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-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 5c8579cb4d..f842de1440 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -3863,7 +3863,7 @@ void SurfaceFlinger::commitOffscreenLayers() {
for (Layer* offscreenLayer : mOffscreenLayers) {
offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) {
if (layer->clearTransactionFlags(eTransactionNeeded)) {
- layer->doTransaction(0, 0);
+ layer->doTransaction(0);
layer->commitChildList();
}
});
@@ -3899,7 +3899,7 @@ bool SurfaceFlinger::latchBuffers() {
// second frame. But layer 0's second frame could be waiting on display.
mDrawingState.traverse([&](Layer* layer) {
if (layer->clearTransactionFlags(eTransactionNeeded) || mForceTransactionDisplayChange) {
- const uint32_t flags = layer->doTransaction(0, latchTime);
+ const uint32_t flags = layer->doTransaction(0);
if (flags & Layer::eVisibleRegion) {
mVisibleRegionsDirty = true;
}
@@ -3910,6 +3910,8 @@ bool SurfaceFlinger::latchBuffers() {
mLayersWithQueuedFrames.emplace(sp<Layer>::fromExisting(layer));
} else {
layer->useEmptyDamage();
+ // If the layer has frames we will update the latch time when latching the buffer.
+ layer->updateLastLatchTime(latchTime);
}
});
mForceTransactionDisplayChange = false;