From f11eba5d705efac846e96acf5f748102da45a044 Mon Sep 17 00:00:00 2001 From: Lucas Dupin Date: Mon, 20 Apr 2020 18:42:31 -0700 Subject: Do not blur when doing region sampling The luma approximation will already be pretty good without the blurs. Test: RegionSamplingTest Test: libsurfacelfinger_test Fixes: 154556259 Change-Id: I4010ac54aee2e23bd8cf155f591584eeec425702 Merged-In: I4010ac54aee2e23bd8cf155f591584eeec425702 --- services/surfaceflinger/RegionSamplingThread.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'services/surfaceflinger/RegionSamplingThread.cpp') diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp index 68cd84f661..6e59034133 100644 --- a/services/surfaceflinger/RegionSamplingThread.cpp +++ b/services/surfaceflinger/RegionSamplingThread.cpp @@ -430,7 +430,8 @@ void RegionSamplingThread::captureSample() { } bool ignored; - mFlinger.captureScreenCommon(renderArea, traverseLayers, buffer, false, ignored); + mFlinger.captureScreenCommon(renderArea, traverseLayers, buffer, false /* identityTransform */, + true /* regionSampling */, ignored); std::vector activeDescriptors; for (const auto& descriptor : descriptors) { -- cgit v1.2.3-59-g8ed1b