Age | Commit message (Collapse) | Author |
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Create a SF specific macro to call into atrace. This will make the
switch to perfetto for capturing atrace tags easier.
Flag: EXEMPT refactor
Bug: 349905670
Test: perfetto
Change-Id: I4d046d837f52ef78b08e3c97556f2eddb06232dd
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Stop caching buffers inside SurfaceFlinger and remove the tight coupling
between SurfaceFlinger's ClientCache and the Hardware Composer cache.
This allows a better seperation of responsibility, where buffer cache
management is not split between HwcSlotGenerator and HwcBufferCache, but
is instead solely handled by HwcBufferCache.
Note that FramebufferSurface and VirtualDisplaySurface no longer use
HwcBufferCache, but instead use their own cache slot management that
is solely based on BufferQueue slot numbers.
Also do minor refactoring in FramebufferSurface to simplify code.
Bug: 258196272
Test: started and stopped multiple YouTube videos on adt4 and verified
no change in graphic buffer usage
Test: atest HwcBufferCacheTest
Test: atest OutputPrepareTest
Change-Id: Ica7955ab4bc70e3c70207390e36dff73a2fc4949
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* Updates the transaction queue stall listener to take a string that
contains the reason for hanging.
* Updates ClientCache::add to indicate whether or not a failure is due
to the cache being full
* Calls the transaction queue stall listener when the ClientCache is
full
Bug: 244218818
Test: presubmits
Change-Id: I5fdc9aef0f0a1601ace1c42cfac5024c3de8d299
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Bug: 244218818
Test: presubmits
Change-Id: I68e46d1952fe064f6f21958108cfc75e96976b3a
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Change-Id: I347b2cf57f1df426d11d07a84075419597d4a442
Test: presubmit
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Expose GraphicBuffer properties via ExternalTexture class. Within
SurfaceFlinger access the buffer via this proxy interface.
This allows us to inject and mock GraphicBuffers as needed.
Specifically this will be used to recreate layer state from
transaction traces.
Test: compiles
Bug: 200284593
Change-Id: I2e7f6bee28314b70eac477cfadbf9f94c4d70339
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RefreshRateOverlay currently calls directly in Layer to update
properties. This is ends up adding confusing code to RefreshRateOverlay
since it needs to notify SF to handle the updates. It also creates
addtional confusion since there are multiple entries to layer
properties.
Instead, use the SCC Transaction requests to accomplish the same
behavior. This simplifies the code and also allows SF to handle the
updates instead of RefreshRateOverlay invoking force updates.
Test: RefreshRateOverlay works with rotation, different refresh rates
Test: RefreshRateOverlayTest
Bug: 200820757
Change-Id: I8503c61456c4c14ce6cbcdb2b27035a340fecbf5
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Generalize compile-time and run-time lookup of enumerator names by
recognizing ftl_first and ftl_last to customize the range.
Add enum_range<E>() for iteration using range-based `for` loop.
Bug: 185536303
Test: Check assembly for small LUT in .rodata, and unrolled loops.
Test: ftl_test, libinput_tests, inputflinger_tests
Test: m libinputflinger
Change-Id: I0581611f4cfcf5837b0293867cb323742afb2c87
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Revert submission 14199598-revert-14086921-renderengine-external-tex-QJNBWQMQEU
Reason for revert: Prepare for relanding
Reverted Changes:
I01e65a7f4:Revert "Update WaylandRenderSurface to accomodate ...
I7d58118c1:Revert "Update Readback VTS to align with RenderEn...
I1501890f4:Revert "Add ExternalTexture class into RenderEngin...
Added the following fixes:
1. CachedSet renders to intermediate texture variable rather than
mTexture directly, since mTexture is not guaranteed to be nonnull.
2. Add null check when setting new buffer in BLAST.
Bug: 185524947
Bug: 180767535
Test: builds, boots
Test: librenderengine_test
Change-Id: I52ea82e24336b496d996bbe3e445db0affe1abb8
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Revert submission 14086921-renderengine-external-tex
Reason for revert: Potential culprit for b/185361988
Reverted Changes:
I7796764e2:Update WaylandRenderSurface to accomodate interfac...
I13904eec4:Update Readback VTS to align with RenderEngine int...
