lightPosZ, float lightRadius);
status_t getDisplayDecorationSupport(
const sp<IBinder>& displayToken,
std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport>*
outSupport) const;
status_t setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate,
int8_t compatibility, int8_t changeFrameRateStrategy);
status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface,
const gui::FrameTimelineInfo& frameTimelineInfo);
status_t setGameModeFrameRateOverride(uid_t uid, float frameRate);
status_t setGameDefaultFrameRateOverride(uid_t uid, float frameRate);
status_t updateSmallAreaDetection(std::vector<std::pair<int32_t, float>>& uidThresholdMappings);
status_t setSmallAreaDetectionThreshold(int32_t appId, float threshold);
int getGpuContextPriority();
status_t getMaxAcquiredBufferCount(int* buffers) const;
status_t addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener,
gui::WindowInfosListenerInfo* outResult);
status_t removeWindowInfosListener(
const sp<gui::IWindowInfosListener>& windowInfosListener) const;
status_t getStalledTransactionInfo(
int pid, std::optional<TransactionHandler::StalledTransactionInfo>& result);
void updateHdcpLevels(hal::HWDisplayId hwcDisplayId, int32_t connectedLevel, int32_t maxLevel);
void addActivePictureListener(const sp<gui::IActivePictureListener>& listener);
void removeActivePictureListener(const sp<gui::IActivePictureListener>& listener);
// IBinder::DeathRecipient overrides:
void binderDied(const wp<IBinder>& who) override;
// HWC2::ComposerCallback overrides:
void onComposerHalVsync(hal::HWDisplayId, nsecs_t timestamp,
std::optional<hal::VsyncPeriodNanos>) override;
void onComposerHalHotplugEvent(hal::HWDisplayId, DisplayHotplugEvent) override;
void onComposerHalRefresh(hal::HWDisplayId) override;
void onComposerHalVsyncPeriodTimingChanged(hal::HWDisplayId,
const hal::VsyncPeriodChangeTimeline&) override;
void onComposerHalSeamlessPossible(hal::HWDisplayId) override;
void onComposerHalVsyncIdle(hal::HWDisplayId) override;
void onRefreshRateChangedDebug(const RefreshRateChangedDebugData&) override;
void onComposerHalHdcpLevelsChanged(hal::HWDisplayId, const HdcpLevels& levels) override;
// ICompositor overrides:
void configure() override REQUIRES(kMainThreadContext);
bool commit(PhysicalDisplayId pacesetterId, const scheduler::FrameTargets&) override
REQUIRES(kMainThreadContext);
CompositeResultsPerDisplay composite(PhysicalDisplayId pacesetterId,
const scheduler::FrameTargeters&) override
REQUIRES(kMainThreadContext);
void sample() override;
// ISchedulerCallback overrides:
void requestHardwareVsync(PhysicalDisplayId, bool) override;
void requestDisplayModes(std::vector<display::DisplayModeRequest>) override;
void kernelTimerChanged(bool expired) override;
void onChoreographerAttached() override;
void onExpectedPresentTimePosted(TimePoint expectedPresentTime, ftl::NonNull<DisplayModePtr>,
Fps renderRate) override;
void onCommitNotComposited() override
REQUIRES(kMainThreadContext);
void vrrDisplayIdle(bool idle) override;
// ICEPowerCallback overrides:
void notifyCpuLoadUp() override;
using KernelIdleTimerController = scheduler::RefreshRateSelector::KernelIdleTimerController;
// Get the controller and timeout that will help decide how the kernel idle timer will be
// configured and what value to use as the timeout.
std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds>
getKernelIdleTimerProperties(PhysicalDisplayId) REQUIRES(mStateLock);
// Show spinner with refresh rate overlay
bool mRefreshRateOverlaySpinner = false;
// Show render rate with refresh rate overlay
bool mRefreshRateOverlayRenderRate = false;
// Show render rate overlay offseted to the middle of the screen (e.g. for circular displays)
bool mRefreshRateOverlayShowInMiddle = false;
// Show hdr sdr ratio overlay
bool mHdrSdrRatioOverlay = false;
void setDesiredMode(display::DisplayModeRequest&&) REQUIRES(mStateLock);
status_t setActiveModeFromBackdoor(const sp<display::DisplayToken>&, DisplayModeId, Fps minFps,
Fps maxFps);
void initiateDisplayModeChanges() REQUIRES(kMainThreadContext) REQUIRES(mStateLock);
// Returns whether the commit stage should proceed. The return value is ignored when finalizing
// immediate mode changes, which happen toward the end of the commit stage.
// TODO: b/355427258 - Remove the return value once the `synced_resolution_switch` flag is live.
bool finalizeDisplayModeChange(PhysicalDisplayId) REQUIRES(kMainThreadContext)
REQUIRES(mStateLock);
void dropModeRequest(PhysicalDisplayId) REQUIRES(kMainThreadContext);
void applyActiveMode(PhysicalDisplayId) REQUIRES(kMainThreadContext);
// Called on the main thread in response to setPowerMode()
void setPhysicalDisplayPowerMode(const sp<DisplayDevice>& display, hal::PowerMode mode)
REQUIRES(mStateLock, kMainThreadContext);
void setVirtualDisplayPowerMode(const sp<DisplayDevice>& display, hal::PowerMode mode)
REQUIRES(mStateLock, kMainThreadContext);
// Returns whether to optimize globally for performance instead of power.
bool shouldOptimizeForPerformance() REQUIRES(mStateLock);
// Turns on power optimizations, for example when there are no displays to be optimized for
// performance.
static void enablePowerOptimizations(const char* whence);
// Turns off power optimizations.
static void disablePowerOptimizations(const char* whence);
// Enables or disables power optimizations depending on whether there are displays that should
// be optimized for performance.
void applyOptimizationPolicy(const char* whence) REQUIRES(mStateLock);
// Returns the preferred mode for PhysicalDisplayId if the Scheduler has selected one for that
// display. Falls back to the display's defaultModeId otherwise.
ftl::Optional<scheduler::FrameRateMode> getPreferredDisplayMode(
PhysicalDisplayId, DisplayModeId defaultModeId) const REQUIRES(mStateLock);
status_t setDesiredDisplayModeSpecsInternal(
const sp<DisplayDevice>&, const scheduler::RefreshRateSelector::PolicyVariant&)
EXCLUDES(mStateLock) REQUIRES(kMainThreadContext);
// TODO(b/241285191): Look up RefreshRateSelector on Scheduler to remove redundant parameter.
