From 843cbb241da60ada234918a30cfe9a01a1e04187 Mon Sep 17 00:00:00 2001 From: Michael Lentine Date: Wed, 23 Jul 2014 10:19:41 -0700 Subject: Modify EGL to disconnect the window when the surface gets destroyed. Bug: 14445579 Change-Id: I1d263ff6cffcb6e448761fca7ca4b06466ad65aa --- libs/gui/BufferQueueProducer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'libs/gui/BufferQueueProducer.cpp') diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp index 6feebf72cb..849a12b969 100644 --- a/libs/gui/BufferQueueProducer.cpp +++ b/libs/gui/BufferQueueProducer.cpp @@ -825,8 +825,8 @@ status_t BufferQueueProducer::disconnect(int api) { mCore->mSidebandStream.clear(); mCore->mDequeueCondition.broadcast(); listener = mCore->mConsumerListener; - } else { - BQ_LOGE("disconnect(P): connected to another API " + } else if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) { + BQ_LOGE("disconnect(P): still connected to another API " "(cur=%d req=%d)", mCore->mConnectedApi, api); status = BAD_VALUE; } -- cgit v1.2.3-59-g8ed1b