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-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp2228
1 files changed, 507 insertions, 1721 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index d4d32aa37a..65a0ed3065 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -40,8 +40,10 @@
#include <binder/IPCThreadState.h>
#include <binder/IServiceManager.h>
#include <binder/PermissionCache.h>
+#include <com_android_graphics_libgui_flags.h>
#include <com_android_graphics_surfaceflinger_flags.h>
#include <common/FlagManager.h>
+#include <common/trace.h>
#include <compositionengine/CompositionEngine.h>
#include <compositionengine/CompositionRefreshArgs.h>
#include <compositionengine/Display.h>
@@ -63,7 +65,7 @@
#include <ftl/fake_guard.h>
#include <ftl/future.h>
#include <ftl/unit.h>
-#include <gui/AidlStatusUtil.h>
+#include <gui/AidlUtil.h>
#include <gui/BufferQueue.h>
#include <gui/DebugEGLImageTracker.h>
#include <gui/IProducerListener.h>
@@ -71,9 +73,8 @@
#include <gui/LayerState.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
-#include <gui/TraceUtils.h>
#include <hidl/ServiceManagement.h>
-#include <layerproto/LayerProtoParser.h>
+#include <layerproto/LayerProtoHeader.h>
#include <linux/sched/types.h>
#include <log/log.h>
#include <private/android_filesystem_config.h>
@@ -143,6 +144,7 @@
#include "FrontEnd/LayerLog.h"
#include "FrontEnd/LayerSnapshot.h"
#include "HdrLayerInfoReporter.h"
+#include "Jank/JankTracker.h"
#include "Layer.h"
#include "LayerProtoHelper.h"
#include "LayerRenderArea.h"
@@ -204,8 +206,6 @@ using ui::Dataspace;
using ui::DisplayPrimaries;
using ui::RenderIntent;
-using KernelIdleTimerController = scheduler::RefreshRateSelector::KernelIdleTimerController;
-
namespace hal = android::hardware::graphics::composer::hal;
namespace {
@@ -373,8 +373,6 @@ const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONT
const String16 sInternalSystemWindow("android.permission.INTERNAL_SYSTEM_WINDOW");
const String16 sWakeupSurfaceFlinger("android.permission.WAKEUP_SURFACE_FLINGER");
-const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled";
-
// ---------------------------------------------------------------------------
int64_t SurfaceFlinger::dispSyncPresentTimeOffset;
bool SurfaceFlinger::useHwcForRgbToYuv;
@@ -433,7 +431,7 @@ SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag)
}
SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) {
- ATRACE_CALL();
+ SFTRACE_CALL();
ALOGI("SurfaceFlinger is starting");
hasSyncFramework = running_without_sync_framework(true);
@@ -533,13 +531,7 @@ SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipI
mIgnoreHdrCameraLayers = ignore_hdr_camera_layers(false);
- mLayerLifecycleManagerEnabled =
- base::GetBoolProperty("persist.debug.sf.enable_layer_lifecycle_manager"s, true);
-
// These are set by the HWC implementation to indicate that they will use the workarounds.
- mIsHotplugErrViaNegVsync =
- base::GetBoolProperty("debug.sf.hwc_hotplug_error_via_neg_vsync"s, false);
-
mIsHdcpViaNegVsync = base::GetBoolProperty("debug.sf.hwc_hdcp_via_neg_vsync"s, false);
}
@@ -728,6 +720,7 @@ void SurfaceFlinger::bootFinished() {
mBootFinished = true;
FlagManager::getMutableInstance().markBootCompleted();
+ ::tracing_perfetto::registerWithPerfetto();
mInitBootPropsFuture.wait();
mRenderEnginePrimeCacheFuture.wait();
@@ -854,13 +847,15 @@ renderengine::RenderEngine::BlurAlgorithm chooseBlurAlgorithm(bool supportsBlur)
auto const algorithm = base::GetProperty(PROPERTY_DEBUG_RENDERENGINE_BLUR_ALGORITHM, "");
if (algorithm == "gaussian") {
return renderengine::RenderEngine::BlurAlgorithm::GAUSSIAN;
+ } else if (algorithm == "kawase2") {
+ return renderengine::RenderEngine::BlurAlgorithm::KAWASE_DUAL_FILTER;
} else {
return renderengine::RenderEngine::BlurAlgorithm::KAWASE;
}
}
void SurfaceFlinger::init() FTL_FAKE_GUARD(kMainThreadContext) {
- ATRACE_CALL();
+ SFTRACE_CALL();
ALOGI( "SurfaceFlinger's main thread ready to run. "
"Initializing graphics H/W...");
addTransactionReadyFilters();
@@ -912,9 +907,11 @@ void SurfaceFlinger::init() FTL_FAKE_GUARD(kMainThreadContext) {
LOG_ALWAYS_FATAL_IF(!configureLocked(),
"Initial display configuration failed: HWC did not hotplug");
+ mActiveDisplayId = getPrimaryDisplayIdLocked();
+
// Commit primary display.
sp<const DisplayDevice> display;
- if (const auto indexOpt = mCurrentState.getDisplayIndex(getPrimaryDisplayIdLocked())) {
+ if (const auto indexOpt = mCurrentState.getDisplayIndex(mActiveDisplayId)) {
const auto& displays = mCurrentState.displays;
const auto& token = displays.keyAt(*indexOpt);
@@ -1006,6 +1003,8 @@ void SurfaceFlinger::init() FTL_FAKE_GUARD(kMainThreadContext) {
// which we maintain for backwards compatibility.
config.cacheUltraHDR =
base::GetBoolProperty("ro.surface_flinger.prime_shader_cache.ultrahdr"s, false);
+ config.cacheEdgeExtension =
+ base::GetBoolProperty("debug.sf.edge_extension_shader"s, true);
return getRenderEngine().primeCache(config);
});
@@ -1280,20 +1279,14 @@ status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& displayToken,
return BAD_VALUE;
}
+ // TODO: b/277364366 - Require a display token from clients and remove fallback to pacesetter.
std::optional<PhysicalDisplayId> displayIdOpt;
- {
+ if (displayToken) {
Mutex::Autolock lock(mStateLock);
- if (displayToken) {
- displayIdOpt = getPhysicalDisplayIdLocked(displayToken);
- if (!displayIdOpt) {
- ALOGW("%s: Invalid physical display token %p", __func__, displayToken.get());
- return NAME_NOT_FOUND;
- }
- } else {
- // TODO (b/277364366): Clients should be updated to pass in the display they
- // want, rather than us picking an arbitrary one (the active display, in this
- // case).
- displayIdOpt = mActiveDisplayId;
+ displayIdOpt = getPhysicalDisplayIdLocked(displayToken);
+ if (!displayIdOpt) {
+ ALOGW("%s: Invalid physical display token %p", __func__, displayToken.get());
+ return NAME_NOT_FOUND;
}
}
@@ -1312,7 +1305,7 @@ void SurfaceFlinger::setDesiredMode(display::DisplayModeRequest&& desiredMode) {
const auto mode = desiredMode.mode;
const auto displayId = mode.modePtr->getPhysicalDisplayId();
- ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str());
+ SFTRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str());
const bool emitEvent = desiredMode.emitEvent;
@@ -1340,22 +1333,16 @@ void SurfaceFlinger::setDesiredMode(display::DisplayModeRequest&& desiredMode) {
// VsyncController model is locked.
mScheduler->modulateVsync(displayId, &VsyncModulator::onRefreshRateChangeInitiated);
- if (displayId == mActiveDisplayId) {
- mScheduler->updatePhaseConfiguration(mode.fps);
- }
-
+ mScheduler->updatePhaseConfiguration(displayId, mode.fps);
mScheduler->setModeChangePending(true);
break;
}
case DesiredModeAction::InitiateRenderRateSwitch:
mScheduler->setRenderRate(displayId, mode.fps, /*applyImmediately*/ false);
-
- if (displayId == mActiveDisplayId) {
- mScheduler->updatePhaseConfiguration(mode.fps);
- }
+ mScheduler->updatePhaseConfiguration(displayId, mode.fps);
if (emitEvent) {
- dispatchDisplayModeChangeEvent(displayId, mode);
+ mScheduler->onDisplayModeChanged(displayId, mode);
}
break;
case DesiredModeAction::None:
@@ -1365,7 +1352,7 @@ void SurfaceFlinger::setDesiredMode(display::DisplayModeRequest&& desiredMode) {
status_t SurfaceFlinger::setActiveModeFromBackdoor(const sp<display::DisplayToken>& displayToken,
DisplayModeId modeId, Fps minFps, Fps maxFps) {
- ATRACE_CALL();
+ SFTRACE_CALL();
if (!displayToken) {
return BAD_VALUE;
@@ -1417,7 +1404,7 @@ status_t SurfaceFlinger::setActiveModeFromBackdoor(const sp<display::DisplayToke
// TODO: b/241285876 - Restore thread safety analysis once mStateLock below is unconditional.
[[clang::no_thread_safety_analysis]]
void SurfaceFlinger::finalizeDisplayModeChange(PhysicalDisplayId displayId) {
- ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str());
+ SFTRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str());
const auto pendingModeOpt = mDisplayModeController.getPendingMode(displayId);
if (!pendingModeOpt) {
@@ -1447,12 +1434,10 @@ void SurfaceFlinger::finalizeDisplayModeChange(PhysicalDisplayId displayId) {
mDisplayModeController.finalizeModeChange(displayId, activeMode.modePtr->getId(),
activeMode.modePtr->getVsyncRate(), activeMode.fps);
- if (displayId == mActiveDisplayId) {
- mScheduler->updatePhaseConfiguration(activeMode.fps);
- }
+ mScheduler->updatePhaseConfiguration(displayId, activeMode.fps);
if (pendingModeOpt->emitEvent) {
- dispatchDisplayModeChangeEvent(displayId, activeMode);
+ mScheduler->onDisplayModeChanged(displayId, activeMode);
}
}
@@ -1473,17 +1458,13 @@ void SurfaceFlinger::applyActiveMode(PhysicalDisplayId displayId) {
constexpr bool kAllowToEnable = true;
mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, std::move(activeModePtr).take());
- mScheduler->setRenderRate(displayId, renderFps, /*applyImmediately*/ true);
- if (displayId == mActiveDisplayId) {
- mScheduler->updatePhaseConfiguration(renderFps);
- }
+ mScheduler->setRenderRate(displayId, renderFps, /*applyImmediately*/ true);
+ mScheduler->updatePhaseConfiguration(displayId, renderFps);
}
void SurfaceFlinger::initiateDisplayModeChanges() {
- ATRACE_CALL();
-
- std::optional<PhysicalDisplayId> displayToUpdateImmediately;
+ SFTRACE_CALL();
for (const auto& [displayId, physical] : mPhysicalDisplays) {
auto desiredModeOpt = mDisplayModeController.getDesiredMode(displayId);
@@ -1538,21 +1519,14 @@ void SurfaceFlinger::initiateDisplayModeChanges() {
if (outTimeline.refreshRequired) {
scheduleComposite(FrameHint::kNone);
} else {
- // TODO(b/255635711): Remove `displayToUpdateImmediately` to `finalizeDisplayModeChange`
- // for all displays. This was only needed when the loop iterated over `mDisplays` rather
- // than `mPhysicalDisplays`.
- displayToUpdateImmediately = displayId;
- }
- }
-
- if (displayToUpdateImmediately) {
- const auto displayId = *displayToUpdateImmediately;
- finalizeDisplayModeChange(displayId);
+ // HWC has requested to apply the mode change immediately rather than on the next frame.
+ finalizeDisplayModeChange(displayId);
- const auto desiredModeOpt = mDisplayModeController.getDesiredMode(displayId);
- if (desiredModeOpt &&
- mDisplayModeController.getActiveMode(displayId) == desiredModeOpt->mode) {
- applyActiveMode(displayId);
+ const auto desiredModeOpt = mDisplayModeController.getDesiredMode(displayId);
+ if (desiredModeOpt &&
+ mDisplayModeController.getActiveMode(displayId) == desiredModeOpt->mode) {
+ applyActiveMode(displayId);
+ }
}
}
}
@@ -1560,7 +1534,7 @@ void SurfaceFlinger::initiateDisplayModeChanges() {
void SurfaceFlinger::disableExpensiveRendering() {
const char* const whence = __func__;
auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) {
- ATRACE_NAME(whence);
+ SFTRACE_NAME(whence);
if (mPowerAdvisor->isUsingExpensiveRendering()) {
for (const auto& [_, display] : mDisplays) {
constexpr bool kDisable = false;
@@ -2171,12 +2145,12 @@ sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection(
return mScheduler->createDisplayEventConnection(cycle, eventRegistration, layerHandle);
}
-void SurfaceFlinger::scheduleCommit(FrameHint hint) {
+void SurfaceFlinger::scheduleCommit(FrameHint hint, Duration workDurationSlack) {
if (hint == FrameHint::kActive) {
mScheduler->resetIdleTimer();
}
mPowerAdvisor->notifyDisplayUpdateImminentAndCpuReset();
- mScheduler->scheduleFrame();
+ mScheduler->scheduleFrame(workDurationSlack);
}
void SurfaceFlinger::scheduleComposite(FrameHint hint) {
@@ -2193,41 +2167,25 @@ void SurfaceFlinger::scheduleSample() {
static_cast<void>(mScheduler->schedule([this] { sample(); }));
}
-nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const {
- if (const auto display = getDefaultDisplayDeviceLocked()) {
- return display->getVsyncPeriodFromHWC();
- }
-
- return 0;
-}
-
void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp,
std::optional<hal::VsyncPeriodNanos> vsyncPeriod) {
if (FlagManager::getInstance().connected_display() && timestamp < 0 &&
vsyncPeriod.has_value()) {
- // use ~0 instead of -1 as AidlComposerHal.cpp passes the param as unsigned int32
- if (mIsHotplugErrViaNegVsync && vsyncPeriod.value() == ~0) {
- const auto errorCode = static_cast<int32_t>(-timestamp);
- ALOGD("%s: Hotplug error %d for display %" PRIu64, __func__, errorCode, hwcDisplayId);
- mScheduler->dispatchHotplugError(errorCode);
- return;
- }
-
if (mIsHdcpViaNegVsync && vsyncPeriod.value() == ~1) {
const int32_t value = static_cast<int32_t>(-timestamp);
// one byte is good enough to encode android.hardware.drm.HdcpLevel
const int32_t maxLevel = (value >> 8) & 0xFF;
const int32_t connectedLevel = value & 0xFF;
- ALOGD("%s: HDCP levels changed (connected=%d, max=%d) for display %" PRIu64, __func__,
- connectedLevel, maxLevel, hwcDisplayId);
+ ALOGD("%s: HDCP levels changed (connected=%d, max=%d) for hwcDisplayId %" PRIu64,
+ __func__, connectedLevel, maxLevel, hwcDisplayId);
updateHdcpLevels(hwcDisplayId, connectedLevel, maxLevel);
return;
}
}
- ATRACE_NAME(vsyncPeriod
- ? ftl::Concat(__func__, ' ', hwcDisplayId, ' ', *vsyncPeriod, "ns").c_str()
- : ftl::Concat(__func__, ' ', hwcDisplayId).c_str());
+ SFTRACE_NAME(vsyncPeriod
+ ? ftl::Concat(__func__, ' ', hwcDisplayId, ' ', *vsyncPeriod, "ns").c_str()
+ : ftl::Concat(__func__, ' ', hwcDisplayId).c_str());
Mutex::Autolock lock(mStateLock);
if (const auto displayIdOpt = getHwComposer().onVsync(hwcDisplayId, timestamp)) {
@@ -2259,7 +2217,7 @@ void SurfaceFlinger::onComposerHalHotplugEvent(hal::HWDisplayId hwcDisplayId,
if (FlagManager::getInstance().hotplug2()) {
// TODO(b/311403559): use enum type instead of int
const auto errorCode = static_cast<int32_t>(event);
- ALOGD("%s: Hotplug error %d for display %" PRIu64, __func__, errorCode, hwcDisplayId);
+ ALOGD("%s: Hotplug error %d for hwcDisplayId %" PRIu64, __func__, errorCode, hwcDisplayId);
mScheduler->dispatchHotplugError(errorCode);
}
}
@@ -2285,12 +2243,12 @@ void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) {
}
void SurfaceFlinger::onComposerHalVsyncIdle(hal::HWDisplayId) {
- ATRACE_CALL();
+ SFTRACE_CALL();
mScheduler->forceNextResync();
}
void SurfaceFlinger::onRefreshRateChangedDebug(const RefreshRateChangedDebugData& data) {
- ATRACE_CALL();
+ SFTRACE_CALL();
const char* const whence = __func__;
static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(
kMainThreadContext) {
@@ -2299,7 +2257,7 @@ void SurfaceFlinger::onRefreshRateChangedDebug(const RefreshRateChangedDebugData
const Fps refreshRate = Fps::fromPeriodNsecs(
getHwComposer().getComposer()->isVrrSupported() ? data.refreshPeriodNanos
: data.vsyncPeriodNanos);
- ATRACE_FORMAT("%s refresh rate = %d", whence, refreshRate.getIntValue());
+ SFTRACE_FORMAT("%s refresh rate = %d", whence, refreshRate.getIntValue());
const auto renderRate = mDisplayModeController.getActiveMode(*displayIdOpt).fps;
constexpr bool kSetByHwc = true;
@@ -2309,6 +2267,18 @@ void SurfaceFlinger::onRefreshRateChangedDebug(const RefreshRateChangedDebugData
}));
}
+void SurfaceFlinger::onComposerHalHdcpLevelsChanged(hal::HWDisplayId hwcDisplayId,
+ const HdcpLevels& levels) {
+ if (FlagManager::getInstance().hdcp_level_hal()) {
+ // TODO(b/362270040): propagate enum constants
+ const int32_t maxLevel = static_cast<int32_t>(levels.maxLevel);
+ const int32_t connectedLevel = static_cast<int32_t>(levels.connectedLevel);
+ ALOGD("%s: HDCP levels changed (connected=%d, max=%d) for hwcDisplayId %" PRIu64, __func__,
+ connectedLevel, maxLevel, hwcDisplayId);
+ updateHdcpLevels(hwcDisplayId, connectedLevel, maxLevel);
+ }
+}
+
void SurfaceFlinger::configure() {
Mutex::Autolock lock(mStateLock);
if (configureLocked()) {
@@ -2316,37 +2286,6 @@ void SurfaceFlinger::configure() {
}
}
-bool SurfaceFlinger::updateLayerSnapshotsLegacy(VsyncId vsyncId, nsecs_t frameTimeNs,
- bool flushTransactions,
- bool& outTransactionsAreEmpty) {
- ATRACE_CALL();
- frontend::Update update;
- if (flushTransactions) {
- update = flushLifecycleUpdates();
- if (mTransactionTracing) {
- mTransactionTracing->addCommittedTransactions(ftl::to_underlying(vsyncId), frameTimeNs,
- update, mFrontEndDisplayInfos,
- mFrontEndDisplayInfosChanged);
- }
- }
-
- bool needsTraversal = false;
- if (flushTransactions) {
- needsTraversal |= commitMirrorDisplays(vsyncId);
- needsTraversal |= commitCreatedLayers(vsyncId, update.layerCreatedStates);
- needsTraversal |= applyTransactions(update.transactions);
- }
- outTransactionsAreEmpty = !needsTraversal;
- const bool shouldCommit = (getTransactionFlags() & ~eTransactionFlushNeeded) || needsTraversal;
- if (shouldCommit) {
- commitTransactionsLegacy();
- }
-
- bool mustComposite = latchBuffers() || shouldCommit;
- updateLayerGeometry();
- return mustComposite;
-}
-
void SurfaceFlinger::updateLayerHistory(nsecs_t now) {
for (const auto& snapshot : mLayerSnapshotBuilder.getSnapshots()) {
using Changes = frontend::RequestedLayerState::Changes;
@@ -2418,10 +2357,10 @@ void SurfaceFlinger::updateLayerHistory(nsecs_t now) {
bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
bool flushTransactions, bool& outTransactionsAreEmpty) {
using Changes = frontend::RequestedLayerState::Changes;
- ATRACE_CALL();
+ SFTRACE_CALL();
frontend::Update update;
if (flushTransactions) {
- ATRACE_NAME("TransactionHandler:flushTransactions");
+ SFTRACE_NAME("TransactionHandler:flushTransactions");
// Locking:
// 1. to prevent onHandleDestroyed from being called while the state lock is held,
// we must keep a copy of the transactions (specifically the composer
@@ -2435,7 +2374,7 @@ bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
{
// TODO(b/238781169) lockless queue this and keep order.
