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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "RpcConnection"
#include <binder/RpcConnection.h>
#include <binder/Parcel.h>
#include <binder/Stability.h>
#include <utils/String8.h>
#include "RpcState.h"
#include "RpcWireFormat.h"
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>
#ifdef __GLIBC__
extern "C" pid_t gettid();
#endif
#ifdef __BIONIC__
#include <linux/vm_sockets.h>
#endif
namespace android {
using base::unique_fd;
RpcConnection::SocketAddress::~SocketAddress() {}
RpcConnection::RpcConnection() {
LOG_RPC_DETAIL("RpcConnection created %p", this);
mState = std::make_unique<RpcState>();
}
RpcConnection::~RpcConnection() {
LOG_RPC_DETAIL("RpcConnection destroyed %p", this);
}
sp<RpcConnection> RpcConnection::make() {
return new RpcConnection;
}
class UnixSocketAddress : public RpcConnection::SocketAddress {
public:
explicit UnixSocketAddress(const char* path) : mAddr({.sun_family = AF_UNIX}) {
unsigned int pathLen = strlen(path) + 1;
LOG_ALWAYS_FATAL_IF(pathLen > sizeof(mAddr.sun_path), "%u %s", pathLen, path);
memcpy(mAddr.sun_path, path, pathLen);
}
virtual ~UnixSocketAddress() {}
std::string toString() const override {
return String8::format("path '%.*s'", static_cast<int>(sizeof(mAddr.sun_path)),
mAddr.sun_path)
.c_str();
}
const sockaddr* addr() const override { return reinterpret_cast<const sockaddr*>(&mAddr); }
size_t addrSize() const override { return sizeof(mAddr); }
private:
sockaddr_un mAddr;
};
bool RpcConnection::setupUnixDomainServer(const char* path) {
return addServer(UnixSocketAddress(path));
}
bool RpcConnection::addUnixDomainClient(const char* path) {
return addClient(UnixSocketAddress(path));
}
#ifdef __BIONIC__
class VsockSocketAddress : public RpcConnection::SocketAddress {
public:
VsockSocketAddress(unsigned int cid, unsigned int port)
: mAddr({
.svm_family = AF_VSOCK,
.svm_port = port,
.svm_cid = cid,
}) {}
virtual ~VsockSocketAddress() {}
std::string toString() const override {
return String8::format("cid %du port %du", mAddr.svm_cid, mAddr.svm_port).c_str();
}
const sockaddr* addr() const override { return reinterpret_cast<const sockaddr*>(&mAddr); }
size_t addrSize() const override { return sizeof(mAddr); }
private:
sockaddr_vm mAddr;
};
bool RpcConnection::setupVsockServer(unsigned int port) {
// realizing value w/ this type at compile time to avoid ubsan abort
constexpr unsigned int kAnyCid = VMADDR_CID_ANY;
return addServer(VsockSocketAddress(kAnyCid, port));
}
bool RpcConnection::addVsockClient(unsigned int cid, unsigned int port) {
return addClient(VsockSocketAddress(cid, port));
}
#endif // __BIONIC__
sp<IBinder> RpcConnection::getRootObject() {
ExclusiveSocket socket(this, SocketUse::CLIENT);
return state()->getRootObject(socket.fd(), this);
}
status_t RpcConnection::transact(const RpcAddress& address, uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags) {
ExclusiveSocket socket(this,
(flags & IBinder::FLAG_ONEWAY) ? SocketUse::CLIENT_ASYNC
: SocketUse::CLIENT);
return state()->transact(socket.fd(), address, code, data, this, reply, flags);
}
status_t RpcConnection::sendDecStrong(const RpcAddress& address) {
ExclusiveSocket socket(this, SocketUse::CLIENT_REFCOUNT);
return state()->sendDecStrong(socket.fd(), address);
}
void RpcConnection::join() {
// establish a connection
{
unique_fd clientFd(
TEMP_FAILURE_RETRY(accept4(mServer.get(), nullptr, 0 /*length*/, SOCK_CLOEXEC)));
if (clientFd < 0) {
// If this log becomes confusing, should save more state from setupUnixDomainServer
// in order to output here.
ALOGE("Could not accept4 socket: %s", strerror(errno));
return;
}
LOG_RPC_DETAIL("accept4 on fd %d yields fd %d", mServer.get(), clientFd.get());
assignServerToThisThread(std::move(clientFd));
}
// We may not use the connection we just established (two threads might
// establish connections for each other), but for now, just use one
// server/socket connection.
