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diff --git a/services/surfaceflinger/TransactionCompletedThread.cpp b/services/surfaceflinger/TransactionCompletedThread.cpp
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+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//#define LOG_NDEBUG 0
+#undef LOG_TAG
+#define LOG_TAG "TransactionCompletedThread"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include "TransactionCompletedThread.h"
+
+#include <cinttypes>
+
+#include <binder/IInterface.h>
+#include <gui/ITransactionCompletedListener.h>
+#include <utils/RefBase.h>
+
+namespace android {
+
+// Returns 0 if they are equal
+// <0 if the first id that doesn't match is lower in c2 or all ids match but c2 is shorter
+// >0 if the first id that doesn't match is greater in c2 or all ids match but c2 is longer
+//
+// See CallbackIdsHash for a explaniation of why this works
+static int compareCallbackIds(const std::vector<CallbackId>& c1,
+ const std::vector<CallbackId>& c2) {
+ if (c1.empty()) {
+ return !c2.empty();
+ }
+ return c1.front() - c2.front();
+}
+
+TransactionCompletedThread::~TransactionCompletedThread() {
+ std::lock_guard lockThread(mThreadMutex);
+
+ {
+ std::lock_guard lock(mMutex);
+ mKeepRunning = false;
+ mConditionVariable.notify_all();
+ }
+
+ if (mThread.joinable()) {
+ mThread.join();
+ }
+
+ {
+ std::lock_guard lock(mMutex);
+ for (const auto& [listener, transactionStats] : mCompletedTransactions) {
+ IInterface::asBinder(listener)->unlinkToDeath(mDeathRecipient);
+ }
+ }
+}
+
+void TransactionCompletedThread::run() {
+ std::lock_guard lock(mMutex);
+ if (mRunning || !mKeepRunning) {
+ return;
+ }
+ mDeathRecipient = new ThreadDeathRecipient();
+ mRunning = true;
+
+ std::lock_guard lockThread(mThreadMutex);
+ mThread = std::thread(&TransactionCompletedThread::threadMain, this);
+}
+
+status_t TransactionCompletedThread::addCallback(const sp<ITransactionCompletedListener>& listener,
+ const std::vector<CallbackId>& callbackIds) {
+ std::lock_guard lock(mMutex);
+ if (!mRunning) {
+ ALOGE("cannot add callback because the callback thread isn't running");
+ return BAD_VALUE;
+ }
+
+ if (mCompletedTransactions.count(listener) == 0) {
+ status_t err = IInterface::asBinder(listener)->linkToDeath(mDeathRecipient);
+ if (err != NO_ERROR) {
+ ALOGE("cannot add callback because linkToDeath failed, err: %d", err);
+ return err;
+ }
+ }
+
+ auto& transactionStatsDeque = mCompletedTransactions[listener];
+ transactionStatsDeque.emplace_back(callbackIds);
+ return NO_ERROR;
+}
+
+status_t TransactionCompletedThread::registerPendingCallbackHandle(
+ const sp<CallbackHandle>& handle) {
+ std::lock_guard lock(mMutex);
+ if (!mRunning) {
+ ALOGE("cannot register callback handle because the callback thread isn't running");
+ return BAD_VALUE;
+ }
+
+ // If we can't find the transaction stats something has gone wrong. The client should call
+ // addCallback before trying to register a pending callback handle.
+ TransactionStats* transactionStats;
+ status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats);
+ if (err != NO_ERROR) {
+ ALOGE("cannot find transaction stats");
+ return err;
+ }
+
+ mPendingTransactions[handle->listener][handle->callbackIds]++;
+ return NO_ERROR;
+}
+
+status_t TransactionCompletedThread::addPresentedCallbackHandles(
+ const std::deque<sp<CallbackHandle>>& handles) {
+ std::lock_guard lock(mMutex);
+ if (!mRunning) {
+ ALOGE("cannot add presented callback handle because the callback thread isn't running");
+ return BAD_VALUE;
+ }
+
+ for (const auto& handle : handles) {
+ auto listener = mPendingTransactions.find(handle->listener);
+ if (listener != mPendingTransactions.end()) {
+ auto& pendingCallbacks = listener->second;
+ auto pendingCallback = pendingCallbacks.find(handle->callbackIds);
+
+ if (pendingCallback != pendingCallbacks.end()) {
+ auto& pendingCount = pendingCallback->second;
+
+ // Decrease the pending count for this listener
+ if (--pendingCount == 0) {
+ pendingCallbacks.erase(pendingCallback);
+ }
+ } else {
+ ALOGW("there are more latched callbacks than there were registered callbacks");
+ }
+ if (listener->second.size() == 0) {
+ mPendingTransactions.erase(listener);
+ }
+ } else {
+ ALOGW("cannot find listener in mPendingTransactions");
+ }
+
+ status_t err = addCallbackHandle(handle);
+ if (err != NO_ERROR) {
+ ALOGE("could not add callback handle");
+ return err;
+ }
+ }
+
+ return NO_ERROR;
+}
+
+status_t TransactionCompletedThread::addUnpresentedCallbackHandle(
+ const sp<CallbackHandle>& handle) {
+ std::lock_guard lock(mMutex);
+ if (!mRunning) {
+ ALOGE("cannot add unpresented callback handle because the callback thread isn't running");
+ return BAD_VALUE;
+ }
+
+ return addCallbackHandle(handle);
+}
+
+status_t TransactionCompletedThread::findTransactionStats(
+ const sp<ITransactionCompletedListener>& listener,
+ const std::vector<CallbackId>& callbackIds, TransactionStats** outTransactionStats) {
+ auto& transactionStatsDeque = mCompletedTransactions[listener];
+
+ // Search back to front because the most recent transactions are at the back of the deque
+ auto itr = transactionStatsDeque.rbegin();
+ for (; itr != transactionStatsDeque.rend(); itr++) {
+ if (compareCallbackIds(itr->callbackIds, callbackIds) == 0) {
+ *outTransactionStats = &(*itr);
+ return NO_ERROR;
+ }
+ }
+
+ ALOGE("could not find transaction stats");
+ return BAD_VALUE;
+}
+
+status_t TransactionCompletedThread::addCallbackHandle(const sp<CallbackHandle>& handle) {
+ // If we can't find the transaction stats something has gone wrong. The client should call
+ // addCallback before trying to add a presnted callback handle.
