From c5686802261e26e035889f047cf43016d890181f Mon Sep 17 00:00:00 2001 From: Valerie Hau Date: Fri, 22 Nov 2019 14:18:09 -0800 Subject: When destroying layer, add children to offscreen layers If a layer is destroyed, make sure all children are added to the offscreen layers. Otherwise, we may dangle a layer that is neither in current state nor in offscreen layers. Bug: 141111965 Test: build, boot, manual Change-Id: Iec6788f10a24cb63faa9b40f246cbde3770d24a7 --- services/surfaceflinger/TransactionCompletedThread.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'services/surfaceflinger/TransactionCompletedThread.cpp') diff --git a/services/surfaceflinger/TransactionCompletedThread.cpp b/services/surfaceflinger/TransactionCompletedThread.cpp index c15355d338..8db03db7e8 100644 --- a/services/surfaceflinger/TransactionCompletedThread.cpp +++ b/services/surfaceflinger/TransactionCompletedThread.cpp @@ -189,15 +189,6 @@ status_t TransactionCompletedThread::finalizePendingCallbackHandles( return NO_ERROR; } -void TransactionCompletedThread::clearAllPending() { - std::lock_guard lock(mMutex); - if (!mRunning) { - return; - } - mPendingTransactions.clear(); - mConditionVariable.notify_all(); -} - status_t TransactionCompletedThread::registerUnpresentedCallbackHandle( const sp& handle) { std::lock_guard lock(mMutex); -- cgit v1.2.3-59-g8ed1b