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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_DISPLAY_DEVICE_H
#define ANDROID_DISPLAY_DEVICE_H
#include <stdlib.h>
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <android/native_window.h>
#include <binder/IBinder.h>
#include <gui/LayerState.h>
#include <hardware/hwcomposer_defs.h>
#include <math/mat4.h>
#include <renderengine/RenderEngine.h>
#include <system/window.h>
#include <ui/GraphicTypes.h>
#include <ui/HdrCapabilities.h>
#include <ui/Region.h>
#include <ui/Transform.h>
#include <utils/Mutex.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
#include "DisplayHardware/DisplayIdentification.h"
#include "RenderArea.h"
namespace android {
class DisplaySurface;
class Fence;
class HWComposer;
class IGraphicBufferProducer;
class Layer;
class SurfaceFlinger;
struct CompositionInfo;
struct DisplayDeviceCreationArgs;
struct DisplayInfo;
class DisplayDevice : public LightRefBase<DisplayDevice>
{
public:
constexpr static float sDefaultMinLumiance = 0.0;
constexpr static float sDefaultMaxLumiance = 500.0;
// region in layer-stack space
mutable Region dirtyRegion;
// region in screen space
Region undefinedRegion;
bool lastCompositionHadVisibleLayers;
enum {
NO_LAYER_STACK = 0xFFFFFFFF,
};
explicit DisplayDevice(DisplayDeviceCreationArgs&& args);
~DisplayDevice();
bool isVirtual() const { return mIsVirtual; }
bool isPrimary() const { return mIsPrimary; }
// isSecure indicates whether this display can be trusted to display
// secure surfaces.
bool isSecure() const { return mIsSecure; }
// Flip the front and back buffers if the back buffer is "dirty". Might
// be instantaneous, might involve copying the frame buffer around.
void flip() const;
int getWidth() const;
int getHeight() const;
int getInstallOrientation() const { return mDisplayInstallOrientation; }
void setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers);
const Vector< sp<Layer> >& getVisibleLayersSortedByZ() const;
void setLayersNeedingFences(const Vector< sp<Layer> >& layers);
const Vector< sp<Layer> >& getLayersNeedingFences() const;
Region getDirtyRegion(bool repaintEverything) const;
void setLayerStack(uint32_t stack);
void setDisplaySize(const int newWidth, const int newHeight);
void setProjection(int orientation, const Rect& viewport, const Rect& frame);
int getOrientation() const { return mOrientation; }
uint32_t getOrientationTransform() const;
static uint32_t getPrimaryDisplayOrientationTransform();
const ui::Transform& getTransform() const { return mGlobalTransform; }
const Rect getViewport() const { return mViewport; }
const Rect getFrame() const { return mFrame; }
const Rect& getScissor() const { return mScissor; }
bool needsFiltering() const { return mNeedsFiltering; }
uint32_t getLayerStack() const { return mLayerStack; }
const std::optional<DisplayId>& getId() const { return mId; }
const wp<IBinder>& getDisplayToken() const { return mDisplayToken; }
int32_t getSequenceId() const { return mSequenceId; }
int32_t getSupportedPerFrameMetadata() const { return mSupportedPerFrameMetadata; }
// We pass in mustRecompose so we can keep VirtualDisplaySurface's state
// machine happy without actually queueing a buffer if nothing has changed
status_t beginFrame(bool mustRecompose) const;
status_t prepareFrame(HWComposer& hwc, std::vector<CompositionInfo>& compositionInfo);
bool hasWideColorGamut() const { return mHasWideColorGamut; }
// Whether h/w composer has native support for specific HDR type.
bool hasHDR10Support() const { return mHasHdr10; }
bool hasHLGSupport() const { return mHasHLG; }
bool hasDolbyVisionSupport() const { return mHasDolbyVision; }
// Return true if the HDR dataspace is supported but
// there is no corresponding color mode.