status_t applyRefreshRateSelectorPolicy(PhysicalDisplayId,
const scheduler::RefreshRateSelector&)
REQUIRES(mStateLock, kMainThreadContext);
void commitTransactions() REQUIRES(kMainThreadContext, mStateLock);
void commitTransactionsLocked(uint32_t transactionFlags)
REQUIRES(mStateLock, kMainThreadContext);
void doCommitTransactions() REQUIRES(mStateLock);
std::vector<std::pair<Layer*, LayerFE*>> moveSnapshotsToCompositionArgs(
compositionengine::CompositionRefreshArgs& refreshArgs, bool cursorOnly)
REQUIRES(kMainThreadContext);
void moveSnapshotsFromCompositionArgs(compositionengine::CompositionRefreshArgs& refreshArgs,
const std::vector<std::pair<Layer*, LayerFE*>>& layers)
REQUIRES(kMainThreadContext);
// Return true if we must composite this frame
bool updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs, bool transactionsFlushed,
bool& out) REQUIRES(kMainThreadContext);
void updateLayerHistory(nsecs_t now) REQUIRES(kMainThreadContext);
void updateInputFlinger(VsyncId vsyncId, TimePoint frameTime) REQUIRES(kMainThreadContext);
void persistDisplayBrightness(bool needsComposite) REQUIRES(kMainThreadContext);
void buildWindowInfos(std::vector<gui::WindowInfo>& outWindowInfos,
std::vector<gui::DisplayInfo>& outDisplayInfos)
REQUIRES(kMainThreadContext);
void commitInputWindowCommands() REQUIRES(mStateLock);
void updateCursorAsync() REQUIRES(kMainThreadContext);
void initScheduler(const sp<const DisplayDevice>&) REQUIRES(kMainThreadContext, mStateLock);
/*
* Transactions
*/
bool applyTransactionState(const FrameTimelineInfo& info,
std::vector<ResolvedComposerState>& state,
std::span<DisplayState> displays, uint32_t flags,
const InputWindowCommands& inputWindowCommands,
const int64_t desiredPresentTime, bool isAutoTimestamp,
const std::vector<uint64_t>& uncacheBufferIds,
const int64_t postTime, bool hasListenerCallbacks,
const std::vector<ListenerCallbacks>& listenerCallbacks,
int originPid, int originUid, uint64_t transactionId)
REQUIRES(mStateLock, kMainThreadContext);
// Flush pending transactions that were presented after desiredPresentTime.
// For test only
bool flushTransactionQueues() REQUIRES(kMainThreadContext);
bool applyTransactions(std::vector<QueuedTransactionState>&) REQUIRES(kMainThreadContext);
bool applyAndCommitDisplayTransactionStatesLocked(
std::vector<QueuedTransactionState>& transactions)
REQUIRES(kMainThreadContext, mStateLock);
// Returns true if there is at least one transaction that needs to be flushed
bool transactionFlushNeeded() REQUIRES(kMainThreadContext);
void addTransactionReadyFilters() REQUIRES(kMainThreadContext);
TransactionHandler::TransactionReadiness transactionReadyTimelineCheck(
const TransactionHandler::TransactionFlushState& flushState)
REQUIRES(kMainThreadContext);
TransactionHandler::TransactionReadiness transactionReadyBufferCheck(
const TransactionHandler::TransactionFlushState& flushState)
REQUIRES(kMainThreadContext);
uint32_t updateLayerCallbacksAndStats(const FrameTimelineInfo&, ResolvedComposerState&,
int64_t desiredPresentTime, bool isAutoTimestamp,
int64_t postTime, uint64_t transactionId)
REQUIRES(mStateLock, kMainThreadContext);
uint32_t getTransactionFlags() const;
// Sets the masked bits, and schedules a commit if needed.
void setTransactionFlags(uint32_t mask, TransactionSchedule = TransactionSchedule::Late,
const sp<IBinder>& applyToken = nullptr,
FrameHint = FrameHint::kActive);
// Clears and returns the masked bits.
uint32_t clearTransactionFlags(uint32_t mask);
static LatchUnsignaledConfig getLatchUnsignaledConfig();
bool shouldLatchUnsignaled(const layer_state_t&, size_t numStates, bool firstTransaction) const;
bool applyTransactionsLocked(std::vector<QueuedTransactionState>& transactions)
REQUIRES(mStateLock, kMainThreadContext);
uint32_t setDisplayStateLocked(const DisplayState& s) REQUIRES(mStateLock);
uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands)
REQUIRES(mStateLock);
bool frameIsEarly(TimePoint expectedPresentTime, VsyncId) const;
/*
* Layer management
*/
status_t createLayer(LayerCreationArgs& args, gui::CreateSurfaceResult& outResult);
status_t createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* outHandle,
sp<Layer>* outLayer);
status_t createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* outHandle,
sp<Layer>* outLayer);
// Checks if there are layer leaks before creating layer
status_t checkLayerLeaks();
status_t mirrorLayer(const LayerCreationArgs& args, const sp<IBinder>& mirrorFromHandle,
gui::CreateSurfaceResult& outResult);
status_t mirrorDisplay(DisplayId displayId, const LayerCreationArgs& args,
gui::CreateSurfaceResult& outResult);
// add a layer to SurfaceFlinger
status_t addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle,
const sp<Layer>& layer, const wp<Layer>& parentLayer,
uint32_t* outTransformHint);
// Creates a promise for a future release fence for a layer. This allows for
// the layer to keep track of when its buffer can be released.
void attachReleaseFenceFutureToLayer(Layer* layer, LayerFE* layerFE, ui::LayerStack layerStack);
// Checks if a protected layer exists in a list of layers.
bool layersHasProtectedLayer(const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const;
using OutputCompositionState = compositionengine::impl::OutputCompositionState;
/*
* Parameters used across screenshot methods.
