From 595264f1af12e25dce57d7c5b1d52ed86ac0d0c9 Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Tue, 16 Jul 2013 22:56:09 -0700 Subject: BufferQueue improvements and APIs changes this is the first step of a series of improvements to BufferQueue. A few things happen in this change: - setSynchronousMode() goes away as well as the SynchronousModeAllowed flag - BufferQueue now defaults to (what used to be) synchronous mode - a new "controlled by app" flag is passed when creating consumers and producers those flags are used to put the BufferQueue in a mode where it will never block if both flags are set. This is achieved by: - returning an error from dequeueBuffer() if it would block - making sure a buffer is always available by replacing the previous buffer with the new one in queueBuffer() (note: this is similar to what asynchrnous mode used to be) Note: in this change EGL's swap-interval 0 is broken; this will be fixed in another change. Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d --- services/surfaceflinger/Layer.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'services/surfaceflinger/Layer.cpp') diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index 2962115bdb..52211c22d9 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -115,7 +115,6 @@ void Layer::onFirstRef() mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0)); mSurfaceFlingerConsumer->setFrameAvailableListener(this); - mSurfaceFlingerConsumer->setSynchronousMode(true); mSurfaceFlingerConsumer->setName(mName); #ifdef TARGET_DISABLE_TRIPLE_BUFFERING -- cgit v1.2.3-59-g8ed1b