+ TransactionStats* transactionStats;
+ status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats);
+ if (err != NO_ERROR) {
+ return err;
+ }
+
+ transactionStats->latchTime = handle->latchTime;
+ // If the layer has already been destroyed, don't add the SurfaceControl to the callback.
+ // The client side keeps a sp<> to the SurfaceControl so if the SurfaceControl has been
+ // destroyed the client side is dead and there won't be anyone to send the callback to.
+ sp<IBinder> surfaceControl = handle->surfaceControl.promote();
+ if (surfaceControl) {
+ transactionStats->surfaceStats.emplace_back(surfaceControl, handle->acquireTime,
+ handle->previousReleaseFence);
+ }
+ return NO_ERROR;
+}
+
+void TransactionCompletedThread::addPresentFence(const sp<Fence>& presentFence) {
+ std::lock_guard<std::mutex> lock(mMutex);
+ mPresentFence = presentFence;
+}
+
+void TransactionCompletedThread::sendCallbacks() {
+ std::lock_guard lock(mMutex);
+ if (mRunning) {
+ mConditionVariable.notify_all();
+ }
+}
+
+void TransactionCompletedThread::threadMain() {
+ std::lock_guard lock(mMutex);
+
+ while (mKeepRunning) {
+ mConditionVariable.wait(mMutex);
+ std::vector<ListenerStats> completedListenerStats;
+
+ // For each listener
+ auto completedTransactionsItr = mCompletedTransactions.begin();
+ while (completedTransactionsItr != mCompletedTransactions.end()) {
+ auto& [listener, transactionStatsDeque] = *completedTransactionsItr;
+ ListenerStats listenerStats;
+ listenerStats.listener = listener;
+
+ // For each transaction
+ auto transactionStatsItr = transactionStatsDeque.begin();
+ while (transactionStatsItr != transactionStatsDeque.end()) {
+ auto& transactionStats = *transactionStatsItr;
+
+ // If we are still waiting on the callback handles for this transaction, stop
+ // here because all transaction callbacks for the same listener must come in order
+ auto pendingTransactions = mPendingTransactions.find(listener);
+ if (pendingTransactions != mPendingTransactions.end() &&
+ pendingTransactions->second.count(transactionStats.callbackIds) != 0) {
+ break;
+ }
+
+ // If the transaction has been latched
+ if (transactionStats.latchTime >= 0) {
+ if (!mPresentFence) {
+ break;
+ }
+ transactionStats.presentFence = mPresentFence;
+ }
+
+ // Remove the transaction from completed to the callback
+ listenerStats.transactionStats.push_back(std::move(transactionStats));
+ transactionStatsItr = transactionStatsDeque.erase(transactionStatsItr);
+ }
+ // If the listener has completed transactions
+ if (!listenerStats.transactionStats.empty()) {
+ // If the listener is still alive
+ if (IInterface::asBinder(listener)->isBinderAlive()) {
+ // Send callback
+ listenerStats.listener->onTransactionCompleted(listenerStats);
+ IInterface::asBinder(listener)->unlinkToDeath(mDeathRecipient);
+ }
+ completedTransactionsItr = mCompletedTransactions.erase(completedTransactionsItr);
+ } else {
+ completedTransactionsItr++;
+ }
+
+ completedListenerStats.push_back(std::move(listenerStats));
+ }
+
+ if (mPresentFence) {
+ mPresentFence.clear();
+ }
+
+ // If everyone else has dropped their reference to a layer and its listener is dead,
+ // we are about to cause the layer to be deleted. If this happens at the wrong time and
+ // we are holding mMutex, we will cause a deadlock.
+ //
+ // The deadlock happens because this thread is holding on to mMutex and when we delete
+ // the layer, it grabs SF's mStateLock. A different SF binder thread grabs mStateLock,
+ // then call's TransactionCompletedThread::run() which tries to grab mMutex.
+ //
+ // To avoid this deadlock, we need to unlock mMutex when dropping our last reference to
+ // to the layer.
+ mMutex.unlock();
+ completedListenerStats.clear();
+ mMutex.lock();
+ }
+}
+
+// -----------------------------------------------------------------------
+
+CallbackHandle::CallbackHandle(const sp<ITransactionCompletedListener>& transactionListener,
+ const std::vector<CallbackId>& ids, const sp<IBinder>& sc)
+ : listener(transactionListener), callbackIds(ids), surfaceControl(sc) {}
+
+} // namespace android