summaryrefslogtreecommitdiff
path: root/services/surfaceflinger/SurfaceFlinger.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.cpp')
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp30
1 files changed, 25 insertions, 5 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 1b1b58b1e7..a894005c1d 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -353,6 +353,9 @@ SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipI
property_get("debug.sf.luma_sampling", value, "1");
mLumaSampling = atoi(value);
+ property_get("debug.sf.disable_client_composition_cache", value, "1");
+ mDisableClientCompositionCache = atoi(value);
+
// We should be reading 'persist.sys.sf.color_saturation' here
// but since /data may be encrypted, we need to wait until after vold
// comes online to attempt to read the property. The property is
@@ -1893,13 +1896,19 @@ void SurfaceFlinger::handleMessageRefresh() {
mHadClientComposition =
std::any_of(mDisplays.cbegin(), mDisplays.cend(), [](const auto& tokenDisplayPair) {
auto& displayDevice = tokenDisplayPair.second;
- return displayDevice->getCompositionDisplay()->getState().usesClientComposition;
+ return displayDevice->getCompositionDisplay()->getState().usesClientComposition &&
+ !displayDevice->getCompositionDisplay()->getState().reusedClientComposition;
});
mHadDeviceComposition =
std::any_of(mDisplays.cbegin(), mDisplays.cend(), [](const auto& tokenDisplayPair) {
auto& displayDevice = tokenDisplayPair.second;
return displayDevice->getCompositionDisplay()->getState().usesDeviceComposition;
});
+ mReusedClientComposition =
+ std::any_of(mDisplays.cbegin(), mDisplays.cend(), [](const auto& tokenDisplayPair) {
+ auto& displayDevice = tokenDisplayPair.second;
+ return displayDevice->getCompositionDisplay()->getState().reusedClientComposition;
+ });
mVSyncModulator->onRefreshed(mHadClientComposition);
@@ -2079,6 +2088,10 @@ void SurfaceFlinger::postComposition()
mTimeStats->incrementClientCompositionFrames();
}
+ if (mReusedClientComposition) {
+ mTimeStats->incrementClientCompositionReusedFrames();
+ }
+
mTimeStats->setPresentFenceGlobal(presentFenceTime);
if (displayDevice && getHwComposer().isConnected(*displayDevice->getId()) &&
@@ -5408,7 +5421,7 @@ void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea,
const auto& displayViewport = renderArea.getDisplayViewport();
renderengine::DisplaySettings clientCompositionDisplay;
- std::vector<renderengine::LayerSettings> clientCompositionLayers;
+ std::vector<compositionengine::LayerFE::LayerSettings> clientCompositionLayers;
// assume that bounds are never offset, and that they are the same as the
// buffer bounds.
@@ -5469,7 +5482,7 @@ void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea,
const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill());
- renderengine::LayerSettings fillLayer;
+ compositionengine::LayerFE::LayerSettings fillLayer;
fillLayer.source.buffer.buffer = nullptr;
fillLayer.source.solidColor = half3(0.0, 0.0, 0.0);
fillLayer.geometry.boundaries = FloatRect(0.0, 0.0, 1.0, 1.0);
@@ -5490,7 +5503,7 @@ void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea,
};
auto result = layer->prepareClientComposition(targetSettings);
if (result) {
- std::optional<renderengine::LayerSettings> shadowLayer =
+ std::optional<compositionengine::LayerFE::LayerSettings> shadowLayer =
layer->prepareShadowClientComposition(*result, displayViewport,
clientCompositionDisplay.outputDataspace);
if (shadowLayer) {
@@ -5500,13 +5513,20 @@ void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea,
}
});
+ std::vector<const renderengine::LayerSettings*> clientCompositionLayerPointers;
+ clientCompositionLayers.reserve(clientCompositionLayers.size());
+ std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(),
+ std::back_inserter(clientCompositionLayerPointers),
+ [](compositionengine::LayerFE::LayerSettings& settings)
+ -> renderengine::LayerSettings* { return &settings; });
+
clientCompositionDisplay.clearRegion = clearRegion;
// Use an empty fence for the buffer fence, since we just created the buffer so
// there is no need for synchronization with the GPU.
base::unique_fd bufferFence;
base::unique_fd drawFence;
getRenderEngine().useProtectedContext(false);
- getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayers, buffer,
+ getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayerPointers, buffer,
/*useFramebufferCache=*/false, std::move(bufferFence), &drawFence);
*outSyncFd = drawFence.release();