bool hasLegacyHdrSupport(ui::Dataspace dataspace) const;
// The returned HdrCapabilities is the combination of HDR capabilities from
// hardware composer and RenderEngine. When the DisplayDevice supports wide
// color gamut, RenderEngine is able to simulate HDR support in Display P3
// color space for both PQ and HLG HDR contents. The minimum and maximum
// luminance will be set to sDefaultMinLumiance and sDefaultMaxLumiance
// respectively if hardware composer doesn't return meaningful values.
const HdrCapabilities& getHdrCapabilities() const { return mHdrCapabilities; }
// Return true if intent is supported by the display.
bool hasRenderIntent(ui::RenderIntent intent) const;
void getBestColorMode(ui::Dataspace dataspace, ui::RenderIntent intent,
ui::Dataspace* outDataspace, ui::ColorMode* outMode,
ui::RenderIntent* outIntent) const;
// Queues the drawn buffer for consumption by HWC.
void queueBuffer(HWComposer& hwc);
// Allocates a buffer as scratch space for GPU composition
sp<GraphicBuffer> dequeueBuffer();
// called after h/w composer has completed its set() call
void onPresentDisplayCompleted();
Rect getBounds() const {
return Rect(mDisplayWidth, mDisplayHeight);
}
inline Rect bounds() const { return getBounds(); }
void setDisplayName(const std::string& displayName);
const std::string& getDisplayName() const { return mDisplayName; }
// Acquires a new buffer for GPU composition.
void readyNewBuffer();
// Marks the current buffer has finished, so that it can be presented and
// swapped out.
void finishBuffer();
void setViewportAndProjection() const;
const sp<Fence>& getClientTargetAcquireFence() const;
/* ------------------------------------------------------------------------
* Display power mode management.
*/
int getPowerMode() const;
void setPowerMode(int mode);
bool isPoweredOn() const;
ui::ColorMode getActiveColorMode() const;
void setActiveColorMode(ui::ColorMode mode);
ui::RenderIntent getActiveRenderIntent() const;
void setActiveRenderIntent(ui::RenderIntent renderIntent);
android_color_transform_t getColorTransform() const;
void setColorTransform(const mat4& transform);
void setCompositionDataSpace(ui::Dataspace dataspace);
ui::Dataspace getCompositionDataSpace() const;
/* ------------------------------------------------------------------------
* Display active config management.
*/
int getActiveConfig() const;
void setActiveConfig(int mode);
// release HWC resources (if any) for removable displays
void disconnect(HWComposer& hwc);
/* ------------------------------------------------------------------------
* Debugging
*/
uint32_t getPageFlipCount() const;
std::string getDebugName() const;
void dump(std::string& result) const;
private:
const sp<SurfaceFlinger> mFlinger;
const wp<IBinder> mDisplayToken;
const int32_t mSequenceId;
std::optional<DisplayId> mId;
// ANativeWindow this display is rendering into
sp<ANativeWindow> mNativeWindow;
// Current buffer that this display can render to.
sp<GraphicBuffer> mGraphicBuffer;
sp<DisplaySurface> mDisplaySurface;
// File descriptor indicating that mGraphicBuffer is ready for display, i.e.
// that drawing to the buffer is now complete.
base::unique_fd mBufferReady;
int mDisplayWidth;
int mDisplayHeight;
const int mDisplayInstallOrientation;
mutable uint32_t mPageFlipCount;
std::string mDisplayName;
const bool mIsVirtual;
const bool mIsSecure;
/*
* Can only accessed from the main thread, these members
* don't need synchronization.