std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
- update.layerCreatedStates = std::move(mCreatedLayers);
+ update.legacyLayers = std::move(mCreatedLayers);
mCreatedLayers.clear();
update.newLayers = std::move(mNewLayers);
mNewLayers.clear();
@@ -2454,11 +2393,8 @@ bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
}
mLayerLifecycleManager.applyTransactions(update.transactions);
mLayerLifecycleManager.onHandlesDestroyed(update.destroyedHandles);
- for (auto& legacyLayer : update.layerCreatedStates) {
- sp<Layer> layer = legacyLayer.layer.promote();
- if (layer) {
- mLegacyLayers[layer->sequence] = layer;
- }
+ for (auto& legacyLayer : update.legacyLayers) {
+ mLegacyLayers[legacyLayer->sequence] = legacyLayer;
}
mLayerHierarchyBuilder.update(mLayerLifecycleManager);
}
@@ -2473,7 +2409,7 @@ bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
mustComposite |= applyAndCommitDisplayTransactionStatesLocked(update.transactions);
{
- ATRACE_NAME("LayerSnapshotBuilder:update");
+ SFTRACE_NAME("LayerSnapshotBuilder:update");
frontend::LayerSnapshotBuilder::Args
args{.root = mLayerHierarchyBuilder.getHierarchy(),
.layerLifecycleManager = mLayerLifecycleManager,
@@ -2514,7 +2450,7 @@ bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
}
bool newDataLatched = false;
- ATRACE_NAME("DisplayCallbackAndStatsUpdates");
+ SFTRACE_NAME("DisplayCallbackAndStatsUpdates");
mustComposite |= applyTransactionsLocked(update.transactions);
traverseLegacyLayers([&](Layer* layer) { layer->commitTransaction(); });
const nsecs_t latchTime = systemTime();
@@ -2562,17 +2498,25 @@ bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
it->second->latchBufferImpl(unused, latchTime, bgColorOnly);
newDataLatched = true;
- mLayersWithQueuedFrames.emplace(it->second);
+ frontend::LayerSnapshot* snapshot = mLayerSnapshotBuilder.getSnapshot(it->second->sequence);
+ gui::GameMode gameMode = (snapshot) ? snapshot->gameMode : gui::GameMode::Unsupported;
+ mLayersWithQueuedFrames.emplace(it->second, gameMode);
mLayersIdsWithQueuedFrames.emplace(it->second->sequence);
}
updateLayerHistory(latchTime);
- mLayerSnapshotBuilder.forEachVisibleSnapshot([&](const frontend::LayerSnapshot& snapshot) {
- if (mLayersIdsWithQueuedFrames.find(snapshot.path.id) == mLayersIdsWithQueuedFrames.end())
- return;
- Region visibleReg;
- visibleReg.set(snapshot.transformedBoundsWithoutTransparentRegion);
- invalidateLayerStack(snapshot.outputFilter, visibleReg);
+ mLayerSnapshotBuilder.forEachSnapshot([&](const frontend::LayerSnapshot& snapshot) {
+ // update output dirty region if we have a queued buffer that is visible or a snapshot
+ // recently became invisible
+ // TODO(b/360050020) investigate if we need to update dirty region when layer color changes
+ if ((snapshot.isVisible &&
+ (mLayersIdsWithQueuedFrames.find(snapshot.path.id) !=
+ mLayersIdsWithQueuedFrames.end())) ||
+ (!snapshot.isVisible && snapshot.changes.test(Changes::Visibility))) {
+ Region visibleReg;
+ visibleReg.set(snapshot.transformedBoundsWithoutTransparentRegion);
+ invalidateLayerStack(snapshot.outputFilter, visibleReg);
+ }
});
for (auto& destroyedLayer : mLayerLifecycleManager.getDestroyedLayers()) {
@@ -2580,7 +2524,7 @@ bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
}
{
- ATRACE_NAME("LLM:commitChanges");
+ SFTRACE_NAME("LLM:commitChanges");
mLayerLifecycleManager.commitChanges();
}
@@ -2603,7 +2547,7 @@ bool SurfaceFlinger::commit(PhysicalDisplayId pacesetterId,
const scheduler::FrameTarget& pacesetterFrameTarget = *frameTargets.get(pacesetterId)->get();
const VsyncId vsyncId = pacesetterFrameTarget.vsyncId();
- ATRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str());
+ SFTRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str());
if (pacesetterFrameTarget.didMissFrame()) {
mTimeStats->incrementMissedFrames();
@@ -2630,13 +2574,16 @@ bool SurfaceFlinger::commit(PhysicalDisplayId pacesetterId,
}
}
- if (pacesetterFrameTarget.isFramePending()) {
+ if (pacesetterFrameTarget.wouldBackpressureHwc()) {
if (mBackpressureGpuComposition || pacesetterFrameTarget.didMissHwcFrame()) {
if (FlagManager::getInstance().vrr_config()) {
mScheduler->getVsyncSchedule()->getTracker().onFrameMissed(
pacesetterFrameTarget.expectedPresentTime());
}
- scheduleCommit(FrameHint::kNone);
+ const Duration slack = FlagManager::getInstance().allow_n_vsyncs_in_targeter()
+ ? TimePoint::now() - pacesetterFrameTarget.frameBeginTime()
+ : Duration::fromNs(0);
+ scheduleCommit(FrameHint::kNone, slack);
return false;
}
}
@@ -2683,11 +2630,8 @@ bool SurfaceFlinger::commit(PhysicalDisplayId pacesetterId,
const bool flushTransactions = clearTransactionFlags(eTransactionFlushNeeded);
bool transactionsAreEmpty = false;
- if (mLayerLifecycleManagerEnabled) {
- mustComposite |=
- updateLayerSnapshots(vsyncId, pacesetterFrameTarget.frameBeginTime().ns(),
- flushTransactions, transactionsAreEmpty);
- }
+ mustComposite |= updateLayerSnapshots(vsyncId, pacesetterFrameTarget.frameBeginTime().ns(),
+ flushTransactions, transactionsAreEmpty);
// Tell VsyncTracker that we are going to present this frame before scheduling
// setTransactionFlags which will schedule another SF frame. This was if the tracker
@@ -2721,9 +2665,7 @@ bool SurfaceFlinger::commit(PhysicalDisplayId pacesetterId,
mUpdateAttachedChoreographer = false;
Mutex::Autolock lock(mStateLock);
- mScheduler->chooseRefreshRateForContent(mLayerLifecycleManagerEnabled
- ? &mLayerHierarchyBuilder.getHierarchy()
- : nullptr,
+ mScheduler->chooseRefreshRateForContent(&mLayerHierarchyBuilder.getHierarchy(),
updateAttachedChoreographer);
if (FlagManager::getInstance().connected_display()) {
@@ -2756,7 +2698,7 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
frameTargeters.get(pacesetterId)->get()->target();
const VsyncId vsyncId = pacesetterTarget.vsyncId();
- ATRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str());
+ SFTRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str());
compositionengine::CompositionRefreshArgs refreshArgs;
refreshArgs.powerCallback = this;
@@ -2793,17 +2735,14 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
const bool updateTaskMetadata = mCompositionEngine->getFeatureFlags().test(
compositionengine::Feature::kSnapshotLayerMetadata);
- if (updateTaskMetadata && (mVisibleRegionsDirty || mLayerMetadataSnapshotNeeded)) {
- updateLayerMetadataSnapshot();
- mLayerMetadataSnapshotNeeded = false;
- }
refreshArgs.bufferIdsToUncache = std::move(mBufferIdsToUncache);
if (!FlagManager::getInstance().ce_fence_promise()) {
refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
- for (auto& layer : mLayersWithQueuedFrames) {
- if (const auto& layerFE = layer->getCompositionEngineLayerFE())
+ for (auto& [layer, _] : mLayersWithQueuedFrames) {
+ if (const auto& layerFE = layer->getCompositionEngineLayerFE(
+ {static_cast<uint32_t>(layer->sequence)}))
refreshArgs.layersWithQueuedFrames.push_back(layerFE);
}
}
@@ -2844,7 +2783,7 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
constexpr bool kCursorOnly = false;
const auto layers = moveSnapshotsToCompositionArgs(refreshArgs, kCursorOnly);
- if (mLayerLifecycleManagerEnabled && !mVisibleRegionsDirty) {
+ if (!mVisibleRegionsDirty) {
for (const auto& [token, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) {
auto compositionDisplay = display->getCompositionDisplay();
if (!compositionDisplay->getState().isEnabled) continue;
@@ -2878,8 +2817,9 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
}
refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
- for (auto& layer : mLayersWithQueuedFrames) {
- if (const auto& layerFE = layer->getCompositionEngineLayerFE()) {
+ for (auto& [layer, _] : mLayersWithQueuedFrames) {
+ if (const auto& layerFE = layer->getCompositionEngineLayerFE(
+ {static_cast<uint32_t>(layer->sequence)})) {
refreshArgs.layersWithQueuedFrames.push_back(layerFE);
// Some layers are not displayed and do not yet have a future release fence
if (layerFE->getReleaseFencePromiseStatus() ==
@@ -2910,9 +2850,7 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
for (auto [layer, layerFE] : layers) {
CompositionResult compositionResult{layerFE->stealCompositionResult()};
for (auto& [releaseFence, layerStack] : compositionResult.releaseFences) {
- Layer* clonedFrom = layer->getClonedFrom().get();
- auto owningLayer = clonedFrom ? clonedFrom : layer;
- owningLayer->onLayerDisplayed(std::move(releaseFence), layerStack);
+ layer->onLayerDisplayed(std::move(releaseFence), layerStack);
}
if (compositionResult.lastClientCompositionFence) {
layer->setWasClientComposed(compositionResult.lastClientCompositionFence);
@@ -2920,6 +2858,7 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
}
}
+ SFTRACE_NAME("postComposition");
mTimeStats->recordFrameDuration(pacesetterTarget.frameBeginTime().ns(), systemTime());
// Send a power hint after presentation is finished.
@@ -2927,6 +2866,9 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
// Now that the current frame has been presented above, PowerAdvisor needs the present time
// of the previous frame (whose fence is signaled by now) to determine how long the HWC had
// waited on that fence to retire before presenting.
+ // TODO(b/355238809) `presentFenceForPreviousFrame` might not always be signaled (e.g. on
+ // devices
+ // where HWC does not block on the previous present fence). Revise this assumtion.
const auto& previousPresentFence = pacesetterTarget.presentFenceForPreviousFrame();
mPowerAdvisor->setSfPresentTiming(TimePoint::fromNs(previousPresentFence->getSignalTime()),
@@ -3014,21 +2956,6 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
return resultsPerDisplay;
}
-void SurfaceFlinger::updateLayerGeometry() {
- ATRACE_CALL();
-
- if (mVisibleRegionsDirty) {
- computeLayerBounds();
- }
-
- for (auto& layer : mLayersPendingRefresh) {
- Region visibleReg;
- visibleReg.set(layer->getScreenBounds());
- invalidateLayerStack(layer->getOutputFilter(), visibleReg);
- }
- mLayersPendingRefresh.clear();
-}
-
bool SurfaceFlinger::isHdrLayer(const frontend::LayerSnapshot& snapshot) const {
// Even though the camera layer may be using an HDR transfer function or otherwise be "HDR"
// the device may need to avoid boosting the brightness as a result of these layers to
@@ -3099,7 +3026,7 @@ ui::Rotation SurfaceFlinger::getPhysicalDisplayOrientation(DisplayId displayId,
void SurfaceFlinger::onCompositionPresented(PhysicalDisplayId pacesetterId,
const scheduler::FrameTargeters& frameTargeters,
nsecs_t presentStartTime) {
- ATRACE_CALL();
+ SFTRACE_CALL();
ui::PhysicalDisplayMap<PhysicalDisplayId, std::shared_ptr<FenceTime>> presentFences;
ui::PhysicalDisplayMap<PhysicalDisplayId, const sp<Fence>> gpuCompositionDoneFences;
@@ -3195,10 +3122,10 @@ void SurfaceFlinger::onCompositionPresented(PhysicalDisplayId pacesetterId,
}
mLayersWithBuffersRemoved.clear();
- for (const auto& layer: mLayersWithQueuedFrames) {
+ for (const auto& [layer, gameMode] : mLayersWithQueuedFrames) {
layer->onCompositionPresented(pacesetterDisplay.get(),
pacesetterGpuCompositionDoneFenceTime,
- pacesetterPresentFenceTime, compositorTiming);
+ pacesetterPresentFenceTime, compositorTiming, gameMode);
layer->releasePendingBuffer(presentTime.ns());
}
@@ -3259,28 +3186,20 @@ void SurfaceFlinger::onCompositionPresented(PhysicalDisplayId pacesetterId,
}
};
- if (mLayerLifecycleManagerEnabled) {
- mLayerSnapshotBuilder.forEachVisibleSnapshot(
- [&, compositionDisplay = compositionDisplay](
- std::unique_ptr<frontend::LayerSnapshot>&
- snapshot) FTL_FAKE_GUARD(kMainThreadContext) {
- auto it = mLegacyLayers.find(snapshot->sequence);
- LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(),
- "Couldnt find layer object for %s",
- snapshot->getDebugString().c_str());
- auto& legacyLayer = it->second;
- sp<LayerFE> layerFe =
- legacyLayer->getCompositionEngineLayerFE(snapshot->path);
-
- updateInfoFn(compositionDisplay, *snapshot, layerFe);
- });
- } else {
- mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) {
- const auto layerFe = layer->getCompositionEngineLayerFE();
- const frontend::LayerSnapshot& snapshot = *layer->getLayerSnapshot();
- updateInfoFn(compositionDisplay, snapshot, layerFe);
- });
- }
+ mLayerSnapshotBuilder.forEachVisibleSnapshot(
+ [&, compositionDisplay = compositionDisplay](
+ std::unique_ptr<frontend::LayerSnapshot>& snapshot)
+ FTL_FAKE_GUARD(kMainThreadContext) {
+ auto it = mLegacyLayers.find(snapshot->sequence);
+ LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(),
+ "Couldnt find layer object for %s",
+ snapshot->getDebugString().c_str());
+ auto& legacyLayer = it->second;
+ sp<LayerFE> layerFe =
+ legacyLayer->getCompositionEngineLayerFE(snapshot->path);
+
+ updateInfoFn(compositionDisplay, *snapshot, layerFe);
+ });
listener->dispatchHdrLayerInfo(info);
}
}
@@ -3326,9 +3245,8 @@ void SurfaceFlinger::onCompositionPresented(PhysicalDisplayId pacesetterId,
if (!layer->hasTrustedPresentationListener()) {
return;
}
- const frontend::LayerSnapshot* snapshot = mLayerLifecycleManagerEnabled
- ? mLayerSnapshotBuilder.getSnapshot(layer->sequence)
- : layer->getLayerSnapshot();
+ const frontend::LayerSnapshot* snapshot =
+ mLayerSnapshotBuilder.getSnapshot(layer->sequence);
std::optional<const DisplayDevice*> displayOpt = std::nullopt;
if (snapshot) {
displayOpt = layerStackToDisplay.get(snapshot->outputFilter.layerStack);
@@ -3340,48 +3258,18 @@ void SurfaceFlinger::onCompositionPresented(PhysicalDisplayId pacesetterId,
});
}
- // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the
+ // Even though SFTRACE_INT64 already checks if tracing is enabled, it doesn't prevent the
// side-effect of getTotalSize(), so we check that again here
- if (ATRACE_ENABLED()) {
+ if (SFTRACE_ENABLED()) {
// getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger
- ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize());
+ SFTRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize());
}
logFrameStats(presentTime);
}
-FloatRect SurfaceFlinger::getMaxDisplayBounds() {
- const ui::Size maxSize = [this] {
- ftl::FakeGuard guard(mStateLock);
-
- // The LayerTraceGenerator tool runs without displays.
- if (mDisplays.empty()) return ui::Size{5000, 5000};
-
- return std::accumulate(mDisplays.begin(), mDisplays.end(), ui::kEmptySize,
- [](ui::Size size, const auto& pair) -> ui::Size {
- const auto& display = pair.second;
- return {std::max(size.getWidth(), display->getWidth()),
- std::max(size.getHeight(), display->getHeight())};
- });
- }();
-
- // Ignore display bounds for now since they will be computed later. Use a large Rect bound
- // to ensure it's bigger than an actual display will be.
- const float xMax = maxSize.getWidth() * 10.f;
- const float yMax = maxSize.getHeight() * 10.f;
-
- return {-xMax, -yMax, xMax, yMax};
-}
-
-void SurfaceFlinger::computeLayerBounds() {
- const FloatRect maxBounds = getMaxDisplayBounds();
- for (const auto& layer : mDrawingState.layersSortedByZ) {
- layer->computeBounds(maxBounds, ui::Transform(), 0.f /* shadowRadius */);
- }
-}
-
void SurfaceFlinger::commitTransactions() {
- ATRACE_CALL();
+ SFTRACE_CALL();
mDebugInTransaction = systemTime();
// Here we're guaranteed that some transaction flags are set
@@ -3393,28 +3281,6 @@ void SurfaceFlinger::commitTransactions() {
mDebugInTransaction = 0;
}
-void SurfaceFlinger::commitTransactionsLegacy() {
- ATRACE_CALL();
-
- // Keep a copy of the drawing state (that is going to be overwritten
- // by commitTransactionsLocked) outside of mStateLock so that the side
- // effects of the State assignment don't happen with mStateLock held,
- // which can cause deadlocks.
