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surfaceflinger
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RegionSamplingThread.h
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2023-01-24
SF: Move ownership of VsyncModulator to Scheduler
Dominik Laskowski
2022-10-28
SF: Use layer id for region sampling stop layer
Vishnu Nair
2021-11-23
Migrate IRegionSamplingListener interface to AIDL
Huihong Luo
2021-10-15
Consolidate WpHash declaration to a common file
Angel Aguayo
2021-05-13
SF: region sampling scheduling optimization
Ady Abraham
2021-04-16
Revert "Revert "Add ExternalTexture class into RenderEngine inte..."
Alec Mouri
2021-04-15
Revert "Add ExternalTexture class into RenderEngine interface"
Alec Mouri
2021-04-13
Add ExternalTexture class into RenderEngine interface
Alec Mouri
2020-08-24
SurfaceFlinger: use duration instead of offset
Ady Abraham
2020-04-22
Lookup layer handle when registering region sampling listener
Alec Mouri
2019-07-03
Merge "SF: delay region sampling when short on time" into qt-r1-dev am: 5bb93...
Kevin DuBois
2019-06-24
SF: Renaming IdleTimer to OneShotTimer
Ana Krulec
2019-06-19
SF: delay region sampling when short on time
John Dias
2019-05-29
SF: adapt region sampling to display orientation
Kevin DuBois
2019-05-09
sf: avoid lock on main thread during luma calc
Kevin DuBois
2019-05-02
sf: reuse luma sampling buffer when available
Kevin DuBois
2019-04-03
SF: fix off-by one in luma mean calculation
Kevin DuBois
2019-03-07
SF: rate-limit luma sampling
Kevin DuBois
2019-02-25
SF: tidy comments for luma sampling.
Kevin DuBois
2019-02-22
[sf] Implement addSamplingListener
Dan Stoza