*/
// list of visible layers on that display
Vector< sp<Layer> > mVisibleLayersSortedByZ;
// list of layers needing fences
Vector< sp<Layer> > mLayersNeedingFences;
/*
* Transaction state
*/
static status_t orientationToTransfrom(int orientation,
int w, int h, ui::Transform* tr);
// The identifier of the active layer stack for this display. Several displays
// can use the same layer stack: A z-ordered group of layers (sometimes called
// "surfaces"). Any given layer can only be on a single layer stack.
uint32_t mLayerStack;
int mOrientation;
static uint32_t sPrimaryDisplayOrientation;
// user-provided visible area of the layer stack
Rect mViewport;
// user-provided rectangle where mViewport gets mapped to
Rect mFrame;
// pre-computed scissor to apply to the display
Rect mScissor;
ui::Transform mGlobalTransform;
bool mNeedsFiltering;
// Current power mode
int mPowerMode;
// Current active config
int mActiveConfig;
// current active color mode
ui::ColorMode mActiveColorMode = ui::ColorMode::NATIVE;
// Current active render intent.
ui::RenderIntent mActiveRenderIntent = ui::RenderIntent::COLORIMETRIC;
ui::Dataspace mCompositionDataSpace = ui::Dataspace::UNKNOWN;
// Current color transform
android_color_transform_t mColorTransform;
// Need to know if display is wide-color capable or not.
// Initialized by SurfaceFlinger when the DisplayDevice is created.
// Fed to RenderEngine during composition.
bool mHasWideColorGamut;
bool mHasHdr10;
bool mHasHLG;
bool mHasDolbyVision;
HdrCapabilities mHdrCapabilities;
const int32_t mSupportedPerFrameMetadata;
// Mappings from desired Dataspace/RenderIntent to the supported
// Dataspace/ColorMode/RenderIntent.
using ColorModeKey = uint64_t;
struct ColorModeValue {
ui::Dataspace dataspace;
ui::ColorMode colorMode;
ui::RenderIntent renderIntent;
};
static ColorModeKey getColorModeKey(ui::Dataspace dataspace, ui::RenderIntent intent) {
return (static_cast<uint64_t>(dataspace) << 32) | static_cast<uint32_t>(intent);
}
void populateColorModes(
const std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>>& hwcColorModes);
void addColorMode(
const std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>>& hwcColorModes,
const ui::ColorMode mode, const ui::RenderIntent intent);
std::unordered_map<ColorModeKey, ColorModeValue> mColorModes;
// TODO(b/74619554): Remove special cases for primary display.
const bool mIsPrimary;
};
struct DisplayDeviceState {
bool isVirtual() const { return !displayId.has_value(); }
int32_t sequenceId = sNextSequenceId++;
std::optional<DisplayId> displayId;
sp<IGraphicBufferProducer> surface;
uint32_t layerStack = DisplayDevice::NO_LAYER_STACK;
Rect viewport;
Rect frame;
uint8_t orientation = 0;
uint32_t width = 0;
uint32_t height = 0;
std::string displayName;
bool isSecure = false;
private:
static std::atomic<int32_t> sNextSequenceId;
};
struct DisplayDeviceCreationArgs {
// We use a constructor to ensure some of the values are set, without
// assuming a default value.