- State drawingState(mDrawingState);
-
- Mutex::Autolock lock(mStateLock);
- mDebugInTransaction = systemTime();
-
- // Here we're guaranteed that some transaction flags are set
- // so we can call commitTransactionsLocked unconditionally.
- // We clear the flags with mStateLock held to guarantee that
- // mCurrentState won't change until the transaction is committed.
- mScheduler->modulateVsync({}, &VsyncModulator::onTransactionCommit);
- commitTransactionsLocked(clearTransactionFlags(eTransactionMask));
-
- mDebugInTransaction = 0;
-}
-
std::pair<DisplayModes, DisplayModePtr> SurfaceFlinger::loadDisplayModes(
PhysicalDisplayId displayId) const {
std::vector<HWComposer::HWCDisplayMode> hwcModes;
@@ -3673,7 +3539,12 @@ std::optional<DisplayModeId> SurfaceFlinger::processHotplugConnect(PhysicalDispl
state.physical = {.id = displayId,
.hwcDisplayId = hwcDisplayId,
.activeMode = std::move(activeMode)};
- state.isSecure = connectionType == ui::DisplayConnectionType::Internal;
+ if (mIsHdcpViaNegVsync) {
+ state.isSecure = connectionType == ui::DisplayConnectionType::Internal;
+ } else {
+ // TODO(b/349703362): Remove this when HDCP aidl API becomes ready
+ state.isSecure = true; // All physical displays are currently considered secure.
+ }
state.isProtected = true;
state.displayName = std::move(info.name);
@@ -3697,16 +3568,6 @@ void SurfaceFlinger::processHotplugDisconnect(PhysicalDisplayId displayId,
mPhysicalDisplays.erase(displayId);
}
-void SurfaceFlinger::dispatchDisplayModeChangeEvent(PhysicalDisplayId displayId,
- const scheduler::FrameRateMode& mode) {
- // TODO(b/255635821): Merge code paths and move to Scheduler.
- const auto onDisplayModeChanged = displayId == mActiveDisplayId
- ? &scheduler::Scheduler::onPrimaryDisplayModeChanged
- : &scheduler::Scheduler::onNonPrimaryDisplayModeChanged;
-
- ((*mScheduler).*onDisplayModeChanged)(scheduler::Cycle::Render, mode);
-}
-
sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal(
const wp<IBinder>& displayToken,
std::shared_ptr<compositionengine::Display> compositionDisplay,
@@ -3782,7 +3643,7 @@ sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal(
if (const auto& physical = state.physical) {
const auto& mode = *physical->activeMode;
mDisplayModeController.setActiveMode(physical->id, mode.getId(), mode.getVsyncRate(),
- mode.getVsyncRate());
+ mode.getPeakFps());
}
display->setLayerFilter(makeLayerFilterForDisplay(display->getId(), state.layerStack));
@@ -3852,11 +3713,20 @@ void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken,
state.surface.get());
const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId());
LOG_FATAL_IF(!displayId);
+#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
+ const auto frameBufferSurface =
+ sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqProducer, bqConsumer,
+ state.physical->activeMode->getResolution(),
+ ui::Size(maxGraphicsWidth, maxGraphicsHeight));
+ displaySurface = frameBufferSurface;
+ producer = frameBufferSurface->getSurface()->getIGraphicBufferProducer();
+#else
displaySurface =
sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer,
state.physical->activeMode->getResolution(),
ui::Size(maxGraphicsWidth, maxGraphicsHeight));
producer = bqProducer;
+#endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
}
LOG_FATAL_IF(!displaySurface);
@@ -3949,7 +3819,8 @@ void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken,
mDisplays.erase(displayToken);
if (const auto& physical = currentState.physical) {
- getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id);
+ getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id,
+ /*physicalSize=*/std::nullopt);
}
processDisplayAdded(displayToken, currentState);
@@ -3960,11 +3831,8 @@ void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken,
setPowerModeInternal(display, hal::PowerMode::ON);
}
- // TODO(b/175678251) Call a listener instead.
- if (currentState.physical->hwcDisplayId == getHwComposer().getPrimaryHwcDisplayId()) {
- const Fps refreshRate =
- mDisplayModeController.getActiveMode(display->getPhysicalId()).fps;
- mScheduler->resetPhaseConfiguration(refreshRate);
+ if (display->getPhysicalId() == mActiveDisplayId) {
+ onActiveDisplayChangedLocked(nullptr, *display);
}
}
return;
@@ -4048,14 +3916,6 @@ void SurfaceFlinger::commitTransactionsLocked(uint32_t transactionFlags) {
// Commit display transactions.
const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded;
mFrontEndDisplayInfosChanged = displayTransactionNeeded;
- if (displayTransactionNeeded && !mLayerLifecycleManagerEnabled) {
- processDisplayChangesLocked();
- mFrontEndDisplayInfos.clear();
- for (const auto& [_, display] : mDisplays) {
- mFrontEndDisplayInfos.try_emplace(display->getLayerStack(), display->getFrontEndInfo());
- }
- }
- mForceTransactionDisplayChange = displayTransactionNeeded;
if (mSomeChildrenChanged) {
mVisibleRegionsDirty = true;
@@ -4063,51 +3923,6 @@ void SurfaceFlinger::commitTransactionsLocked(uint32_t transactionFlags) {
mUpdateInputInfo = true;
}
- // Update transform hint.
- if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) {
- // Layers and/or displays have changed, so update the transform hint for each layer.
- //
- // NOTE: we do this here, rather than when presenting the display so that
- // the hint is set before we acquire a buffer from the surface texture.
- //
- // NOTE: layer transactions have taken place already, so we use their
- // drawing state. However, SurfaceFlinger's own transaction has not
- // happened yet, so we must use the current state layer list
- // (soon to become the drawing state list).
- //
- sp<const DisplayDevice> hintDisplay;
- ui::LayerStack layerStack;
-
- mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) {
- // NOTE: we rely on the fact that layers are sorted by
- // layerStack first (so we don't have to traverse the list
- // of displays for every layer).
- if (const auto filter = layer->getOutputFilter(); layerStack != filter.layerStack) {
- layerStack = filter.layerStack;
- hintDisplay = nullptr;
-
- // Find the display that includes the layer.
- for (const auto& [token, display] : mDisplays) {
- if (!display->getCompositionDisplay()->includesLayer(filter)) {
- continue;
- }
-
- // Pick the primary display if another display mirrors the layer.
- if (hintDisplay) {
- hintDisplay = nullptr;
- break;
- }
-
- hintDisplay = display;
- }
- }
-
- if (hintDisplay) {
- layer->updateTransformHint(hintDisplay->getTransformHint());
- }
- });
- }
-
if (mLayersAdded) {
mLayersAdded = false;
// Layers have been added.
@@ -4121,14 +3936,6 @@ void SurfaceFlinger::commitTransactionsLocked(uint32_t transactionFlags) {
mLayersRemoved = false;
mVisibleRegionsDirty = true;
mUpdateInputInfo = true;
- mDrawingState.traverseInZOrder([&](Layer* layer) {
- if (mLayersPendingRemoval.indexOf(sp<Layer>::fromExisting(layer)) >= 0) {
- // this layer is not visible anymore
- Region visibleReg;
- visibleReg.set(layer->getScreenBounds());
- invalidateLayerStack(layer->getOutputFilter(), visibleReg);
- }
- });
}
if (transactionFlags & eInputInfoUpdateNeeded) {
@@ -4142,7 +3949,7 @@ void SurfaceFlinger::updateInputFlinger(VsyncId vsyncId, TimePoint frameTime) {
if (!mInputFlinger || (!mUpdateInputInfo && mInputWindowCommands.empty())) {
return;
}
- ATRACE_CALL();
+ SFTRACE_CALL();
std::vector<WindowInfo> windowInfos;
std::vector<DisplayInfo> displayInfos;
@@ -4172,7 +3979,7 @@ void SurfaceFlinger::updateInputFlinger(VsyncId vsyncId, TimePoint frameTime) {
std::move(mInputWindowCommands),
inputFlinger = mInputFlinger, this,
visibleWindowsChanged, vsyncId, frameTime]() {
- ATRACE_NAME("BackgroundExecutor::updateInputFlinger");
+ SFTRACE_NAME("BackgroundExecutor::updateInputFlinger");
if (updateWindowInfo) {
mWindowInfosListenerInvoker
->windowInfosChanged(gui::WindowInfosUpdate{std::move(windowInfos),
@@ -4235,23 +4042,10 @@ void SurfaceFlinger::buildWindowInfos(std::vector<WindowInfo>& outWindowInfos,
outWindowInfos.reserve(sNumWindowInfos);
sNumWindowInfos = 0;
- if (mLayerLifecycleManagerEnabled) {
- mLayerSnapshotBuilder.forEachInputSnapshot(
- [&outWindowInfos](const frontend::LayerSnapshot& snapshot) {
- outWindowInfos.push_back(snapshot.inputInfo);
- });
- } else {
- mDrawingState.traverseInReverseZOrder([&](Layer* layer) FTL_FAKE_GUARD(kMainThreadContext) {
- if (!layer->needsInputInfo()) return;
- const auto opt =
- mFrontEndDisplayInfos.get(layer->getLayerStack())
- .transform([](const frontend::DisplayInfo& info) {
- return Layer::InputDisplayArgs{&info.transform, info.isSecure};
- });
-
- outWindowInfos.push_back(layer->fillInputInfo(opt.value_or(Layer::InputDisplayArgs{})));
- });
- }
+ mLayerSnapshotBuilder.forEachInputSnapshot(
+ [&outWindowInfos](const frontend::LayerSnapshot& snapshot) {
+ outWindowInfos.push_back(snapshot.inputInfo);
+ });
sNumWindowInfos = outWindowInfos.size();
@@ -4285,7 +4079,7 @@ void SurfaceFlinger::requestDisplayModes(std::vector<display::DisplayModeRequest
return;
}
- ATRACE_CALL();
+ SFTRACE_CALL();
// If this is called from the main thread mStateLock must be locked before
// Currently the only way to call this function from the main thread is from
@@ -4310,25 +4104,14 @@ void SurfaceFlinger::requestDisplayModes(std::vector<display::DisplayModeRequest
}
}
-void SurfaceFlinger::triggerOnFrameRateOverridesChanged() {
- PhysicalDisplayId displayId = [&]() {
- ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId);
- return getDefaultDisplayDeviceLocked()->getPhysicalId();
- }();
-
- mScheduler->onFrameRateOverridesChanged(scheduler::Cycle::Render, displayId);
-}
-
void SurfaceFlinger::notifyCpuLoadUp() {
mPowerAdvisor->notifyCpuLoadUp();
}
void SurfaceFlinger::onChoreographerAttached() {
- ATRACE_CALL();
- if (mLayerLifecycleManagerEnabled) {
- mUpdateAttachedChoreographer = true;
- scheduleCommit(FrameHint::kNone);
- }
+ SFTRACE_CALL();
+ mUpdateAttachedChoreographer = true;
+ scheduleCommit(FrameHint::kNone);
}
void SurfaceFlinger::onExpectedPresentTimePosted(TimePoint expectedPresentTime,
@@ -4453,6 +4236,8 @@ void SurfaceFlinger::scheduleNotifyExpectedPresentHint(PhysicalDisplayId display
if (data.hintStatus.compare_exchange_strong(scheduleHintOnTx,
NotifyExpectedPresentHintStatus::Sent)) {
sendHint();
+ constexpr bool kAllowToEnable = true;
+ mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable);
}
}));
}
@@ -4552,75 +4337,9 @@ void SurfaceFlinger::initScheduler(const sp<const DisplayDevice>& display) {
}
void SurfaceFlinger::doCommitTransactions() {
- ATRACE_CALL();
-
- if (!mLayersPendingRemoval.isEmpty()) {
- // Notify removed layers now that they can't be drawn from
- for (const auto& l : mLayersPendingRemoval) {
- // Ensure any buffers set to display on any children are released.
- if (l->isRemovedFromCurrentState()) {
- l->latchAndReleaseBuffer();
- }
-
- // If a layer has a parent, we allow it to out-live it's handle
- // with the idea that the parent holds a reference and will eventually
- // be cleaned up. However no one cleans up the top-level so we do so
- // here.
- if (l->isAtRoot()) {
- l->setIsAtRoot(false);
- mCurrentState.layersSortedByZ.remove(l);
- }
-
- // If the layer has been removed and has no parent, then it will not be reachable
- // when traversing layers on screen. Add the layer to the offscreenLayers set to
- // ensure we can copy its current to drawing state.
- if (!l->getParent()) {
- mOffscreenLayers.emplace(l.get());
- }
- }
- mLayersPendingRemoval.clear();
- }
-
+ SFTRACE_CALL();
mDrawingState = mCurrentState;
mCurrentState.colorMatrixChanged = false;
-
- if (mVisibleRegionsDirty) {
- for (const auto& rootLayer : mDrawingState.layersSortedByZ) {
- rootLayer->commitChildList();
- }
- }
-
- commitOffscreenLayers();
- if (mLayerMirrorRoots.size() > 0) {
- std::deque<Layer*> pendingUpdates;
- pendingUpdates.insert(pendingUpdates.end(), mLayerMirrorRoots.begin(),
- mLayerMirrorRoots.end());
- std::vector<Layer*> needsUpdating;
- for (Layer* cloneRoot : mLayerMirrorRoots) {
- pendingUpdates.pop_front();
- if (cloneRoot->isRemovedFromCurrentState()) {
- continue;
- }
- if (cloneRoot->updateMirrorInfo(pendingUpdates)) {
- } else {
- needsUpdating.push_back(cloneRoot);
- }
- }
- for (Layer* cloneRoot : needsUpdating) {
- cloneRoot->updateMirrorInfo({});
- }
- }
-}
-
-void SurfaceFlinger::commitOffscreenLayers() {
- for (Layer* offscreenLayer : mOffscreenLayers) {
- offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) {
- if (layer->clearTransactionFlags(eTransactionNeeded)) {
- layer->doTransaction(0);
- layer->commitChildList();
- }
- });
- }
}
void SurfaceFlinger::invalidateLayerStack(const ui::LayerFilter& layerFilter, const Region& dirty) {
@@ -4632,160 +4351,30 @@ void SurfaceFlinger::invalidateLayerStack(const ui::LayerFilter& layerFilter, co
}
}
-bool SurfaceFlinger::latchBuffers() {
- ATRACE_CALL();
-
- const nsecs_t latchTime = systemTime();
-
- bool visibleRegions = false;
- bool frameQueued = false;
- bool newDataLatched = false;
-
- // Store the set of layers that need updates. This set must not change as
- // buffers are being latched, as this could result in a deadlock.
- // Example: Two producers share the same command stream and:
- // 1.) Layer 0 is latched
- // 2.) Layer 0 gets a new frame
- // 2.) Layer 1 gets a new frame
- // 3.) Layer 1 is latched.
- // Display is now waiting on Layer 1's frame, which is behind layer 0's
- // second frame. But layer 0's second frame could be waiting on display.
- mDrawingState.traverse([&](Layer* layer) {
- if (layer->clearTransactionFlags(eTransactionNeeded) || mForceTransactionDisplayChange) {
- const uint32_t flags = layer->doTransaction(0);
- if (flags & Layer::eVisibleRegion) {
- mVisibleRegionsDirty = true;
- }
- }
-
- if (layer->hasReadyFrame() || layer->willReleaseBufferOnLatch()) {
- frameQueued = true;
- mLayersWithQueuedFrames.emplace(sp<Layer>::fromExisting(layer));
- } else {
- layer->useEmptyDamage();
- if (!layer->hasBuffer()) {
- // The last latch time is used to classify a missed frame as buffer stuffing
- // instead of a missed frame. This is used to identify scenarios where we
- // could not latch a buffer or apply a transaction due to backpressure.
- // We only update the latch time for buffer less layers here, the latch time
- // is updated for buffer layers when the buffer is latched.
- layer->updateLastLatchTime(latchTime);
- }
- }
- });
- mForceTransactionDisplayChange = false;
-
- // The client can continue submitting buffers for offscreen layers, but they will not
- // be shown on screen. Therefore, we need to latch and release buffers of offscreen
- // layers to ensure dequeueBuffer doesn't block indefinitely.
- for (Layer* offscreenLayer : mOffscreenLayers) {
- offscreenLayer->traverse(LayerVector::StateSet::Drawing,
- [&](Layer* l) { l->latchAndReleaseBuffer(); });
- }
-
- if (!mLayersWithQueuedFrames.empty()) {
- // mStateLock is needed for latchBuffer as LayerRejecter::reject()
- // writes to Layer current state. See also b/119481871
- Mutex::Autolock lock(mStateLock);
-
- for (const auto& layer : mLayersWithQueuedFrames) {
- if (layer->willReleaseBufferOnLatch()) {
- mLayersWithBuffersRemoved.emplace(layer);
- }
- if (layer->latchBuffer(visibleRegions, latchTime)) {
- mLayersPendingRefresh.push_back(layer);
- newDataLatched = true;
- }
- layer->useSurfaceDamage();
- }
- }
-
- mVisibleRegionsDirty |= visibleRegions;
-
- // If we will need to wake up at some time in the future to deal with a
- // queued frame that shouldn't be displayed during this vsync period, wake
- // up during the next vsync period to check again.
- if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) {
- scheduleCommit(FrameHint::kNone);
- }
-
- // enter boot animation on first buffer latch
- if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) {
- ALOGI("Enter boot animation");
- mBootStage = BootStage::BOOTANIMATION;
- }
-
- if (mLayerMirrorRoots.size() > 0) {
- mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); });
- }
-
- // Only continue with the refresh if there is actually new work to do
- return !mLayersWithQueuedFrames.empty() && newDataLatched;
-}
-
status_t SurfaceFlinger::addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle,
const sp<Layer>& layer, const wp<Layer>& parent,
uint32_t* outTransformHint) {
if (mNumLayers >= MAX_LAYERS) {
+ static std::atomic<nsecs_t> lasttime{0};
+ nsecs_t now = systemTime();
+ if (lasttime != 0 && ns2s(now - lasttime.load()) < 10) {
+ ALOGE("AddClientLayer already dumped 10s before");
+ return NO_MEMORY;
+ } else {
+ lasttime = now;
+ }
+
ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(),
MAX_LAYERS);
- static_cast<void>(mScheduler->schedule([=, this] {
- ALOGE("Dumping layer keeping > 20 children alive:");
- bool leakingParentLayerFound = false;
- mDrawingState.traverse([&](Layer* layer) {
- if (leakingParentLayerFound) {
- return;
- }
- if (layer->getChildrenCount() > 20) {
- leakingParentLayerFound = true;
- sp<Layer> parent = sp<Layer>::fromExisting(layer);
- while (parent) {
- ALOGE("Parent Layer: %s%s", parent->getName().c_str(),
- (parent->isHandleAlive() ? "handleAlive" : ""));
- parent = parent->getParent();
- }
- // Sample up to 100 layers
- ALOGE("Dumping random sampling of child layers total(%zu): ",
- layer->getChildrenCount());
- int sampleSize = (layer->getChildrenCount() / 100) + 1;
- layer->traverseChildren([&](Layer* layer) {
- if (rand() % sampleSize == 0) {
- ALOGE("Child Layer: %s%s", layer->getName().c_str(),
- (layer->isHandleAlive() ? "handleAlive" : ""));
- }
- });
- }
- });
-
- int numLayers = 0;
- mDrawingState.traverse([&](Layer* layer) { numLayers++; });
-
- ALOGE("Dumping random sampling of on-screen layers total(%u):", numLayers);
- mDrawingState.traverse([&](Layer* layer) {
- // Aim to dump about 200 layers to avoid totally trashing
- // logcat. On the other hand, if there really are 4096 layers
- // something has gone totally wrong its probably the most
- // useful information in logcat.