I222c71e6e:Add ExternalTexture class into RenderEngine interf...
Change-Id: I1501890f4861a3df7ce273f1fe2ccdb275e2632c
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ExternalTexture is an RAII structure that wraps raw GraphicBuffers that
are passed into RenderEngine. ExternalTexture's role is to help with
managing GPU resources of GraphicBuffers by mapping buffers into
textures, EGLImages, or AutoBackendTextures depending on the
RenderEngine backend. Under the hood, mapExternalTextureBuffer and
unmapExternalTextureBuffer (renamed from cacheExternalTextureBuffer and
unbindExternalTextureBuffer respectively) are used to help tie
resource management to the ExternalTexture lifetime.
The main motivation for this is that currently managing buffer
lifecycle has historically been errorprone and caused memory leaks, so
this improves code health.
As part of this:
* mapExternalTextureBuffer and unmapExternalTextureBuffer
are now protected methods, and are never called outside of RenderEngine
with the exception of creating and destroying ExternalTextures.
* Because GLESRenderEngine's output buffers are cached differently from
Skia RenderEngine, if there are output-only buffers then disable the
mapExternalTextureBuffer calls whenever GLESRenderEngine is used.
* Custom RAII classes in the Planner and in BufferLayerConsumer are now
removed since they're subsumed by ExternalTexture
* RenderSurface now controls its own management of ExternalTextures in a
small queue
* cleanFramebufferCache is now unimplemented for Skia, because
ExternalTextures are now deleted whenever a RenderSurface is deleted.
Bug: 180767535
Test: libsurfaceflinger_unittest
Test: libcompositionengine_test
Test: librenderengine_test
Test: Simulate virtual displays
Test: Screen reotation
Test: Movie playback on Google TV
Test: Force GPU composition
Test: screenshot
Change-Id: I222c71e6e1c67485cdeac49e2cb829289af9efec
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Test: go/wm-smoke, check logcat for error logs
Bug: 175167649
Change-Id: Iacdff89e4c1ea2827a5783c98d342532666b772f
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Can be useful in debugging buffer leaks.
Bug: 176691195
Test: Existing tests pass
Change-Id: I8b318f272a7da3dde76d9153b21ced94127f0d8b
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binderDied is no longer called if all sp references are dropped in SF
process. Keep an sp<IBinder> around so that we can get notified to
clean up the ClientCache/RenderEngine
Bug: b/144371238
Test: build, boot, manual (script to open and close Chrome
repeatedly, check RenderEngine image cache size in dumpsys), SurfaceFlinger_test,
libsurfaceflinger_unittest
Change-Id: Ib9374c02db59e09ca53280acc64419bda6827a4d
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Otherwise we may leak if BufferStateLayer is destroyed first.
Bug: 137514000
Test: Over 61 hours, ran: while [ true ]; do am start -n \
com.android.chrome/com.google.android.apps.chrome.Main \
http://m.youtube.com; sleep 10; input tap 740 740 ; sleep 10; input \
keyevent HOME; sleep 0.5; am force-stop com.android.chrome; sleep 0.5; \
done
Test: Over >30 minutes: while [ true ]; do am start -n \
com.android.chrome/com.google.android.apps.chrome.Main \
http://m.youtube.com; sleep 10; input tap 740 740; \
sleep 1; content insert --uri content://settings/system --bind \
name:s:user_rotation --bind value:i:1; sleep 4; content insert --uri \
content://settings/system --bind name:s:user_rotation --bind value:i:0; \
sleep 5; input keyevent HOME; sleep 0.5; \
am force-stop com.android.chrome; sleep 0.5; done
Test: CtsViewTestCases:ASurfaceControlTest
Test: CtsViewTestCases:SurfaceControlTest
Test: Transaction_test
Change-Id: I743eb8bd9887d17e08b6f1b8e8ec5874359df175
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BufferState layers now do slot generation with buffer death considered
appropriately. When a buffer dies, the slot will be pushed onto a stack
of available slots to be reused at the next opportunity. This should
mimic BufferQueue slot behavior and prevent Composer Resources from
growing too large.
Test: build, boot, manual
Bug: 129351223
Change-Id: Icef9592593cacb0b5c6b12f6679fc2c4dabdcd19
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