From b123f47bbde4d30be44ca02fc369f6ff83dbff8f Mon Sep 17 00:00:00 2001 From: Vishnu Nair Date: Mon, 22 Jun 2020 11:52:39 -0700 Subject: Call Layer::getLayerDebugInfo from the main thread Fixes an issue where drawing state could be accessed from a binder thread. The function also mixed current state with drawing state incorrectly. The function now only retrieves drawing state. Bug: 150226608 Test: Steps in bug doesn't repro Test: atest sffakehwc_test Merged-In: I5537c53e8214e2785473839d71fd483d1a3219b6 Change-Id: I04daedcb9a890083cc710bab30b295e14b9872ae --- libs/gui/ISurfaceComposer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs/gui/ISurfaceComposer.cpp') diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp index 6c9d81ab57..60d246a884 100644 --- a/libs/gui/ISurfaceComposer.cpp +++ b/libs/gui/ISurfaceComposer.cpp @@ -610,7 +610,7 @@ public: return result; } - virtual status_t getLayerDebugInfo(std::vector* outLayers) const + virtual status_t getLayerDebugInfo(std::vector* outLayers) { if (!outLayers) { return UNEXPECTED_NULL; -- cgit v1.2.3-59-g8ed1b