- if (rand() % 20 == 13) {
- ALOGE("Layer: %s%s", layer->getName().c_str(),
- (layer->isHandleAlive() ? "handleAlive" : ""));
- std::this_thread::sleep_for(std::chrono::milliseconds(5));
- }
- });
- ALOGE("Dumping random sampling of off-screen layers total(%zu): ",
- mOffscreenLayers.size());
- for (Layer* offscreenLayer : mOffscreenLayers) {
- if (rand() % 20 == 13) {
- ALOGE("Offscreen-layer: %s%s", offscreenLayer->getName().c_str(),
- (offscreenLayer->isHandleAlive() ? "handleAlive" : ""));
- std::this_thread::sleep_for(std::chrono::milliseconds(5));
- }
- }
+ static_cast<void>(mScheduler->schedule([&]() FTL_FAKE_GUARD(kMainThreadContext) {
+ ALOGE("Dumping on-screen layers.");
+ mLayerHierarchyBuilder.dumpLayerSample(mLayerHierarchyBuilder.getHierarchy());
+ ALOGE("Dumping off-screen layers.");
+ mLayerHierarchyBuilder.dumpLayerSample(mLayerHierarchyBuilder.getOffscreenHierarchy());
}));
return NO_MEMORY;
}
- layer->updateTransformHint(mActiveDisplayTransformHint);
if (outTransformHint) {
*outTransformHint = mActiveDisplayTransformHint;
}
@@ -4793,7 +4382,7 @@ status_t SurfaceFlinger::addClientLayer(LayerCreationArgs& args, const sp<IBinde
args.layerIdToMirror = LayerHandle::getLayerId(args.mirrorLayerHandle.promote());
{
std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
- mCreatedLayers.emplace_back(layer, parent, args.addToRoot);
+ mCreatedLayers.emplace_back(layer);
mNewLayers.emplace_back(std::make_unique<frontend::RequestedLayerState>(args));
args.mirrorLayerHandle.clear();
args.parentHandle.clear();
@@ -4810,7 +4399,7 @@ uint32_t SurfaceFlinger::getTransactionFlags() const {
uint32_t SurfaceFlinger::clearTransactionFlags(uint32_t mask) {
uint32_t transactionFlags = mTransactionFlags.fetch_and(~mask);
- ATRACE_INT("mTransactionFlags", transactionFlags);
+ SFTRACE_INT("mTransactionFlags", transactionFlags);
return transactionFlags & mask;
}
@@ -4818,7 +4407,7 @@ void SurfaceFlinger::setTransactionFlags(uint32_t mask, TransactionSchedule sche
const sp<IBinder>& applyToken, FrameHint frameHint) {
mScheduler->modulateVsync({}, &VsyncModulator::setTransactionSchedule, schedule, applyToken);
uint32_t transactionFlags = mTransactionFlags.fetch_or(mask);
- ATRACE_INT("mTransactionFlags", transactionFlags);
+ SFTRACE_INT("mTransactionFlags", transactionFlags);
if (const bool scheduled = transactionFlags & mask; !scheduled) {
scheduleCommit(frameHint);
@@ -4843,8 +4432,8 @@ TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyTimelin
// for stability reasons.
if (!transaction.isAutoTimestamp && desiredPresentTime >= expectedPresentTime &&
desiredPresentTime < expectedPresentTime + 1s) {
- ATRACE_FORMAT("not current desiredPresentTime: %" PRId64 " expectedPresentTime: %" PRId64,
- desiredPresentTime, expectedPresentTime);
+ SFTRACE_FORMAT("not current desiredPresentTime: %" PRId64 " expectedPresentTime: %" PRId64,
+ desiredPresentTime, expectedPresentTime);
return TransactionReadiness::NotReady;
}
@@ -4856,117 +4445,22 @@ TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyTimelin
// incorrectly as the frame rate of SF changed before it drained the older transactions.
if (ftl::to_underlying(vsyncId) == FrameTimelineInfo::INVALID_VSYNC_ID &&
!mScheduler->isVsyncValid(expectedPresentTime, transaction.originUid)) {
- ATRACE_FORMAT("!isVsyncValid expectedPresentTime: %" PRId64 " uid: %d", expectedPresentTime,
- transaction.originUid);
+ SFTRACE_FORMAT("!isVsyncValid expectedPresentTime: %" PRId64 " uid: %d",
+ expectedPresentTime, transaction.originUid);
return TransactionReadiness::NotReady;
}
// If the client didn't specify desiredPresentTime, use the vsyncId to determine the
// expected present time of this transaction.
if (transaction.isAutoTimestamp && frameIsEarly(expectedPresentTime, vsyncId)) {
- ATRACE_FORMAT("frameIsEarly vsyncId: %" PRId64 " expectedPresentTime: %" PRId64,
- transaction.frameTimelineInfo.vsyncId, expectedPresentTime);
+ SFTRACE_FORMAT("frameIsEarly vsyncId: %" PRId64 " expectedPresentTime: %" PRId64,
+ transaction.frameTimelineInfo.vsyncId, expectedPresentTime);
return TransactionReadiness::NotReady;
}
return TransactionReadiness::Ready;
}
-TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferCheckLegacy(
- const TransactionHandler::TransactionFlushState& flushState) {
- using TransactionReadiness = TransactionHandler::TransactionReadiness;
- auto ready = TransactionReadiness::Ready;
- flushState.transaction->traverseStatesWithBuffersWhileTrue([&](const ResolvedComposerState&
- resolvedState) -> bool {
- sp<Layer> layer = LayerHandle::getLayer(resolvedState.state.surface);
-
- const auto& transaction = *flushState.transaction;
- const auto& s = resolvedState.state;
- // check for barrier frames
- if (s.bufferData->hasBarrier) {
- // The current producerId is already a newer producer than the buffer that has a
- // barrier. This means the incoming buffer is older and we can release it here. We
- // don't wait on the barrier since we know that's stale information.
- if (layer->getDrawingState().barrierProducerId > s.bufferData->producerId) {
- layer->callReleaseBufferCallback(s.bufferData->releaseBufferListener,
- resolvedState.externalTexture->getBuffer(),
- s.bufferData->frameNumber,
- s.bufferData->acquireFence);
- // Delete the entire state at this point and not just release the buffer because
- // everything associated with the Layer in this Transaction is now out of date.
- ATRACE_FORMAT("DeleteStaleBuffer %s barrierProducerId:%d > %d",
- layer->getDebugName(), layer->getDrawingState().barrierProducerId,
- s.bufferData->producerId);
- return TraverseBuffersReturnValues::DELETE_AND_CONTINUE_TRAVERSAL;
- }
-
- if (layer->getDrawingState().barrierFrameNumber < s.bufferData->barrierFrameNumber) {
- const bool willApplyBarrierFrame =
- flushState.bufferLayersReadyToPresent.contains(s.surface.get()) &&
- ((flushState.bufferLayersReadyToPresent.get(s.surface.get()) >=
- s.bufferData->barrierFrameNumber));
- if (!willApplyBarrierFrame) {
- ATRACE_FORMAT("NotReadyBarrier %s barrierFrameNumber:%" PRId64 " > %" PRId64,
- layer->getDebugName(),
- layer->getDrawingState().barrierFrameNumber,
- s.bufferData->barrierFrameNumber);
- ready = TransactionReadiness::NotReadyBarrier;
- return TraverseBuffersReturnValues::STOP_TRAVERSAL;
- }
- }
- }
-
- // If backpressure is enabled and we already have a buffer to commit, keep
- // the transaction in the queue.
- const bool hasPendingBuffer =
- flushState.bufferLayersReadyToPresent.contains(s.surface.get());
- if (layer->backpressureEnabled() && hasPendingBuffer && transaction.isAutoTimestamp) {
- ATRACE_FORMAT("hasPendingBuffer %s", layer->getDebugName());
- ready = TransactionReadiness::NotReady;
- return TraverseBuffersReturnValues::STOP_TRAVERSAL;
- }
-
- const bool acquireFenceAvailable = s.bufferData &&
- s.bufferData->flags.test(BufferData::BufferDataChange::fenceChanged) &&
- s.bufferData->acquireFence;
- const bool fenceSignaled = !acquireFenceAvailable ||
- s.bufferData->acquireFence->getStatus() != Fence::Status::Unsignaled;
- if (!fenceSignaled) {
- // check fence status
- const bool allowLatchUnsignaled = shouldLatchUnsignaled(s, transaction.states.size(),
- flushState.firstTransaction) &&
- layer->isSimpleBufferUpdate(s);
-
- if (allowLatchUnsignaled) {
- ATRACE_FORMAT("fence unsignaled try allowLatchUnsignaled %s",
- layer->getDebugName());
- ready = TransactionReadiness::NotReadyUnsignaled;
- } else {
- ready = TransactionReadiness::NotReady;
- auto& listener = s.bufferData->releaseBufferListener;
- if (listener &&
- (flushState.queueProcessTime - transaction.postTime) >
- std::chrono::nanoseconds(4s).count()) {
- // Used to add a stalled transaction which uses an internal lock.
- ftl::FakeGuard guard(kMainThreadContext);
- mTransactionHandler
- .onTransactionQueueStalled(transaction.id,
- {.pid = layer->getOwnerPid(),
- .layerId = static_cast<uint32_t>(
- layer->getSequence()),
- .layerName = layer->getDebugName(),
- .bufferId = s.bufferData->getId(),
- .frameNumber = s.bufferData->frameNumber});
- }
- ATRACE_FORMAT("fence unsignaled %s", layer->getDebugName());
- return TraverseBuffersReturnValues::STOP_TRAVERSAL;
- }
- }
- return TraverseBuffersReturnValues::CONTINUE_TRAVERSAL;
- });
- return ready;
-}
-
TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferCheck(
const TransactionHandler::TransactionFlushState& flushState) {
using TransactionReadiness = TransactionHandler::TransactionReadiness;
@@ -4988,8 +4482,8 @@ TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferC
uint32_t currentMaxAcquiredBufferCount =
getMaxAcquiredBufferCountForCurrentRefreshRate(
layer->ownerUid.val());
- ATRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64,
- layer->name.c_str(), s.bufferData->frameNumber);
+ SFTRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64,
+ layer->name.c_str(), s.bufferData->frameNumber);
s.bufferData->releaseBufferListener
->onReleaseBuffer({resolvedState.externalTexture->getBuffer()
->getId(),
@@ -5003,9 +4497,9 @@ TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferC
// Delete the entire state at this point and not just release the buffer
// because everything associated with the Layer in this Transaction is now
// out of date.
- ATRACE_FORMAT("DeleteStaleBuffer %s barrierProducerId:%d > %d",
- layer->name.c_str(), layer->barrierProducerId,
- s.bufferData->producerId);
+ SFTRACE_FORMAT("DeleteStaleBuffer %s barrierProducerId:%d > %d",
+ layer->name.c_str(), layer->barrierProducerId,
+ s.bufferData->producerId);
return TraverseBuffersReturnValues::DELETE_AND_CONTINUE_TRAVERSAL;
}
@@ -5015,10 +4509,10 @@ TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferC
((flushState.bufferLayersReadyToPresent.get(s.surface.get()) >=
s.bufferData->barrierFrameNumber));
if (!willApplyBarrierFrame) {
- ATRACE_FORMAT("NotReadyBarrier %s barrierFrameNumber:%" PRId64
- " > %" PRId64,
- layer->name.c_str(), layer->barrierFrameNumber,
- s.bufferData->barrierFrameNumber);
+ SFTRACE_FORMAT("NotReadyBarrier %s barrierFrameNumber:%" PRId64
+ " > %" PRId64,
+ layer->name.c_str(), layer->barrierFrameNumber,
+ s.bufferData->barrierFrameNumber);
ready = TransactionReadiness::NotReadyBarrier;
return TraverseBuffersReturnValues::STOP_TRAVERSAL;
}
@@ -5031,7 +4525,7 @@ TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferC
flushState.bufferLayersReadyToPresent.contains(s.surface.get());
if (layer->backpressureEnabled() && hasPendingBuffer &&
transaction.isAutoTimestamp) {
- ATRACE_FORMAT("hasPendingBuffer %s", layer->name.c_str());
+ SFTRACE_FORMAT("hasPendingBuffer %s", layer->name.c_str());
ready = TransactionReadiness::NotReady;
return TraverseBuffersReturnValues::STOP_TRAVERSAL;
}
@@ -5048,8 +4542,8 @@ TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferC
flushState.firstTransaction) &&
layer->isSimpleBufferUpdate(s);
if (allowLatchUnsignaled) {
- ATRACE_FORMAT("fence unsignaled try allowLatchUnsignaled %s",
- layer->name.c_str());
+ SFTRACE_FORMAT("fence unsignaled try allowLatchUnsignaled %s",
+ layer->name.c_str());
ready = TransactionReadiness::NotReadyUnsignaled;
} else {
ready = TransactionReadiness::NotReady;
@@ -5066,7 +4560,7 @@ TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferC
.frameNumber =
s.bufferData->frameNumber});
}
- ATRACE_FORMAT("fence unsignaled %s", layer->name.c_str());
+ SFTRACE_FORMAT("fence unsignaled %s", layer->name.c_str());
return TraverseBuffersReturnValues::STOP_TRAVERSAL;
}
}
@@ -5078,15 +4572,8 @@ TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferC
void SurfaceFlinger::addTransactionReadyFilters() {
mTransactionHandler.addTransactionReadyFilter(
std::bind(&SurfaceFlinger::transactionReadyTimelineCheck, this, std::placeholders::_1));
- if (mLayerLifecycleManagerEnabled) {
- mTransactionHandler.addTransactionReadyFilter(
- std::bind(&SurfaceFlinger::transactionReadyBufferCheck, this,
- std::placeholders::_1));
- } else {
- mTransactionHandler.addTransactionReadyFilter(
- std::bind(&SurfaceFlinger::transactionReadyBufferCheckLegacy, this,
- std::placeholders::_1));
- }
+ mTransactionHandler.addTransactionReadyFilter(
+ std::bind(&SurfaceFlinger::transactionReadyBufferCheck, this, std::placeholders::_1));
}
// For tests only
@@ -5145,22 +4632,22 @@ bool SurfaceFlinger::frameIsEarly(TimePoint expectedPresentTime, VsyncId vsyncId
bool SurfaceFlinger::shouldLatchUnsignaled(const layer_state_t& state, size_t numStates,
bool firstTransaction) const {
if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Disabled) {
- ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::Disabled)", __func__);
+ SFTRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::Disabled)", __func__);
return false;
}
// We only want to latch unsignaled when a single layer is updated in this
// transaction (i.e. not a blast sync transaction).
if (numStates != 1) {
- ATRACE_FORMAT_INSTANT("%s: false (numStates=%zu)", __func__, numStates);
+ SFTRACE_FORMAT_INSTANT("%s: false (numStates=%zu)", __func__, numStates);
return false;
}
if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer) {
if (!firstTransaction) {
- ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; not first "
- "transaction)",
- __func__);
+ SFTRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; not first "
+ "transaction)",
+ __func__);
return false;
}
@@ -5168,9 +4655,9 @@ bool SurfaceFlinger::shouldLatchUnsignaled(const layer_state_t& state, size_t nu
// as it leads to jank due to RenderEngine waiting for unsignaled buffer
// or window animations being slow.
if (mScheduler->vsyncModulator().isVsyncConfigEarly()) {
- ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; "
- "isVsyncConfigEarly)",
- __func__);
+ SFTRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; "
+ "isVsyncConfigEarly)",
+ __func__);
return false;
}
}
@@ -5180,12 +4667,12 @@ bool SurfaceFlinger::shouldLatchUnsignaled(const layer_state_t& state, size_t nu
status_t SurfaceFlinger::setTransactionState(
const FrameTimelineInfo& frameTimelineInfo, Vector<ComposerState>& states,
- const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken,
+ Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken,
InputWindowCommands inputWindowCommands, int64_t desiredPresentTime, bool isAutoTimestamp,
const std::vector<client_cache_t>& uncacheBuffers, bool hasListenerCallbacks,
const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId,
const std::vector<uint64_t>& mergedTransactionIds) {
- ATRACE_CALL();
+ SFTRACE_CALL();
IPCThreadState* ipc = IPCThreadState::self();
const int originPid = ipc->getCallingPid();
@@ -5195,7 +4682,7 @@ status_t SurfaceFlinger::setTransactionState(
composerState.state.sanitize(permissions);
}
- for (DisplayState display : displays) {
+ for (DisplayState& display : displays) {
display.sanitize(permissions);
}
@@ -5316,11 +4803,6 @@ bool SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelin
const std::vector<ListenerCallbacks>& listenerCallbacks,
int originPid, int originUid, uint64_t transactionId) {
uint32_t transactionFlags = 0;
- if (!mLayerLifecycleManagerEnabled) {
- for (DisplayState& display : displays) {
- transactionFlags |= setDisplayStateLocked(display);
- }
- }
// start and end registration for listeners w/ no surface so they can get their callback. Note
// that listeners with SurfaceControls will start registration during setClientStateLocked
@@ -5328,27 +4810,11 @@ bool SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelin
for (const auto& listener : listenerCallbacks) {
mTransactionCallbackInvoker.addEmptyTransaction(listener);
}
- nsecs_t now = systemTime();
uint32_t clientStateFlags = 0;
for (auto& resolvedState : states) {
clientStateFlags |=
updateLayerCallbacksAndStats(frameTimelineInfo, resolvedState, desiredPresentTime,
isAutoTimestamp, postTime, transactionId);
- if (!mLayerLifecycleManagerEnabled) {
- if ((flags & eAnimation) && resolvedState.state.surface) {
- if (const auto layer = LayerHandle::getLayer(resolvedState.state.surface)) {
- const auto layerProps = scheduler::LayerProps{
- .visible = layer->isVisible(),
- .bounds = layer->getBounds(),
- .transform = layer->getTransform(),
- .setFrameRateVote = layer->getFrameRateForLayerTree(),
- .frameRateSelectionPriority = layer->getFrameRateSelectionPriority(),
- .isFrontBuffered = layer->isFrontBuffered(),
- };
- layer->recordLayerHistoryAnimationTx(layerProps, now);
- }
- }
- }
}
transactionFlags |= clientStateFlags;
@@ -5483,366 +4949,6 @@ bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermis
return true;
}
-uint32_t SurfaceFlinger::setClientStateLocked(const FrameTimelineInfo& frameTimelineInfo,
- ResolvedComposerState& composerState,
- int64_t desiredPresentTime, bool isAutoTimestamp,
- int64_t postTime, uint64_t transactionId) {
- layer_state_t& s = composerState.state;
-
- std::vector<ListenerCallbacks> filteredListeners;
- for (auto& listener : s.listeners) {
- // Starts a registration but separates the callback ids according to callback type. This
- // allows the callback invoker to send on latch callbacks earlier.