DisplayDeviceCreationArgs(const sp<SurfaceFlinger>& flinger, const wp<IBinder>& displayToken,
const std::optional<DisplayId>& displayId);
const sp<SurfaceFlinger> flinger;
const wp<IBinder> displayToken;
const std::optional<DisplayId> displayId;
int32_t sequenceId{0};
bool isVirtual{false};
bool isSecure{false};
sp<ANativeWindow> nativeWindow;
sp<DisplaySurface> displaySurface;
int displayInstallOrientation{DisplayState::eOrientationDefault};
bool hasWideColorGamut{false};
HdrCapabilities hdrCapabilities;
int32_t supportedPerFrameMetadata{0};
std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>> hwcColorModes;
int initialPowerMode{HWC_POWER_MODE_NORMAL};
bool isPrimary{false};
};
class DisplayRenderArea : public RenderArea {
public:
DisplayRenderArea(const sp<const DisplayDevice> device,
ui::Transform::orientation_flags rotation = ui::Transform::ROT_0)
: DisplayRenderArea(device, device->getBounds(), device->getWidth(), device->getHeight(),
device->getCompositionDataSpace(), rotation) {}
DisplayRenderArea(const sp<const DisplayDevice> device, Rect sourceCrop, uint32_t reqWidth,
uint32_t reqHeight, ui::Dataspace reqDataSpace,
ui::Transform::orientation_flags rotation)
: RenderArea(reqWidth, reqHeight, CaptureFill::OPAQUE, reqDataSpace,
getDisplayRotation(rotation, device->getInstallOrientation())),
mDevice(device),
mSourceCrop(sourceCrop) {}
const ui::Transform& getTransform() const override { return mDevice->getTransform(); }
Rect getBounds() const override { return mDevice->getBounds(); }
int getHeight() const override { return mDevice->getHeight(); }
int getWidth() const override { return mDevice->getWidth(); }
bool isSecure() const override { return mDevice->isSecure(); }
bool needsFiltering() const override {
// check if the projection from the logical display to the physical
// display needs filtering
if (mDevice->needsFiltering()) {
return true;
}
// check if the projection from the logical render area (i.e., the
// physical display) to the physical render area requires filtering
const Rect sourceCrop = getSourceCrop();
int width = sourceCrop.width();
int height = sourceCrop.height();
if (getRotationFlags() & ui::Transform::ROT_90) {
std::swap(width, height);
}
return width != getReqWidth() || height != getReqHeight();
}
Rect getSourceCrop() const override {
// use the (projected) logical display viewport by default
if (mSourceCrop.isEmpty()) {
return mDevice->getScissor();
}
const int orientation = mDevice->getInstallOrientation();
if (orientation == DisplayState::eOrientationDefault) {
return mSourceCrop;
}
// Install orientation is transparent to the callers. Apply it now.
uint32_t flags = 0x00;
switch (orientation) {
case DisplayState::eOrientation90:
flags = ui::Transform::ROT_90;
break;
case DisplayState::eOrientation180:
flags = ui::Transform::ROT_180;
break;
case DisplayState::eOrientation270:
flags = ui::Transform::ROT_270;
break;
}
ui::Transform tr;
tr.set(flags, getWidth(), getHeight());
return tr.transform(mSourceCrop);
}
private:
// Install orientation is transparent to the callers. We need to cancel
// it out by modifying rotation flags.
static ui::Transform::orientation_flags getDisplayRotation(
ui::Transform::orientation_flags rotation, int orientation) {
if (orientation == DisplayState::eOrientationDefault) {
return rotation;
}
// convert hw orientation into flag presentation
// here inverse transform needed
uint8_t hw_rot_90 = 0x00;
uint8_t hw_flip_hv = 0x00;
switch (orientation) {
case DisplayState::eOrientation90:
hw_rot_90 = ui::Transform::ROT_90;
hw_flip_hv = ui::Transform::ROT_180;
break;
case DisplayState::eOrientation180:
hw_flip_hv = ui::Transform::ROT_180;
break;
case DisplayState::eOrientation270:
hw_rot_90 = ui::Transform::ROT_90;
break;
}
// transform flags operation
// 1) flip H V if both have ROT_90 flag
// 2) XOR these flags
uint8_t rotation_rot_90 = rotation & ui::Transform::ROT_90;
uint8_t rotation_flip_hv = rotation & ui::Transform::ROT_180;
if (rotation_rot_90 & hw_rot_90) {
rotation_flip_hv = (~rotation_flip_hv) & ui::Transform::ROT_180;
}
return static_cast<ui::Transform::orientation_flags>(
(rotation_rot_90 ^ hw_rot_90) | (rotation_flip_hv ^ hw_flip_hv));
}
const sp<const DisplayDevice> mDevice;
const Rect mSourceCrop;
};
}; // namespace android
#endif // ANDROID_DISPLAY_DEVICE_H
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