*/
struct ScreenshotArgs {
// Contains the sequence ID of the parent layer if the screenshot is
// initiated though captureLayers(), or the display that the render
// result will be on if initiated through captureDisplay()
std::variant<int32_t, wp<const DisplayDevice>> captureTypeVariant;
// Display ID of the display the result will be on
ftl::Optional<DisplayIdVariant> displayIdVariant{std::nullopt};
// If true, transform is inverted from the parent layer snapshot
bool childrenOnly{false};
// Source crop of the render area
Rect sourceCrop;
// Transform to be applied on the layers to transform them
// into the logical render area
ui::Transform transform;
// Size of the physical render area
ui::Size reqSize;
// Composition dataspace of the render area
ui::Dataspace dataspace;
// If false, the secure layer is blacked out or skipped
// when rendered to an insecure render area
bool isSecure{false};
// If true, the render result may be used for system animations
// that must preserve the exact colors of the display
bool seamlessTransition{false};
// Current display brightness of the output composition state
float displayBrightnessNits{-1.f};
// SDR white point of the output composition state
float sdrWhitePointNits{-1.f};
// Current active color mode of the output composition state
ui::ColorMode colorMode{ui::ColorMode::NATIVE};
// Current active render intent of the output composition state
ui::RenderIntent renderIntent{ui::RenderIntent::COLORIMETRIC};
};
bool getSnapshotsFromMainThread(ScreenshotArgs& args,
GetLayerSnapshotsFunction getLayerSnapshotsFn,
std::vector<std::pair<Layer*, sp<LayerFE>>>& layers);
void captureScreenCommon(ScreenshotArgs& args, GetLayerSnapshotsFunction, ui::Size bufferSize,
ui::PixelFormat, bool allowProtected, bool grayscale,
const sp<IScreenCaptureListener>&);
bool getDisplayStateOnMainThread(ScreenshotArgs& args) REQUIRES(kMainThreadContext);
ftl::SharedFuture<FenceResult> captureScreenshot(
ScreenshotArgs& args, const std::shared_ptr<renderengine::ExternalTexture>& buffer,
bool regionSampling, bool grayscale, bool isProtected,
const sp<IScreenCaptureListener>& captureListener,
const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers,
const std::shared_ptr<renderengine::ExternalTexture>& hdrBuffer = nullptr,
const std::shared_ptr<renderengine::ExternalTexture>& gainmapBuffer = nullptr);
ftl::SharedFuture<FenceResult> renderScreenImpl(
ScreenshotArgs& args, const std::shared_ptr<renderengine::ExternalTexture>&,
bool regionSampling, bool grayscale, bool isProtected, ScreenCaptureResults&,
const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers);
void readPersistentProperties();
uint32_t getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const;
/*
* Display and layer stack management
*/
// Called during boot and restart after system_server death, setting the stage for bootanimation
// before DisplayManager takes over.
void initializeDisplays() REQUIRES(kMainThreadContext);
sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) const
REQUIRES(mStateLock) {
return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(displayToken);
}
sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) REQUIRES(mStateLock) {
return mDisplays.get(displayToken)
.or_else(ftl::static_ref<sp<DisplayDevice>>([] { return nullptr; }))
.value();
}
sp<const DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) const
REQUIRES(mStateLock) {
return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(id);
}
sp<DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) REQUIRES(mStateLock) {
if (const auto token = getPhysicalDisplayTokenLocked(id)) {
return getDisplayDeviceLocked(token);
}
return nullptr;
}
sp<const DisplayDevice> getDisplayDeviceLocked(DisplayId id) const REQUIRES(mStateLock) {
// TODO(b/182939859): Replace tokens with IDs for display lookup.
return findDisplay([id](const auto& display) { return display.getId() == id; });
}
std::shared_ptr<compositionengine::Display> getCompositionDisplayLocked(DisplayId id) const
REQUIRES(mStateLock) {
if (const auto display = getDisplayDeviceLocked(id)) {
return display->getCompositionDisplay();
}
return nullptr;
}
// Returns the primary display or (for foldables) the active display.
sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const REQUIRES(mStateLock) {
return const_cast<SurfaceFlinger*>(this)->getDefaultDisplayDeviceLocked();
}
sp<DisplayDevice> getDefaultDisplayDeviceLocked() REQUIRES(mStateLock) {
return getDisplayDeviceLocked(mActiveDisplayId);
}
sp<const DisplayDevice> getDefaultDisplayDevice() const EXCLUDES(mStateLock) {
Mutex::Autolock lock(mStateLock);
return getDefaultDisplayDeviceLocked();
}
using DisplayDeviceAndSnapshot = std::pair<sp<DisplayDevice>, display::DisplaySnapshotRef>;
// Combinator for ftl::Optional<PhysicalDisplay>::and_then.
auto getDisplayDeviceAndSnapshot() REQUIRES(mStateLock) {
return [this](const display::PhysicalDisplay& display) REQUIRES(
mStateLock) -> ftl::Optional<DisplayDeviceAndSnapshot> {
if (auto device = getDisplayDeviceLocked(display.snapshot().displayId())) {
return std::make_pair(std::move(device), display.snapshotRef());
}
return {};
};
}
// Returns the first display that matches a `bool(const DisplayDevice&)` predicate.
template <typename Predicate>
sp<DisplayDevice> findDisplay(Predicate p) const REQUIRES(mStateLock) {
const auto it = std::find_if(mDisplays.begin(), mDisplays.end(),
[&](const auto& pair)
REQUIRES(mStateLock) { return p(*pair.second); });
return it == mDisplays.end() ? nullptr : it->second;
}
std::vector<PhysicalDisplayId> getPhysicalDisplayIdsLocked() const REQUIRES(mStateLock);
// mark a region of a layer stack dirty. this updates the dirty
// region of all screens presenting this layer stack.
void invalidateLayerStack(const ui::LayerFilter& layerFilter, const Region& dirty);
ui::LayerFilter makeLayerFilterForDisplay(DisplayIdVariant displayId, ui::LayerStack layerStack)
REQUIRES(mStateLock) {
return {layerStack,
asPhysicalDisplayId(displayId)
.and_then(display::getPhysicalDisplay(mPhysicalDisplays))
.transform(&display::PhysicalDisplay::isInternal)
.value_or(false)};
}
/*
* H/W composer
*/
// The following thread safety rules apply when accessing HWComposer:
// 1. When reading display state from HWComposer on the main thread, it's not necessary to
// acquire mStateLock.
