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//
// Build the software OpenGL ES library
//
cc_defaults {
name: "libGLES_android_defaults",
cflags: [
"-DLOG_TAG=\"libagl\"",
"-DGL_GLEXT_PROTOTYPES",
"-DEGL_EGLEXT_PROTOTYPES",
"-fvisibility=hidden",
"-Wall",
"-Werror",
],
shared_libs: [
"libcutils",
"libhardware",
"libutils",
"liblog",
"libpixelflinger",
"libETC1",
"libui",
"libnativewindow",
],
// we need to access the private Bionic header <bionic_tls.h>
include_dirs: ["bionic/libc/private"],
arch: {
arm: {
cflags: ["-fstrict-aliasing"],
},
mips: {
cflags: [
"-fstrict-aliasing",
// The graphics code can generate division by zero
"-mno-check-zero-division",
],
},
},
}
cc_library_shared {
name: "libGLES_android",
defaults: ["libGLES_android_defaults"],
whole_static_libs: ["libGLES_android_arm"],
srcs: [
"egl.cpp",
"state.cpp",
"texture.cpp",
"Tokenizer.cpp",
"TokenManager.cpp",
"TextureObjectManager.cpp",
"BufferObjectManager.cpp",
],
arch: {
arm: {
srcs: [
"fixed_asm.S",
"iterators.S",
],
},
mips: {
rev6: {
srcs: ["arch-mips/fixed_asm.S"],
},
},
},
relative_install_path: "egl",
}
cc_library_static {
name: "libGLES_android_arm",
defaults: ["libGLES_android_defaults"],
srcs: [
"array.cpp",
"fp.cpp",
"light.cpp",
"matrix.cpp",
"mipmap.cpp",
"primitives.cpp",
"vertex.cpp",
],
arch: {
arm: {
instruction_set: "arm",
},
},
}
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