// Copyright (C) 2024 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! Rust wrapper for `ANativeWindow` and related types. pub(crate) mod buffer; use binder::{ binder_impl::{BorrowedParcel, UnstructuredParcelable}, impl_deserialize_for_unstructured_parcelable, impl_serialize_for_unstructured_parcelable, unstable_api::{status_result, AsNative}, StatusCode, }; use bitflags::bitflags; use buffer::Buffer; use nativewindow_bindgen::{ ADataSpace, AHardwareBuffer_Format, ANativeWindow, ANativeWindow_acquire, ANativeWindow_getBuffersDataSpace, ANativeWindow_getBuffersDefaultDataSpace, ANativeWindow_getFormat, ANativeWindow_getHeight, ANativeWindow_getWidth, ANativeWindow_lock, ANativeWindow_readFromParcel, ANativeWindow_release, ANativeWindow_setBuffersDataSpace, ANativeWindow_setBuffersGeometry, ANativeWindow_setBuffersTransform, ANativeWindow_unlockAndPost, ANativeWindow_writeToParcel, ARect, }; use std::error::Error; use std::fmt::{self, Debug, Display, Formatter}; use std::ptr::{self, null_mut, NonNull}; /// Wrapper around an opaque C `ANativeWindow`. #[derive(PartialEq, Eq)] pub struct Surface(NonNull); impl Surface { /// Returns the current width in pixels of the window surface. pub fn width(&self) -> Result { // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. let width = unsafe { ANativeWindow_getWidth(self.0.as_ptr()) }; width.try_into().map_err(|_| ErrorCode(width)) } /// Returns the current height in pixels of the window surface. pub fn height(&self) -> Result { // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. let height = unsafe { ANativeWindow_getHeight(self.0.as_ptr()) }; height.try_into().map_err(|_| ErrorCode(height)) } /// Returns the current pixel format of the window surface. pub fn format(&self) -> Result { // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. let format = unsafe { ANativeWindow_getFormat(self.0.as_ptr()) }; format.try_into().map_err(|_| ErrorCode(format)) } /// Changes the format and size of the window buffers. /// /// The width and height control the number of pixels in the buffers, not the dimensions of the /// window on screen. If these are different than the window's physical size, then its buffer /// will be scaled to match that size when compositing it to the screen. The width and height /// must be either both zero or both non-zero. If both are 0 then the window's base value will /// come back in force. pub fn set_buffers_geometry( &mut self, width: i32, height: i32, format: AHardwareBuffer_Format::Type, ) -> Result<(), ErrorCode> { // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. let status = unsafe { ANativeWindow_setBuffersGeometry( self.0.as_ptr(), width, height, format.try_into().expect("Invalid format"), ) }; if status == 0 { Ok(()) } else { Err(ErrorCode(status)) } } /// Sets a transfom that will be applied to future buffers posted to the window. pub fn set_buffers_transform(&mut self, transform: Transform) -> Result<(), ErrorCode> { // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. let status = unsafe { ANativeWindow_setBuffersTransform(self.0.as_ptr(), transform.bits() as i32) }; if status == 0 { Ok(()) } else { Err(ErrorCode(status)) } } /// Sets the data space that will be applied to future buffers posted to the window. pub fn set_buffers_data_space(&mut self, data_space: ADataSpace) -> Result<(), ErrorCode> { // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. let status = unsafe { ANativeWindow_setBuffersDataSpace(self.0.as_ptr(), data_space.0) }; if status == 0 { Ok(()) } else { Err(ErrorCode(status)) } } /// Gets the data space of the buffers in the window. pub fn get_buffers_data_space(&mut self) -> Result { // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. let data_space = unsafe { ANativeWindow_getBuffersDataSpace(self.0.as_ptr()) }; if data_space < 0 { Err(ErrorCode(data_space)) } else { Ok(ADataSpace(data_space)) } } /// Gets the default data space of the buffers in the window as set by the consumer. pub fn