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Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.cpp')
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp30
1 files changed, 25 insertions, 5 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index c4de02fce9..8f26d16d45 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -8440,17 +8440,25 @@ const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayer
return genericLayerMetadataKeyMap;
}
-status_t SurfaceFlinger::setOverrideFrameRate(uid_t uid, float frameRate) {
+status_t SurfaceFlinger::setGameModeFrameRateOverride(uid_t uid, float frameRate) {
PhysicalDisplayId displayId = [&]() {
Mutex::Autolock lock(mStateLock);
return getDefaultDisplayDeviceLocked()->getPhysicalId();
}();
- mScheduler->setGameModeRefreshRateForUid(FrameRateOverride{static_cast<uid_t>(uid), frameRate});
+ mScheduler->setGameModeFrameRateForUid(FrameRateOverride{static_cast<uid_t>(uid), frameRate});
mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId);
return NO_ERROR;
}
+status_t SurfaceFlinger::setGameDefaultFrameRateOverride(uid_t uid, float frameRate) {
+ if (FlagManager::getInstance().game_default_frame_rate()) {
+ mScheduler->setGameDefaultFrameRateForUid(
+ FrameRateOverride{static_cast<uid_t>(uid), frameRate});
+ }
+ return NO_ERROR;
+}
+
status_t SurfaceFlinger::updateSmallAreaDetection(
std::vector<std::pair<int32_t, float>>& appIdThresholdMappings) {
mScheduler->updateSmallAreaDetection(appIdThresholdMappings);
@@ -9800,13 +9808,25 @@ binder::Status SurfaceComposerAIDL::getDisplayDecorationSupport(
return binder::Status::ok();
}
-binder::Status SurfaceComposerAIDL::setOverrideFrameRate(int32_t uid, float frameRate) {
+binder::Status SurfaceComposerAIDL::setGameModeFrameRateOverride(int32_t uid, float frameRate) {
+ status_t status;
+ const int c_uid = IPCThreadState::self()->getCallingUid();
+ if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) {
+ status = mFlinger->setGameModeFrameRateOverride(uid, frameRate);
+ } else {
+ ALOGE("setGameModeFrameRateOverride() permission denied for uid: %d", c_uid);
+ status = PERMISSION_DENIED;
+ }
+ return binderStatusFromStatusT(status);
+}
+
+binder::Status SurfaceComposerAIDL::setGameDefaultFrameRateOverride(int32_t uid, float frameRate) {
status_t status;
const int c_uid = IPCThreadState::self()->getCallingUid();
if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) {
- status = mFlinger->setOverrideFrameRate(uid, frameRate);
+ status = mFlinger->setGameDefaultFrameRateOverride(uid, frameRate);
} else {
- ALOGE("setOverrideFrameRate() permission denied for uid: %d", c_uid);
+ ALOGE("setGameDefaultFrameRateOverride() permission denied for uid: %d", c_uid);
status = PERMISSION_DENIED;
}
return binderStatusFromStatusT(status);