summaryrefslogtreecommitdiff
path: root/libs/binder/RpcConnection.cpp
blob: 83a1618e9f78e1c1a9529820b602570bddd2087a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
/*
 * Copyright (C) 2020 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "RpcConnection"

#include <binder/RpcConnection.h>

#include <binder/Parcel.h>
#include <binder/Stability.h>

#include "RpcState.h"
#include "RpcWireFormat.h"

#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>

#if defined(__GLIBC__)
extern "C" pid_t gettid();
#endif

namespace android {

using base::unique_fd;

RpcConnection::RpcConnection() {
    LOG_RPC_DETAIL("RpcConnection created %p", this);

    mState = std::make_unique<RpcState>();
}
RpcConnection::~RpcConnection() {
    LOG_RPC_DETAIL("RpcConnection destroyed %p", this);
}

sp<RpcConnection> RpcConnection::make() {
    return new RpcConnection;
}

bool RpcConnection::setupUnixDomainServer(const char* path) {
    LOG_ALWAYS_FATAL_IF(mServer.get() != -1, "Only supports one server now");

    unique_fd serverFd(TEMP_FAILURE_RETRY(socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0)));
    if (serverFd == -1) {
        ALOGE("Could not create socket at %s: %s", path, strerror(errno));
        return false;
    }

    struct sockaddr_un addr = {
            .sun_family = AF_UNIX,
    };

    unsigned int pathLen = strlen(path) + 1;
    LOG_ALWAYS_FATAL_IF(pathLen > sizeof(addr.sun_path), "%u", pathLen);
    memcpy(addr.sun_path, path, pathLen);

    if (0 != TEMP_FAILURE_RETRY(bind(serverFd.get(), (struct sockaddr*)&addr, sizeof(addr)))) {
        ALOGE("Could not bind socket at %s: %s", path, strerror(errno));
        return false;
    }

    if (0 != TEMP_FAILURE_RETRY(listen(serverFd.get(), 1 /*backlog*/))) {
        ALOGE("Could not listen socket at %s: %s", path, strerror(errno));
        return false;
    }

    mServer = std::move(serverFd);
    return true;
}

bool RpcConnection::addUnixDomainClient(const char* path) {
    LOG_RPC_DETAIL("Connecting on path: %s", path);

    unique_fd serverFd(TEMP_FAILURE_RETRY(socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0)));
    if (serverFd == -1) {
        ALOGE("Could not create socket at %s: %s", path, strerror(errno));
        return false;
    }

    struct sockaddr_un addr = {
            .sun_family = AF_UNIX,
    };

    unsigned int pathLen = strlen(path) + 1;
    LOG_ALWAYS_FATAL_IF(pathLen > sizeof(addr.sun_path), "%u", pathLen);
    memcpy(addr.sun_path, path, pathLen);

    if (0 != TEMP_FAILURE_RETRY(connect(serverFd.get(), (struct sockaddr*)&addr, sizeof(addr)))) {
        ALOGE("Could not connect socket at %s: %s", path, strerror(errno));
        return false;
    }

    LOG_RPC_DETAIL("Unix domain client with fd %d", serverFd.get());

    addClient(std::move(serverFd));
    return true;
}

sp<IBinder> RpcConnection::getRootObject() {
    ExclusiveSocket socket(this, SocketUse::CLIENT);
    return state()->getRootObject(socket.fd(), this);
}

status_t RpcConnection::transact(const RpcAddress& address, uint32_t code, const Parcel& data,
                                 Parcel* reply, uint32_t flags) {
    ExclusiveSocket socket(this,
                           (flags & IBinder::FLAG_ONEWAY) ? SocketUse::CLIENT_ASYNC
                                                          : SocketUse::CLIENT);
    return state()->transact(socket.fd(), address, code, data, this, reply, flags);
}

status_t RpcConnection::sendDecStrong(const RpcAddress& address) {
    ExclusiveSocket socket(this, SocketUse::CLIENT_REFCOUNT);
    return state()->sendDecStrong(socket.fd(), address);
}

void RpcConnection::join() {
    // establish a connection
    {
        struct sockaddr_un clientSa;
        socklen_t clientSaLen = sizeof(clientSa);

        unique_fd clientFd(TEMP_FAILURE_RETRY(
                accept4(mServer.get(), (struct sockaddr*)&clientSa, &clientSaLen, SOCK_CLOEXEC)));
        if (clientFd < 0) {
            // If this log becomes confusing, should save more state from setupUnixDomainServer
            // in order to output here.
            ALOGE("Could not accept4 socket: %s", strerror(errno));
            return;
        }

