/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "RpcConnection" #include #include #include #include #include "RpcState.h" #include "RpcWireFormat.h" #include #include #include #include #ifdef __GLIBC__ extern "C" pid_t gettid(); #endif #ifdef __BIONIC__ #include #endif namespace android { using base::unique_fd; RpcConnection::SocketAddress::~SocketAddress() {} RpcConnection::RpcConnection() { LOG_RPC_DETAIL("RpcConnection created %p", this); mState = std::make_unique(); } RpcConnection::~RpcConnection() { LOG_RPC_DETAIL("RpcConnection destroyed %p", this); } sp RpcConnection::make() { return new RpcConnection; } class UnixSocketAddress : public RpcConnection::SocketAddress { public: explicit UnixSocketAddress(const char* path) : mAddr({.sun_family = AF_UNIX}) { unsigned int pathLen = strlen(path) + 1; LOG_ALWAYS_FATAL_IF(pathLen > sizeof(mAddr.sun_path), "%u %s", pathLen, path); memcpy(mAddr.sun_path, path, pathLen); } virtual ~UnixSocketAddress() {} std::string toString() const override { return String8::format("path '%.*s'", static_cast(sizeof(mAddr.sun_path)), mAddr.sun_path) .c_str(); } const sockaddr* addr() const override { return reinterpret_cast(&mAddr); } size_t addrSize() const override { return sizeof(mAddr); } private: sockaddr_un mAddr; }; bool RpcConnection::setupUnixDomainServer(const char* path) { return addServer(UnixSocketAddress(path)); } bool RpcConnection::addUnixDomainClient(const char* path) { return addClient(UnixSocketAddress(path)); } #ifdef __BIONIC__ class VsockSocketAddress : public RpcConnection::SocketAddress { public: VsockSocketAddress(unsigned int cid, unsigned int port) : mAddr({ .svm_family = AF_VSOCK, .svm_port = port, .svm_cid = cid, }) {} virtual ~VsockSocketAddress() {} std::string toString() const override { return String8::format("cid %du port %du", mAddr.svm_cid, mAddr.svm_port).c_str(); } const sockaddr* addr() const override { return reinterpret_cast(&mAddr); } size_t addrSize() const override { return sizeof(mAddr); } private: sockaddr_vm mAddr; }; bool RpcConnection::setupVsockServer(unsigned int port) { // realizing value w/ this type at compile time to avoid ubsan abort constexpr unsigned int kAnyCid = VMADDR_CID_ANY; return addServer(VsockSocketAddress(kAnyCid, port)); } bool RpcConnection::addVsockClient(unsigned int cid, unsigned int port) { return addClient(VsockSocketAddress(cid, port)); } #endif // __BIONIC__ sp RpcConnection::getRootObject() { ExclusiveSocket socket(this, SocketUse::CLIENT); return state()->getRootObject(socket.fd(), this); } status_t RpcConnection::transact(const RpcAddress& address, uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { ExclusiveSocket socket(this, (flags & IBinder::FLAG_ONEWAY) ? SocketUse::CLIENT_ASYNC : SocketUse::CLIENT); return state()->transact(socket.fd(), address, code, data, this, reply, flags); } status_t RpcConnection::sendDecStrong(const RpcAddress& address) { ExclusiveSocket socket(this, SocketUse::CLIENT_REFCOUNT); return state()->sendDecStrong(socket.fd(), address); } void RpcConnection::join() { // establish a connection { unique_fd clientFd( TEMP_FAILURE_RETRY(accept4(mServer.get(), nullptr, 0 /*length*/, SOCK_CLOEXEC))); if (clientFd < 0) { // If this log becomes confusing, should save more state from setupUnixDomainServer // in order to output here. ALOGE("Could not accept4 socket: %s", strerror(errno)); return; } LOG_RPC_DETAIL("accept4 on fd %d yields fd %d", mServer.get(), clientFd.get()); assignServerToThisThread(std::move(clientFd)); } // We may not use the connection we just established (two threads might // establish connections for each other), but for now, just use one // server/socket connection. ExclusiveSocket socket(this, SocketUse::SERVER); while (true) { status_t error = state()->getAndExecuteCommand(socket.fd(), this); if (error != OK) { ALOGI("Binder socket thread closing w/ status %s", statusToString(error).c_str()); return; } } } void RpcConnection::setForServer(const wp& server) { mForServer = server; } wp RpcConnection::server() { return mForServer; } bool RpcConnection::addServer(const SocketAddress& addr) { LOG_ALWAYS_FATAL_IF(mServer.get() != -1, "Each RpcConnection can only have one server."); unique_fd serverFd( TEMP_FAILURE_RETRY(socket(addr.addr()->sa_family, SOCK_STREAM | SOCK_CLOEXEC, 0))); if (serverFd == -1) { ALOGE("Could not create socket: %s", strerror(errno)); return false; } if (0 != TEMP_FAILURE_RETRY(bind(serverFd.get(), addr.addr(), addr.addrSize()))) { int savedErrno = errno; ALOGE("Could not bind socket at %s: %s", addr.toString().c_str(), strerror(savedErrno)); return false; } if (0 != TEMP_FAILURE_RETRY(listen(serverFd.get(), 1 /*backlog*/))) { int savedErrno = errno; ALOGE("Could not listen socket at %s: %s", addr.toString().c_str(), strerror(savedErrno)); return