- // note that startRegistration will not re-register if the listener has
- // already be registered for a prior surface control
-
- ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT);
- if (!onCommitCallbacks.callbackIds.empty()) {
- filteredListeners.push_back(onCommitCallbacks);
- }
-
- ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE);
- if (!onCompleteCallbacks.callbackIds.empty()) {
- filteredListeners.push_back(onCompleteCallbacks);
- }
- }
-
- const uint64_t what = s.what;
- uint32_t flags = 0;
- sp<Layer> layer = nullptr;
- if (s.surface) {
- layer = LayerHandle::getLayer(s.surface);
- } else {
- // The client may provide us a null handle. Treat it as if the layer was removed.
- ALOGW("Attempt to set client state with a null layer handle");
- }
- if (layer == nullptr) {
- for (auto& [listener, callbackIds] : s.listeners) {
- mTransactionCallbackInvoker.addCallbackHandle(sp<CallbackHandle>::make(listener,
- callbackIds,
- s.surface),
- std::vector<JankData>());
- }
- return 0;
- }
- MUTEX_ALIAS(mStateLock, layer->mFlinger->mStateLock);
-
- ui::LayerStack oldLayerStack = layer->getLayerStack(LayerVector::StateSet::Current);
-
- // Only set by BLAST adapter layers
- if (what & layer_state_t::eProducerDisconnect) {
- layer->onDisconnect();
- }
-
- if (what & layer_state_t::ePositionChanged) {
- if (layer->setPosition(s.x, s.y)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eLayerChanged) {
- // NOTE: index needs to be calculated before we update the state
- const auto& p = layer->getParent();
- if (p == nullptr) {
- ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
- if (layer->setLayer(s.z) && idx >= 0) {
- mCurrentState.layersSortedByZ.removeAt(idx);
- mCurrentState.layersSortedByZ.add(layer);
- // we need traversal (state changed)
- // AND transaction (list changed)
- flags |= eTransactionNeeded|eTraversalNeeded;
- }
- } else {
- if (p->setChildLayer(layer, s.z)) {
- flags |= eTransactionNeeded|eTraversalNeeded;
- }
- }
- }
- if (what & layer_state_t::eRelativeLayerChanged) {
- // NOTE: index needs to be calculated before we update the state
- const auto& p = layer->getParent();
- const auto& relativeHandle = s.relativeLayerSurfaceControl ?
- s.relativeLayerSurfaceControl->getHandle() : nullptr;
- if (p == nullptr) {
- ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
- if (layer->setRelativeLayer(relativeHandle, s.z) &&
- idx >= 0) {
- mCurrentState.layersSortedByZ.removeAt(idx);
- mCurrentState.layersSortedByZ.add(layer);
- // we need traversal (state changed)
- // AND transaction (list changed)
- flags |= eTransactionNeeded|eTraversalNeeded;
- }
- } else {
- if (p->setChildRelativeLayer(layer, relativeHandle, s.z)) {
- flags |= eTransactionNeeded|eTraversalNeeded;
- }
- }
- }
- if (what & layer_state_t::eAlphaChanged) {
- if (layer->setAlpha(s.color.a)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eColorChanged) {
- if (layer->setColor(s.color.rgb)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eColorTransformChanged) {
- if (layer->setColorTransform(s.colorTransform)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eBackgroundColorChanged) {
- if (layer->setBackgroundColor(s.bgColor.rgb, s.bgColor.a, s.bgColorDataspace)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eMatrixChanged) {
- if (layer->setMatrix(s.matrix)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eTransparentRegionChanged) {
- if (layer->setTransparentRegionHint(s.transparentRegion))
- flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eFlagsChanged) {
- if (layer->setFlags(s.flags, s.mask)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eCornerRadiusChanged) {
- if (layer->setCornerRadius(s.cornerRadius))
- flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eBackgroundBlurRadiusChanged && mSupportsBlur) {
- if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eBlurRegionsChanged) {
- if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eLayerStackChanged) {
- ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
- // We only allow setting layer stacks for top level layers,
- // everything else inherits layer stack from its parent.
- if (layer->hasParent()) {
- ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid",
- layer->getDebugName());
- } else if (idx < 0) {
- ALOGE("Attempt to set layer stack on layer without parent (%s) that "
- "that also does not appear in the top level layer list. Something"
- " has gone wrong.",
- layer->getDebugName());
- } else if (layer->setLayerStack(s.layerStack)) {
- mCurrentState.layersSortedByZ.removeAt(idx);
- mCurrentState.layersSortedByZ.add(layer);
- // we need traversal (state changed)
- // AND transaction (list changed)
- flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded;
- }
- }
- if (what & layer_state_t::eBufferTransformChanged) {
- if (layer->setTransform(s.bufferTransform)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eTransformToDisplayInverseChanged) {
- if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse))
- flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eCropChanged) {
- if (layer->setCrop(s.crop)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eDataspaceChanged) {
- if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eSurfaceDamageRegionChanged) {
- if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eApiChanged) {
- if (layer->setApi(s.api)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eSidebandStreamChanged) {
- if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime))
- flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eInputInfoChanged) {
- layer->setInputInfo(*s.windowInfoHandle->getInfo());
- flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eMetadataChanged) {
- if (const int32_t gameMode = s.metadata.getInt32(gui::METADATA_GAME_MODE, -1);
- gameMode != -1) {
- // The transaction will be received on the Task layer and needs to be applied to all
- // child layers. Child layers that are added at a later point will obtain the game mode
- // info through addChild().
- layer->setGameModeForTree(static_cast<GameMode>(gameMode));
- }
-
- if (layer->setMetadata(s.metadata)) {
- flags |= eTraversalNeeded;
- mLayerMetadataSnapshotNeeded = true;
- }
- }
- if (what & layer_state_t::eColorSpaceAgnosticChanged) {
- if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eShadowRadiusChanged) {
- if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eDefaultFrameRateCompatibilityChanged) {
- const auto compatibility =
- Layer::FrameRate::convertCompatibility(s.defaultFrameRateCompatibility);
-
- if (layer->setDefaultFrameRateCompatibility(compatibility)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eFrameRateSelectionPriority) {
- if (layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eFrameRateChanged) {
- const auto compatibility =
- Layer::FrameRate::convertCompatibility(s.frameRateCompatibility);
- const auto strategy =
- Layer::FrameRate::convertChangeFrameRateStrategy(s.changeFrameRateStrategy);
-
- if (layer->setFrameRate(Layer::FrameRate::FrameRateVote(Fps::fromValue(s.frameRate),
- compatibility, strategy))) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eFrameRateCategoryChanged) {
- const FrameRateCategory category = Layer::FrameRate::convertCategory(s.frameRateCategory);
- if (layer->setFrameRateCategory(category, s.frameRateCategorySmoothSwitchOnly)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eFrameRateSelectionStrategyChanged) {
- const scheduler::LayerInfo::FrameRateSelectionStrategy strategy =
- scheduler::LayerInfo::convertFrameRateSelectionStrategy(
- s.frameRateSelectionStrategy);
- if (layer->setFrameRateSelectionStrategy(strategy)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eFixedTransformHintChanged) {
- if (layer->setFixedTransformHint(s.fixedTransformHint)) {
- flags |= eTraversalNeeded | eTransformHintUpdateNeeded;
- }
- }
- if (what & layer_state_t::eAutoRefreshChanged) {
- layer->setAutoRefresh(s.autoRefresh);
- }
- if (what & layer_state_t::eDimmingEnabledChanged) {
- if (layer->setDimmingEnabled(s.dimmingEnabled)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eExtendedRangeBrightnessChanged) {
- if (layer->setExtendedRangeBrightness(s.currentHdrSdrRatio, s.desiredHdrSdrRatio)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eDesiredHdrHeadroomChanged) {
- if (layer->setDesiredHdrHeadroom(s.desiredHdrSdrRatio)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eCachingHintChanged) {
- if (layer->setCachingHint(s.cachingHint)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eHdrMetadataChanged) {
- if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded;
- }
- if (what & layer_state_t::eTrustedOverlayChanged) {
- if (layer->setTrustedOverlay(s.trustedOverlay == gui::TrustedOverlay::ENABLED)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eStretchChanged) {
- if (layer->setStretchEffect(s.stretchEffect)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eBufferCropChanged) {
- if (layer->setBufferCrop(s.bufferCrop)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eDestinationFrameChanged) {
- if (layer->setDestinationFrame(s.destinationFrame)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & layer_state_t::eDropInputModeChanged) {
- if (layer->setDropInputMode(s.dropInputMode)) {
- flags |= eTraversalNeeded;
- mUpdateInputInfo = true;
- }
- }
- // This has to happen after we reparent children because when we reparent to null we remove
- // child layers from current state and remove its relative z. If the children are reparented in
- // the same transaction, then we have to make sure we reparent the children first so we do not
- // lose its relative z order.
- if (what & layer_state_t::eReparent) {
- bool hadParent = layer->hasParent();
- auto parentHandle = (s.parentSurfaceControlForChild)
- ? s.parentSurfaceControlForChild->getHandle()
- : nullptr;
- if (layer->reparent(parentHandle)) {
- if (!hadParent) {
- layer->setIsAtRoot(false);
- mCurrentState.layersSortedByZ.remove(layer);
- }
- flags |= eTransactionNeeded | eTraversalNeeded;
- }
- }
- std::vector<sp<CallbackHandle>> callbackHandles;
- if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) {
- for (auto& [listener, callbackIds] : filteredListeners) {
- callbackHandles.emplace_back(
- sp<CallbackHandle>::make(listener, callbackIds, s.surface));
- }
- }
-
- if (what & layer_state_t::eBufferChanged) {
- if (layer->setBuffer(composerState.externalTexture, *s.bufferData, postTime,
- desiredPresentTime, isAutoTimestamp, frameTimelineInfo)) {
- flags |= eTraversalNeeded;
- }
- } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) {
- layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime);
- }
-
- if ((what & layer_state_t::eBufferChanged) == 0) {
- layer->setDesiredPresentTime(desiredPresentTime, isAutoTimestamp);
- }
-
- if (what & layer_state_t::eTrustedPresentationInfoChanged) {
- if (layer->setTrustedPresentationInfo(s.trustedPresentationThresholds,
- s.trustedPresentationListener)) {
- flags |= eTraversalNeeded;
- }
- }
-
- if (what & layer_state_t::eFlushJankData) {
- // Do nothing. Processing the transaction completed listeners currently cause the flush.
- }
-
- if (layer->setTransactionCompletedListeners(callbackHandles,
- layer->willPresentCurrentTransaction() ||
- layer->willReleaseBufferOnLatch())) {
- flags |= eTraversalNeeded;
- }
-
- // Do not put anything that updates layer state or modifies flags after
- // setTransactionCompletedListener
-
- // if the layer has been parented on to a new display, update its transform hint.
- if (((flags & eTransformHintUpdateNeeded) == 0) &&
- oldLayerStack != layer->getLayerStack(LayerVector::StateSet::Current)) {
- flags |= eTransformHintUpdateNeeded;
- }
-
- return flags;
-}
-
uint32_t SurfaceFlinger::updateLayerCallbacksAndStats(const FrameTimelineInfo& frameTimelineInfo,
ResolvedComposerState& composerState,
int64_t desiredPresentTime,
@@ -5879,10 +4985,8 @@ uint32_t SurfaceFlinger::updateLayerCallbacksAndStats(const FrameTimelineInfo& f
}
if (layer == nullptr) {
for (auto& [listener, callbackIds] : s.listeners) {
- mTransactionCallbackInvoker.addCallbackHandle(sp<CallbackHandle>::make(listener,
- callbackIds,
- s.surface),
- std::vector<JankData>());
+ mTransactionCallbackInvoker.addCallbackHandle(
+ sp<CallbackHandle>::make(listener, callbackIds, s.surface));
}
return 0;
}
@@ -5897,6 +5001,17 @@ uint32_t SurfaceFlinger::updateLayerCallbacksAndStats(const FrameTimelineInfo& f
sp<CallbackHandle>::make(listener, callbackIds, s.surface));
}
}
+
+ frontend::LayerSnapshot* snapshot = nullptr;
+ gui::GameMode gameMode = gui::GameMode::Unsupported;
+ if (what & (layer_state_t::eSidebandStreamChanged | layer_state_t::eBufferChanged) ||
+ frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) {
+ snapshot = mLayerSnapshotBuilder.getSnapshot(layer->sequence);
+ if (snapshot) {
+ gameMode = snapshot->gameMode;
+ }
+ }
+
// TODO(b/238781169) remove after screenshot refactor, currently screenshots
// requires to read drawing state from binder thread. So we need to fix that
// before removing this.
@@ -5911,7 +5026,7 @@ uint32_t SurfaceFlinger::updateLayerCallbacksAndStats(const FrameTimelineInfo& f
if (layer->setCrop(s.crop)) flags |= eTraversalNeeded;
}
if (what & layer_state_t::eSidebandStreamChanged) {
- if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime))
+ if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime, gameMode))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eDataspaceChanged) {
@@ -5929,18 +5044,17 @@ uint32_t SurfaceFlinger::updateLayerCallbacksAndStats(const FrameTimelineInfo& f
}
if (what & layer_state_t::eBufferChanged) {
std::optional<ui::Transform::RotationFlags> transformHint = std::nullopt;
- frontend::LayerSnapshot* snapshot = mLayerSnapshotBuilder.getSnapshot(layer->sequence);
if (snapshot) {
transformHint = snapshot->transformHint;
}
layer->setTransformHint(transformHint);
if (layer->setBuffer(composerState.externalTexture, *s.bufferData, postTime,
- desiredPresentTime, isAutoTimestamp, frameTimelineInfo)) {
+ desiredPresentTime, isAutoTimestamp, frameTimelineInfo, gameMode)) {
flags |= eTraversalNeeded;
}
- mLayersWithQueuedFrames.emplace(layer);
+ mLayersWithQueuedFrames.emplace(layer, gameMode);
} else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) {
- layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime);
+ layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime, gameMode);
}
if ((what & layer_state_t::eBufferChanged) == 0) {
@@ -5954,6 +5068,10 @@ uint32_t SurfaceFlinger::updateLayerCallbacksAndStats(const FrameTimelineInfo& f
}
}
+ if (what & layer_state_t::eBufferReleaseChannelChanged) {
+ layer->setBufferReleaseChannel(s.bufferReleaseChannel);
+ }
+
const auto& requestedLayerState = mLayerLifecycleManager.getLayerFromId(layer->getSequence());
bool willPresentCurrentTransaction = requestedLayerState &&
(requestedLayerState->hasReadyFrame() ||
@@ -5992,8 +5110,6 @@ status_t SurfaceFlinger::mirrorLayer(const LayerCreationArgs& args,
if (result != NO_ERROR) {
return result;
}
-
- mirrorLayer->setClonedChild(mirrorFrom->createClone());
}
outResult.layerId = mirrorLayer->sequence;
@@ -6107,31 +5223,22 @@ status_t SurfaceFlinger::createEffectLayer(const LayerCreationArgs& args, sp<IBi
return NO_ERROR;
}
-void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) {
- mLayersPendingRemoval.add(layer);
- mLayersRemoved = true;
- setTransactionFlags(eTransactionNeeded);
-}
-
void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer, uint32_t layerId) {
{
- std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
- mDestroyedHandles.emplace_back(layerId, layer->getDebugName());
- }
-
- {
// Used to remove stalled transactions which uses an internal lock.
ftl::FakeGuard guard(kMainThreadContext);
mTransactionHandler.onLayerDestroyed(layerId);
}
+ JankTracker::flushJankData(layerId);
- Mutex::Autolock lock(mStateLock);
- markLayerPendingRemovalLocked(layer);
+ std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
+ mDestroyedHandles.emplace_back(layerId, layer->getDebugName());
+
+ Mutex::Autolock stateLock(mStateLock);
layer->onHandleDestroyed();
mBufferCountTracker.remove(handle);
layer.clear();
-
- setTransactionFlags(eTransactionFlushNeeded);
+ setTransactionFlags(eTransactionFlushNeeded | eTransactionNeeded);
}
void SurfaceFlinger::initializeDisplays() {
@@ -6402,15 +5509,23 @@ status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) {
return NO_ERROR;
}
- // Traversal of drawing state must happen on the main thread.
- // Otherwise, SortedVector may have shared ownership during concurrent
- // traversals, which can result in use-after-frees.