// 2. When accessing HWComposer on a thread other than the main thread, we always
// need to acquire mStateLock. This is because the main thread could be
// in the process of writing display state, e.g. creating or destroying a display.
HWComposer& getHwComposer() const;
/*
* Compositing
*/
void onCompositionPresented(PhysicalDisplayId pacesetterId, const scheduler::FrameTargeters&,
nsecs_t presentStartTime) REQUIRES(kMainThreadContext);
/*
* Display management
*/
std::pair<DisplayModes, DisplayModePtr> loadDisplayModes(PhysicalDisplayId) const
REQUIRES(mStateLock);
// TODO(b/241285876): Move to DisplayConfigurator.
//
// Returns whether displays have been added/changed/removed, i.e. whether ICompositor should
// commit display transactions.
bool configureLocked() REQUIRES(mStateLock) REQUIRES(kMainThreadContext)
EXCLUDES(mHotplugMutex);
// Returns the active mode ID, or nullopt on hotplug failure.
std::optional<DisplayModeId> processHotplugConnect(PhysicalDisplayId, hal::HWDisplayId,
DisplayIdentificationInfo&&,
const char* displayString,
HWComposer::HotplugEvent event)
REQUIRES(mStateLock, kMainThreadContext);
void processHotplugDisconnect(PhysicalDisplayId, const char* displayString)
REQUIRES(mStateLock, kMainThreadContext);
sp<DisplayDevice> setupNewDisplayDeviceInternal(
const wp<IBinder>& displayToken,
std::shared_ptr<compositionengine::Display> compositionDisplay,
const DisplayDeviceState& state,
const sp<compositionengine::DisplaySurface>& displaySurface,
const sp<IGraphicBufferProducer>& producer) REQUIRES(mStateLock);
void processDisplayChangesLocked() REQUIRES(mStateLock, kMainThreadContext);
void processDisplayAdded(const wp<IBinder>& displayToken, const DisplayDeviceState&)
REQUIRES(mStateLock, kMainThreadContext);
void processDisplayRemoved(const wp<IBinder>& displayToken)
REQUIRES(mStateLock, kMainThreadContext);
void processDisplayChanged(const wp<IBinder>& displayToken,
const DisplayDeviceState& currentState,
const DisplayDeviceState& drawingState)
REQUIRES(mStateLock, kMainThreadContext);
/*
* Display identification
*/
sp<display::DisplayToken> getPhysicalDisplayTokenLocked(PhysicalDisplayId displayId) const
REQUIRES(mStateLock) {
return mPhysicalDisplays.get(displayId)
.transform([](const display::PhysicalDisplay& display) { return display.token(); })
.or_else([] { return std::optional<sp<display::DisplayToken>>(nullptr); })
.value();
}
std::optional<PhysicalDisplayId> getPhysicalDisplayIdLocked(
const sp<display::DisplayToken>&) const REQUIRES(mStateLock);
// Returns the first display connected at boot.
//
// TODO(b/229851933): SF conflates the primary display with the first display connected at boot,
// which typically has DisplayConnectionType::Internal. (Theoretically, it must be an internal
// display because SF does not support disconnecting it, though in practice HWC may circumvent
// this limitation.)
sp<IBinder> getPrimaryDisplayTokenLocked() const REQUIRES(mStateLock) {
return getPhysicalDisplayTokenLocked(getPrimaryDisplayIdLocked());
}
PhysicalDisplayId getPrimaryDisplayIdLocked() const REQUIRES(mStateLock) {
return getHwComposer().getPrimaryDisplayId();
}
// Toggles use of HAL/GPU virtual displays.
void enableHalVirtualDisplays(bool);
// Virtual display lifecycle for ID generation and HAL allocation.
std::optional<VirtualDisplayIdVariant> acquireVirtualDisplay(
ui::Size, ui::PixelFormat, const std::string& uniqueId,
compositionengine::DisplayCreationArgsBuilder&) REQUIRES(mStateLock);
template <typename ID>
void acquireVirtualDisplaySnapshot(ID displayId, const std::string& uniqueId) {
std::lock_guard lock(mVirtualDisplaysMutex);
const bool emplace_success =
mVirtualDisplays.try_emplace(displayId, displayId, uniqueId).second;
if (!emplace_success) {
ALOGW("%s: Virtual display snapshot with the same ID already exists", __func__);
}
}
void releaseVirtualDisplay(VirtualDisplayIdVariant displayId);
void releaseVirtualDisplaySnapshot(VirtualDisplayId displayId);
// Returns a display other than `mActiveDisplayId` that can be activated, if any.
