/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" //#define LOG_NDEBUG 0 #undef LOG_TAG #define LOG_TAG "TransactionCompletedThread" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include "TransactionCompletedThread.h" #include #include #include namespace android { // Returns 0 if they are equal // <0 if the first id that doesn't match is lower in c2 or all ids match but c2 is shorter // >0 if the first id that doesn't match is greater in c2 or all ids match but c2 is longer // // See CallbackIdsHash for a explaniation of why this works static int compareCallbackIds(const std::vector& c1, const std::vector& c2) { if (c1.empty()) { return !c2.empty(); } return c1.front() - c2.front(); } TransactionCompletedThread::~TransactionCompletedThread() { std::lock_guard lockThread(mThreadMutex); { std::lock_guard lock(mMutex); mKeepRunning = false; mConditionVariable.notify_all(); } if (mThread.joinable()) { mThread.join(); } { std::lock_guard lock(mMutex); for (const auto& [listener, transactionStats] : mCompletedTransactions) { listener->unlinkToDeath(mDeathRecipient); } } } void TransactionCompletedThread::run() { std::lock_guard lock(mMutex); if (mRunning || !mKeepRunning) { return; } mDeathRecipient = new ThreadDeathRecipient(); mRunning = true; std::lock_guard lockThread(mThreadMutex); mThread = std::thread(&TransactionCompletedThread::threadMain, this); } status_t TransactionCompletedThread::startRegistration(const ListenerCallbacks& listenerCallbacks) { // begin running if not already running run(); std::lock_guard lock(mMutex); if (!mRunning) { ALOGE("cannot add callback because the callback thread isn't running"); return BAD_VALUE; } auto [itr, inserted] = mRegisteringTransactions.insert(listenerCallbacks); auto& [listener, callbackIds] = listenerCallbacks; if (inserted) { if (mCompletedTransactions.count(listener) == 0) { status_t err = listener->linkToDeath(mDeathRecipient); if (err != NO_ERROR) { ALOGE("cannot add callback because linkToDeath failed, err: %d", err); return err; } } auto& transactionStatsDeque = mCompletedTransactions[listener]; transactionStatsDeque.emplace_back(callbackIds); } return NO_ERROR; } status_t TransactionCompletedThread::endRegistration(const ListenerCallbacks& listenerCallbacks) { std::lock_guard lock(mMutex); if (!mRunning) { ALOGE("cannot add callback because the callback thread isn't running"); return BAD_VALUE; } auto itr = mRegisteringTransactions.find(listenerCallbacks); if (itr == mRegisteringTransactions.end()) { ALOGE("cannot end a registration that does not exist"); return BAD_VALUE; } mRegisteringTransactions.erase(itr); return NO_ERROR; } bool TransactionCompletedThread::isRegisteringTransaction( const sp& transactionListener, const std::vector& callbackIds) { ListenerCallbacks listenerCallbacks(transactionListener, callbackIds); auto itr = mRegisteringTransactions.find(listenerCallbacks); return itr != mRegisteringTransactions.end(); } status_t TransactionCompletedThread::registerPendingCallbackHandle( const sp& handle) { std::lock_guard lock(mMutex); if (!mRunning) { ALOGE("cannot register callback handle because the callback thread isn't running"); return BAD_VALUE; } // If we can't find the transaction stats something has gone wrong. The client should call // startRegistration before trying to register a pending callback handle. TransactionStats* transactionStats; status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats); if (err != NO_ERROR) { ALOGE("cannot find transaction stats"); return err; } mPendingTransactions[handle->listener][handle->callbackIds]++; return NO_ERROR; } status_t TransactionCompletedThread::finalizePendingCallbackHandles( const std::deque>& handles) { std::lock_guard lock(mMutex); if (!mRunning) { ALOGE("cannot add presented callback handle because the callback thread isn't running"); return BAD_VALUE; } for (const auto& handle : handles) { auto listener = mPendingTransactions.find(handle->listener); if (listener != mPendingTransactions.end()) { auto& pendingCallbacks = listener->second; auto pendingCallback = pendingCallbacks.find(handle->callbackIds); if (pendingCallback != pendingCallbacks.end()) { auto& pendingCount = pendingCallback->second; // Decrease the pending count for this listener if (--pendingCount == 0) { pendingCallbacks.erase(pendingCallback); } } else { ALOGW("there are more latched callbacks than there were registered callbacks"); } if (listener->second.size() == 0) { mPendingTransactions.erase(listener); } } else { ALOGW("cannot find listener in mPendingTransactions"); } status_t err = addCallbackHandle(handle); if (err != NO_ERROR) { ALOGE("could not add callback handle"); return err; } } return NO_ERROR; } status_t TransactionCompletedThread::registerUnpresentedCallbackHandle( const sp& handle) { std::lock_guard lock(mMutex); if (!mRunning) { ALOGE("cannot add unpresented callback handle because the callback thread isn't running"); return BAD_VALUE; } return addCallbackHandle(handle); } status_t TransactionCompletedThread::findTransactionStats( const sp& listener, const std::vector& callbackIds, TransactionStats** outTransactionStats) { auto& transactionStatsDeque = mCompletedTransactions[listener]; // Search back to front because the most recent transactions are at the back of the deque auto itr = transactionStatsDeque.rbegin(); for (; itr != transactionStatsDeque.rend(); itr++) { if (compareCallbackIds(itr->callbackIds, callbackIds) == 0) { *outTransactionStats = &(*itr); return NO_ERROR; } } ALOGE("could not find transaction stats"); return BAD_VALUE; } status_t TransactionCompletedThread::addCallbackHandle(const sp& handle) { // If we can't find the transaction stats something has gone wrong. The client should call // startRegistration before trying to add a callback handle. TransactionStats* transactionStats; status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats); if (err != NO_ERROR) { return err; } transactionStats->latchTime = handle->latchTime; // If the layer has already been destroyed, don't add the SurfaceControl to the callback. // The client side keeps a sp<> to the SurfaceControl so if the SurfaceControl has been // destroyed the client side is dead and there won't be anyone to send the callback to. sp surfaceControl = handle->surfaceControl.promote(); if (surfaceControl) { FrameEventHistoryStats eventStats(handle->frameNumber, handle->gpuCompositionDoneFence->getSnapshot().fence, handle->compositorTiming, handle->refreshStartTime, handle->dequeueReadyTime); transactionStats->surfaceStats.emplace_back(surfaceControl, handle->acquireTime, handle->previousReleaseFence, handle->transformHint, eventStats); } return NO_ERROR; } void TransactionCompletedThread::addPresentFence(const sp& presentFence) { std::lock_guard lock(mMutex); mPresentFence = presentFence; } void TransactionCompletedThread::sendCallbacks() { std::lock_guard lock(mMutex); if (mRunning) { mConditionVariable.notify_all(); } } void TransactionCompletedThread::threadMain() { std::lock_guard lock(mMutex); while (mKeepRunning) { mConditionVariable.wait(mMutex); std::vector completedListenerStats; // For each listener auto completedTransactionsItr = mCompletedTransactions.begin(); while (completedTransactionsItr != mCompletedTransactions.end()) { auto& [listener, transactionStatsDeque] = *completedTransactionsItr; ListenerStats listenerStats; listenerStats.listener = listener; // For each transaction auto transactionStatsItr = transactionStatsDeque.begin(); while (transactionStatsItr != transactionStatsDeque.end()) { auto& transactionStats = *transactionStatsItr; // If this transaction is still registering, it is not safe to send a callback // because there could be surface controls that haven't been added to // transaction stats or mPendingTransactions. if (isRegisteringTransaction(listener, transactionStats.callbackIds)) { break; } // If we are still waiting on the callback handles for this transaction, stop // here because all transaction callbacks for the same listener must come in order auto pendingTransactions = mPendingTransactions.find(listener); if (pendingTransactions != mPendingTransactions.end() && pendingTransactions->second.count(transactionStats.callbackIds) != 0) { break; } // If the transaction has been latched if (transactionStats.latchTime >= 0) { if (!mPresentFence) { break; } transactionStats.presentFence = mPresentFence; } // Remove the transaction from completed to the callback listenerStats.transactionStats.push_back(std::move(transactionStats)); transactionStatsItr = transactionStatsDeque.erase(transactionStatsItr); } // If the listener has completed transactions if (!listenerStats.transactionStats.empty()) { // If the listener is still alive if (listener->isBinderAlive()) { // Send callback. The listener stored in listenerStats // comes from the cross-process setTransactionState call to // SF. This MUST be an ITransactionCompletedListener. We // keep it as an IBinder due to consistency reasons: if we // interface_cast at the IPC boundary when reading a Parcel, // we get pointers that compare unequal in the SF process. interface_cast(listenerStats.listener) ->onTransactionCompleted(listenerStats); if (transactionStatsDeque.empty()) { listener->unlinkToDeath(mDeathRecipient); completedTransactionsItr = mCompletedTransactions.erase(completedTransactionsItr); } else { completedTransactionsItr++; } } else { completedTransactionsItr = mCompletedTransactions.erase(completedTransactionsItr); } } else { completedTransactionsItr++; } completedListenerStats.push_back(std::move(listenerStats)); } if (mPresentFence) { mPresentFence.clear(); } // If everyone else has dropped their reference to a layer and its listener is dead, // we are about to cause the layer to be deleted. If this happens at the wrong time and // we are holding mMutex, we will cause a deadlock. // // The deadlock happens because this thread is holding on to mMutex and when we delete // the layer, it grabs SF's mStateLock. A different SF binder thread grabs mStateLock, // then call's TransactionCompletedThread::run() which tries to grab mMutex. // // To avoid this deadlock, we need to unlock mMutex when dropping our last reference to // to the layer. mMutex.unlock(); completedListenerStats.clear(); mMutex.lock(); } } // ----------------------------------------------------------------------- CallbackHandle::CallbackHandle(const sp& transactionListener, const std::vector& ids, const sp& sc) : listener(transactionListener), callbackIds(ids), surfaceControl(sc) {} } // namespace android // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic pop // ignored "-Wconversion"