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/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// #define LOG_NDEBUG 0
#undef LOG_TAG
#define LOG_TAG "AbstractLayer"

#include "AbstractLayer.h"

namespace android {

AbstractLayer::AbstractLayer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name,
                             uint32_t w, uint32_t h, uint32_t flags)
      : Layer(flinger, client, name, w, h, flags) {
    mDrawingState = mCurrentState;
}

void AbstractLayer::onDraw(const RenderArea&, const Region& /* clip */, bool) const {}

bool AbstractLayer::isVisible() const {
    return !isHiddenByPolicy();
}

void AbstractLayer::setPerFrameData(const sp<const DisplayDevice>&) {}

} // namespace android