sp<DisplayDevice> getActivatableDisplay() const REQUIRES(mStateLock, kMainThreadContext);
void onActiveDisplayChangedLocked(const DisplayDevice* inactiveDisplayPtr,
const DisplayDevice& activeDisplay)
REQUIRES(mStateLock, kMainThreadContext);
void onActiveDisplaySizeChanged(const DisplayDevice&);
/*
* Debugging & dumpsys
*/
void dumpAll(const DumpArgs& args, const std::string& compositionLayers,
std::string& result) const EXCLUDES(mStateLock);
void dumpHwcLayersMinidump(std::string& result) const REQUIRES(mStateLock, kMainThreadContext);
void appendSfConfigString(std::string& result) const;
void listLayers(std::string& result) const REQUIRES(kMainThreadContext);
void dumpStats(const DumpArgs& args, std::string& result) const
REQUIRES(mStateLock, kMainThreadContext);
void clearStats(const DumpArgs& args, std::string& result) REQUIRES(kMainThreadContext);
void dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const;
void dumpFrameTimeline(const DumpArgs& args, std::string& result) const;
void logFrameStats(TimePoint now) REQUIRES(kMainThreadContext);
void dumpScheduler(std::string& result) const REQUIRES(mStateLock);
void dumpEvents(std::string& result) const REQUIRES(mStateLock);
void dumpVsync(std::string& result) const REQUIRES(mStateLock);
void dumpCompositionDisplays(std::string& result) const REQUIRES(mStateLock);
void dumpDisplays(std::string& result) const REQUIRES(mStateLock);
void dumpDisplayIdentificationData(std::string& result) const REQUIRES(mStateLock);
void dumpRawDisplayIdentificationData(const DumpArgs&, std::string& result) const;
void dumpWideColorInfo(std::string& result) const REQUIRES(mStateLock);
void dumpHdrInfo(std::string& result) const REQUIRES(mStateLock);
void dumpFrontEnd(std::string& result) REQUIRES(kMainThreadContext);
void dumpVisibleFrontEnd(std::string& result) REQUIRES(mStateLock, kMainThreadContext);
perfetto::protos::LayersProto dumpDrawingStateProto(uint32_t traceFlags) const
REQUIRES(kMainThreadContext);
google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto> dumpDisplayProto() const;
void doActiveLayersTracingIfNeeded(bool isCompositionComputed, bool visibleRegionDirty,
TimePoint, VsyncId) REQUIRES(kMainThreadContext);
perfetto::protos::LayersSnapshotProto takeLayersSnapshotProto(uint32_t flags, TimePoint,
VsyncId, bool visibleRegionDirty)
REQUIRES(kMainThreadContext);
// Dumps state from HW Composer
void dumpHwc(std::string& result) const;
perfetto::protos::LayersProto dumpProtoFromMainThread(
uint32_t traceFlags = LayerTracing::TRACE_ALL) EXCLUDES(mStateLock);
void dumpPlannerInfo(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock);
status_t doDump(int fd, const DumpArgs& args, bool asProto);
status_t dumpCritical(int fd, const DumpArgs&, bool asProto);
status_t dumpAll(int fd, const DumpArgs& args, bool asProto) override {
return doDump(fd, args, asProto);
}
static mat4 calculateColorMatrix(float saturation);
void updateColorMatrixLocked();
// Verify that transaction is being called by an approved process:
// either AID_GRAPHICS or AID_SYSTEM.
status_t CheckTransactCodeCredentials(uint32_t code);
// Add transaction to the Transaction Queue
/*
* Generic Layer Metadata
*/
const std::unordered_map<std::string, uint32_t>& getGenericLayerMetadataKeyMap() const;
static int calculateMaxAcquiredBufferCount(Fps refreshRate,
std::chrono::nanoseconds presentLatency);
int getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const;
bool isHdrLayer(const frontend::LayerSnapshot& snapshot) const;
ui::Rotation getPhysicalDisplayOrientation(PhysicalDisplayId, bool isPrimary) const
REQUIRES(mStateLock);
void traverseLegacyLayers(const LayerVector::Visitor& visitor) const
REQUIRES(kMainThreadContext);
void initBootProperties();
void initTransactionTraceWriter();
surfaceflinger::Factory& mFactory;
pid_t mPid;
// TODO: b/328459745 - Encapsulate in a SystemProperties object.
utils::OnceFuture mInitBootPropsFuture;
utils::OnceFuture mRenderEnginePrimeCacheFuture;
// mStateLock has conventions related to the current thread, because only
// the main thread should modify variables protected by mStateLock.
// - read access from a non-main thread must lock mStateLock, since the main
// thread may modify these variables.
// - write access from a non-main thread is not permitted.
// - read access from the main thread can use an ftl::FakeGuard, since other
// threads must not modify these variables.
// - write access from the main thread must lock mStateLock, since another
// thread may be reading these variables.
mutable Mutex mStateLock;
State mCurrentState{LayerVector::StateSet::Current};
std::atomic<int32_t> mTransactionFlags = 0;
std::atomic<uint32_t> mUniqueTransactionId = 1;
// Buffers that have been discarded by clients and need to be evicted from per-layer caches so
// the graphics memory can be immediately freed.
std::vector<uint64_t> mBufferIdsToUncache;
// global color transform states
Daltonizer mDaltonizer;
float mGlobalSaturationFactor = 1.0f;
mat4 mClientColorMatrix;
// protected by mStateLock (but we could use another lock)
bool mLayersRemoved = false;
bool mLayersAdded = false;
std::atomic_bool mMustComposite = false;
std::atomic_bool mGeometryDirty = false;
// constant members (no synchronization needed for access)
const nsecs_t mBootTime = systemTime();
bool mIsUserBuild = true;
bool mHasReliablePresentFences = false;
// Can only accessed from the main thread, these members
// don't need synchronization
State mDrawingState{LayerVector::StateSet::Drawing};
bool mVisibleRegionsDirty = false;
bool mHdrLayerInfoChanged = false;
struct LayerEvent {
uid_t uid;
int32_t layerId;
ui::Dataspace dataspace;
std::chrono::milliseconds timeSinceLastEvent;
};
std::vector<LayerEvent> mLayerEvents;
// Used to ensure we omit a callback when HDR layer info listener is newly added but the
// scene hasn't changed
bool mAddingHDRLayerInfoListener = false;
bool mIgnoreHdrCameraLayers = false;
// Set during transaction application stage to track if the input info or children
// for a layer has changed.
// TODO: Also move visibleRegions over to a boolean system.
bool mUpdateInputInfo = false;
bool mSomeChildrenChanged;
bool mUpdateAttachedChoreographer = false;
struct LayerIntHash {
size_t operator()(const std::pair<sp<Layer>, gui::GameMode>& k) const {
return std::hash<Layer*>()(k.first.get()) ^
std::hash<int32_t>()(static_cast<int32_t>(k.second));
}
};
// TODO(b/238781169) validate these on composition
// Tracks layers that have pending frames which are candidates for being
// latched.
std::unordered_set<std::pair<sp<Layer>, gui::GameMode>, LayerIntHash> mLayersWithQueuedFrames;
std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithBuffersRemoved;
// Sorted list of layers that were composed during previous frame. This is used to
// avoid an expensive traversal of the layer hierarchy when there are no
// visible region changes. Because this is a list of strong pointers, this will
// extend the life of the layer but this list is only updated in the main thread.
std::vector<sp<Layer>> mPreviouslyComposedLayers;
BootStage mBootStage = BootStage::BOOTLOADER;
struct HotplugEvent {
hal::HWDisplayId hwcDisplayId;
HWComposer::HotplugEvent event;
};
bool mIsHdcpViaNegVsync = false;
std::mutex mHotplugMutex;
std::vector<HotplugEvent> mPendingHotplugEvents GUARDED_BY(mHotplugMutex);
// Displays are composited in `mDisplays` order. Internal displays are inserted at boot and
// never removed, so take precedence over external and virtual displays.