+ // Collect debug data from main thread
std::string compositionLayers;
mScheduler
->schedule([&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) {
dumpVisibleFrontEnd(compositionLayers);
})
.get();
+ // get window info listener data without the state lock
+ auto windowInfosDebug = mWindowInfosListenerInvoker->getDebugInfo();
+ compositionLayers.append("Window Infos:\n");
+ StringAppendF(&compositionLayers, " max send vsync id: %" PRId64 "\n",
+ ftl::to_underlying(windowInfosDebug.maxSendDelayVsyncId));
+ StringAppendF(&compositionLayers, " max send delay (ns): %" PRId64 " ns\n",
+ windowInfosDebug.maxSendDelayDuration);
+ StringAppendF(&compositionLayers, " unsent messages: %zu\n",
+ windowInfosDebug.pendingMessageCount);
+ compositionLayers.append("\n");
dumpAll(args, compositionLayers, result);
write(fd, result.c_str(), result.size());
return NO_ERROR;
@@ -6427,7 +5542,7 @@ void SurfaceFlinger::listLayers(std::string& result) const {
}
void SurfaceFlinger::dumpStats(const DumpArgs& args, std::string& result) const {
- StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriodFromHWC());
+ StringAppendF(&result, "%" PRId64 "\n", mScheduler->getPacesetterVsyncPeriod().ns());
if (args.size() < 2) return;
const auto name = String8(args[1]);
@@ -6462,8 +5577,8 @@ void SurfaceFlinger::logFrameStats(TimePoint now) {
if (now - sTimestamp < 30min) return;
sTimestamp = now;
- ATRACE_CALL();
- mDrawingState.traverse([&](Layer* layer) { layer->logFrameStats(); });
+ SFTRACE_CALL();
+ traverseLegacyLayers([&](Layer* layer) { layer->logFrameStats(); });
}
void SurfaceFlinger::appendSfConfigString(std::string& result) const {
@@ -6487,11 +5602,6 @@ void SurfaceFlinger::dumpScheduler(std::string& result) const {
// TODO(b/241285876): Move to DisplayModeController.
dumper.dump("debugDisplayModeSetByBackdoor"sv, mDebugDisplayModeSetByBackdoor);
dumper.eol();
-
- StringAppendF(&result,
- " present offset: %9" PRId64 " ns\t VSYNC period: %9" PRId64
- " ns\n\n",
- dispSyncPresentTimeOffset, getVsyncPeriodFromHWC());
}
void SurfaceFlinger::dumpEvents(std::string& result) const {
@@ -6654,53 +5764,35 @@ void SurfaceFlinger::dumpFrontEnd(std::string& result) {
}
void SurfaceFlinger::dumpVisibleFrontEnd(std::string& result) {
- if (!mLayerLifecycleManagerEnabled) {
- StringAppendF(&result, "Composition layers\n");
- mDrawingState.traverseInZOrder([&](Layer* layer) {
- auto* compositionState = layer->getCompositionState();
- if (!compositionState || !compositionState->isVisible) return;
- android::base::StringAppendF(&result, "* Layer %p (%s)\n", layer,
- layer->getDebugName() ? layer->getDebugName()
- : "<unknown>");
- compositionState->dump(result);
- });
-
- StringAppendF(&result, "Offscreen Layers\n");
- for (Layer* offscreenLayer : mOffscreenLayers) {
- offscreenLayer->traverse(LayerVector::StateSet::Drawing,
- [&](Layer* layer) { layer->dumpOffscreenDebugInfo(result); });
- }
- } else {
- std::ostringstream out;
- out << "\nComposition list\n";
- ui::LayerStack lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK;
- mLayerSnapshotBuilder.forEachVisibleSnapshot(
- [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) {
- if (snapshot->hasSomethingToDraw()) {
- if (lastPrintedLayerStackHeader != snapshot->outputFilter.layerStack) {
- lastPrintedLayerStackHeader = snapshot->outputFilter.layerStack;
- out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n";
- }
- out << " " << *snapshot << "\n";
+ std::ostringstream out;
+ out << "\nComposition list\n";
+ ui::LayerStack lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK;
+ mLayerSnapshotBuilder.forEachVisibleSnapshot(
+ [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) {
+ if (snapshot->hasSomethingToDraw()) {
+ if (lastPrintedLayerStackHeader != snapshot->outputFilter.layerStack) {
+ lastPrintedLayerStackHeader = snapshot->outputFilter.layerStack;
+ out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n";
}
- });
+ out << " " << *snapshot << "\n";
+ }
+ });
- out << "\nInput list\n";
- lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK;
- mLayerSnapshotBuilder.forEachInputSnapshot([&](const frontend::LayerSnapshot& snapshot) {
- if (lastPrintedLayerStackHeader != snapshot.outputFilter.layerStack) {
- lastPrintedLayerStackHeader = snapshot.outputFilter.layerStack;
- out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n";
- }
- out << " " << snapshot << "\n";
- });
+ out << "\nInput list\n";
+ lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK;
+ mLayerSnapshotBuilder.forEachInputSnapshot([&](const frontend::LayerSnapshot& snapshot) {
+ if (lastPrintedLayerStackHeader != snapshot.outputFilter.layerStack) {
+ lastPrintedLayerStackHeader = snapshot.outputFilter.layerStack;
+ out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n";
+ }
+ out << " " << snapshot << "\n";
+ });
- out << "\nLayer Hierarchy\n"
- << mLayerHierarchyBuilder.getHierarchy() << "\nOffscreen Hierarchy\n"
- << mLayerHierarchyBuilder.getOffscreenHierarchy() << "\n\n";
- result = out.str();
- dumpHwcLayersMinidump(result);
- }
+ out << "\nLayer Hierarchy\n"
+ << mLayerHierarchyBuilder.getHierarchy() << "\nOffscreen Hierarchy\n"
+ << mLayerHierarchyBuilder.getOffscreenHierarchy() << "\n\n";
+ result = out.str();
+ dumpHwcLayersMinidump(result);
}
perfetto::protos::LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const {
@@ -6715,9 +5807,16 @@ perfetto::protos::LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t tra
}
}
- return LayerProtoFromSnapshotGenerator(mLayerSnapshotBuilder, mFrontEndDisplayInfos,
- mLegacyLayers, traceFlags)
- .generate(mLayerHierarchyBuilder.getHierarchy());
+ auto traceGenerator =
+ LayerProtoFromSnapshotGenerator(mLayerSnapshotBuilder, mFrontEndDisplayInfos,
+ mLegacyLayers, traceFlags)
+ .with(mLayerHierarchyBuilder.getHierarchy());
+
+ if (traceFlags & LayerTracing::Flag::TRACE_EXTRA) {
+ traceGenerator.withOffscreenLayers(mLayerHierarchyBuilder.getOffscreenHierarchy());
+ }
+
+ return traceGenerator.generate();
}
google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto>
@@ -6751,26 +5850,6 @@ void SurfaceFlinger::dumpHwc(std::string& result) const {
getHwComposer().dump(result);
}
-void SurfaceFlinger::dumpOffscreenLayersProto(perfetto::protos::LayersProto& layersProto,
- uint32_t traceFlags) const {
- // Add a fake invisible root layer to the proto output and parent all the offscreen layers to
- // it.
- perfetto::protos::LayerProto* rootProto = layersProto.add_layers();
- const int32_t offscreenRootLayerId = INT32_MAX - 2;
- rootProto->set_id(offscreenRootLayerId);
- rootProto->set_name("Offscreen Root");
- rootProto->set_parent(-1);
-
- for (Layer* offscreenLayer : mOffscreenLayers) {
- // Add layer as child of the fake root
- rootProto->add_children(offscreenLayer->sequence);
-
- // Add layer
- auto* layerProto = offscreenLayer->writeToProto(layersProto, traceFlags);
- layerProto->set_parent(offscreenRootLayerId);
- }
-}
-
perfetto::protos::LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) {
return mScheduler
->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) {
@@ -6779,41 +5858,7 @@ perfetto::protos::LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t t
.get();
}
-void SurfaceFlinger::dumpOffscreenLayers(std::string& result) {
- auto future = mScheduler->schedule([this] {
- std::string result;
- for (Layer* offscreenLayer : mOffscreenLayers) {
- offscreenLayer->traverse(LayerVector::StateSet::Drawing,
- [&](Layer* layer) { layer->dumpOffscreenDebugInfo(result); });
- }
- return result;
- });
-
- result.append("Offscreen Layers:\n");
- result.append(future.get());
-}
-
-void SurfaceFlinger::dumpHwcLayersMinidumpLockedLegacy(std::string& result) const {
- for (const auto& [token, display] : mDisplays) {
- const auto displayId = HalDisplayId::tryCast(display->getId());
- if (!displayId) {
- continue;
- }
-
- StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(),
- displayId == mActiveDisplayId ? "active" : "inactive");
- Layer::miniDumpHeader(result);
-
- const DisplayDevice& ref = *display;
- mDrawingState.traverseInZOrder([&](Layer* layer) { layer->miniDumpLegacy(result, ref); });
- result.append("\n");
- }
-}
-
void SurfaceFlinger::dumpHwcLayersMinidump(std::string& result) const {
- if (!mLayerLifecycleManagerEnabled) {
- return dumpHwcLayersMinidumpLockedLegacy(result);
- }
for (const auto& [token, display] : mDisplays) {
const auto displayId = HalDisplayId::tryCast(display->getId());
if (!displayId) {
@@ -6893,8 +5938,7 @@ void SurfaceFlinger::dumpAll(const DumpArgs& args, const std::string& compositio
* Dump the visible layer list
*/
colorizer.bold(result);
- StringAppendF(&result, "SurfaceFlinger New Frontend Enabled:%s\n",
- mLayerLifecycleManagerEnabled ? "true" : "false");
+ StringAppendF(&result, "SurfaceFlinger New Frontend Enabled:%s\n", "true");
StringAppendF(&result, "Active Layers - layers with client handles (count = %zu)\n",
mNumLayers.load());
colorizer.reset(result);
@@ -6993,15 +6037,6 @@ void SurfaceFlinger::dumpAll(const DumpArgs& args, const std::string& compositio
result.append(mTimeStats->miniDump());
result.append("\n");
-
- result.append("Window Infos:\n");
- auto windowInfosDebug = mWindowInfosListenerInvoker->getDebugInfo();
- StringAppendF(&result, " max send vsync id: %" PRId64 "\n",
- ftl::to_underlying(windowInfosDebug.maxSendDelayVsyncId));
- StringAppendF(&result, " max send delay (ns): %" PRId64 " ns\n",
- windowInfosDebug.maxSendDelayDuration);
- StringAppendF(&result, " unsent messages: %zu\n", windowInfosDebug.pendingMessageCount);
- result.append("\n");
}
mat4 SurfaceFlinger::calculateColorMatrix(float saturation) {
@@ -7495,15 +6530,9 @@ status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* r
return NO_ERROR;
}
case 1039: {
- PhysicalDisplayId displayId = [&]() {
- Mutex::Autolock lock(mStateLock);
- return getDefaultDisplayDeviceLocked()->getPhysicalId();
- }();
-
- auto inUid = static_cast<uid_t>(data.readInt32());
+ const auto uid = static_cast<uid_t>(data.readInt32());
const auto refreshRate = data.readFloat();
- mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{inUid, refreshRate});
- mScheduler->onFrameRateOverridesChanged(scheduler::Cycle::Render, displayId);
+ mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{uid, refreshRate});
return NO_ERROR;
}
// Toggle caching feature
@@ -7692,7 +6721,7 @@ void SurfaceFlinger::kernelTimerChanged(bool expired) {
// Update the overlay on the main thread to avoid race conditions with
// RefreshRateSelector::getActiveMode
- static_cast<void>(mScheduler->schedule([=, this] {
+ static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) {
const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked());
if (!display) {
ALOGW("%s: default display is null", __func__);
@@ -7700,15 +6729,9 @@ void SurfaceFlinger::kernelTimerChanged(bool expired) {
}
if (!display->isRefreshRateOverlayEnabled()) return;
- const auto desiredModeIdOpt =
- mDisplayModeController.getDesiredMode(display->getPhysicalId())
- .transform([](const display::DisplayModeRequest& request) {
- return request.mode.modePtr->getId();
- });
-
- const bool timerExpired = mKernelIdleTimerEnabled && expired;
+ const auto state = mDisplayModeController.getKernelIdleTimerState(display->getPhysicalId());
- if (display->onKernelTimerChanged(desiredModeIdOpt, timerExpired)) {
+ if (display->onKernelTimerChanged(state.desiredModeIdOpt, state.isEnabled && expired)) {
mScheduler->scheduleFrame();
}
}));
@@ -7730,8 +6753,8 @@ void SurfaceFlinger::vrrDisplayIdle(bool idle) {
}));
}
-std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds>
-SurfaceFlinger::getKernelIdleTimerProperties(PhysicalDisplayId displayId) {
+auto SurfaceFlinger::getKernelIdleTimerProperties(PhysicalDisplayId displayId)
+ -> std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds> {
const bool isKernelIdleTimerHwcSupported = getHwComposer().getComposer()->isSupported(
android::Hwc2::Composer::OptionalFeature::KernelIdleTimer);
const auto timeout = getIdleTimerTimeout(displayId);
@@ -7755,63 +6778,6 @@ SurfaceFlinger::getKernelIdleTimerProperties(PhysicalDisplayId displayId) {
return {std::nullopt, timeout};
}
-void SurfaceFlinger::updateKernelIdleTimer(std::chrono::milliseconds timeout,
- KernelIdleTimerController controller,
- PhysicalDisplayId displayId) {
- switch (controller) {
- case KernelIdleTimerController::HwcApi: {
- getHwComposer().setIdleTimerEnabled(displayId, timeout);
- break;
- }
- case KernelIdleTimerController::Sysprop: {
- base::SetProperty(KERNEL_IDLE_TIMER_PROP, timeout > 0ms ? "true" : "false");
- break;
- }
- }
-}
-
-void SurfaceFlinger::toggleKernelIdleTimer() {
- using KernelIdleTimerAction = scheduler::RefreshRateSelector::KernelIdleTimerAction;
-
- const auto display = getDefaultDisplayDeviceLocked();
- if (!display) {
- ALOGW("%s: default display is null", __func__);
- return;
- }
-
- // If the support for kernel idle timer is disabled for the active display,
- // don't do anything.
- const std::optional<KernelIdleTimerController> kernelIdleTimerController =
- display->refreshRateSelector().kernelIdleTimerController();
- if (!kernelIdleTimerController.has_value()) {
- return;
- }
-
- const KernelIdleTimerAction action = display->refreshRateSelector().getIdleTimerAction();
-
- switch (action) {
- case KernelIdleTimerAction::TurnOff:
- if (mKernelIdleTimerEnabled) {
- ATRACE_INT("KernelIdleTimer", 0);
- std::chrono::milliseconds constexpr kTimerDisabledTimeout = 0ms;
- updateKernelIdleTimer(kTimerDisabledTimeout, kernelIdleTimerController.value(),
- display->getPhysicalId());
- mKernelIdleTimerEnabled = false;
- }
- break;
- case KernelIdleTimerAction::TurnOn:
- if (!mKernelIdleTimerEnabled) {
- ATRACE_INT("KernelIdleTimer", 1);
- const std::chrono::milliseconds timeout =
- display->refreshRateSelector().getIdleTimerTimeout();
- updateKernelIdleTimer(timeout, kernelIdleTimerController.value(),
- display->getPhysicalId());
- mKernelIdleTimerEnabled = true;
- }
- break;
- }
-}
-
// A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope
class WindowDisconnector {
public:
@@ -7837,7 +6803,8 @@ static status_t validateScreenshotPermissions(const CaptureArgs& captureArgs) {
IPCThreadState* ipc = IPCThreadState::self();
const int pid = ipc->getCallingPid();
const int uid = ipc->getCallingUid();
- if (uid == AID_GRAPHICS || PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
+ if (uid == AID_GRAPHICS || uid == AID_SYSTEM ||
+ PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
return OK;
}
@@ -7930,9 +6897,10 @@ static void invokeScreenCaptureError(const status_t status,
void SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args,
const sp<IScreenCaptureListener>& captureListener) {
- ATRACE_CALL();
+ SFTRACE_CALL();
- status_t validate = validateScreenshotPermissions(args);
+ const auto& captureArgs = args.captureArgs;
+ status_t validate = validateScreenshotPermissions(captureArgs);
if (validate != OK) {
ALOGD("Permission denied to captureDisplay");
invokeScreenCaptureError(validate, captureListener);
@@ -7945,7 +6913,7 @@ void SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args,
return;
}
- if (args.captureSecureLayers && !hasCaptureBlackoutContentPermission()) {
+ if (captureArgs.captureSecureLayers && !hasCaptureBlackoutContentPermission()) {
ALOGD("Attempting to capture secure layers without CAPTURE_BLACKOUT_CONTENT");
invokeScreenCaptureError(PERMISSION_DENIED, captureListener);
return;
@@ -7971,7 +6939,7 @@ void SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args,
reqSize = display->getLayerStackSpaceRect().getSize();
}
- for (const auto& handle : args.excludeHandles) {
+ for (const auto& handle : captureArgs.excludeHandles) {
uint32_t excludeLayer = LayerHandle::getLayerId(handle);
if (excludeLayer != UNASSIGNED_LAYER_ID) {
excludeLayerIds.emplace(excludeLayer);
@@ -7984,17 +6952,22 @@ void SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args,
}
GetLayerSnapshotsFunction getLayerSnapshotsFn =
- getLayerSnapshotsForScreenshots(layerStack, args.uid, std::move(excludeLayerIds));
+ getLayerSnapshotsForScreenshots(layerStack, captureArgs.uid,
+ std::move(excludeLayerIds));
ftl::Flags<RenderArea::Options> options;
- if (args.captureSecureLayers) options |= RenderArea::Options::CAPTURE_SECURE_LAYERS;
- if (args.hintForSeamlessTransition)
+ if (captureArgs.captureSecureLayers) options |= RenderArea::Options::CAPTURE_SECURE_LAYERS;
+ if (captureArgs.hintForSeamlessTransition)
options |= RenderArea::Options::HINT_FOR_SEAMLESS_TRANSITION;
captureScreenCommon(RenderAreaBuilderVariant(std::in_place_type<DisplayRenderAreaBuilder>,
- args.sourceCrop, reqSize, args.dataspace,
+ gui::aidl_utils::fromARect(captureArgs.sourceCrop),
+ reqSize,
+ static_cast<ui::Dataspace>(captureArgs.dataspace),
displayWeak, options),
- getLayerSnapshotsFn, reqSize, args.pixelFormat, args.allowProtected,
- args.grayscale, captureListener);
+ getLayerSnapshotsFn, reqSize,
+ static_cast<ui::PixelFormat>(captureArgs.pixelFormat),
+ captureArgs.allowProtected, captureArgs.grayscale,
+ captureArgs.attachGainmap, captureListener);
}
void SurfaceFlinger::captureDisplay(DisplayId displayId, const CaptureArgs& args,
@@ -8047,10 +7020,11 @@ void SurfaceFlinger::captureDisplay(DisplayId displayId, const CaptureArgs& args
if (args.hintForSeamlessTransition)
options |= RenderArea::Options::HINT_FOR_SEAMLESS_TRANSITION;
captureScreenCommon(RenderAreaBuilderVariant(std::in_place_type<DisplayRenderAreaBuilder>,
- Rect(), size, args.dataspace, displayWeak,
- options),
- getLayerSnapshotsFn, size, args.pixelFormat, kAllowProtected, kGrayscale,
- captureListener);
+ Rect(), size,
+ static_cast<ui::Dataspace>(args.dataspace),
+ displayWeak, options),
+ getLayerSnapshotsFn, size, static_cast<ui::PixelFormat>(args.pixelFormat),
+ kAllowProtected, kGrayscale, args.attachGainmap, captureListener);
}
ScreenCaptureResults SurfaceFlinger::captureLayersSync(const LayerCaptureArgs& args) {
@@ -8061,22 +7035,25 @@ ScreenCaptureResults SurfaceFlinger::captureLayersSync(const LayerCaptureArgs& a
void SurfaceFlinger::captureLayers(const LayerCaptureArgs& args,
const sp<IScreenCaptureListener>& captureListener) {
- ATRACE_CALL();
+ SFTRACE_CALL();
+
+ const auto& captureArgs = args.captureArgs;
- status_t validate = validateScreenshotPermissions(args);
+ status_t validate = validateScreenshotPermissions(captureArgs);
if (validate != OK) {
ALOGD("Permission denied to captureLayers");
invokeScreenCaptureError(validate, captureListener);
return;
}
+ auto crop = gui::aidl_utils::fromARect(captureArgs.sourceCrop);
+
ui::Size reqSize;
sp<Layer> parent;
- Rect crop(args.sourceCrop);
std::unordered_set<uint32_t> excludeLayerIds;
- ui::Dataspace dataspace = args.dataspace;
+ ui::Dataspace dataspace = static_cast<ui::Dataspace>(captureArgs.dataspace);
- if (args.captureSecureLayers && !hasCaptureBlackoutContentPermission()) {
+ if (captureArgs.captureSecureLayers && !hasCaptureBlackoutContentPermission()) {
ALOGD("Attempting to capture secure layers without CAPTURE_BLACKOUT_CONTENT");
invokeScreenCaptureError(PERMISSION_DENIED, captureListener);
return;
@@ -8093,26 +7070,27 @@ void SurfaceFlinger::captureLayers(const LayerCaptureArgs& args,
}
Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState());
- if (args.sourceCrop.width() <= 0) {
+ if (crop.width() <= 0) {
crop.left = 0;
crop.right = parentSourceBounds.getWidth();
}
- if (args.sourceCrop.height() <= 0) {
+ if (crop.height() <= 0) {
crop.top = 0;
crop.bottom = parentSourceBounds.getHeight();
}
- if (crop.isEmpty() || args.frameScaleX <= 0.0f || args.frameScaleY <= 0.0f) {
+ if (crop.isEmpty() || captureArgs.frameScaleX <= 0.0f || captureArgs.frameScaleY <= 0.0f) {
// Error out if the layer has no source bounds (i.e. they are boundless) and a source
// crop was not specified, or an invalid frame scale was provided.
