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Diffstat (limited to 'services/surfaceflinger/TransactionCompletedThread.cpp')
-rw-r--r-- | services/surfaceflinger/TransactionCompletedThread.cpp | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/services/surfaceflinger/TransactionCompletedThread.cpp b/services/surfaceflinger/TransactionCompletedThread.cpp new file mode 100644 index 0000000000..fd466dedff --- /dev/null +++ b/services/surfaceflinger/TransactionCompletedThread.cpp @@ -0,0 +1,304 @@ +/* + * Copyright 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//#define LOG_NDEBUG 0 +#undef LOG_TAG +#define LOG_TAG "TransactionCompletedThread" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS + +#include "TransactionCompletedThread.h" + +#include <cinttypes> + +#include <binder/IInterface.h> +#include <gui/ITransactionCompletedListener.h> +#include <utils/RefBase.h> + +namespace android { + +// Returns 0 if they are equal +// <0 if the first id that doesn't match is lower in c2 or all ids match but c2 is shorter +// >0 if the first id that doesn't match is greater in c2 or all ids match but c2 is longer +// +// See CallbackIdsHash for a explaniation of why this works +static int compareCallbackIds(const std::vector<CallbackId>& c1, + const std::vector<CallbackId>& c2) { + if (c1.empty()) { + return !c2.empty(); + } + return c1.front() - c2.front(); +} + +TransactionCompletedThread::~TransactionCompletedThread() { + std::lock_guard lockThread(mThreadMutex); + + { + std::lock_guard lock(mMutex); + mKeepRunning = false; + mConditionVariable.notify_all(); + } + + if (mThread.joinable()) { + mThread.join(); + } + + { + std::lock_guard lock(mMutex); + for (const auto& [listener, transactionStats] : mCompletedTransactions) { + IInterface::asBinder(listener)->unlinkToDeath(mDeathRecipient); + } + } +} + +void TransactionCompletedThread::run() { + std::lock_guard lock(mMutex); + if (mRunning || !mKeepRunning) { + return; + } + mDeathRecipient = new ThreadDeathRecipient(); + mRunning = true; + + std::lock_guard lockThread(mThreadMutex); + mThread = std::thread(&TransactionCompletedThread::threadMain, this); +} + +status_t TransactionCompletedThread::addCallback(const sp<ITransactionCompletedListener>& listener, + const std::vector<CallbackId>& callbackIds) { + std::lock_guard lock(mMutex); + if (!mRunning) { + ALOGE("cannot add callback because the callback thread isn't running"); + return BAD_VALUE; + } + + if (mCompletedTransactions.count(listener) == 0) { + status_t err = IInterface::asBinder(listener)->linkToDeath(mDeathRecipient); + if (err != NO_ERROR) { + ALOGE("cannot add callback because linkToDeath failed, err: %d", err); + return err; + } + } + + auto& transactionStatsDeque = mCompletedTransactions[listener]; + transactionStatsDeque.emplace_back(callbackIds); + return NO_ERROR; +} + +status_t TransactionCompletedThread::registerPendingCallbackHandle( + const sp<CallbackHandle>& handle) { + std::lock_guard lock(mMutex); + if (!mRunning) { + ALOGE("cannot register callback handle because the callback thread isn't running"); + return BAD_VALUE; + } + + // If we can't find the transaction stats something has gone wrong. The client should call + // addCallback before trying to register a pending callback handle. + TransactionStats* transactionStats; + status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats); + if (err != NO_ERROR) { + ALOGE("cannot find transaction stats"); + return err; + } + + mPendingTransactions[handle->listener][handle->callbackIds]++; + return NO_ERROR; +} + +status_t TransactionCompletedThread::addPresentedCallbackHandles( + const std::deque<sp<CallbackHandle>>& handles) { + std::lock_guard lock(mMutex); + if (!mRunning) { + ALOGE("cannot add presented callback handle because the callback thread isn't running"); + return BAD_VALUE; + } + + for (const auto& handle : handles) { + auto listener = mPendingTransactions.find(handle->listener); + if (listener != mPendingTransactions.end()) { + auto& pendingCallbacks = listener->second; + auto pendingCallback = pendingCallbacks.find(handle->callbackIds); + + if (pendingCallback != pendingCallbacks.end()) { + auto& pendingCount = pendingCallback->second; + + // Decrease the pending count for this listener + if (--pendingCount == 0) { + pendingCallbacks.erase(pendingCallback); + } + } else { + ALOGW("there are more latched callbacks than there were registered callbacks"); + } + if (listener->second.size() == 0) { + mPendingTransactions.erase(listener); + } + } else { + ALOGW("cannot find listener in mPendingTransactions"); + } + + status_t err = addCallbackHandle(handle); + if (err != NO_ERROR) { + ALOGE("could not add callback handle"); + return err; + } + } + + return NO_ERROR; +} + +status_t TransactionCompletedThread::addUnpresentedCallbackHandle( + const sp<CallbackHandle>& handle) { + std::lock_guard lock(mMutex); + if (!mRunning) { + ALOGE("cannot add unpresented callback handle because the callback thread isn't running"); + return BAD_VALUE; + } + + return