Age | Commit message (Collapse) | Author |
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If you want a software GL for bringup or otherwise, use SwiftShader.
now emulator uses ro.hardware.egl in internal master at least (AOSP
needs ro.hardware.egl modernization)
Change-Id: I1b331c493ff0f1b4d904fea2d40f49c1fe497c28
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Test: builds
Change-Id: Idb7a51db4382e1012afe12df3c9fe807922b17fe
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Change-Id: Idc2eabaa805bb6d308ebb315872623f28d428417
Signed-off-by: Iliyan Malchev <malchev@google.com>
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h/w acceleration is not supported through software gl + copybit anylonger,
instead, h/w opengl must be used. in the system compositor, a new h/w
composition api will be introduced to allow h/w accelerated composition with
overlays and/or 2D blocks.
Change-Id: I04949cb074ba8c4d637319ace23497c16a58d5bf
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buffer as an android_native_buffer_t*
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include/ui/egl/android_natives.h and don't include it from egl.h
the android_native_ types are just forward declared in egl.h
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- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp
- disabled copybits test, since it clashes with the new gralloc api
- Camera/Video will be fixed later when we rework the overlay apis
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SurfaceFlinger rework for new EGL driver model support.
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