ALOGD("Boundless layer, unspecified crop, or invalid frame scale to captureLayers");
invokeScreenCaptureError(BAD_VALUE, captureListener);
return;
}
- reqSize = ui::Size(crop.width() * args.frameScaleX, crop.height() * args.frameScaleY);
+ reqSize = ui::Size(crop.width() * captureArgs.frameScaleX,
+ crop.height() * captureArgs.frameScaleY);
- for (const auto& handle : args.excludeHandles) {
+ for (const auto& handle : captureArgs.excludeHandles) {
uint32_t excludeLayer = LayerHandle::getLayerId(handle);
if (excludeLayer != UNASSIGNED_LAYER_ID) {
excludeLayerIds.emplace(excludeLayer);
@@ -8138,8 +7116,9 @@ void SurfaceFlinger::captureLayers(const LayerCaptureArgs& args,
}
GetLayerSnapshotsFunction getLayerSnapshotsFn =
- getLayerSnapshotsForScreenshots(parent->sequence, args.uid, std::move(excludeLayerIds),
- args.childrenOnly, parentCrop);
+ getLayerSnapshotsForScreenshots(parent->sequence, captureArgs.uid,
+ std::move(excludeLayerIds), args.childrenOnly,
+ parentCrop);
if (captureListener == nullptr) {
ALOGD("capture screen must provide a capture listener callback");
@@ -8148,14 +7127,16 @@ void SurfaceFlinger::captureLayers(const LayerCaptureArgs& args,
}
ftl::Flags<RenderArea::Options> options;
- if (args.captureSecureLayers) options |= RenderArea::Options::CAPTURE_SECURE_LAYERS;
- if (args.hintForSeamlessTransition)
+ if (captureArgs.captureSecureLayers) options |= RenderArea::Options::CAPTURE_SECURE_LAYERS;
+ if (captureArgs.hintForSeamlessTransition)
options |= RenderArea::Options::HINT_FOR_SEAMLESS_TRANSITION;
captureScreenCommon(RenderAreaBuilderVariant(std::in_place_type<LayerRenderAreaBuilder>, crop,
reqSize, dataspace, parent, args.childrenOnly,
options),
- getLayerSnapshotsFn, reqSize, args.pixelFormat, args.allowProtected,
- args.grayscale, captureListener);
+ getLayerSnapshotsFn, reqSize,
+ static_cast<ui::PixelFormat>(captureArgs.pixelFormat),
+ captureArgs.allowProtected, captureArgs.grayscale,
+ captureArgs.attachGainmap, captureListener);
}
// Creates a Future release fence for a layer and keeps track of it in a list to
@@ -8164,9 +7145,7 @@ void SurfaceFlinger::captureLayers(const LayerCaptureArgs& args,
void SurfaceFlinger::attachReleaseFenceFutureToLayer(Layer* layer, LayerFE* layerFE,
ui::LayerStack layerStack) {
ftl::Future<FenceResult> futureFence = layerFE->createReleaseFenceFuture();
- Layer* clonedFrom = layer->getClonedFrom().get();
- auto owningLayer = clonedFrom ? clonedFrom : layer;
- owningLayer->prepareReleaseCallbacks(std::move(futureFence), layerStack);
+ layer->prepareReleaseCallbacks(std::move(futureFence), layerStack);
}
// Loop over all visible layers to see whether there's any protected layer. A protected layer is
@@ -8189,12 +7168,12 @@ bool SurfaceFlinger::layersHasProtectedLayer(const std::vector<sp<LayerFE>>& lay
// Accessing display requires mStateLock, and contention for this lock
// is reduced when grabbed from the main thread, thus also reducing
// risk of deadlocks.
-std::optional<SurfaceFlinger::OutputCompositionState>
-SurfaceFlinger::getDisplayAndLayerSnapshotsFromMainThread(
+std::optional<SurfaceFlinger::OutputCompositionState> SurfaceFlinger::getSnapshotsFromMainThread(
RenderAreaBuilderVariant& renderAreaBuilder, GetLayerSnapshotsFunction getLayerSnapshotsFn,
std::vector<sp<LayerFE>>& layerFEs) {
return mScheduler
->schedule([=, this, &renderAreaBuilder, &layerFEs]() REQUIRES(kMainThreadContext) {
+ SFTRACE_NAME("getSnapshotsFromMainThread");
auto layers = getLayerSnapshotsFn();
for (auto& [layer, layerFE] : layers) {
attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK);
@@ -8208,9 +7187,9 @@ SurfaceFlinger::getDisplayAndLayerSnapshotsFromMainThread(
void SurfaceFlinger::captureScreenCommon(RenderAreaBuilderVariant renderAreaBuilder,
GetLayerSnapshotsFunction getLayerSnapshotsFn,
ui::Size bufferSize, ui::PixelFormat reqPixelFormat,
- bool allowProtected, bool grayscale,
+ bool allowProtected, bool grayscale, bool attachGainmap,
const sp<IScreenCaptureListener>& captureListener) {
- ATRACE_CALL();
+ SFTRACE_CALL();
if (exceedsMaxRenderTargetSize(bufferSize.getWidth(), bufferSize.getHeight())) {
ALOGE("Attempted to capture screen with size (%" PRId32 ", %" PRId32
@@ -8224,8 +7203,7 @@ void SurfaceFlinger::captureScreenCommon(RenderAreaBuilderVariant renderAreaBuil
FlagManager::getInstance().ce_fence_promise() && mRenderEngine->isThreaded()) {
std::vector<sp<LayerFE>> layerFEs;
auto displayState =
- getDisplayAndLayerSnapshotsFromMainThread(renderAreaBuilder, getLayerSnapshotsFn,
- layerFEs);
+ getSnapshotsFromMainThread(renderAreaBuilder, getLayerSnapshotsFn, layerFEs);
const bool supportsProtected = getRenderEngine().supportsProtectedContent();
bool hasProtectedLayer = false;
@@ -8255,9 +7233,9 @@ void SurfaceFlinger::captureScreenCommon(RenderAreaBuilderVariant renderAreaBuil
renderengine::impl::ExternalTexture>(buffer, getRenderEngine(),
renderengine::impl::ExternalTexture::Usage::
WRITEABLE);
- auto futureFence =
- captureScreenshot(renderAreaBuilder, texture, false /* regionSampling */, grayscale,
- isProtected, captureListener, displayState, layerFEs);
+ auto futureFence = captureScreenshot(renderAreaBuilder, texture, false /* regionSampling */,
+ grayscale, isProtected, attachGainmap, captureListener,
+ displayState, layerFEs);
futureFence.get();
} else {
@@ -8292,7 +7270,7 @@ void SurfaceFlinger::captureScreenCommon(RenderAreaBuilderVariant renderAreaBuil
WRITEABLE);
auto futureFence = captureScreenshotLegacy(renderAreaBuilder, getLayerSnapshotsFn, texture,
false /* regionSampling */, grayscale,
- isProtected, captureListener);
+ isProtected, attachGainmap, captureListener);
futureFence.get();
}
}
@@ -8346,9 +7324,10 @@ std::vector<sp<LayerFE>> SurfaceFlinger::extractLayerFEs(
ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshot(
const RenderAreaBuilderVariant& renderAreaBuilder,
const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
- bool grayscale, bool isProtected, const sp<IScreenCaptureListener>& captureListener,
+ bool grayscale, bool isProtected, bool attachGainmap,
+ const sp<IScreenCaptureListener>& captureListener,
std::optional<OutputCompositionState>& displayState, std::vector<sp<LayerFE>>& layerFEs) {
- ATRACE_CALL();
+ SFTRACE_CALL();
ScreenCaptureResults captureResults;
std::unique_ptr<const RenderArea> renderArea =
@@ -8363,19 +7342,87 @@ ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshot(
}
return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share();
}
+ float displayBrightnessNits = displayState.value().displayBrightnessNits;
+ float sdrWhitePointNits = displayState.value().sdrWhitePointNits;
// Empty vector needed to pass into renderScreenImpl for legacy path
std::vector<std::pair<Layer*, sp<android::LayerFE>>> layers;
ftl::SharedFuture<FenceResult> renderFuture =
- renderScreenImpl(std::move(renderArea), buffer, regionSampling, grayscale, isProtected,
- captureResults, displayState, layers, layerFEs);
+ renderScreenImpl(renderArea.get(), buffer, regionSampling, grayscale, isProtected,
+ attachGainmap, captureResults, displayState, layers, layerFEs);
+
+ if (captureResults.capturedHdrLayers && attachGainmap &&
+ FlagManager::getInstance().true_hdr_screenshots()) {
+ sp<GraphicBuffer> hdrBuffer =
+ getFactory().createGraphicBuffer(buffer->getWidth(), buffer->getHeight(),
+ HAL_PIXEL_FORMAT_RGBA_FP16, 1 /* layerCount */,
+ buffer->getUsage(), "screenshot-hdr");
+ sp<GraphicBuffer> gainmapBuffer =
+ getFactory().createGraphicBuffer(buffer->getWidth(), buffer->getHeight(),
+ buffer->getPixelFormat(), 1 /* layerCount */,
+ buffer->getUsage(), "screenshot-gainmap");
+
+ const status_t bufferStatus = hdrBuffer->initCheck();
+ const status_t gainmapBufferStatus = gainmapBuffer->initCheck();
+
+ if (bufferStatus != OK) {
+ ALOGW("%s: Buffer failed to allocate for hdr: %d. Screenshoting SDR instead.", __func__,
+ bufferStatus);
+ } else if (gainmapBufferStatus != OK) {
+ ALOGW("%s: Buffer failed to allocate for gainmap: %d. Screenshoting SDR instead.",
+ __func__, gainmapBufferStatus);
+ } else {
+ captureResults.optionalGainMap = gainmapBuffer;
+ const auto hdrTexture = std::make_shared<
+ renderengine::impl::ExternalTexture>(hdrBuffer, getRenderEngine(),
+ renderengine::impl::ExternalTexture::
+ Usage::WRITEABLE);
+ const auto gainmapTexture = std::make_shared<
+ renderengine::impl::ExternalTexture>(gainmapBuffer, getRenderEngine(),
+ renderengine::impl::ExternalTexture::
+ Usage::WRITEABLE);
+ ScreenCaptureResults unusedResults;
+ ftl::SharedFuture<FenceResult> hdrRenderFuture =
+ renderScreenImpl(renderArea.get(), hdrTexture, regionSampling, grayscale,
+ isProtected, attachGainmap, unusedResults, displayState,
+ layers, layerFEs);
+
+ renderFuture =
+ ftl::Future(std::move(renderFuture))
+ .then([&, hdrRenderFuture = std::move(hdrRenderFuture),
+ displayBrightnessNits, sdrWhitePointNits,
+ dataspace = captureResults.capturedDataspace, buffer, hdrTexture,
+ gainmapTexture](FenceResult fenceResult) -> FenceResult {
+ if (!fenceResult.ok()) {
+ return fenceResult;
+ }
+
+ auto hdrFenceResult = hdrRenderFuture.get();
+
+ if (!hdrFenceResult.ok()) {
+ return hdrFenceResult;
+ }
+
+ return getRenderEngine()
+ .drawGainmap(buffer, fenceResult.value()->get(), hdrTexture,
+ hdrFenceResult.value()->get(),
+ displayBrightnessNits / sdrWhitePointNits,
+ static_cast<ui::Dataspace>(dataspace),
+ gainmapTexture)
+ .get();
+ })
+ .share();
+ };
+ }
if (captureListener) {
// Defer blocking on renderFuture back to the Binder thread.
return ftl::Future(std::move(renderFuture))
- .then([captureListener, captureResults = std::move(captureResults)](
- FenceResult fenceResult) mutable -> FenceResult {
+ .then([captureListener, captureResults = std::move(captureResults),
+ displayBrightnessNits,
+ sdrWhitePointNits](FenceResult fenceResult) mutable -> FenceResult {
captureResults.fenceResult = std::move(fenceResult);
+ captureResults.hdrSdrRatio = displayBrightnessNits / sdrWhitePointNits;
captureListener->onScreenCaptureCompleted(captureResults);
return base::unexpected(NO_ERROR);
})
@@ -8387,8 +7434,9 @@ ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshot(
ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshotLegacy(
RenderAreaBuilderVariant renderAreaBuilder, GetLayerSnapshotsFunction getLayerSnapshotsFn,
const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
- bool grayscale, bool isProtected, const sp<IScreenCaptureListener>& captureListener) {
- ATRACE_CALL();
+ bool grayscale, bool isProtected, bool attachGainmap,
+ const sp<IScreenCaptureListener>& captureListener) {
+ SFTRACE_CALL();
auto takeScreenshotFn = [=, this, renderAreaBuilder = std::move(renderAreaBuilder)]() REQUIRES(
kMainThreadContext) mutable -> ftl::SharedFuture<FenceResult> {
@@ -8416,8 +7464,8 @@ ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshotLegacy(
auto layerFEs = extractLayerFEs(layers);
ftl::SharedFuture<FenceResult> renderFuture =
- renderScreenImpl(std::move(renderArea), buffer, regionSampling, grayscale,
- isProtected, captureResults, displayState, layers, layerFEs);
+ renderScreenImpl(renderArea.get(), buffer, regionSampling, grayscale, isProtected,
+ attachGainmap, captureResults, displayState, layers, layerFEs);
if (captureListener) {
// Defer blocking on renderFuture back to the Binder thread.
@@ -8447,12 +7495,11 @@ ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshotLegacy(
}
ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl(
- std::unique_ptr<const RenderArea> renderArea,
- const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
- bool grayscale, bool isProtected, ScreenCaptureResults& captureResults,
- std::optional<OutputCompositionState>& displayState,
+ const RenderArea* renderArea, const std::shared_ptr<renderengine::ExternalTexture>& buffer,
+ bool regionSampling, bool grayscale, bool isProtected, bool attachGainmap,
+ ScreenCaptureResults& captureResults, std::optional<OutputCompositionState>& displayState,
std::vector<std::pair<Layer*, sp<LayerFE>>>& layers, std::vector<sp<LayerFE>>& layerFEs) {
- ATRACE_CALL();
+ SFTRACE_CALL();
for (auto& layerFE : layerFEs) {
frontend::LayerSnapshot* snapshot = layerFE->mSnapshot.get();
@@ -8628,65 +7675,13 @@ ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl(
}
void SurfaceFlinger::traverseLegacyLayers(const LayerVector::Visitor& visitor) const {
- if (mLayerLifecycleManagerEnabled) {
- for (auto& layer : mLegacyLayers) {
- visitor(layer.second.get());
- }
- } else {
- mDrawingState.traverse(visitor);
+ for (auto& layer : mLegacyLayers) {
+ visitor(layer.second.get());
}
}
// ---------------------------------------------------------------------------
-void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const {
- layersSortedByZ.traverse(visitor);
-}
-
-void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const {
- layersSortedByZ.traverseInZOrder(stateSet, visitor);
-}
-
-void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const {
- layersSortedByZ.traverseInReverseZOrder(stateSet, visitor);
-}
-
-void SurfaceFlinger::traverseLayersInLayerStack(ui::LayerStack layerStack, const int32_t uid,
- std::unordered_set<uint32_t> excludeLayerIds,
- const LayerVector::Visitor& visitor) {
- // We loop through the first level of layers without traversing,
- // as we need to determine which layers belong to the requested display.
- for (const auto& layer : mDrawingState.layersSortedByZ) {
- if (layer->getLayerStack() != layerStack) {
- continue;
- }
- // relative layers are traversed in Layer::traverseInZOrder
- layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) {
- if (layer->isInternalDisplayOverlay()) {
- return;
- }
- if (!layer->isVisible()) {
- return;
- }
- if (uid != CaptureArgs::UNSET_UID && layer->getOwnerUid() != uid) {
- return;
- }
-
- if (!excludeLayerIds.empty()) {
- auto p = sp<Layer>::fromExisting(layer);
- while (p != nullptr) {
- if (excludeLayerIds.count(p->sequence) != 0) {
- return;
- }
- p = p->getParent();
- }
- }
-
- visitor(layer);
- });
- }
-}
-
ftl::Optional<scheduler::FrameRateMode> SurfaceFlinger::getPreferredDisplayMode(
PhysicalDisplayId displayId, DisplayModeId defaultModeId) const {
if (const auto schedulerMode = mScheduler->getPreferredDisplayMode();
@@ -8708,7 +7703,7 @@ status_t SurfaceFlinger::setDesiredDisplayModeSpecsInternal(
const sp<DisplayDevice>& display,
const scheduler::RefreshRateSelector::PolicyVariant& policy) {
const auto displayId = display->getPhysicalId();
- ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str());
+ SFTRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str());
Mutex::Autolock lock(mStateLock);
@@ -8737,13 +7732,9 @@ status_t SurfaceFlinger::applyRefreshRateSelectorPolicy(
const scheduler::RefreshRateSelector::Policy currentPolicy = selector.getCurrentPolicy();
ALOGV("Setting desired display mode specs: %s", currentPolicy.toString().c_str());
- // TODO(b/140204874): Leave the event in until we do proper testing with all apps that might
- // be depending in this callback.