false; } mServer = std::move(serverFd); return true; } bool RpcConnection::addClient(const SocketAddress& addr) { unique_fd serverFd( TEMP_FAILURE_RETRY(socket(addr.addr()->sa_family, SOCK_STREAM | SOCK_CLOEXEC, 0))); if (serverFd == -1) { int savedErrno = errno; ALOGE("Could not create socket at %s: %s", addr.toString().c_str(), strerror(savedErrno)); return false; } if (0 != TEMP_FAILURE_RETRY(connect(serverFd.get(), addr.addr(), addr.addrSize()))) { int savedErrno = errno; ALOGE("Could not connect socket at %s: %s", addr.toString().c_str(), strerror(savedErrno)); return false; } LOG_RPC_DETAIL("Socket at %s client with fd %d", addr.toString().c_str(), serverFd.get()); std::lock_guard _l(mSocketMutex); sp connection = new ConnectionSocket(); connection->fd = std::move(serverFd); mClients.push_back(connection); return true; } void RpcConnection::assignServerToThisThread(base::unique_fd&& fd) { std::lock_guard _l(mSocketMutex); sp connection = new ConnectionSocket(); connection->fd = std::move(fd); mServers.push_back(connection); } RpcConnection::ExclusiveSocket::ExclusiveSocket(const sp& connection, SocketUse use) : mConnection(connection) { pid_t tid = gettid(); std::unique_lock _l(mConnection->mSocketMutex); mConnection->mWaitingThreads++; while (true) { sp exclusive; sp available; // CHECK FOR DEDICATED CLIENT SOCKET // // A server/looper should always use a dedicated connection. if (use != SocketUse::SERVER) { findSocket(tid, &exclusive, &available, mConnection->mClients, mConnection->mClientsOffset); // WARNING: this assumes a server cannot request its client to send // a transaction, as mServers is excluded below. // // Imagine we have more than one thread in play, and a single thread // sends a synchronous, then an asynchronous command. Imagine the // asynchronous command is sent on the first client socket. Then, if // we naively send a synchronous command to that same socket, the // thread on the far side might be busy processing the asynchronous // command. So, we move to considering the second available thread // for subsequent calls. if (use == SocketUse::CLIENT_ASYNC && (exclusive != nullptr || available != nullptr)) { mConnection->mClientsOffset = (mConnection->mClientsOffset + 1) % mConnection->mClients.size(); } } // USE SERVING SOCKET (to start serving or for nested transaction) // // asynchronous calls cannot be nested if (use != SocketUse::CLIENT_ASYNC) { // servers should start serving on an available thread only // otherwise, this should only be a nested call bool useAvailable = use == SocketUse::SERVER; findSocket(tid, &exclusive, (useAvailable ? &available : nullptr), mConnection->mServers, 0 /* index hint */); } // if our thread is already using a connection, prioritize using that if (exclusive != nullptr) { mSocket = exclusive; mReentrant = true; break; } else if (available != nullptr) { mSocket = available; mSocket->exclusiveTid = tid; break; } LOG_ALWAYS_FATAL_IF(use == SocketUse::SERVER, "Must create connection to join one."); // in regular binder, this would usually be a deadlock :) LOG_ALWAYS_FATAL_IF(mConnection->mClients.size() == 0, "Not a client of any connection. You must create a connection to an " "RPC server to make any non-nested (e.g. oneway or on another thread) " "calls."); LOG_RPC_DETAIL("No available connection (have %zu clients and %zu servers). Waiting...", mConnection->mClients.size(), mConnection->mServers.size()); mConnection->mSocketCv.wait(_l); } mConnection->mWaitingThreads--; } void RpcConnection::ExclusiveSocket::findSocket(pid_t tid, sp* exclusive, sp* available, std::vector>& sockets, size_t socketsIndexHint) { LOG_ALWAYS_FATAL_IF(sockets.size() > 0 && socketsIndexHint >= sockets.size(), "Bad index %zu >= %zu", socketsIndexHint, sockets.size()); if (*exclusive != nullptr) return; // consistent with break below for (size_t i = 0; i < sockets.size(); i++) { sp& socket = sockets[(i + socketsIndexHint) % sockets.size()]; // take first available connection (intuition = caching) if (available && *available == nullptr && socket->exclusiveTid == std::nullopt) { *available = socket; continue; } // though, prefer to take connection which is already inuse by this thread // (nested transactions) if (exclusive && socket->exclusiveTid == tid) { *exclusive = socket; break; // consistent with return above } } } RpcConnection::ExclusiveSocket::~ExclusiveSocket() { // reentrant use of a connection means something less deep in the call stack // is using this fd, and it retains the right to it. So, we don't give up // exclusive ownership, and no thread is freed. if (!mReentrant) { std::unique_lock _l(mConnection->mSocketMutex); mSocket->exclusiveTid = std::nullopt; if (mConnection->mWaitingThreads > 0) { _l.unlock(); mConnection->mSocketCv.notify_one(); } } } } // namespace android