From cfc6230b27cb55a7642d2108b32313d97ffa62de Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Thu, 22 Aug 2019 16:14:44 -0700 Subject: Nuke libagl and setEmulatorGlesValue If you want a software GL for bringup or otherwise, use SwiftShader. now emulator uses ro.hardware.egl in internal master at least (AOSP needs ro.hardware.egl modernization) Change-Id: I1b331c493ff0f1b4d904fea2d40f49c1fe497c28 --- opengl/libagl/TextureObjectManager.h | 111 ----------------------------------- 1 file changed, 111 deletions(-) delete mode 100644 opengl/libagl/TextureObjectManager.h (limited to 'opengl/libagl/TextureObjectManager.h') diff --git a/opengl/libagl/TextureObjectManager.h b/opengl/libagl/TextureObjectManager.h deleted file mode 100644 index 9cf8771329..0000000000 --- a/opengl/libagl/TextureObjectManager.h +++ /dev/null @@ -1,111 +0,0 @@ -/* -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_SURFACE_H -#define ANDROID_OPENGLES_SURFACE_H - -#include -#include -#include - -#include -#include -#include -#include -#include - -#include - -#include -#include -#include - -#include "Tokenizer.h" -#include "TokenManager.h" - - -namespace android { - -// ---------------------------------------------------------------------------- - -class EGLTextureObject : public LightRefBase -{ -public: - EGLTextureObject(); - ~EGLTextureObject(); - - status_t setSurface(GGLSurface const* s); - status_t setImage(ANativeWindowBuffer* buffer); - void setImageBits(void* vaddr) { surface.data = (GGLubyte*)vaddr; } - - status_t reallocate(GLint level, - int w, int h, int s, - int format, int compressedFormat, int bpr); - inline size_t size() const { return mSize; } - const GGLSurface& mip(int lod) const; - GGLSurface& editMip(int lod); - bool hasMipmaps() const { return mMipmaps!=0; } - bool isComplete() const { return mIsComplete; } - void copyParameters(const sp& old); - -private: - status_t allocateMipmaps(); - void freeMipmaps(); - void init(); - size_t mSize; - GGLSurface *mMipmaps; - int mNumExtraLod; - bool mIsComplete; - -public: - GGLSurface surface; - GLenum wraps; - GLenum wrapt; - GLenum min_filter; - GLenum mag_filter; - GLenum internalformat; - GLint crop_rect[4]; - GLint generate_mipmap; - GLint direct; - ANativeWindowBuffer* buffer; -}; - -// ---------------------------------------------------------------------------- - -class EGLSurfaceManager : - public LightRefBase, - public TokenManager -{ -public: - EGLSurfaceManager(); - ~EGLSurfaceManager(); - - sp createTexture(GLuint name); - sp removeTexture(GLuint name); - sp replaceTexture(GLuint name); - void deleteTextures(GLsizei n, const GLuint *tokens); - sp texture(GLuint name); - -private: - mutable Mutex mLock; - KeyedVector< GLuint, sp > mTextures; -}; - -// ---------------------------------------------------------------------------- -}; // namespace android - -#endif // ANDROID_OPENGLES_SURFACE_H - -- cgit v1.2.3-59-g8ed1b