//
// May be read from any thread, but must only be written from the main thread.
ui::DisplayMap<wp<IBinder>, const sp<DisplayDevice>> mDisplays GUARDED_BY(mStateLock);
display::PhysicalDisplays mPhysicalDisplays GUARDED_BY(mStateLock);
mutable std::mutex mVirtualDisplaysMutex;
ftl::SmallMap<VirtualDisplayId, const display::VirtualDisplaySnapshot, 2> mVirtualDisplays
GUARDED_BY(mVirtualDisplaysMutex);
// The inner or outer display for foldables, while unfolded or folded, respectively.
std::atomic<PhysicalDisplayId> mActiveDisplayId;
display::DisplayModeController mDisplayModeController;
struct {
DisplayIdGenerator<GpuVirtualDisplayId> gpu;
std::optional<DisplayIdGenerator<HalVirtualDisplayId>> hal;
} mVirtualDisplayIdGenerators;
std::atomic_uint mDebugFlashDelay = 0;
std::atomic_bool mDebugDisableHWC = false;
std::atomic_bool mDebugDisableTransformHint = false;
std::atomic<nsecs_t> mDebugInTransaction = 0;
std::atomic_bool mForceFullDamage = false;
bool mLayerCachingEnabled = false;
bool mBackpressureGpuComposition = false;
LayerTracing mLayerTracing;
std::optional<TransactionTracing> mTransactionTracing;
const std::shared_ptr<TimeStats> mTimeStats;
const std::unique_ptr<FrameTracer> mFrameTracer;
const std::unique_ptr<frametimeline::FrameTimeline> mFrameTimeline;
VsyncId mLastCommittedVsyncId;
// If blurs should be enabled on this device.
bool mSupportsBlur = false;
TransactionCallbackInvoker mTransactionCallbackInvoker;
std::atomic<size_t> mNumLayers = 0;
// to linkToDeath
sp<IBinder> mWindowManager;
// We want to avoid multiple calls to BOOT_FINISHED as they come in on
// different threads without a lock and could trigger unsynchronized writes to
// to mWindowManager or mInputFlinger
std::atomic<bool> mBootFinished = false;
std::thread::id mMainThreadId = std::this_thread::get_id();
DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::kEnhanced;
// Color mode forced by setting persist.sys.sf.color_mode, it must:
// 1. not be NATIVE color mode, NATIVE color mode means no forced color mode;
// 2. be one of the supported color modes returned by hardware composer, otherwise
// it will not be respected.
// persist.sys.sf.color_mode will only take effect when persist.sys.sf.native_mode
// is not set to 1.
// This property can be used to force SurfaceFlinger to always pick a certain color mode.
ui::ColorMode mForceColorMode = ui::ColorMode::NATIVE;
// Whether to enable wide color gamut (e.g. Display P3) for internal displays that support it.
// If false, wide color modes are filtered out for all internal displays.
bool mSupportsWideColor = false;
ui::Dataspace mDefaultCompositionDataspace;
ui::Dataspace mWideColorGamutCompositionDataspace;
std::unique_ptr<renderengine::RenderEngine> mRenderEngine;
std::atomic<int> mNumTrustedPresentationListeners = 0;
std::unique_ptr<compositionengine::CompositionEngine> mCompositionEngine;
std::unique_ptr<HWComposer> mHWComposer;
CompositionCoveragePerDisplay mCompositionCoverage;
// mMaxRenderTargetSize is only set once in init() so it doesn't need to be protected by
// any mutex.
size_t mMaxRenderTargetSize{1};
const std::string mHwcServiceName;
std::unique_ptr<scheduler::Scheduler> mScheduler;
scheduler::PresentLatencyTracker mPresentLatencyTracker GUARDED_BY(kMainThreadContext);
bool mLumaSampling = true;
sp<RegionSamplingThread> mRegionSamplingThread;
sp<FpsReporter> mFpsReporter;
sp<TunnelModeEnabledReporter> mTunnelModeEnabledReporter;
ui::DisplayPrimaries mInternalDisplayPrimaries;
const float mEmulatedDisplayDensity;
const float mInternalDisplayDensity;
// Should only be accessed by the main thread.
sp<os::IInputFlinger> mInputFlinger;
InputWindowCommands mInputWindowCommands;
std::unique_ptr<adpf::PowerAdvisor> mPowerAdvisor;
void enableRefreshRateOverlay(bool enable) REQUIRES(mStateLock, kMainThreadContext);
void enableHdrSdrRatioOverlay(bool enable) REQUIRES(mStateLock, kMainThreadContext);
// Flag used to set override desired display mode from backdoor
bool mDebugDisplayModeSetByBackdoor = false;
BufferCountTracker mBufferCountTracker;
std::unordered_map<DisplayId, sp<HdrLayerInfoReporter>> mHdrLayerInfoListeners
GUARDED_BY(mStateLock);
ActivePictureTracker mActivePictureTracker GUARDED_BY(kMainThreadContext);
ActivePictureTracker::Listeners mActivePictureListenersToAdd GUARDED_BY(mStateLock);
ActivePictureTracker::Listeners mActivePictureListenersToRemove GUARDED_BY(mStateLock);
std::atomic<ui::Transform::RotationFlags> mActiveDisplayTransformHint;
// Must only be accessed on the main thread.