- if (const auto activeMode = selector.getActiveMode(); displayId == mActiveDisplayId) {
- mScheduler->onPrimaryDisplayModeChanged(scheduler::Cycle::Render, activeMode);
- toggleKernelIdleTimer();
- } else {
- mScheduler->onNonPrimaryDisplayModeChanged(scheduler::Cycle::Render, activeMode);
+ if (const bool isPacesetter =
+ mScheduler->onDisplayModeChanged(displayId, selector.getActiveMode())) {
+ mDisplayModeController.updateKernelIdleTimer(displayId);
}
auto preferredModeOpt = getPreferredDisplayMode(displayId, currentPolicy.defaultMode);
@@ -8767,10 +7758,7 @@ status_t SurfaceFlinger::applyRefreshRateSelectorPolicy(
setDesiredMode({std::move(preferredMode), .emitEvent = true});
// Update the frameRateOverride list as the display render rate might have changed
- if (mScheduler->updateFrameRateOverrides(scheduler::GlobalSignals{}, preferredFps)) {
- triggerOnFrameRateOverridesChanged();
- }
-
+ mScheduler->updateFrameRateOverrides(scheduler::GlobalSignals{}, preferredFps);
return NO_ERROR;
}
@@ -8801,7 +7789,7 @@ gui::DisplayModeSpecs::RefreshRateRanges translate(const FpsRanges& ranges) {
status_t SurfaceFlinger::setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
const gui::DisplayModeSpecs& specs) {
- ATRACE_CALL();
+ SFTRACE_CALL();
if (!displayToken) {
return BAD_VALUE;
@@ -8835,7 +7823,7 @@ status_t SurfaceFlinger::setDesiredDisplayModeSpecs(const sp<IBinder>& displayTo
status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
gui::DisplayModeSpecs* outSpecs) {
- ATRACE_CALL();
+ SFTRACE_CALL();
if (!displayToken || !outSpecs) {
return BAD_VALUE;
@@ -8862,17 +7850,12 @@ status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayTo
void SurfaceFlinger::onLayerFirstRef(Layer* layer) {
mNumLayers++;
- if (!layer->isRemovedFromCurrentState()) {
- mScheduler->registerLayer(layer);
- }
+ mScheduler->registerLayer(layer, scheduler::FrameRateCompatibility::Default);
}
void SurfaceFlinger::onLayerDestroyed(Layer* layer) {
mNumLayers--;
- removeHierarchyFromOffscreenLayers(layer);
- if (!layer->isRemovedFromCurrentState()) {
- mScheduler->deregisterLayer(layer);
- }
+ mScheduler->deregisterLayer(layer);
if (mTransactionTracing) {
mTransactionTracing->onLayerRemoved(layer->getSequence());
}
@@ -8883,24 +7866,6 @@ void SurfaceFlinger::onLayerUpdate() {
scheduleCommit(FrameHint::kActive);
}
-// WARNING: ONLY CALL THIS FROM LAYER DTOR
-// Here we add children in the current state to offscreen layers and remove the
-// layer itself from the offscreen layer list. Since
-// this is the dtor, it is safe to access the current state. This keeps us
-// from dangling children layers such that they are not reachable from the
-// Drawing state nor the offscreen layer list
-// See b/141111965
-void SurfaceFlinger::removeHierarchyFromOffscreenLayers(Layer* layer) {
- for (auto& child : layer->getCurrentChildren()) {
- mOffscreenLayers.emplace(child.get());
- }
- mOffscreenLayers.erase(layer);
-}
-
-void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) {
- mOffscreenLayers.erase(layer);
-}
-
status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
float lightPosY, float lightPosZ,
float lightRadius) {
@@ -8930,13 +7895,7 @@ const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayer
}
status_t SurfaceFlinger::setGameModeFrameRateOverride(uid_t uid, float frameRate) {
- PhysicalDisplayId displayId = [&]() {
- Mutex::Autolock lock(mStateLock);
- return getDefaultDisplayDeviceLocked()->getPhysicalId();
- }();
-
- mScheduler->setGameModeFrameRateForUid(FrameRateOverride{static_cast<uid_t>(uid), frameRate});
- mScheduler->onFrameRateOverridesChanged(scheduler::Cycle::Render, displayId);
+ mScheduler->setGameModeFrameRateForUid(FrameRateOverride{uid, frameRate});
return NO_ERROR;
}
@@ -9049,51 +8008,6 @@ int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) con
return calculateMaxAcquiredBufferCount(refreshRate, presentLatency);
}
-void SurfaceFlinger::handleLayerCreatedLocked(const LayerCreatedState& state, VsyncId vsyncId) {
- sp<Layer> layer = state.layer.promote();
- if (!layer) {
- ALOGD("Layer was destroyed soon after creation %p", state.layer.unsafe_get());
- return;
- }
- MUTEX_ALIAS(mStateLock, layer->mFlinger->mStateLock);
-
- sp<Layer> parent;
- bool addToRoot = state.addToRoot;
- if (state.initialParent != nullptr) {
- parent = state.initialParent.promote();
- if (parent == nullptr) {
- ALOGD("Parent was destroyed soon after creation %p", state.initialParent.unsafe_get());
- addToRoot = false;
- }
- }
-
- if (parent == nullptr && addToRoot) {
- layer->setIsAtRoot(true);
- mCurrentState.layersSortedByZ.add(layer);
- } else if (parent == nullptr) {
- layer->onRemovedFromCurrentState();
- } else if (parent->isRemovedFromCurrentState()) {
- parent->addChild(layer);
- layer->onRemovedFromCurrentState();
- } else {
- parent->addChild(layer);
- }
-
- ui::LayerStack layerStack = layer->getLayerStack(LayerVector::StateSet::Current);
- sp<const DisplayDevice> hintDisplay;
- // Find the display that includes the layer.
- for (const auto& [token, display] : mDisplays) {
- if (display->getLayerStack() == layerStack) {
- hintDisplay = display;
- break;
- }
- }
-
- if (hintDisplay) {
- layer->updateTransformHint(hintDisplay->getTransformHint());
- }
-}
-
void SurfaceFlinger::sample() {
if (!mLumaSampling || !mRegionSamplingThread) {
return;
@@ -9127,7 +8041,7 @@ sp<DisplayDevice> SurfaceFlinger::getActivatableDisplay() const {
void SurfaceFlinger::onActiveDisplayChangedLocked(const DisplayDevice* inactiveDisplayPtr,
const DisplayDevice& activeDisplay) {
- ATRACE_CALL();
+ SFTRACE_CALL();
if (inactiveDisplayPtr) {
inactiveDisplayPtr->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(false);
@@ -9136,8 +8050,6 @@ void SurfaceFlinger::onActiveDisplayChangedLocked(const DisplayDevice* inactiveD
mActiveDisplayId = activeDisplay.getPhysicalId();
activeDisplay.getCompositionDisplay()->setLayerCachingTexturePoolEnabled(true);
- mScheduler->resetPhaseConfiguration(mDisplayModeController.getActiveMode(mActiveDisplayId).fps);
-
// TODO(b/255635711): Check for pending mode changes on other displays.
mScheduler->setModeChangePending(false);
@@ -9261,170 +8173,52 @@ std::shared_ptr<renderengine::ExternalTexture> SurfaceFlinger::getExternalTextur
return nullptr;
}
-bool SurfaceFlinger::commitMirrorDisplays(VsyncId vsyncId) {
- std::vector<MirrorDisplayState> mirrorDisplays;
- {
- std::scoped_lock<std::mutex> lock(mMirrorDisplayLock);
- mirrorDisplays = std::move(mMirrorDisplays);
- mMirrorDisplays.clear();
- if (mirrorDisplays.size() == 0) {
- return false;
- }
- }
-
- sp<IBinder> unused;
- for (const auto& mirrorDisplay : mirrorDisplays) {
- // Set mirror layer's default layer stack to -1 so it doesn't end up rendered on a display
- // accidentally.
- sp<Layer> rootMirrorLayer = LayerHandle::getLayer(mirrorDisplay.rootHandle);
- ssize_t idx = mCurrentState.layersSortedByZ.indexOf(rootMirrorLayer);
- bool ret = rootMirrorLayer->setLayerStack(ui::LayerStack::fromValue(-1));
- if (idx >= 0 && ret) {
- mCurrentState.layersSortedByZ.removeAt(idx);
- mCurrentState.layersSortedByZ.add(rootMirrorLayer);
- }
-
- for (const auto& layer : mDrawingState.layersSortedByZ) {
- if (layer->getLayerStack() != mirrorDisplay.layerStack ||
- layer->isInternalDisplayOverlay()) {
- continue;
- }
-
- LayerCreationArgs mirrorArgs(this, mirrorDisplay.client, "MirrorLayerParent",
- ISurfaceComposerClient::eNoColorFill,
- gui::LayerMetadata());
- sp<Layer> childMirror;
- {
- Mutex::Autolock lock(mStateLock);
- createEffectLayer(mirrorArgs, &unused, &childMirror);
- MUTEX_ALIAS(mStateLock, childMirror->mFlinger->mStateLock);
- childMirror->setClonedChild(layer->createClone());
- childMirror->reparent(mirrorDisplay.rootHandle);
- }
- // lock on mStateLock needs to be released before binder handle gets destroyed
- unused.clear();
- }
- }
- return true;
-}
-
-bool SurfaceFlinger::commitCreatedLayers(VsyncId vsyncId,
- std::vector<LayerCreatedState>& createdLayers) {
- if (createdLayers.size() == 0) {
- return false;
- }
-
- Mutex::Autolock _l(mStateLock);
- for (const auto& createdLayer : createdLayers) {
- handleLayerCreatedLocked(createdLayer, vsyncId);
- }
- mLayersAdded = true;
- return mLayersAdded;
-}
-
-void SurfaceFlinger::updateLayerMetadataSnapshot() {
- LayerMetadata parentMetadata;
- for (const auto& layer : mDrawingState.layersSortedByZ) {
- layer->updateMetadataSnapshot(parentMetadata);
- }
-
- std::unordered_set<Layer*> visited;
- mDrawingState.traverse([&visited](Layer* layer) {
- if (visited.find(layer) != visited.end()) {
- return;
- }
-
- // If the layer isRelativeOf, then either it's relative metadata will be set
- // recursively when updateRelativeMetadataSnapshot is called on its relative parent or
- // it's relative parent has been deleted. Clear the layer's relativeLayerMetadata to ensure
- // that layers with deleted relative parents don't hold stale relativeLayerMetadata.
- if (layer->getDrawingState().isRelativeOf) {
- layer->editLayerSnapshot()->relativeLayerMetadata = {};
- return;
- }
-
- layer->updateRelativeMetadataSnapshot({}, visited);
- });
-}
-
void SurfaceFlinger::moveSnapshotsFromCompositionArgs(
compositionengine::CompositionRefreshArgs& refreshArgs,
const std::vector<std::pair<Layer*, LayerFE*>>& layers) {
- if (mLayerLifecycleManagerEnabled) {
- std::vector<std::unique_ptr<frontend::LayerSnapshot>>& snapshots =
- mLayerSnapshotBuilder.getSnapshots();
- for (auto [_, layerFE] : layers) {
- auto i = layerFE->mSnapshot->globalZ;
- snapshots[i] = std::move(layerFE->mSnapshot);
- }
- }
- if (!mLayerLifecycleManagerEnabled) {
- for (auto [layer, layerFE] : layers) {
- layer->updateLayerSnapshot(std::move(layerFE->mSnapshot));
- }
+ std::vector<std::unique_ptr<frontend::LayerSnapshot>>& snapshots =
+ mLayerSnapshotBuilder.getSnapshots();
+ for (auto [_, layerFE] : layers) {
+ auto i = layerFE->mSnapshot->globalZ;
+ snapshots[i] = std::move(layerFE->mSnapshot);
}
}
std::vector<std::pair<Layer*, LayerFE*>> SurfaceFlinger::moveSnapshotsToCompositionArgs(
compositionengine::CompositionRefreshArgs& refreshArgs, bool cursorOnly) {
std::vector<std::pair<Layer*, LayerFE*>> layers;
- if (mLayerLifecycleManagerEnabled) {
- nsecs_t currentTime = systemTime();
- mLayerSnapshotBuilder.forEachVisibleSnapshot(
- [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) FTL_FAKE_GUARD(
- kMainThreadContext) {
- if (cursorOnly &&
- snapshot->compositionType !=
- aidl::android::hardware::graphics::composer3::Composition::CURSOR) {
- return;
- }
-
- if (!snapshot->hasSomethingToDraw()) {
- return;
- }
-
- auto it = mLegacyLayers.find(snapshot->sequence);
- LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(),
- "Couldnt find layer object for %s",
- snapshot->getDebugString().c_str());
- auto& legacyLayer = it->second;
- sp<LayerFE> layerFE = legacyLayer->getCompositionEngineLayerFE(snapshot->path);
- snapshot->fps = getLayerFramerate(currentTime, snapshot->sequence);
- layerFE->mSnapshot = std::move(snapshot);
- refreshArgs.layers.push_back(layerFE);
- layers.emplace_back(legacyLayer.get(), layerFE.get());
- });
- }
- if (!mLayerLifecycleManagerEnabled) {
- auto moveSnapshots = [&layers, &refreshArgs, cursorOnly](Layer* layer) {
- if (const auto& layerFE = layer->getCompositionEngineLayerFE()) {
+ nsecs_t currentTime = systemTime();
+ const bool needsMetadata = mCompositionEngine->getFeatureFlags().test(
+ compositionengine::Feature::kSnapshotLayerMetadata);
+ mLayerSnapshotBuilder.forEachSnapshot(
+ [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) FTL_FAKE_GUARD(
+ kMainThreadContext) {
if (cursorOnly &&
- layer->getLayerSnapshot()->compositionType !=
- aidl::android::hardware::graphics::composer3::Composition::CURSOR)
+ snapshot->compositionType !=
+ aidl::android::hardware::graphics::composer3::Composition::CURSOR) {
return;
- layer->updateSnapshot(refreshArgs.updatingGeometryThisFrame);
- layerFE->mSnapshot = layer->stealLayerSnapshot();
- refreshArgs.layers.push_back(layerFE);
- layers.emplace_back(layer, layerFE.get());
- }
- };
+ }
- if (cursorOnly || !mVisibleRegionsDirty) {
- // for hot path avoid traversals by walking though the previous composition list
- for (sp<Layer> layer : mPreviouslyComposedLayers) {
- moveSnapshots(layer.get());
- }
- } else {
- mPreviouslyComposedLayers.clear();
- mDrawingState.traverseInZOrder(
- [&moveSnapshots](Layer* layer) { moveSnapshots(layer); });
- mPreviouslyComposedLayers.reserve(layers.size());
- for (auto [layer, _] : layers) {
- mPreviouslyComposedLayers.push_back(sp<Layer>::fromExisting(layer));
- }
- }
- }
+ if (!snapshot->hasSomethingToDraw()) {
+ return;
+ }
+ auto it = mLegacyLayers.find(snapshot->sequence);
+ LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(),
+ "Couldnt find layer object for %s",
+ snapshot->getDebugString().c_str());
+ auto& legacyLayer = it->second;
+ sp<LayerFE> layerFE = legacyLayer->getCompositionEngineLayerFE(snapshot->path);
+ snapshot->fps = getLayerFramerate(currentTime, snapshot->sequence);
+ layerFE->mSnapshot = std::move(snapshot);
+ refreshArgs.layers.push_back(layerFE);
+ layers.emplace_back(legacyLayer.get(), layerFE.get());
+ },
+ [needsMetadata](const frontend::LayerSnapshot& snapshot) {
+ return snapshot.isVisible ||
+ (needsMetadata &&
+ snapshot.changes.test(frontend::RequestedLayerState::Changes::Metadata));
+ });
return layers;
}
@@ -9551,33 +8345,6 @@ SurfaceFlinger::getLayerSnapshotsForScreenshots(uint32_t rootLayerId, uint32_t u
};
}
-frontend::Update SurfaceFlinger::flushLifecycleUpdates() {
- frontend::Update update;
- ATRACE_NAME("TransactionHandler:flushTransactions");
- // Locking:
- // 1. to prevent onHandleDestroyed from being called while the state lock is held,
- // we must keep a copy of the transactions (specifically the composer
- // states) around outside the scope of the lock.
- // 2. Transactions and created layers do not share a lock. To prevent applying
- // transactions with layers still in the createdLayer queue, flush the transactions
- // before committing the created layers.
- mTransactionHandler.collectTransactions();
- update.transactions = mTransactionHandler.flushTransactions();
- {
- // TODO(b/238781169) lockless queue this and keep order.
- std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
- update.layerCreatedStates = std::move(mCreatedLayers);
- mCreatedLayers.clear();
- update.newLayers = std::move(mNewLayers);
- mNewLayers.clear();
- update.layerCreationArgs = std::move(mNewLayerArgs);
- mNewLayerArgs.clear();
- update.destroyedHandles = std::move(mDestroyedHandles);
- mDestroyedHandles.clear();
- }
- return update;
-}
-
void SurfaceFlinger::doActiveLayersTracingIfNeeded(bool isCompositionComputed,
bool visibleRegionDirty, TimePoint time,
VsyncId vsyncId) {
@@ -9599,7 +8366,7 @@ void SurfaceFlinger::doActiveLayersTracingIfNeeded(bool isCompositionComputed,
perfetto::protos::LayersSnapshotProto SurfaceFlinger::takeLayersSnapshotProto(
uint32_t traceFlags, TimePoint time, VsyncId vsyncId, bool visibleRegionDirty) {
- ATRACE_CALL();
+ SFTRACE_CALL();
perfetto::protos::LayersSnapshotProto snapshot;
snapshot.set_elapsed_realtime_nanos(time.ns());
snapshot.set_vsync_id(ftl::to_underlying(vsyncId));
@@ -9608,9 +8375,6 @@ perfetto::protos::LayersSnapshotProto SurfaceFlinger::takeLayersSnapshotProto(
0);
auto layers = dumpDrawingStateProto(traceFlags);
- if (traceFlags & LayerTracing::Flag::TRACE_EXTRA) {
- dumpOffscreenLayersProto(layers);
- }
*snapshot.mutable_layers() = std::move(layers);
if (traceFlags & LayerTracing::Flag::TRACE_HWC) {
@@ -10489,6 +9253,28 @@ binder::Status SurfaceComposerAIDL::notifyShutdown() {
return ::android::binder::Status::ok();
}
+binder::Status SurfaceComposerAIDL::addJankListener(const sp<IBinder>& layerHandle,
+ const sp<gui::IJankListener>& listener) {
+ sp<Layer> layer = LayerHandle::getLayer(layerHandle);
+ if (layer == nullptr) {
+ return binder::Status::fromExceptionCode(binder::Status::EX_NULL_POINTER);
+ }
+ JankTracker::addJankListener(layer->sequence, IInterface::asBinder(listener));
+ return binder::Status::ok();
+}
+
+binder::Status SurfaceComposerAIDL::flushJankData(int32_t layerId) {
+ JankTracker::flushJankData(layerId);
+ return binder::Status::ok();
+}
+
+binder::Status SurfaceComposerAIDL::removeJankListener(int32_t layerId,
+ const sp<gui::IJankListener>& listener,
+ int64_t afterVsync) {
+ JankTracker::removeJankListener(layerId, IInterface::asBinder(listener), afterVsync);
+ return binder::Status::ok();
+}
+
status_t SurfaceComposerAIDL::checkAccessPermission(bool usePermissionCache) {
if (!mFlinger->callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) {
IPCThreadState* ipc = IPCThreadState::self();