get_buffers_default_data_space(&mut self) -> Result { // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. let data_space = unsafe { ANativeWindow_getBuffersDefaultDataSpace(self.0.as_ptr()) }; if data_space < 0 { Err(ErrorCode(data_space)) } else { Ok(ADataSpace(data_space)) } } /// Locks the window's next drawing surface for writing, and returns it. pub fn lock(&mut self, bounds: Option<&mut ARect>) -> Result { let mut buffer = buffer::EMPTY; // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. The other pointers must be valid because the come from // references, and aren't retained after the function returns. let status = unsafe { ANativeWindow_lock( self.0.as_ptr(), &mut buffer, bounds.map(ptr::from_mut).unwrap_or(null_mut()), ) }; if status != 0 { return Err(ErrorCode(status)); } Ok(Buffer::new(buffer, self)) } /// Unlocks the window's drawing surface which was previously locked, posting the new buffer to /// the display. /// /// This shouldn't be called directly but via the [`Buffer`], hence is not public here. fn unlock_and_post(&mut self) -> Result<(), ErrorCode> { // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. let status = unsafe { ANativeWindow_unlockAndPost(self.0.as_ptr()) }; if status == 0 { Ok(()) } else { Err(ErrorCode(status)) } } } impl Drop for Surface { fn drop(&mut self) { // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. unsafe { ANativeWindow_release(self.0.as_ptr()) } } } impl Debug for Surface { fn fmt(&self, f: &mut Formatter) -> fmt::Result { f.debug_struct("Surface") .field("width", &self.width()) .field("height", &self.height()) .field("format", &self.format()) .finish() } } impl Clone for Surface { fn clone(&self) -> Self { // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. unsafe { ANativeWindow_acquire(self.0.as_ptr()) }; Self(self.0) } } impl UnstructuredParcelable for Surface { fn write_to_parcel(&self, parcel: &mut BorrowedParcel) -> Result<(), StatusCode> { let status = // SAFETY: The ANativeWindow pointer we pass is guaranteed to be non-null and valid because // it must have been allocated by `ANativeWindow_allocate` or `ANativeWindow_readFromParcel` // and we have not yet released it. unsafe { ANativeWindow_writeToParcel(self.0.as_ptr(), parcel.as_native_mut()) }; status_result(status) } fn from_parcel(parcel: &BorrowedParcel) -> Result { let mut buffer = null_mut(); let status = // SAFETY: Both pointers must be valid because they are obtained from references. // `ANativeWindow_readFromParcel` doesn't store them or do anything else special // with them. If it returns success then it will have allocated a new // `ANativeWindow` and incremented the reference count, so we can use it until we // release it. unsafe { ANativeWindow_readFromParcel(parcel.as_native(), &mut buffer) }; status_result(status)?; Ok(Self( NonNull::new(buffer) .expect("ANativeWindow_readFromParcel returned success but didn't allocate buffer"), )) } } impl_deserialize_for_unstructured_parcelable!(Surface); impl_serialize_for_unstructured_parcelable!(Surface); // SAFETY: The underlying *ANativeWindow can be moved between threads. unsafe impl Send for Surface {} // SAFETY: The underlying *ANativeWindow can be used from multiple threads concurrently. unsafe impl Sync for Surface {} /// An error code returned by methods on [`Surface`]. #[derive(Copy, Clone, Debug, Eq, PartialEq)] pub struct ErrorCode(i32); impl Error for ErrorCode {} impl Display for ErrorCode { fn fmt(&self, f: &mut Formatter) -> fmt::Result { write!(f, "Error {}", self.0) } } bitflags! { /// Transforms that can be applied to buffers as they are displayed to a window. #[derive(Copy, Clone, Debug, Eq, PartialEq)] pub struct Transform: u32 { const MIRROR_HORIZONTAL = 0x01; const MIRROR_VERTICAL = 0x02; const ROTATE_90 = 0x04; } } impl Transform { pub const IDENTITY: Self = Self::empty(); pub const ROTATE_180: Self = Self::MIRROR_HORIZONTAL.union(Self::MIRROR_VERTICAL); pub const ROTATE_270: Self = Self::ROTATE_180.union(Self::ROTATE_90); }