// TODO (b/259407931): Remove.
static ui::Transform::RotationFlags sActiveDisplayRotationFlags;
bool isRefreshRateOverlayEnabled() const REQUIRES(mStateLock) {
return hasDisplay(
[](const auto& display) { return display.isRefreshRateOverlayEnabled(); });
}
bool isHdrSdrRatioOverlayEnabled() const REQUIRES(mStateLock) {
return hasDisplay(
[](const auto& display) { return display.isHdrSdrRatioOverlayEnabled(); });
}
std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots(
std::optional<ui::LayerStack> layerStack, uint32_t uid,
std::function<bool(const frontend::LayerSnapshot&, bool& outStopTraversal)>
snapshotFilterFn);
std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots(
std::optional<ui::LayerStack> layerStack, uint32_t uid,
std::unordered_set<uint32_t> excludeLayerIds);
std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots(
uint32_t rootLayerId, uint32_t uid, std::unordered_set<uint32_t> excludeLayerIds,
bool childrenOnly, const std::optional<FloatRect>& optionalParentCrop);
const sp<WindowInfosListenerInvoker> mWindowInfosListenerInvoker;
// returns the framerate of the layer with the given sequence ID
float getLayerFramerate(nsecs_t now, int32_t id) const {
return mScheduler->getLayerFramerate(now, id);
}
bool mPowerHintSessionEnabled;
// Whether a display should be turned on when initialized
bool mSkipPowerOnForQuiescent;
// used for omitting vsync callbacks to apps when the display is not updatable
int mRefreshableDisplays GUARDED_BY(mStateLock) = 0;
void incRefreshableDisplays() REQUIRES(mStateLock);
void decRefreshableDisplays() REQUIRES(mStateLock);
frontend::LayerLifecycleManager mLayerLifecycleManager GUARDED_BY(kMainThreadContext);
frontend::LayerHierarchyBuilder mLayerHierarchyBuilder GUARDED_BY(kMainThreadContext);
frontend::LayerSnapshotBuilder mLayerSnapshotBuilder GUARDED_BY(kMainThreadContext);
mutable std::mutex mCreatedLayersLock;
std::vector<sp<Layer>> mCreatedLayers GUARDED_BY(mCreatedLayersLock);
std::vector<std::pair<uint32_t, std::string>> mDestroyedHandles GUARDED_BY(mCreatedLayersLock);
std::vector<std::unique_ptr<frontend::RequestedLayerState>> mNewLayers
GUARDED_BY(mCreatedLayersLock);
std::vector<LayerCreationArgs> mNewLayerArgs GUARDED_BY(mCreatedLayersLock);
// These classes do not store any client state but help with managing transaction callbacks
// and stats.
std::unordered_map<uint32_t, sp<Layer>> mLegacyLayers GUARDED_BY(kMainThreadContext);
TransactionHandler mTransactionHandler GUARDED_BY(kMainThreadContext);
ui::DisplayMap<ui::LayerStack, frontend::DisplayInfo> mFrontEndDisplayInfos
GUARDED_BY(kMainThreadContext);
bool mFrontEndDisplayInfosChanged GUARDED_BY(kMainThreadContext) = false;
// WindowInfo ids visible during the last commit.
std::unordered_set<int32_t> mVisibleWindowIds GUARDED_BY(kMainThreadContext);
// Mirroring
// Map of displayid to mirrorRoot
ftl::SmallMap<int64_t, sp<SurfaceControl>, 3> mMirrorMapForDebug;
// NotifyExpectedPresentHint
enum class NotifyExpectedPresentHintStatus {
// Represents that framework can start sending hint if required.
Start,
// Represents that the hint is already sent.
Sent,
// Represents that the hint will be scheduled with a new frame.
ScheduleOnPresent,
// Represents that a hint will be sent instantly by scheduling on the main thread.
ScheduleOnTx
};
struct NotifyExpectedPresentData {
TimePoint lastExpectedPresentTimestamp{};
Fps lastFrameInterval{};
// hintStatus is read and write from multiple threads such as
// main thread, EventThread. And is atomic for that reason.
std::atomic<NotifyExpectedPresentHintStatus> hintStatus =
NotifyExpectedPresentHintStatus::Start;
};
std::unordered_map<PhysicalDisplayId, NotifyExpectedPresentData> mNotifyExpectedPresentMap;
void sendNotifyExpectedPresentHint(PhysicalDisplayId displayId) override
REQUIRES(kMainThreadContext);
void scheduleNotifyExpectedPresentHint(PhysicalDisplayId displayId,
VsyncId vsyncId = VsyncId{
FrameTimelineInfo::INVALID_VSYNC_ID});
void notifyExpectedPresentIfRequired(PhysicalDisplayId, Period vsyncPeriod,
TimePoint expectedPresentTime, Fps frameInterval,
std::optional<Period> timeoutOpt);
void sfdo_enableRefreshRateOverlay(bool active);
void sfdo_setDebugFlash(int delay);
void sfdo_scheduleComposite();
void sfdo_scheduleCommit();
void sfdo_forceClientComposition(bool enabled);
};
class SurfaceComposerAIDL : public gui::BnSurfaceComposer {
public:
explicit SurfaceComposerAIDL(sp<SurfaceFlinger> sf) : mFlinger(std::move(sf)) {}
binder::Status bootFinished() override;
binder::Status createDisplayEventConnection(
VsyncSource vsyncSource, EventRegistration eventRegistration,
const sp<IBinder>& layerHandle,
sp<gui::IDisplayEventConnection>* outConnection) override;
binder::Status createConnection(sp<gui::ISurfaceComposerClient>* outClient) override;
binder::Status createVirtualDisplay(
const std::string& displayName, bool isSecure,
gui::ISurfaceComposer::OptimizationPolicy optimizationPolicy,
const std::string& uniqueId, float requestedRefreshRate,
sp<IBinder>* outDisplay) override;
binder::Status destroyVirtualDisplay(const sp<IBinder>& displayToken) override;
binder::Status getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) override;
binder::Status getPhysicalDisplayToken(int64_t displayId, sp<IBinder>* outDisplay) override;
binder::Status setPowerMode(const sp<IBinder>& display, int mode) override;
binder::Status getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) override;
binder::Status getDisplayStats(const sp<IBinder>& display,
gui::DisplayStatInfo* outStatInfo) override;
binder::Status getDisplayState(const sp<IBinder>& display,
gui::DisplayState* outState) override;
binder::Status getStaticDisplayInfo(int64_t displayId,
gui::StaticDisplayInfo* outInfo) override;
binder::Status getDynamicDisplayInfoFromId(int64_t displayId,
gui::DynamicDisplayInfo* outInfo) override;
binder::Status getDynamicDisplayInfoFromToken(const sp<IBinder>& display,
gui::DynamicDisplayInfo* outInfo) override;
binder::Status getDisplayNativePrimaries(const sp<IBinder>& display,
gui::DisplayPrimaries* outPrimaries) override;
binder::Status setActiveColorMode(const sp<IBinder>& display, int colorMode) override;
binder::Status setBootDisplayMode(const sp<IBinder>& display, int displayModeId) override;
binder::Status clearBootDisplayMode(const sp<IBinder>& display) override;
binder::Status getBootDisplayModeSupport(bool* outMode) override;
binder::Status getOverlaySupport(gui::OverlayProperties* outProperties) override;
binder::Status getHdrConversionCapabilities(
std::vector<gui::HdrConversionCapability>*) override;
binder::Status setHdrConversionStrategy(const gui::HdrConversionStrategy& hdrConversionStrategy,
int32_t*) override;
binder::Status getHdrOutputConversionSupport(bool* outSupport) override;
binder::Status setAutoLowLatencyMode(const sp<IBinder>& display, bool on) override;
binder::Status setGameContentType(const sp<IBinder>& display, bool on) override;
binder::Status getMaxLayerPictureProfiles(const sp<IBinder>& display,
int32_t* outMaxProfiles) override;
binder::Status captureDisplay(const DisplayCaptureArgs&,
const sp<IScreenCaptureListener>&) override;
binder::Status captureDisplayById(int64_t, const CaptureArgs&,
const sp<IScreenCaptureListener>&) override;
binder::Status captureLayers(const LayerCaptureArgs&,
const sp<IScreenCaptureListener>&) override;
binder::Status captureLayersSync(const LayerCaptureArgs&, ScreenCaptureResults* results);
// TODO(b/239076119): Remove deprecated AIDL.
