From bae92d0d605e99a14731add4f11b72413b2835e5 Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Fri, 28 Sep 2012 01:00:47 -0700 Subject: reset GL viewport and project when caputring the screen Bug: 7241739 Change-Id: I3bb5214b070384de9be2026647865c6c236a4331 --- services/surfaceflinger/SurfaceFlinger.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'services/surfaceflinger/SurfaceFlinger.cpp') diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp index 8cfaa31a63..eea0e6bf33 100644 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ b/services/surfaceflinger/SurfaceFlinger.cpp @@ -2510,6 +2510,8 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); + DisplayDevice::setViewportAndProjection(hw); + // redraw the screen entirely... glDisable(GL_TEXTURE_EXTERNAL_OES); glDisable(GL_TEXTURE_2D); -- cgit v1.2.3-59-g8ed1b