ExclusiveSocket socket(this, SocketUse::SERVER);
while (true) {
status_t error = state()->getAndExecuteCommand(socket.fd(), this);
if (error != OK) {
ALOGI("Binder socket thread closing w/ status %s", statusToString(error).c_str());
return;
}
}
}
void RpcConnection::setForServer(const wp<RpcServer>& server) {
mForServer = server;
}
wp<RpcServer> RpcConnection::server() {
return mForServer;
}
bool RpcConnection::addServer(const SocketAddress& addr) {
LOG_ALWAYS_FATAL_IF(mServer.get() != -1, "Each RpcConnection can only have one server.");
unique_fd serverFd(
TEMP_FAILURE_RETRY(socket(addr.addr()->sa_family, SOCK_STREAM | SOCK_CLOEXEC, 0)));
if (serverFd == -1) {
ALOGE("Could not create socket: %s", strerror(errno));
return false;
}
if (0 != TEMP_FAILURE_RETRY(bind(serverFd.get(), addr.addr(), addr.addrSize()))) {
int savedErrno = errno;
ALOGE("Could not bind socket at %s: %s", addr.toString().c_str(), strerror(savedErrno));
return false;
}
if (0 != TEMP_FAILURE_RETRY(listen(serverFd.get(), 1 /*backlog*/))) {
int savedErrno = errno;
ALOGE("Could not listen socket at %s: %s", addr.toString().c_str(), strerror(savedErrno));
return false;
}
mServer = std::move(serverFd);
return true;
}
bool RpcConnection::addClient(const SocketAddress& addr) {
unique_fd serverFd(
TEMP_FAILURE_RETRY(socket(addr.addr()->sa_family, SOCK_STREAM | SOCK_CLOEXEC, 0)));
if (serverFd == -1) {
int savedErrno = errno;
ALOGE("Could not create socket at %s: %s", addr.toString().c_str(), strerror(savedErrno));
return false;
}
if (0 != TEMP_FAILURE_RETRY(connect(serverFd.get(), addr.addr(), addr.addrSize()))) {
int savedErrno = errno;
ALOGE("Could not connect socket at %s: %s", addr.toString().c_str(), strerror(savedErrno));
return false;
}
LOG_RPC_DETAIL("Socket at %s client with fd %d", addr.toString().c_str(), serverFd.get());
std::lock_guard<std::mutex> _l(mSocketMutex);
sp<ConnectionSocket> connection = new ConnectionSocket();
connection->fd = std::move(serverFd);
mClients.push_back(connection);
return true;
}
void RpcConnection::assignServerToThisThread(base::unique_fd&& fd) {
std::lock_guard<std::mutex> _l(mSocketMutex);
sp<ConnectionSocket> connection = new ConnectionSocket();
connection->fd = std::move(fd);
mServers.push_back(connection);
}
RpcConnection::ExclusiveSocket::ExclusiveSocket(const sp<RpcConnection>& connection, SocketUse use)
: mConnection(connection) {
pid_t tid = gettid();
std::unique_lock<std::mutex> _l(mConnection->mSocketMutex);
mConnection->mWaitingThreads++;
while (true) {
sp<ConnectionSocket> exclusive;
sp<ConnectionSocket> available;
// CHECK FOR DEDICATED CLIENT SOCKET
//
// A server/looper should always use a dedicated connection.
if (use != SocketUse::SERVER) {
findSocket(tid, &exclusive, &available, mConnection->mClients,
mConnection->mClientsOffset);
// WARNING: this assumes a server cannot request its client to send
// a transaction, as mServers is excluded below.
//
// Imagine we have more than one thread in play, and a single thread
// sends a synchronous, then an asynchronous command. Imagine the
// asynchronous command is sent on the first client socket. Then, if
// we naively send a synchronous command to that same socket, the
// thread on the far side might be busy processing the asynchronous
// command. So, we move to considering the second available thread
// for subsequent calls.
if (use == SocketUse::CLIENT_ASYNC && (exclusive != nullptr || available != nullptr)) {
mConnection->mClientsOffset =
(mConnection->mClientsOffset + 1) % mConnection->mClients.size();
}
}
// USE SERVING SOCKET (to start serving or for nested transaction)
//
// asynchronous calls cannot be nested
if (use != SocketUse::CLIENT_ASYNC) {
// servers should start serving on an available thread only
// otherwise, this should only be a nested call
bool useAvailable = use == SocketUse::SERVER;
findSocket(tid, &exclusive, (useAvailable ? &available : nullptr),
mConnection->mServers, 0 /* index hint */);
}
// if our thread is already using a connection, prioritize using that
if (exclusive != nullptr) {
mSocket = exclusive;
mReentrant = true;
break;
} else if (available != nullptr) {
mSocket = available;
mSocket->exclusiveTid = tid;
break;
}
LOG_ALWAYS_FATAL_IF(use == SocketUse::SERVER, "Must create connection to join one.");
// in regular binder, this would usually be a deadlock :)
LOG_ALWAYS_FATAL_IF(mConnection->mClients.size() == 0,
"Not a client of any connection. You must create a connection to an "
"RPC server to make any non-nested (e.g. oneway or on another thread) "
"calls.");
LOG_RPC_DETAIL("No available connection (have %zu clients and %zu servers). Waiting...",
mConnection->mClients.size(), mConnection->mServers.size());
mConnection->mSocketCv.wait(_l);
}
mConnection->mWaitingThreads--;
}
void RpcConnection::ExclusiveSocket::findSocket(pid_t tid, sp<ConnectionSocket>* exclusive,
sp<ConnectionSocket>* available,
std::vector<sp<ConnectionSocket>>& sockets,
size_t socketsIndexHint) {
LOG_ALWAYS_FATAL_IF(sockets.size() > 0 && socketsIndexHint >= sockets.size(),
"Bad index %zu >= %zu", socketsIndexHint, sockets.size());
if (*exclusive != nullptr) return; // consistent with break below
for (size_t i = 0; i < sockets.size(); i++) {
sp<ConnectionSocket>& socket = sockets[(i + socketsIndexHint) % sockets.size()];
// take first available connection (intuition = caching)
if (available && *available == nullptr && socket->exclusiveTid == std::nullopt) {
*available = socket;
continue;
}
// though, prefer to take connection which is already inuse by this thread
// (nested transactions)
if (exclusive && socket->exclusiveTid == tid) {
*exclusive = socket;
break; // consistent with return above
}
}
}
RpcConnection::ExclusiveSocket::~ExclusiveSocket() {
// reentrant use of a connection means something less deep in the call stack
// is using this fd, and it retains the right to it. So, we don't give up
// exclusive ownership, and no thread is freed.
if (!mReentrant) {
std::unique_lock<std::mutex> _l(mConnection->mSocketMutex);
mSocket->exclusiveTid = std::nullopt;
if (mConnection->mWaitingThreads > 0) {
_l.unlock();
mConnection->mSocketCv.notify_one();
}
}
}
} // namespace android
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