[[deprecated]] binder::Status clearAnimationFrameStats() override {
return binder::Status::ok();
}
[[deprecated]] binder::Status getAnimationFrameStats(gui::FrameStats*) override {
return binder::Status::ok();
}
binder::Status overrideHdrTypes(const sp<IBinder>& display,
const std::vector<int32_t>& hdrTypes) override;
binder::Status onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) override;
binder::Status getCompositionPreference(gui::CompositionPreference* outPref) override;
binder::Status getDisplayedContentSamplingAttributes(
const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) override;
binder::Status setDisplayContentSamplingEnabled(const sp<IBinder>& display, bool enable,
int8_t componentMask,
int64_t maxFrames) override;
binder::Status getDisplayedContentSample(const sp<IBinder>& display, int64_t maxFrames,
int64_t timestamp,
gui::DisplayedFrameStats* outStats) override;
binder::Status getProtectedContentSupport(bool* outSupporte) override;
binder::Status isWideColorDisplay(const sp<IBinder>& token,
bool* outIsWideColorDisplay) override;
binder::Status addRegionSamplingListener(
const gui::ARect& samplingArea, const sp<IBinder>& stopLayerHandle,
const sp<gui::IRegionSamplingListener>& listener) override;
binder::Status removeRegionSamplingListener(
const sp<gui::IRegionSamplingListener>& listener) override;
binder::Status addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) override;
binder::Status removeFpsListener(const sp<gui::IFpsListener>& listener) override;
binder::Status addTunnelModeEnabledListener(
const sp<gui::ITunnelModeEnabledListener>& listener) override;
binder::Status removeTunnelModeEnabledListener(
const sp<gui::ITunnelModeEnabledListener>& listener) override;
binder::Status setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
const gui::DisplayModeSpecs&) override;
binder::Status getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
gui::DisplayModeSpecs* outSpecs) override;
binder::Status getDisplayBrightnessSupport(const sp<IBinder>& displayToken,
bool* outSupport) override;
binder::Status setDisplayBrightness(const sp<IBinder>& displayToken,
const gui::DisplayBrightness& brightness) override;
binder::Status addHdrLayerInfoListener(const sp<IBinder>& displayToken,
const sp<gui::IHdrLayerInfoListener>& listener) override;
binder::Status removeHdrLayerInfoListener(
const sp<IBinder>& displayToken,
const sp<gui::IHdrLayerInfoListener>& listener) override;
binder::Status notifyPowerBoost(int boostId) override;
binder::Status setGlobalShadowSettings(const gui::Color& ambientColor,
const gui::Color& spotColor, float lightPosY,
float lightPosZ, float lightRadius) override;
binder::Status getDisplayDecorationSupport(
const sp<IBinder>& displayToken,
std::optional<gui::DisplayDecorationSupport>* outSupport) override;
binder::Status setGameModeFrameRateOverride(int32_t uid, float frameRate) override;
binder::Status setGameDefaultFrameRateOverride(int32_t uid, float frameRate) override;
binder::Status enableRefreshRateOverlay(bool active) override;
binder::Status setDebugFlash(int delay) override;
binder::Status scheduleComposite() override;
binder::Status scheduleCommit() override;
binder::Status forceClientComposition(bool enabled) override;
binder::Status updateSmallAreaDetection(const std::vector<int32_t>& appIds,
const std::vector<float>& thresholds) override;
binder::Status setSmallAreaDetectionThreshold(int32_t appId, float threshold) override;
binder::Status getGpuContextPriority(int32_t* outPriority) override;
binder::Status getMaxAcquiredBufferCount(int32_t* buffers) override;
binder::Status addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener,
gui::WindowInfosListenerInfo* outInfo) override;
binder::Status removeWindowInfosListener(
const sp<gui::IWindowInfosListener>& windowInfosListener) override;
binder::Status getStalledTransactionInfo(
int pid, std::optional<gui::StalledTransactionInfo>* outInfo) override;
binder::Status getSchedulingPolicy(gui::SchedulingPolicy* outPolicy) override;
binder::Status notifyShutdown() override;
binder::Status addJankListener(const sp<IBinder>& layer,
const sp<gui::IJankListener>& listener) override;
binder::Status flushJankData(int32_t layerId) override;
binder::Status removeJankListener(int32_t layerId, const sp<gui::IJankListener>& listener,
int64_t afterVsync) override;
binder::Status addActivePictureListener(const sp<gui::IActivePictureListener>& listener);
binder::Status removeActivePictureListener(const sp<gui::IActivePictureListener>& listener);
private:
static const constexpr bool kUsePermissionCache = true;
status_t checkAccessPermission(bool usePermissionCache = kUsePermissionCache);
status_t checkControlDisplayBrightnessPermission();
status_t checkReadFrameBufferPermission();
status_t checkObservePictureProfilesPermission();
static void getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo& info,
gui::DynamicDisplayInfo*& outInfo);
private:
const sp<SurfaceFlinger> mFlinger;
};
} // namespace android
|