From 5b2ae91025bed064887c7178b1aa0a19c50caaed Mon Sep 17 00:00:00 2001 From: Robert Carr Date: Wed, 1 Apr 2020 15:40:40 -0700 Subject: BLASTBufferQueue: Pass same default usage as BufferQueueLayer The default usage value for BufferQueueLayer is COMPOSER not FRAMEBUFFER (see Layer::getEffectiveUsage). It's unclear exactly what effect this was having. Bug: 152501005 Test: Existing tests pass. Change-Id: I33adc9c39c57b11c71a53e936448c9052bd83155 --- libs/gui/BLASTBufferQueue.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs/gui/BLASTBufferQueue.cpp') diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp index 30e1351b33..545ae5b04e 100644 --- a/libs/gui/BLASTBufferQueue.cpp +++ b/libs/gui/BLASTBufferQueue.cpp @@ -110,7 +110,7 @@ BLASTBufferQueue::BLASTBufferQueue(const sp& surface, int width, mProducer->setMaxDequeuedBufferCount(2); } mBufferItemConsumer = - new BLASTBufferItemConsumer(mConsumer, AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER, 1, true); + new BLASTBufferItemConsumer(mConsumer, GraphicBuffer::USAGE_HW_COMPOSER, 1, true); static int32_t id = 0; auto name = std::string("BLAST Consumer") + std::to_string(id); id++; -- cgit v1.2.3-59-g8ed1b