        LOG_RPC_DETAIL("accept4 on fd %d yields fd %d", mServer.get(), clientFd.get());

        addServer(std::move(clientFd));
    }

    // We may not use the connection we just established (two threads might
    // establish connections for each other), but for now, just use one
    // server/socket connection.
    ExclusiveSocket socket(this, SocketUse::SERVER);

    while (true) {
        status_t error = state()->getAndExecuteCommand(socket.fd(), this);

        if (error != OK) {
            ALOGI("Binder socket thread closing w/ status %s", statusToString(error).c_str());
            return;
        }
    }
}

void RpcConnection::setForServer(const wp<RpcServer>& server) {
    mForServer = server;
}

wp<RpcServer> RpcConnection::server() {
    return mForServer;
}

void RpcConnection::addClient(base::unique_fd&& fd) {
    std::lock_guard<std::mutex> _l(mSocketMutex);
    sp<ConnectionSocket> connection = new ConnectionSocket();
    connection->fd = std::move(fd);
    mClients.push_back(connection);
}

void RpcConnection::addServer(base::unique_fd&& fd) {
    std::lock_guard<std::mutex> _l(mSocketMutex);
    sp<ConnectionSocket> connection = new ConnectionSocket();
    connection->fd = std::move(fd);
    mServers.push_back(connection);
}

RpcConnection::ExclusiveSocket::ExclusiveSocket(const sp<RpcConnection>& connection, SocketUse use)
      : mConnection(connection) {
    pid_t tid = gettid();
    std::unique_lock<std::mutex> _l(mConnection->mSocketMutex);

    mConnection->mWaitingThreads++;
    while (true) {
        sp<ConnectionSocket> exclusive;
        sp<ConnectionSocket> available;

        // CHECK FOR DEDICATED CLIENT SOCKET
        //
        // A server/looper should always use a dedicated connection.
        if (use != SocketUse::SERVER) {
            findSocket(tid, &exclusive, &available, mConnection->mClients,
                       mConnection->mClientsOffset);

            // WARNING: this assumes a server cannot request its client to send
            // a transaction, as mServers is excluded below.
            //
            // Imagine we have more than one thread in play, and a single thread
            // sends a synchronous, then an asynchronous command. Imagine the
            // asynchronous command is sent on the first client socket. Then, if
            // we naively send a synchronous command to that same socket, the
            // thread on the far side might be busy processing the asynchronous
            // command. So, we move to considering the second available thread
            // for subsequent calls.
            if (use == SocketUse::CLIENT_ASYNC && (exclusive != nullptr || available != nullptr)) {
                mConnection->mClientsOffset =
                        (mConnection->mClientsOffset + 1) % mConnection->mClients.size();
            }
        }

        // USE SERVING SOCKET (to start serving or for nested transaction)
        //
        // asynchronous calls cannot be nested
        if (use != SocketUse::CLIENT_ASYNC) {
            // servers should start serving on an available thread only
            // otherwise, this should only be a nested call
            bool useAvailable = use == SocketUse::SERVER;

            findSocket(tid, &exclusive, (useAvailable ? &available : nullptr),
                       mConnection->mServers, 0 /* index hint */);
        }

        // if our thread is already using a connection, prioritize using that
        if (exclusive != nullptr) {
            mSocket = exclusive;
            mReentrant = true;
            break;
        } else if (available != nullptr) {
            mSocket = available;
            mSocket->exclusiveTid = tid;
            break;
        }

        LOG_ALWAYS_FATAL_IF(use == SocketUse::SERVER, "Must create connection to join one.");

        // in regular binder, this would usually be a deadlock :)
        LOG_ALWAYS_FATAL_IF(mConnection->mClients.size() == 0,
                            "Not a client of any connection. You must create a connection to an "
                            "RPC server to make any non-nested (e.g. oneway or on another thread) "
                            "calls.");

        LOG_RPC_DETAIL("No available connection (have %zu clients and %zu servers). Waiting...",
                       mConnection->mClients.size(), mConnection->mServers.size());
        mConnection->mSocketCv.wait(_l);
    }
    mConnection->mWaitingThreads--;
}

void RpcConnection::ExclusiveSocket::findSocket(pid_t tid, sp<ConnectionSocket>* exclusive,
                                                sp<ConnectionSocket>* available,
                                                std::vector<sp<ConnectionSocket>>& sockets,
                                                size_t socketsIndexHint) {
    LOG_ALWAYS_FATAL_IF(sockets.size() > 0 && socketsIndexHint >= sockets.size(),
                        "Bad index %zu >= %zu", socketsIndexHint, sockets.size());

    if (*exclusive != nullptr) return; // consistent with break below

    for (size_t i = 0; i < sockets.size(); i++) {
        sp<ConnectionSocket>& socket = sockets[(i + socketsIndexHint) % sockets.size()];

        // take first available connection (intuition = caching)
        if (available && *available == nullptr && socket->exclusiveTid == std::nullopt) {
            *available = socket;
            continue;
        }

        // though, prefer to take connection which is already inuse by this thread
        // (nested transactions)
        if (exclusive && socket->exclusiveTid == tid) {
            *exclusive = socket;
            break; // consistent with return above
        }
    }
}

RpcConnection::ExclusiveSocket::~ExclusiveSocket() {
    // reentrant use of a connection means something less deep in the call stack
    // is using this fd, and it retains the right to it. So, we don't give up
    // exclusive ownership, and no thread is freed.
    if (!mReentrant) {
        std::unique_lock<std::mutex> _l(mConnection->mSocketMutex);
        mSocket->exclusiveTid = std::nullopt;
        if (mConnection->mWaitingThreads > 0) {
            _l.unlock();
            mConnection->mSocketCv.notify_one();
        }
    }
}

} // namespace android