addCallbackHandle(handle); +} + +status_t TransactionCompletedThread::findTransactionStats( + const sp<ITransactionCompletedListener>& listener, + const std::vector<CallbackId>& callbackIds, TransactionStats** outTransactionStats) { + auto& transactionStatsDeque = mCompletedTransactions[listener]; + + // Search back to front because the most recent transactions are at the back of the deque + auto itr = transactionStatsDeque.rbegin(); + for (; itr != transactionStatsDeque.rend(); itr++) { + if (compareCallbackIds(itr->callbackIds, callbackIds) == 0) { + *outTransactionStats = &(*itr); + return NO_ERROR; + } + } + + ALOGE("could not find transaction stats"); + return BAD_VALUE; +} + +status_t TransactionCompletedThread::addCallbackHandle(const sp<CallbackHandle>& handle) { + // If we can't find the transaction stats something has gone wrong. The client should call + // addCallback before trying to add a presnted callback handle. + TransactionStats* transactionStats; + status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats); + if (err != NO_ERROR) { + return err; + } + + transactionStats->latchTime = handle->latchTime; + // If the layer has already been destroyed, don't add the SurfaceControl to the callback. + // The client side keeps a sp<> to the SurfaceControl so if the SurfaceControl has been + // destroyed the client side is dead and there won't be anyone to send the callback to. + sp<IBinder> surfaceControl = handle->surfaceControl.promote(); + if (surfaceControl) { + transactionStats->surfaceStats.emplace_back(surfaceControl, handle->acquireTime, + handle->previousReleaseFence); + } + return NO_ERROR; +} + +void TransactionCompletedThread::addPresentFence(const sp<Fence>& presentFence) { + std::lock_guard<std::mutex> lock(mMutex); + mPresentFence = presentFence; +} + +void TransactionCompletedThread::sendCallbacks() { + std::lock_guard lock(mMutex); + if (mRunning) { + mConditionVariable.notify_all(); + } +} + +void TransactionCompletedThread::threadMain() { + std::lock_guard lock(mMutex); + + while (mKeepRunning) { + mConditionVariable.wait(mMutex); + std::vector<ListenerStats> completedListenerStats; + + // For each listener + auto completedTransactionsItr = mCompletedTransactions.begin(); + while (completedTransactionsItr != mCompletedTransactions.end()) { + auto& [listener, transactionStatsDeque] = *completedTransactionsItr; + ListenerStats listenerStats; + listenerStats.listener = listener; + + // For each transaction + auto transactionStatsItr = transactionStatsDeque.begin(); + while (transactionStatsItr != transactionStatsDeque.end()) { + auto& transactionStats = *transactionStatsItr; + + // If we are still waiting on the callback handles for this transaction, stop + // here because all transaction callbacks for the same listener must come in order + auto pendingTransactions = mPendingTransactions.find(listener); + if (pendingTransactions != mPendingTransactions.end() && + pendingTransactions->second.count(transactionStats.callbackIds) != 0) { + break; + } + + // If the transaction has been latched + if (transactionStats.latchTime >= 0) { + if (!mPresentFence) { + break; + } + transactionStats.presentFence = mPresentFence; + } + + // Remove the transaction from completed to the callback + listenerStats.transactionStats.push_back(std::move(transactionStats)); + transactionStatsItr = transactionStatsDeque.erase(transactionStatsItr); + } + // If the listener has completed transactions + if (!listenerStats.transactionStats.empty()) { + // If the listener is still alive + if (IInterface::asBinder(listener)->isBinderAlive()) { + // Send callback + listenerStats.listener->onTransactionCompleted(listenerStats); + IInterface::asBinder(listener)->unlinkToDeath(mDeathRecipient); + } + completedTransactionsItr = mCompletedTransactions.erase(completedTransactionsItr); + } else { + completedTransactionsItr++; + } + + completedListenerStats.push_back(std::move(listenerStats)); + } + + if (mPresentFence) { + mPresentFence.clear(); + } + + // If everyone else has dropped their reference to a layer and its listener is dead, + // we are about to cause the layer to be deleted. If this happens at the wrong time and + // we are holding mMutex, we will cause a deadlock. + // + // The deadlock happens because this thread is holding on to mMutex and when we delete + // the layer, it grabs SF's mStateLock. A different SF binder thread grabs mStateLock, + // then call's TransactionCompletedThread::run() which tries to grab mMutex. + // + // To avoid this deadlock, we need to unlock mMutex when dropping our last reference to + // to the layer. + mMutex.unlock(); + completedListenerStats.clear(); + mMutex.lock(); + } +} + +// ----------------------------------------------------------------------- + +CallbackHandle::CallbackHandle(const sp<ITransactionCompletedListener>& transactionListener, + const std::vector<CallbackId>& ids, const sp<IBinder>& sc) + : listener(transactionListener), callbackIds(ids), surfaceControl(sc) {} + +} // namespace android |